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The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: echosys <echosys@noreply.localhost> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238 |
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| .. | ||
| bc_decoder | ||
| boost-headers@0456900fad | ||
| breakpad | ||
| cmake-modules | ||
| cpp-httplib@a609330e4c | ||
| cpp-jwt@10ef5735d8 | ||
| cubeb@832fcf38e6 | ||
| demangle | ||
| discord-rpc | ||
| dynarmic | ||
| enet | ||
| ffmpeg | ||
| FidelityFX-FSR | ||
| gamemode | ||
| getopt | ||
| glad | ||
| libadrenotools | ||
| libusb | ||
| mbedtls | ||
| microprofile | ||
| nx_tzdb | ||
| oaknut | ||
| oboe | ||
| opus@df02d25f0c | ||
| renderdoc | ||
| SDL@2e4c12cd2c | ||
| simpleini | ||
| sirit | ||
| SPIRV-Tools@40eb301f32 | ||
| sse2neon | ||
| stb | ||
| tz/tz | ||
| vcpkg@ea2a964f93 | ||
| Vulkan-Headers@16cedde356 | ||
| Vulkan-Utility-Libraries@f216bb107b | ||
| VulkanMemoryAllocator@6ec8481c8a | ||
| xbyak@0d67fd1530 | ||
| CMakeLists.txt | ||