eden/src/video_core
2026-03-07 06:46:15 +00:00
..
buffer_cache [vk] use static_vector instead of small_vector for TFB and other bindings (#3641) 2026-03-06 15:05:05 +01:00
control [video_core/engines] implement stub NV01 timer, inline other channel engines (#3640) 2026-03-06 15:05:39 +01:00
engines [video_core/engines] implement stub NV01 timer, inline other channel engines (#3640) 2026-03-06 15:05:39 +01:00
gpu_logging [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
host1x [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
host_shaders [host_shaders] Store the value of results instead of discarding it (#3464) 2026-02-07 22:44:32 +01:00
query_cache [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
renderer_null
renderer_opengl [texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. (#3579) 2026-02-20 00:52:07 +01:00
renderer_vulkan [vulkan] Added no depth vs depth compare support 2026-03-07 06:46:15 +00:00
texture_cache [vulkan] Removed counter enable for ZPassPixelCount64 in Clear method and added initial layout transition for images in RefreshContents 2026-03-07 06:46:14 +00:00
textures
vulkan_common [vulkan] Maintenance9 removal 2026-03-07 06:46:14 +00:00
cache_types.h
capture.h
cdma_pusher.cpp
cdma_pusher.h
CMakeLists.txt [cmake] Move back to individual handling of Vulkan deps (#3450) 2026-02-02 06:54:58 +01:00
compatible_formats.cpp
compatible_formats.h
delayed_destruction_ring.h
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
dma_pusher.h
fence_manager.h
framebuffer_config.cpp
framebuffer_config.h
fsr.cpp
fsr.h
gpu.cpp [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
gpu.h
gpu_thread.cpp
gpu_thread.h [texture_cache, buffer_cache] Added TLS handling + changed command queue for GPU threading. (#3579) 2026-02-20 00:52:07 +01:00
guest_memory.h
invalidation_accumulator.h
macro.cpp [video_core/engines] Macro HLE inline (#3653) 2026-03-06 15:04:38 +01:00
macro.h [video_core/engines] Macro HLE inline (#3653) 2026-03-06 15:04:38 +01:00
memory_manager.cpp
memory_manager.h
present.h
pte_kind.h
query_cache.h [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
rasterizer_download_area.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
shader_cache.cpp
shader_cache.h [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
shader_environment.cpp [android, feat] add "Fix Bloom Effects" toggle (#3359) 2026-01-26 06:59:59 +01:00
shader_environment.h [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2026-02-10 03:34:07 +01:00
shader_notify.cpp
shader_notify.h
smaa_area_tex.h
smaa_search_tex.h
surface.cpp
surface.h
transform_feedback.cpp
transform_feedback.h
video_core.cpp
video_core.h