eden/src
Maufeat 1eed7efd09
[core, display, overlay] Add LayerIsOverlay to separate overlay on composer, stub RequestListSummaryOverlayNotification, sync emu settings when setting language (#3123)
This should fix the issue with, for example, ToTK running at 60 FPS when overlay applet is running.
This also should always run the overlay as actual overlay and not in the back.
Stubs RequestListSummaryOverlayNotifications in friends
Syncs Language of the Emulator, when setting language, this is used in Starter Applet

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3123
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-17 06:26:02 +01:00
..
android [android] setting to auto hide overlay on controller input (#3127) 2025-12-17 03:59:46 +01:00
audio_core [audio] correct biquad filter v2 parameters (#3142) 2025-12-13 19:44:41 +01:00
common [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129) 2025-12-09 18:11:05 +01:00
core [core, display, overlay] Add LayerIsOverlay to separate overlay on composer, stub RequestListSummaryOverlayNotification, sync emu settings when setting language (#3123) 2025-12-17 06:26:02 +01:00
dedicated_room [cmake] fix macos mbedtls (#3109) 2025-11-27 19:59:08 +01:00
dynarmic [dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer (#2653) 2025-12-17 05:41:11 +01:00
frontend_common [gamemode] Make available on other platforms (#353) 2025-12-07 07:13:43 +01:00
hid_core [hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080) 2025-11-27 19:46:41 +01:00
input_common [input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration threads to 4 "evals" per sec (#2982) 2025-12-04 07:26:20 +01:00
network [network] Fix potential infinite hang when generating fake IPs (#2898) 2025-10-31 17:38:04 +01:00
qt_common [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129) 2025-12-09 18:11:05 +01:00
shader_recompiler [maxwell] ATOM() has cases where it acts like a NOP (#2907) 2025-11-28 15:11:16 +01:00
tests [cmake] allow static MinGW/macOS builds; fix clangarm64 (#2994) 2025-11-11 06:22:33 +01:00
video_core [vk] avoid calling vkENumerateInstanceFeatures multiple times in init code (#3147) 2025-12-17 03:58:30 +01:00
web_service nuke: Goodbye PCH, you will not be missed (#2821) 2025-10-27 20:50:16 +01:00
yuzu [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129) 2025-12-09 18:11:05 +01:00
yuzu_cmd [gamemode] Make available on other platforms (#353) 2025-12-07 07:13:43 +01:00
yuzu_room_standalone [cmake] allow static MinGW/macOS builds; fix clangarm64 (#2994) 2025-11-11 06:22:33 +01:00
.clang-format
CMakeLists.txt externals: Fix Debug builds and remove PCH leftover (#3000) 2025-11-13 03:20:38 +01:00
dep_hashes.h.in [cmake, frontend] feat: CPMUtil + dependency viewer (#238) 2025-08-11 22:27:29 +02:00