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* Reworked incorrect nifm stubs Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do. Any 0 client id is considered an invalid client id. GetRequestState 0 is considered invalid. * Fixups for nifm |
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| .. | ||
| kernel | ||
| service | ||
| ipc.h | ||
| ipc_helpers.h | ||
| lock.cpp | ||
| lock.h | ||
| result.h | ||