Morph
42790d3b6c
main: Fix default AA name
...
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph
e0ec4b4855
configure_graphics_ui: AMD's -> AMD
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AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph
3fdd823bf4
main: Shorten AMD FSR status bar text
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AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
Fernando Sahmkow
37459e821b
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
2021-11-19 03:17:54 +01:00
Fernando Sahmkow
a21d1447ab
Vulkan: implement D24S8 <-> RGBA8 convertions.
2021-11-19 03:17:02 +01:00
bunnei
25324b011f
Merge pull request #7349 from ameerj/ogl-convert-image
...
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
bunnei
b7d836d5d7
Merge pull request #7353 from v1993/no-more-epilepsy
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Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
Morph
39a49776b6
renderer_vulkan: Implement S8_UINT stencil format
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It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
b31bfc9ca5
gl_texture_cache: Round format conversion PBO to next power of 2
2021-11-17 23:49:44 -05:00
bunnei
00c30d56d1
Merge pull request #7355 from german77/hotkey_spam
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hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
Adam Heinermann
fc017ead67
Fix crash on exit due to static scoped dummy threads
2021-11-17 15:29:25 -08:00
Morph
be263c113c
renderer_opengl: Implement S8_UINT stencil format
2021-11-17 15:05:07 -05:00
Morph
c7bdf8825f
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
german77
d46c9689ac
hotkeys: Don't allow hotkeys to spam
2021-11-17 10:42:20 -06:00
Valeri
930d7eca24
Prevent window flickering when holding Esc
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Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Feng Chen
f4ee936f8b
Fix image update/download error when width too small
2021-11-17 12:21:17 +08:00
ameerj
ba5778b0e3
texture_cache: Use pixel format conversion when supported by the runtime
2021-11-16 22:32:46 -05:00
ameerj
902c3f97ce
gl_texture_cache: Make FormatConversionPass more generic
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This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
96df298438
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
2021-11-16 22:31:58 -05:00
Fernando Sahmkow
88936fc84a
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
FernandoS27
c136081f6e
TextureCache: OGL query device memory if possible.
2021-11-17 01:45:50 +01:00
Fernando Sahmkow
923aab37f8
TextureCache: Fix OGL cleaning
2021-11-17 00:59:46 +01:00
Fernando Sahmkow
c74619d266
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
Fernando Sahmkow
28fddb9c5e
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
Fernando Sahmkow
45b03b3c9f
Texture Cache: revert Image changes.
2021-11-16 22:11:33 +01:00
Fernando Sahmkow
04b8e6c834
ShaderCache: Better fix for Shuffling gl_FragCoord
2021-11-16 22:11:33 +01:00
FernandoS27
9ba0a1e022
HostShader: fix Gaussian filter.
2021-11-16 22:11:33 +01:00
FernandoS27
b3494533e5
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
2021-11-16 22:11:33 +01:00
ameerj
80b8b7c241
texture_cache: Refactor Render Target scaling function
2021-11-16 22:11:33 +01:00
ameerj
0299a48a5b
gl_resource_manager: Ensure non EXT_framebuffer objects are created
2021-11-16 22:11:33 +01:00
FernandoS27
795daca444
Texture Cache: Fix memory usage on ScaleDown.
2021-11-16 22:11:33 +01:00
FernandoS27
74ce2f4f6f
OpenGL: Fix viewport/Scissor scaling on downscaling.
2021-11-16 22:11:33 +01:00
FernandoS27
759bb872c3
Vulkan: fix regression.
2021-11-16 22:11:33 +01:00
ameerj
9db1c7f6c9
host_shaders: Misc copyright/style changes
2021-11-16 22:11:33 +01:00
ameerj
612c52a5fc
configure_graphics.ui: Cleanup scaling options and fix duplicate name warning
2021-11-16 22:11:33 +01:00
ameerj
9f2bab53fd
FSR: Fix GCC build errors
2021-11-16 22:11:33 +01:00
Marshall Mohror
71e8b72b01
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
2021-11-16 22:11:33 +01:00
ameerj
29ef93cc67
vk_blit_screen: Fix AA destruction order
2021-11-16 22:11:32 +01:00
Marshall Mohror
c2f855fb98
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
ameerj
42b2b47f60
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
...
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
d8e0e95991
vk_texture_cache: Refactor 3D scaling helpers
2021-11-16 22:11:32 +01:00
ameerj
572315d46b
gl_rasterizer: Fix ScissorTest and Clear when scaling
2021-11-16 22:11:32 +01:00
ameerj
904f32975e
gl_texture_cache: Simplify scaling procedures
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
1ecaca64b4
OpenGlTextureCache: Fix state invalidation on rescaling.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
4462c6ee38
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
59680838a9
HostShader: Fix gaussian and add attribution.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
30039bb358
Yuzu UI: Add button for Anti Alias
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
e3e55f450f
Vulkan: Fix FXAA in AMD.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
ceace57320
Texture Cache: Fix blitting.
2021-11-16 22:11:32 +01:00
FernandoS27
0a3e7c6f14
Vulkan: Implement FXAA
2021-11-16 22:11:32 +01:00
Marshall Mohror
598aaf3d74
OpenGL: fix FXAA with scaling
2021-11-16 22:11:32 +01:00
Marshall Mohror
be286aaa66
OpenGL: Implement FXAA
2021-11-16 22:11:32 +01:00
Marshall Mohror
e6c99aecb0
Frontend: Add anti-aliasing method setting
2021-11-16 22:11:32 +01:00
Marshall Mohror
d5d689d3aa
Settings: Add anti-aliasing method setting
2021-11-16 22:11:32 +01:00
FernandoS27
9fa06bcc03
QtGUI: Add buttton to toggle the filter.
2021-11-16 22:11:32 +01:00
FernandoS27
f54d6dee54
VideoCore: Add gaussian filtering.
2021-11-16 22:11:32 +01:00
FernandoS27
52fc766daf
TextureCache: Improve Reaper.
2021-11-16 22:11:32 +01:00
FernandoS27
6db528fb65
Vulkan: fix waiting on semaphore.
2021-11-16 22:11:32 +01:00
Marshall Mohror
887480c513
Update scaleforce to use FP16
2021-11-16 22:11:32 +01:00
FernandoS27
43200a46fe
VideoCore: Add more rescaling option.
2021-11-16 22:11:31 +01:00
FernandoS27
564caa296b
TextureCache: fix rescaling in aliases and overlap joins.
2021-11-16 22:11:31 +01:00
Marshall Mohror
62092586a1
Presentation: Fix turning FSR on and off in settings
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
ba4171de79
Video Core: fix building for GCC.
2021-11-16 22:11:31 +01:00
FernandoS27
91357303b1
Vulkan Rasterizer: Fix clears on integer textures.
2021-11-16 22:11:31 +01:00
FernandoS27
7f45ef70f3
Texture cache: fix Intel with rescaler.
2021-11-16 22:11:31 +01:00
FernandoS27
0439a16f5c
TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
00a337fe07
Texture Cache: fix memory managment and optimize scaled downloads, uploads.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
9cb30de1ba
Texture Cache: ease the requirements of textures being blacklisted.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
20096dfe4c
Vulkan: Fix Blit Depth Stencil
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
c8785738b0
Texture Cache: Fix downscaling and correct memory comsumption.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
d20bfdd9a3
Presentation: add Nearest Neighbor filter.
2021-11-16 22:11:31 +01:00
Marshall Mohror
2173534da5
vulkan: Implement FidelityFX Super Resolution
2021-11-16 22:11:31 +01:00
FernandoS27
a75a56e998
Texture Cache: Rescale conversions between depth and color
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
2ea2bc9f01
Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.
2021-11-16 22:11:31 +01:00
ameerj
d644a3780c
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
7bb52ad3a7
Texture Cahe: Fix downscaling on SMO.
2021-11-16 22:11:31 +01:00
ameerj
4cbb1d0799
texture_cache_base: Remove unused function declarations
2021-11-16 22:11:31 +01:00
ameerj
4290f2101d
yuzu: Fix build errors
2021-11-16 22:11:31 +01:00
ameerj
3c0e8a57e6
vk_texture_cache: Use 3D to scale images when blit is unsupported
2021-11-16 22:11:31 +01:00
ameerj
1efc65f2d3
texture_cache: Fix infinitely recursive ImageCanRescale check
2021-11-16 22:11:31 +01:00
ameerj
311b2327cb
vk_texture_cache: Fix BlitScale of non-2D images
2021-11-16 22:11:31 +01:00
ameerj
b4742306d8
video_core: Refactor resolution scale function
2021-11-16 22:11:31 +01:00
ameerj
d4f9388875
texture_cache: Fix image resolves when src/dst are not both scaled
2021-11-16 22:11:30 +01:00
lat9nq
0fe6ef6109
yuzu_cmd: Read resolution_setup and scaling_filter from config
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Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
lat9nq
c89adcb342
video_core,yuzu: Move UpdateRescalingInfo call to video_core
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This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj
b15c9a406f
gl_texture_cache: Disable scissor test when scaling textures
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Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj
83aec496da
vk_texture_cache: Fix unsupported blit format error checking
2021-11-16 22:11:30 +01:00
ameerj
52cc6f51aa
vk_texture_cache: Fix early returns on unsupported scales
2021-11-16 22:11:30 +01:00
ameerj
d99a6e8e47
video_core: Misc resolution scaling related refactoring
2021-11-16 22:11:30 +01:00
ameerj
0b0403b779
texture_cache: Refactor scaled image size calculation
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
d4f803a81b
Texture Cache: Fix calculations when scaling.
2021-11-16 22:11:30 +01:00
ameerj
3efb140439
gl_texture_cache: Fix BGR pbo size for scaled textures
2021-11-16 22:11:30 +01:00
ameerj
1ce6cd119d
rescaling_pass: Fix IR errors when unscalable texture types are encountered
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
6ca801276b
Texture Cache: Fix Rescaling on Multisample
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
fc21f37496
TextureCache: Base fixes on rescaling.
2021-11-16 22:11:30 +01:00
ameerj
63465c24e1
rescaling_pass: Logic simplification and minor style cleanup
2021-11-16 22:11:30 +01:00
ameerj
746d27372f
rescaling_pass: Scale ImageFetch offset if it exists
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Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj
b5ba8bec0e
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
2021-11-16 22:11:30 +01:00
ameerj
abe81f73ef
vk_texture_cache: Simplify scaled image management
2021-11-16 22:11:30 +01:00
ameerj
226aeeec04
gl_texture_cache: Fix scaling backup logic
2021-11-16 22:11:30 +01:00
ameerj
c2174cbb8f
vk_rasterizer: Fix scaling on Y_NEGATE
2021-11-16 22:11:30 +01:00
ameerj
0213e5353d
vk_texture_cache: Use nearest neighbor scaling when available
2021-11-16 22:11:30 +01:00
ameerj
5cef89d424
gl_texture_cache: Fix depth and integer format scaling blits
2021-11-16 22:11:30 +01:00
ameerj
e2f0f51295
gl_texture_cache/rescaling_pass: minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
3beae9ae77
vk_texture_cache: Minor cleanup
2021-11-16 22:11:30 +01:00
ameerj
54ecf7c8c1
rescaling_pass: Fix and simplify shuffle/fragcoord pass
2021-11-16 22:11:30 +01:00
Fernando Sahmkow
4535feac87
Shader: Don't rescale FragCoord if used by Shuffle
2021-11-16 22:11:30 +01:00
ameerj
355343d57c
image_info: Mark MSAA textures as non-rescalable
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Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
ameerj
4919d2d00f
bootmanager: Fix screenshot resolution factor usage
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Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
ameerj
1e67e6c225
gl_texture_cache: Simplify scaling
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We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00
ameerj
8539edc252
Renderers: Unify post processing filter shaders
2021-11-16 22:11:29 +01:00
ameerj
f6e3e6651c
gl_texture_cache: fix scaling on upload
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
bca25d2a0f
Renderer: Implement Bicubic and ScaleForce filters.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
cdbe98a4d0
Texture Cache: fix scaling on upload and stop scaling on base resolution.
2021-11-16 22:11:29 +01:00
ameerj
02f27b1992
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +01:00
ameerj
92bb068ad5
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
674b073744
TextureCache: Fix Buffer Views Scaling.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
2549ee33ee
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
6933f82023
Texture Cache: Correctly fix Blits Rescaling.
2021-11-16 22:11:29 +01:00
Fernando Sahmkow
dc6f13060b
shader: Fix TextureSize check on rescaling.
2021-11-16 22:11:29 +01:00
ameerj
877f6e4db7
texture_cache: Disable dst_image scaling in BlitImage
...
Fixes scaling in Super Mario Party
2021-11-16 22:11:29 +01:00
ameerj
a8a021ddcf
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +01:00
ReinUsesLisp
d04e2dac6c
shader: Properly scale image reads and add GL SPIR-V support
...
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
928ff21aae
shader: Properly blacklist and scale image loads
2021-11-16 22:11:29 +01:00
ReinUsesLisp
0100b5e700
texture_cache: Add getter to query if image view is rescaled
2021-11-16 22:11:29 +01:00
ReinUsesLisp
dc0a20f7e0
vk_rasterizer: Minor style change
2021-11-16 22:11:29 +01:00
ReinUsesLisp
6e61089164
gl_texture_cache: Fix scaling blits
2021-11-16 22:11:29 +01:00
ReinUsesLisp
0d12e498ab
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +01:00
ReinUsesLisp
d7178ad04e
gl_rasterizer: Properly scale viewports and scissors
2021-11-16 22:11:29 +01:00
ameerj
e2a7f219e1
gl_texture_cache: Fix multi layered texture Scale
2021-11-16 22:11:29 +01:00
ameerj
650b57386a
gl_compute_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:29 +01:00
ameerj
d891de0664
gl_rasterizer: Fix rescale dirty state checking
2021-11-16 22:11:29 +01:00
ameerj
b83c3e7182
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +01:00
ReinUsesLisp
b1504f3118
texture_cache: Fix blacklists on compute
2021-11-16 22:11:28 +01:00
ReinUsesLisp
dacd5da998
texture_cache: Simplify image view queries and blacklisting
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
a637be0a6e
Vulkan: Fix downscaling Blit.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
02708d7e46
Texture Cache: Implement Rating System.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
13c8573186
OpenGL: set linear mag filter when blitting a downscaled image.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
257a19aaa6
Vulkan: Fix AA when rescaling.
2021-11-16 22:11:28 +01:00
Fernando Sahmkow
8cafa0686b
Texture Cache: Implement Blacklisting.
2021-11-16 22:11:28 +01:00
Morph
6bbf4540d9
main: Add resolution scale label in the status bar
...
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
ReinUsesLisp
6dea5adc4d
vulkan: Implement rescaling shader patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
6c9df94aa6
vk_texture_cache: Properly scale blit source images
2021-11-16 22:11:28 +01:00
ReinUsesLisp
0c46b92625
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
ReinUsesLisp
7c4cd0eb06
opengl: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +01:00
ReinUsesLisp
e63fc7a4bb
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
403633afcc
shader/rescaling_pass: Patch more instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
7f88938d72
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +01:00
ReinUsesLisp
47946c7017
texture_cache: Add image getters
2021-11-16 22:11:28 +01:00
ReinUsesLisp
50d20bf0e9
shader: Add copy constructor to instructions
2021-11-16 22:11:28 +01:00
ReinUsesLisp
8cfa8cda16
shader: Add integer division opcodes
2021-11-16 22:11:28 +01:00
ReinUsesLisp
1b78ba7247
common/settings: Remove unused scaling options
2021-11-16 22:11:28 +01:00
ReinUsesLisp
952c65ae54
shader: Fix rescaling pass
2021-11-16 22:11:28 +01:00
ameerj
99659cf491
gl_texture_cache: Simplify rescaling
2021-11-16 22:11:28 +01:00
ameerj
bc5e9c45c2
texture_cache: Fix typo in aliased image rescaling
2021-11-16 22:11:28 +01:00
ReinUsesLisp
e3cba280fb
vk_texture_cache: Simplify and optimize scaling blits
2021-11-16 22:11:28 +01:00
ReinUsesLisp
b38b0d8dae
vk_texture_cache: Fix scaling blit validation errors
2021-11-16 22:11:28 +01:00
ReinUsesLisp
14fb648246
shader: Fix resolution scaling pass
2021-11-16 22:11:27 +01:00
ReinUsesLisp
47d1d881cf
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
ameerj
e1f1b85d64
gl_texture_cache: Implement ScaleDown
2021-11-16 22:11:27 +01:00
ameerj
7d1f24e490
gl_texture_cache: Rescale fixes for multi-layered textures
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
d34b67ae49
Texture Cache: Implement Rescaling on Aliases and Blits.
2021-11-16 22:11:27 +01:00
ReinUsesLisp
189bacde6a
Fix blits with mips
2021-11-16 22:11:27 +01:00
ReinUsesLisp
549d60eb30
Fix blits
2021-11-16 22:11:27 +01:00
ameerj
e7867b26ff
renderer_gl: Resolution scaling fixes
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
21165271e2
TextureCache: Fix rescaling of ImageCopies
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
f6a665f295
TextureCache: Modify Viewports/Scissors according to Rescale.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
fcae5dab7b
Settings: eliminate rescaling_factor.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
835110d72c
Texture Cache: More rescaling fixes.
2021-11-16 22:11:27 +01:00
ameerj
b3cedc87b9
gl_texture_cache: WIP texture rescale
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
256c4b28c4
Texture Cache: Implement Vulkan UpScaling & DownScaling
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
a638ce0388
ShaderDecompiler: Add initial support for rescaling.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
b9a9b8d768
Settings: Add resolution scaling to settings.
2021-11-16 22:11:27 +01:00
Fernando Sahmkow
7a957d501f
VideoCore: Initial Setup for the Resolution Scaler.
2021-11-16 22:11:27 +01:00
Matías Locatti
23752fff09
Replace keys error pop up
...
Fight me.
2021-11-16 03:53:28 -03:00
Fernando S
e57df081f9
Merge pull request #7326 from ameerj/vp8
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codecs: Implement VP8 video decoding support
2021-11-14 23:03:56 +01:00
Romain Failliot
420f9621a5
Replace "Light" theme by "Default"
...
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.
In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.
I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
bunnei
f6cb4bf018
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
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shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
bunnei
608210d91d
Merge pull request #7272 from behunin/the-courteous-logger
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Logging: Impl refactor
2021-11-13 00:03:54 -08:00
ameerj
bf504f15f6
codes: Rename ComposeFrameHeader to ComposeFrame
...
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-12 23:52:19 -05:00
ameerj
048eb094ba
vp8: Implement header composition
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Enables frame decoding with FFmpeg
2021-11-12 23:52:18 -05:00
ameerj
538647f62b
codecs: Add VP8 codec class
2021-11-12 19:49:45 -05:00
OatmealDome
3a4b8bac08
program_metadata: Add default ThreadInfo kernel capability
2021-11-10 22:01:05 -05:00
Morph
6e09e0f8ed
applets/swkbd: Fix text check message encoding
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The text check message can be encoded in UTF-8.
2021-11-08 14:57:53 -05:00
Morph
ab736f254f
applets/swkbd: Skip text checking if the text has been confirmed
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Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.
Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-08 13:05:50 -05:00
Narr the Reg
22ab930f36
service/pctl: Stub EndFreeCommunication
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- Used by Just Dance 2022
2021-11-05 12:16:19 -04:00
Feng Chen
bc7104cd76
vulkan_device: Add missing vulkan image format R5G6B5 in GetFormatProperties
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- Used by Dragon Quest Builders
2021-11-05 10:31:40 -04:00
Morph
86d6531083
Merge pull request #7279 from Morph1984/system-get-program-id
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general: Get the current process program id directly from the system
2021-11-04 20:34:20 -04:00
Morph
d60da025cf
Merge pull request #7289 from ameerj/perf-stat-shutdown
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core: Reorder perf_stats destruction order on Shutdown
2021-11-04 20:34:09 -04:00
ameerj
a09800057a
core: Reorder perf_stats destruction order on Shutdown
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Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04 20:19:58 -04:00
Fernando S
fceef14159
Merge pull request #7287 from Morph1984/stub-aoc
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service: aoc: Stub more 13.x functions used by Animal Crossing
2021-11-05 00:26:10 +01:00
Morph
41a0c088ba
general: Get the current process program id directly from the system
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This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph
10508e7af2
general: Rename GetTitleID to GetProgramID
2021-11-04 16:57:16 -04:00
bunnei
0a2f5932e2
Merge pull request #7282 from ameerj/core-includes
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core: Reduce unused header includes
2021-11-04 13:56:10 -07:00
Morph
f6eb11caca
service: aoc: Stub NotifyUnmountAddOnContent
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Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:50:08 -04:00
Morph
8096484995
service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContent
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Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:48:47 -04:00
german77
c3e27a75b1
service/acc: Rename Unknown160 to InitializeApplicationInfoV2
2021-11-04 10:10:58 -06:00
Morph
22584e2ade
service: acc: Stub acc:u0 '160'
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- Used by Animal Crossing: New Horizons v2.0.0
Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04 02:57:13 -04:00
ameerj
a3d1429aa5
core: Fix transitive include build errors
2021-11-03 21:42:58 -04:00
ameerj
d27abf5546
core: Remove unused includes
2021-11-03 21:42:57 -04:00
Feng Chen
c047b66519
Simply legacy attribute implement
2021-11-04 09:26:16 +08:00
Morph
c3c09ca222
svc: Correct WaitSynchronization num_handles param type
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num_handles is a s32
2021-11-02 22:31:04 -04:00
bunnei
deaf9af08d
Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
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ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Mai M
5a7c2fae54
Merge pull request #7265 from Morph1984/gl-rasterizer-unused-include
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gl_rasterizer: Remove unused includes
2021-11-02 18:43:31 -04:00
Morph
fddd57db61
general: Remove MakeResult helpers
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This is made obsolete by the presence of implicit constructors.
2021-11-02 17:23:19 -04:00
Morph
13a85dcad5
hle/result: Amend ResultVal documentation
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This amends the documentation slightly to reflect the updated interface.
2021-11-02 15:20:36 -04:00
Morph
44dc3bd9a9
hle/result: Reimplement ResultVal using Common::Expected
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Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
2021-11-02 15:20:35 -04:00
Morph
7c8824d6e4
common: Implement a subset of P0323 (std::expected)
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This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
2021-11-02 15:20:35 -04:00
bunnei
58377818a1
Merge pull request #7227 from vonchenplus/fix_memory_leak_v2
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Fix memory leak v2
2021-11-01 20:11:30 -07:00
Levi Behunin
30197c803e
Refactor Logging Impl
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Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2021-11-01 18:36:27 -06:00
Fernando Sahmkow
a354c3ae82
Shader Cahe: Fix Phi Nodes on GLASM.
2021-11-02 00:59:25 +01:00
Fernando Sahmkow
6f94c9a9fe
ShaderCache: Fix Phi Nodes Type on OGL.
2021-11-01 22:26:17 +01:00
Morph
c5b0836c96
gl_rasterizer: Remove unused includes
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This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
2021-10-31 23:57:51 -04:00
Fernando Sahmkow
c9bee9e96e
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-10-31 19:34:15 +01:00
vonchenplus
64a9dffd3d
Support gl_FogFragCoord attribute
2021-10-31 23:34:17 +08:00
bunnei
03fb6b840a
Merge pull request #7246 from german77/userimage
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profile_manager: Resize any image bigger than 256p
2021-10-31 04:07:34 -07:00
Fernando S
d5bbff14e4
Merge pull request #7201 from ameerj/spirv-depth-sampling
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emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
2021-10-30 16:45:58 +02:00
bunnei
c47ff70bd5
Merge pull request #6702 from lat9nq/disable-screensaver
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yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
2021-10-30 00:29:05 -07:00
bunnei
25b17a3ae0
Merge pull request #7244 from Morph1984/application-lang-pt-br
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file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
2021-10-29 22:32:38 -07:00
lat9nq
c263ca5d71
yuzu qt: Disable the screensaver with SDL2
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Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
2021-10-30 01:23:52 -04:00
bunnei
b9a3be8125
Merge pull request #7240 from Morph1984/resultval-remove-cv
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hle/result: Remove cv-qualifiers from Arg in MakeResult
2021-10-29 21:35:32 -07:00
german77
10ea818a4e
profile_manager: Resize any image bigger than 256p
2021-10-29 17:56:51 -05:00
bunnei
2864babfa8
Merge pull request #7241 from Morph1984/resultval-move-assignment
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hle/result: Add move assignment operator in ResultVal
2021-10-29 09:14:32 -07:00
bunnei
1504af343c
Merge pull request #7243 from lat9nq/nvdrv-warn
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gl_device: Force GLASM on NVIDIA drivers 495-496
2021-10-28 17:57:53 -07:00
Morph
a505c3c70a
CMakeLists: Document the /GT compile option
2021-10-28 20:43:46 -04:00
Morph
abfd1c4bca
Merge pull request #7007 from FernandoS27/intel-options
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Build System: Build with JCC Erratum Mitigation
2021-10-28 20:40:13 -04:00
Morph
a901de67c6
file_sys: control_metadata: Add BrazilianPortuguese
2021-10-28 20:05:26 -04:00
Morph
6616cd1b59
ns: language: Add BrazilianPortuguese to ApplicationLanguage
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It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-28 20:05:05 -04:00
Ameer J
9e335c73ef
Merge pull request #7223 from Moonlacer/geometry_property_removal
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per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
2021-10-28 19:39:00 -04:00
lat9nq
5167b19cd6
gl_device: Force GLASM on NVIDIA drivers 495-496
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GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.
Developers can disable the check by enabling graphics debugging.
2021-10-28 19:38:49 -04:00
Morph
55362bccd9
hle/result: Declare copy/move constructor/assignment as noexcept
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While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
2021-10-28 04:00:21 -04:00
Morph
696c2cec31
hle/result: Add move assignment operator in ResultVal
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ResultVal was missing a move assignment operator, add it.
2021-10-28 03:52:21 -04:00
Morph
498f7ed966
hle/result: Remove cv-qualifiers from Arg in MakeResult
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This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
2021-10-28 03:07:18 -04:00
Ameer J
62c1d67cc3
Merge pull request #7186 from MightyCreak/fix-crash-configure-window
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ui: fix crash when closing configure window
2021-10-26 22:15:45 -04:00
Feng Chen
60df1f9030
Fix dangling kernel objects when exiting
2021-10-27 09:06:30 +08:00
Feng Chen
301d0ac5e0
Revert PR7009
2021-10-27 09:06:30 +08:00
Feng Chen
c13d1e0b0f
Fix memory leak
2021-10-27 09:06:22 +08:00
vonchenplus
1c917c6905
Support gl_BackSecondaryColor attribute
2021-10-26 23:14:40 +08:00
vonchenplus
9cd198ede9
Support gl_FrontSecondaryColor attribute
2021-10-26 23:09:44 +08:00
vonchenplus
b4301281d5
Support gl_BackColor attribute
2021-10-26 23:01:57 +08:00
Moonlacer
3140717733
Geometry property removal and rewording
2021-10-25 17:39:36 -05:00
Morph
875a6f4432
Merge pull request #7193 from FernandoS27/idle
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SVC: Implement svcInfo:IdleTickCount
2021-10-25 09:17:49 -04:00
Ameer J
2086226f1c
Merge pull request #7218 from bylaws/aswdqdsam
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Fixup channel submit IOCTL syncpoint parameters
2021-10-24 19:35:00 -04:00
Ameer J
bcf19a7c0b
Merge pull request #7222 from FernandoS27/fix-indixed-textures-again
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TexturePass: Fix clamping of images as this allowed negative indices.
2021-10-24 15:16:31 -04:00
Fernando Sahmkow
6e19b9f5ff
TexturePass: Fix clamping of images as this allowed negative indices.
2021-10-24 20:46:36 +02:00
Andrew Strelsky
5179872db6
Fixed ARM_Dynamic_64 Step
2021-10-24 11:16:32 -04:00
Fernando S
9a15b31b8b
Merge pull request #7206 from vonchenplus/fix_vulkan_viewport_issue
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Vulkan Rasterizer: Fix viewport issue
2021-10-24 01:53:04 +02:00
Billy Laws
d53ca1dfdf
Fixup channel submit IOCTL syncpoint parameters
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The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
2021-10-24 00:01:35 +01:00
Ameer J
f6460266f8
Merge pull request #7070 from FernandoS27/want-you-bad
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Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-10-23 18:02:23 -04:00
Fernando Sahmkow
ba6e5cd2ed
Vulran Rasterizer: address feedback.
2021-10-23 23:46:29 +02:00
Fernando S
0b63955efe
Revert "input_common: Fix data race on GC implementation"
2021-10-23 23:32:16 +02:00
Fernando S
8eda2922b2
Merge pull request #6515 from german77/gc_thread_safe
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input_common: Fix data race on GC implementation
2021-10-23 23:28:22 +02:00
Feng Chen
1e1979532e
Fix vulkan viewport issue
2021-10-22 22:56:31 +08:00
ameerj
d03c54439c
common/alignment: Fix VS2022 compilation
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VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving.
2021-10-20 01:22:00 -04:00
ameerj
1dabf6d025
input_common: Fix VS2022 compilation errors
2021-10-20 01:21:59 -04:00
bunnei
cfd337c92d
Merge pull request #7197 from Moonlacer/tas_help_link
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tas_ui: Add a Help Link to the TAS Page on the yuzu Website, Along with Minor Grammar Changes
2021-10-19 15:49:30 -07:00
bunnei
1637f6a578
Merge pull request #7198 from ameerj/settings-chrono
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settings: Remove std::chrono usage
2021-10-19 09:55:50 -07:00
ameerj
f69d094b14
emit_spirv_image: Fix depth image implicit lod sample in compute
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Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
bunnei
1b75cdaf19
Merge pull request #7173 from Morph1984/invalidate-unmap
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KPageTable: Perform ranged invalidation when unmapping code memory
2021-10-17 03:25:26 -07:00
ameerj
6cfd975469
settings: Remove std::chrono usage
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Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Moonlacer
f02e01b3b6
add_link
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remove_accident
fix_whoopsie
2021-10-16 21:48:49 -05:00
Ameer J
fc0a5a2b84
Merge pull request #7077 from FernandoS27/face-down
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A series of fixes to queries and indexed samplers.
2021-10-16 21:41:54 -04:00
Fernando Sahmkow
1a0006ef55
Shader Compiler: avoid overflowed indices on indixed samplers.
2021-10-17 03:38:09 +02:00
Ameer J
fb99f7532a
Merge pull request #7127 from FernandoS27/i-saw-a-wabbit
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A few fixes on Vulkan and Rasterizer Caching
2021-10-16 21:37:43 -04:00
Mai M
1fef54ae00
Merge pull request #7195 from MightyCreak/fix-warning-typo
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main: fix typo in warning message
2021-10-16 19:50:41 -04:00
Fernando Sahmkow
69b1cad803
SVC: Implement svcInfo:IdleTickCount
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Used by the Witcher 3
2021-10-16 20:33:44 +02:00
Romain Failliot
47902c05fe
main: fix typo in warning message
2021-10-16 12:53:06 -04:00
Morph
d2b29ff9b7
main: Add missing make_unique for ui
2021-10-15 19:36:52 -04:00
bunnei
fed3ca02b1
Merge pull request #7187 from FernandoS27/boy-i-say-boy
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NVHost_Ctrl: Force wait if the gpu falls behind too long.
2021-10-15 16:14:32 -07:00
Morph
e7c1ef8ae2
Merge pull request #7188 from Morph1984/web-applet-include
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qt_web_browser: Add missing QApplication include
2021-10-15 18:52:22 -04:00
Feng Chen
e0d5680fc2
service/vi: Stub IHOSBinderDriver::TransactParcel GetBufferHistory ( #7184 )
2021-10-15 18:50:45 -04:00
Morph
b4b6f581e0
qt_web_browser: Add missing QApplication include
2021-10-15 18:48:50 -04:00
Fernando Sahmkow
3aaf788385
NvHost/Core: Address Feedback.
2021-10-16 00:23:27 +02:00
FernandoS27
50495de641
Suspend temporally
2021-10-16 00:23:23 +02:00
FernandoS27
d265a37688
NVHost_Ctrl: Force wait if the gpu falls behind too long.
2021-10-16 00:22:01 +02:00
Romain Failliot
aa1510877d
ui: fix crash when closing configure window
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This crash happens 100% of the time (on Linux at least), you just need
to open the configure window and click OK.
It seems to happen when the tabs are destroyed and once all the tabs are
destroyed, a final signal is sent with `index == -1`. So `debug_tab_tab`
doesn't exist anymore when this happens, so the crash.
2021-10-15 17:43:30 -04:00
Morph
773a189055
bootmanager: Forward declare System and SystemResultStatus
2021-10-15 17:35:34 -04:00
Morph
6322eadaac
yuzu: Construct system in GMainWindow
2021-10-15 17:35:33 -04:00
Morph
458ab5a916
core: Move ResultStatus outside of System
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Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
Morph
dc5d30a9b4
yuzu_cmd: Remove remaining static system instances
2021-10-15 17:34:48 -04:00
Morph
3de2a8ba2c
core: Remove static system instance
2021-10-15 17:34:48 -04:00
Mai M
23b73efabc
Merge pull request #7172 from Morph1984/out-of-bounds
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string_util: Prevent out of bounds access in u16string_view buffer
2021-10-15 17:04:44 -04:00
Mai M
8a973b20d2
Merge pull request #7174 from MightyCreak/hide-cursor-by-default
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Check "Hide mouse on inactivity" by default
2021-10-15 17:03:10 -04:00
Mai M
ac0a4b3396
Merge pull request #7185 from Morph1984/make_unique_ui
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yuzu: Use make_unique instead of operator new for constructing ui
2021-10-15 16:58:45 -04:00
Romain Failliot
030bc6b1d7
Hide mouse cursor by default
2021-10-15 16:01:20 -04:00
Creak
69c3b682e8
main: Slightly refactor NCA entry installation in InstallNCA ( #7181 )
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* main: Slightly refactor NCA entry installation in InstallNCA
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-10-15 15:57:25 -04:00
Morph
91e5b35e1d
main: Use std::unique_ptr for ui
2021-10-15 15:35:59 -04:00
Morph
e7364a0165
configuration: Use std::make_unique instead of operator new for ui
2021-10-15 15:26:32 -04:00
lat9nq
9bed9e8e4e
config: Read network_interface
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Let's yuzu_cmd use a network interface. Also adds it to the default ini.
2021-10-15 12:14:09 -04:00
Moonlacer
e2d77ebac2
settings_ui: Better NVDEC Description For Each Video Rendering Option ( #7165 )
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* better_description
* Revert "better_description"
This reverts commit 3a152a6ba6f2d6e02530b69a8194e4db302c8acd.
* better_nvdec_wording
* best_performance
* update_word_stuff
* another_update
2021-10-14 18:01:12 -07:00
Morph
6d0b721351
Merge pull request #6774 from lat9nq/remove-global-yuzu
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yuzu qt: Remove global system instances
2021-10-14 14:12:22 -04:00
Morph
49ae05213e
string_util: Make use of std::string_view and add bounds checking
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Makes use of std::string_view in StringFromFixedZeroTerminatedBuffer and add bounds checking
2021-10-14 14:09:34 -04:00
Morph
0196b5a01f
string_util: Prevent out of bounds access in u16string_view buffer
2021-10-14 14:09:34 -04:00
Morph
7d2aed7268
Merge pull request #7157 from ameerj/vic-surface-size
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vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
2021-10-13 20:41:17 -04:00
bunnei
4f723d2690
Merge pull request #7142 from german77/sdl_range
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input_common/sdl: Fix joystick range
2021-10-13 15:15:18 -07:00
bunnei
242c32a581
Merge pull request #7158 from ameerj/window-900p
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main: Add option to reset window size to 900p
2021-10-13 12:29:45 -07:00
Morph
c7f9f19c64
KPageTable: Perform ranged invalidation when unmapping code memory
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Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
2021-10-13 14:27:11 -04:00
Ameer J
cae1144a77
Merge pull request #7147 from behunin/patch-1
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Update configure_tas.ui
2021-10-12 15:52:21 -04:00
Ameer J
d0501cae90
Merge pull request #7109 from vonchenplus/fix_h264_max__reference_num_error
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h264: Use max allowed max_num_ref_frames when using CPU decoding
2021-10-12 14:08:37 -04:00
Creak
6485bc560f
common/fs/path_util: Slightly refactor PathManagerImpl's constructor
...
This moves all GenerateYuzuPath calls outside of the platofrm-specific #ifdefs, replacing them with assignments to paths.
2021-10-11 21:56:25 -04:00
Romain Failliot
01827a8f62
Create local variables for mouse and wheel positions
2021-10-11 19:21:24 -04:00
Romain Failliot
deb8c58ce8
Fix a few warnings
...
- configure_input_player_widget.cpp: always better to use `const auto &`
whenever possible
- profiler.cpp: `ev->pos()` is deprecated, replace with
`ev->position()`, which returns floats, thus the addition of
`.toPoint()` (same as what's happening in `pos()`)
- game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::`
namespace instead
2021-10-11 19:21:17 -04:00
Morph
df32c5e496
Merge pull request #7110 from vonchenplus/fix_extract_offline_romefs_error
...
applets/web: Fallback to loader to get the manual romfs if none is found
2021-10-11 02:09:42 -04:00
german77
cfa3acd4a5
input_common/sdl: Fix joystick range
2021-10-11 01:03:01 -05:00
ameerj
9559cd971e
main: Add option to reset window size to 900p
2021-10-11 01:29:02 -04:00
Feng Chen
bd64cc420f
applets/web: Fallback to loader to get the manual romfs if none is found
2021-10-11 13:12:51 +08:00
ameerj
373d7189f9
vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
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Addresses possible buffer overflow behavior.
2021-10-10 18:44:16 -04:00
Feng Chen
78317b1a8d
h264: Use max allowed max_num_ref_frames when using CPU decoding
2021-10-10 20:07:19 +08:00
Valeri
ebf2ab5afb
vic: Allow surface to be higher than frame
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Touhou Genso Wanderer Lotus Labyrinth R decodes 1920x1080 videos into 1920x1088 surface.
Only allow mismatch for height, since larger width would result in increasingly offset rows and somewhat defeat entire purpose of this check.
2021-10-09 20:22:09 +03:00
Mai M
dddf5128c6
Merge pull request #7138 from ameerj/vic-fmt
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vic: Implement RGBX8 video frame format
2021-10-08 19:19:20 -04:00
Levi Behunin
b8e7caec7c
Update configure_tas.ui
...
Remove the geometry property again(7045) after 7090 re-added.
2021-10-08 15:52:17 -06:00
ameerj
92bd5571cd
vic: Avoid memory corruption when multiple streams with different dimensions are decoded
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This is a work around to avoid buffer overflow errors until multi channel/multi stream decoding is supported.
2021-10-08 01:22:38 -04:00
ameerj
71698d7351
vic: Refactor frame writing methods
2021-10-07 14:56:44 -04:00
lat9nq
aeab40e338
discord_impl: Remove global system instances
2021-10-07 13:50:13 -04:00
lat9nq
b6387b3e2f
game_list: Remove global instances of Core::System
2021-10-07 13:50:13 -04:00
lat9nq
6405a2a989
configuration: Add const qualifier where able
2021-10-07 13:50:13 -04:00
lat9nq
3aec34df0a
yuzu qt: Remove global system instances from config, WaitTree, main
2021-10-07 13:50:13 -04:00
Morph
6bc7f27655
kernel: hle_ipc: Foward declare KAutoObject
2021-10-07 13:32:36 -04:00
Morph
52fa30ab7d
service: Reduce header include overhead
2021-10-07 13:32:21 -04:00
ameerj
62efd87fd9
vic: Implement RGBX frame format
2021-10-07 11:06:57 -04:00
Fernando S
d40819cfb1
Merge pull request #7118 from ameerj/vc-gpu-impl
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gpu: Migrate implementation to the cpp file
2021-10-06 20:02:31 +02:00
bunnei
ab87c1576e
Merge pull request #7090 from Moonlacer/tas_spacing_addition
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(Minor Change) Hint (?) Button Removal and Spacing Change to the TAS Window
2021-10-05 21:18:04 -07:00
bunnei
7d40321e67
Merge pull request #7115 from ameerj/log-compile
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common/logging: Reduce dependent header include overhead
2021-10-05 10:05:46 -07:00
bunnei
8234e911f2
Merge pull request #7103 from Morph1984/service-ctx-event
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service: Replace all service event creation with ServiceContext::CreateEvent
2021-10-04 17:20:46 -07:00
bunnei
03c97ce8f8
Merge pull request #7101 from ameerj/vk-tess-topology
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vk_graphics_pipeline: Force patch list topology when tessellation is used
2021-10-04 15:37:32 -07:00
Fernando Sahmkow
97bafa4e99
Vulkan: Fix failing barrier on refresh.
2021-10-04 20:56:15 +02:00
FernandoS27
8e56d4a8ab
RasterizerInterface: Correct size of CPU addresses to cache.
2021-10-04 20:47:31 +02:00
FernandoS27
2fd52e7d8b
Vulkan: Fix the master Semaphore
2021-10-04 20:46:58 +02:00
bunnei
04fdf31f0f
Merge pull request #7107 from astrelsky/iob_fix
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prevent access violation from iob in Memory::IsValidVirtualAddress
2021-10-04 11:08:35 -07:00
Ameer J
170284cf1c
Merge pull request #7091 from vonchenplus/fix_memroy_leak
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core: Fix memory leak
2021-10-04 00:09:08 -04:00
bunnei
4b8d33cd50
Merge pull request #7111 from lat9nq/no-title-bar-version
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main: Don't add an extra separator when the title version is absent
2021-10-03 00:27:08 -07:00
bunnei
5e9f62b844
Merge pull request #7113 from Morph1984/no-log-ip-addr
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network: Do not log IP address
2021-10-02 23:19:34 -07:00
ameerj
7a94851e9b
nvflinger: Use jthread and stop_token for VSync thread
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Avoids a destruction data race that may occur on the vsync thread
2021-10-03 00:35:57 -04:00
ameerj
ae3422e3b7
nvhost_ctrl: Refactor usage of gpu.LockSync()
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This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
2021-10-03 00:35:57 -04:00
ameerj
20a88d9d62
gpu: Migrate implementation to the cpp file
2021-10-03 00:35:57 -04:00
bunnei
ceafd4f92c
Merge pull request #6979 from german77/joycon_name
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input_common: Add alternative string for joycons
2021-10-02 02:58:25 -07:00
Morph
13f4f14223
service: am: Make use of Exit to exit the currently running application
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This also moves the call to the end to ensure services are properly destructed on exit.
2021-10-01 23:39:55 -04:00
Morph
85a103cf25
yuzu: main: Register a callback for Exit
2021-10-01 23:39:54 -04:00
Morph
37e30e80ed
core: Add Exit and ExitCallback
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This allows ISelfController::Exit to stop the currently running application. This is typically used by homebrew to exit back to the homebrew menu after calling consoleExit with libnx.
2021-10-01 23:39:54 -04:00
Morph
0f5f1ec430
service: Replace service event creation with ServiceContext::CreateEvent
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The service context helps to manage all created events and allows us to close them upon destruction.
2021-10-01 23:38:59 -04:00
Morph
d929edf269
network: Do not log IP address
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Logging this may be a privacy concern for some users.
2021-10-01 23:38:44 -04:00
bunnei
56926a137f
Merge pull request #7102 from Morph1984/remove-boxcat
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Remove Boxcat BCAT backend
2021-10-01 18:41:41 -07:00
ameerj
98b3b5e0e3
common/logging: Reduce scope of fmt include
2021-10-01 20:48:49 -04:00
ameerj
f222d1e4ce
common/logging: Move Log::Entry declaration to a separate header
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This reduces the load of requiring to include std::chrono in all files which include log.h
2021-10-01 20:48:49 -04:00
bunnei
cebbde6f12
Merge pull request #7075 from v1993/power-of-tea
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applets: Use subdirectory of main data directory for QtWebEngine storage
2021-09-30 16:29:28 -07:00
lat9nq
0012cb45ae
main: Don't add an extra separator when the title version is absent
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Some titles, such as homebrew, do not have any version string. Because
yuzu hard codes the title bar string assuming a version string is
preset, booting homebrew causes yuzu to add an extra separator with no
content between.
This uses a lambda expression to prevent that from happening.
2021-09-30 18:57:37 -04:00
bunnei
d08fdea916
Merge pull request #7061 from ameerj/dma-buffer-misc
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buffer_cache, maxwell_dma: Minor refactoring and code fixes
2021-09-30 12:34:28 -07:00
Mai M
132a463781
Merge pull request #7104 from Morph1984/style
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style: Remove extra space preceding the :: operator
2021-09-29 19:32:39 -04:00
Andrew Strelsky
5a02e7aabf
prevent access violation from iob in Memory::IsValidVirtualAddress
2021-09-29 19:26:44 -04:00
bunnei
d905feb0c0
Merge pull request #7036 from ameerj/ogl-bgr-v2
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gl_texture_cache: Unify BGR copy passes using PBOs
2021-09-29 16:10:56 -07:00
Andrew Strelsky
a24aa6e5bd
Fixed invalid iterator usage
2021-09-29 06:58:48 -04:00
Morph
203d8f7f60
style: Remove extra space preceding the :: operator
2021-09-29 01:26:01 -04:00
Morph
5bdf082f49
CMakeLists: Remove BoxCat build option
2021-09-29 01:24:21 -04:00
Morph
a4d5ade781
settings: Remove BCAT settings
2021-09-29 01:24:21 -04:00
Morph
8dd5cfd290
configure_network: Remove BCAT
2021-09-29 01:24:21 -04:00
Morph
4be0824b5f
service: bcat: Remove BoxCat BCAT implementation
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The current implementation of BoxCat as it stands is non-functional due to the reliance on a server providing BCAT files.
This implementation will eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
2021-09-29 01:21:35 -04:00
Moonlacer
bb59f52847
configure_tas: Remove help button from dialog window
2021-09-29 00:12:31 -04:00
Moonlacer
a0d1f4b80c
configure_tas: Ensure dialog buttons always stay at the bottom
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Previously, the dialog buttons would be floating in-place when the dialog is stretched downwards.
This change ensures that the dialog buttons always stay at the bottom of the window.
2021-09-29 00:04:19 -04:00
Morph
ca8400ec1d
externals: Remove libzip
2021-09-28 23:18:39 -04:00
Morph
aa68bcdcae
file_sys: Remove vfs_libzip
2021-09-28 23:18:39 -04:00
Morph
aee79cc758
Merge pull request #7018 from lat9nq/splat-stubs
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audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
2021-09-28 22:06:11 -04:00
Feng Chen
38fc397b0f
Fix KShareMemory object leak
2021-09-29 09:51:20 +08:00
Ameer J
e6c10b397d
Merge pull request #7042 from v1993/patch-7
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Hide XInput bypass on non-Windows OSes
2021-09-28 17:07:12 -04:00
ameerj
f83f2af3a2
vk_graphics_pipeline: Force patch list topology when tessellation is used
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Fixes a crash on some drivers when tessellation is used but the IA topology is not patch list.
2021-09-28 16:39:42 -04:00
bunnei
760786827a
Merge pull request #7076 from ameerj/amd-botw
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vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
2021-09-28 10:46:56 -07:00
german77
2a13524331
service/es: Update to 13.0.0
2021-09-26 20:17:07 -05:00
german77
40a0ba8eea
service/npns: Update to 13.0.0
2021-09-26 20:13:09 -05:00
german77
108969dc60
service/vi: Update to 13.0.0
2021-09-26 20:12:02 -05:00
german77
e2a4e12057
service/am: Update to 13.0.0
2021-09-26 20:00:12 -05:00
german77
b6af532687
service/audio: Update to 13.0.0
2021-09-26 19:49:09 -05:00
german77
f444f41880
service/hid: Update to 13.0.0
2021-09-26 19:45:47 -05:00
german77
6b95545f8a
service/btdrv: Update to 13.0.0
2021-09-26 19:32:45 -05:00
german77
dccf0b7f82
service/usb: Update to 13.0.0
2021-09-26 19:26:52 -05:00
Morph
b93255d853
Merge pull request #7078 from ameerj/vc-jthread-fixes
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video_core: Fix jthread related hangs when stopping emulation
2021-09-26 16:40:13 -04:00
Feng Chen
974547f98f
Fix KScopedAutoObject object leak when SendSyncRequest
2021-09-25 22:16:21 +08:00
Morph
f9b3d812b2
service: bsd: Stub Read
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- Used by Diablo II: Resurrected
2021-09-25 08:04:33 -04:00
Morph
498cb34b8e
service: bsd: Implement Read
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- Used by Diablo II: Resurrected
2021-09-24 16:46:52 -04:00
ameerj
d7977be416
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
Morph
d4b15c2246
Merge pull request #7069 from lioncash/uuid
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common/uuid: Add validity checking functions to interface
2021-09-24 08:02:11 -04:00
ameerj
a07f80d672
video_core: Fix jthread related hangs when stopping emulation
...
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23 20:34:02 -04:00
ameerj
d44cd612a0
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
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Fixes rainbow textures on BOTW.
2021-09-23 19:40:53 -04:00
Fernando Sahmkow
f718c363a3
Vulkan Query Cache: make sure to wait for the query result.
2021-09-24 01:14:17 +02:00
Fernando Sahmkow
b431a46aa0
QueryCache: Flush queries in order of running.
2021-09-24 01:13:42 +02:00
bunnei
696028abf8
Merge pull request #7068 from behunin/patch-3
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Debug Config Ui: Clean-up and nits
2021-09-23 15:19:22 -07:00
v1993
1ec34ff2ce
Use subdirectory of main data directory for QtWebEngine storage
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Previously, an unrelated directory was used for this. Keep everything together for consistency.
2021-09-24 00:49:39 +03:00
bunnei
1fedcb5336
Merge pull request #7045 from behunin/patch-1
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Tas configure ui nits
2021-09-23 09:29:55 -07:00
Fernando Sahmkow
6a6e2407f8
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-09-23 03:49:10 +02:00
Lioncash
ebeb5086b1
core/profile_select: Avoid uninitialized read in SelectProfile()
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The default constructor of UUID doesn't initialize its data members, so
we need to directly initialize it to be invalid.
2021-09-22 18:10:39 -04:00
Lioncash
e37bea609c
common/uuid: Add validity checking functions to interface
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Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
2021-09-22 17:59:00 -04:00
Levi Behunin
dd2c8a75e2
Clean-up and nits
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Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-22 00:56:03 -06:00
Levi Behunin
b3affefeec
Clean-up
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Numerize names, remove unneeded properties and spacer.
2021-09-20 20:02:54 -06:00
bunnei
b7d572c780
Merge pull request #7003 from ameerj/unlocked-present-mode
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vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-20 14:34:21 -07:00
Ameer J
84431cca43
Merge pull request #7017 from FernandoS27/i-am-barbie-girl
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Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-19 23:56:08 -04:00
ameerj
1b48f8043b
maxwell_dma: Minor refactoring
2021-09-19 20:36:41 -04:00
ameerj
73dd6230aa
buffer_cache: Minor fixes
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Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-19 20:35:07 -04:00
bunnei
08e300eb38
Merge pull request #7019 from ameerj/videocore-jthread
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videocore: Use std::jthread for worker threads
2021-09-18 20:37:40 -07:00
Levi Behunin
7562fbb268
Tas configure ui nits
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Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18 19:41:59 -06:00
german77
1b060a47b2
UI: Relocate tas menu and add brief description
2021-09-18 23:23:03 +02:00
german77
3333d96b46
input_common/tas: new update method
2021-09-18 23:22:57 +02:00
german77
d71f067db8
input_common/tas: Document the main class
2021-09-18 23:22:48 +02:00
german77
d552f84322
input_common/tas: Add swap controller
2021-09-18 23:22:42 +02:00
german77
368c9db4ee
input_common/tas: overwrite file dialog
2021-09-18 23:22:42 +02:00
MonsterDruide1
1b67085cda
input_common/tas: Fallback to simple update
2021-09-18 23:22:30 +02:00
german77
bba1ab83d6
config: Move TAS options to it's own menu
2021-09-18 23:22:30 +02:00
MonsterDruide1
cce0d58312
core: Hacky TAS syncing & load pausing
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To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.
First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.
Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1
518852f505
main: TAS Playback state label
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During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18 23:22:12 +02:00
MonsterDruide1
5f826dd03a
settings: File selector & other settings
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First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.
Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
MonsterDruide1
31068a63a9
input_common/tas: Base playback & recording system
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The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.
The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.
Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
bunnei
4fde9d058b
Merge pull request #7020 from Moonlacer/remove_audio_stretching
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Remove audio stretching
2021-09-18 11:18:24 -07:00
Valeri
882216dcbc
If not on Windows, disable raw input
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This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
2021-09-18 15:10:00 +03:00
Valeri
1bf178abe8
Hide XInput bypass on non-Windows OSes
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Follow-up to #6950 . This option is a no-op on other OSes and only serves to spread confusion there.
2021-09-18 14:41:51 +03:00
bunnei
f67b0345f1
Merge pull request #6950 from german77/multiplay
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input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
bunnei
a6f7c06446
Merge pull request #7015 from german77/NotGoodForTerra
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ngct: Stub Match
2021-09-17 10:58:55 -07:00
bunnei
d2d6a759f2
Merge pull request #7011 from ameerj/vk-validation-0x0
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vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
2021-09-16 17:17:04 -07:00
ameerj
933b5dff61
host_shaders: Remove opengl_copy_bgra.comp
2021-09-16 19:49:13 -04:00
ameerj
6aaf430d15
gl_texture_cache: Migrate BGRCopyPass from util_shaders
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The BGR copies no longer use shaders.
2021-09-16 19:49:12 -04:00
Fernando S
295ddaa076
Merge pull request #7027 from ameerj/sorry-amd
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vulkan_device: Reorder Float16Int8 declaration
2021-09-16 07:05:58 +02:00
ameerj
43d59a4bbe
vulkan_device: Reorder Float16Int8 declaration
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This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
2021-09-16 00:54:24 -04:00
ameerj
abf9900d82
Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"
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This reverts commit 9ac9c85ecd , reversing
changes made to e99525fb5b .
2021-09-16 00:51:22 -04:00
bunnei
e0a73c8420
Merge pull request #7010 from Morph1984/fs-timestamp
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vfs: Partially implement GetFileTimeStampRaw
2021-09-15 20:13:26 -07:00
Moonlacer
d0d7ce6960
fix_clang_error
2021-09-15 20:20:45 -05:00
ameerj
6af2ea8253
util_shaders: Unify BGRA copy passes
2021-09-15 21:10:52 -04:00
Moonlacer
dabeb349f5
fix_accidental_deletion
2021-09-15 19:59:10 -05:00
Moonlacer
1c445d1050
remove-audio-stretching-setting
2021-09-15 19:52:43 -05:00
ameerj
f1b7800866
vk_scheduler: Use std::jthread
2021-09-15 20:49:07 -04:00
ameerj
2cb4bb689b
gpu: Use std::jthread for async gpu thread
2021-09-15 20:49:07 -04:00
ameerj
4cad11c5f3
threadsafe_queue: Add std::stop_token overload to PopWait
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Useful for jthreads which make use of the threadsafe queues.
2021-09-15 20:49:07 -04:00
lat9nq
7fc8560939
audin_u: Return a buffer event in RegisterBufferEvent
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15 16:38:12 -04:00
lat9nq
34c6afd6c1
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
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This also moves IAudioIn's definition to the header.
Required for Splatoon 2 LAN play.
2021-09-15 15:52:09 -04:00
Fernando Sahmkow
d240a8bb35
Build System: Build with JCC Erratum Mitigation
2021-09-15 21:32:44 +02:00
Fernando Sahmkow
0bd7c14e04
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-15 21:30:33 +02:00
Narr the Reg
77886a6134
ngct: Stub Match
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Needed for Cruis'n Blast
2021-09-15 00:17:31 -05:00
Morph
653acf39e2
renderers: Log total pipeline count
2021-09-14 13:18:26 -04:00
Morph
65c2d00bd9
vfs: Partially implement GetFileTimeStampRaw
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Gets rid of homebrew warnings using this func
2021-09-14 08:48:01 -04:00
bunnei
d3cab3095d
Merge pull request #7009 from ameerj/main_process_cleanup
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core: Destroy main_process during shutdown
2021-09-13 23:32:43 -07:00
ameerj
177affe3ce
core: Destroy main_process during shutdown
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The main_process was never being cleaned up, causing a noticeable memory leak after subsequent launches. This change cleans up the memory during Core Shutdown, mitigating the leak.
2021-09-13 23:44:52 -04:00
ameerj
ccf4fa3aaa
vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
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This validation error is spammed on some titles, asserting that VkDescriptorSet 0x0[] was destroyed.
This is likely a validation layer bug when using VK_KHR_push_descriptor, which can avoid using traditional VkDescriptorSet. It should be safe to ignore for now.
2021-09-13 23:08:59 -04:00
Morph
419f0efe06
Merge pull request #6943 from FernandoS27/omae-wa-mou-shindeiru
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Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD
2021-09-13 17:33:15 -04:00
Fernando Sahmkow
17e879aa56
Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD since it's broken.
2021-09-13 23:29:57 +02:00
Morph
9ac9c85ecd
Merge pull request #7006 from FernandoS27/a-motherfucking-driver
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Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
2021-09-13 17:25:56 -04:00
Mai M
e99525fb5b
Merge pull request #7005 from Morph1984/enum-bitwise-shift-ops
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common_funcs: Add enum flag bitwise shift operator overloads
2021-09-13 17:21:22 -04:00
Morph
a6825459db
Merge pull request #6944 from FernandoS27/dear-drunk-me
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Vulkan/Descriptors: Increase sets per pool on AMD propietary driver.
2021-09-13 17:20:07 -04:00
Fernando Sahmkow
a3f4f92e7e
Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
2021-09-13 23:17:37 +02:00
Fernando S
256ac97a7b
Merge pull request #7001 from ameerj/wario-fix
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vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
2021-09-13 23:16:59 +02:00
Fernando Sahmkow
dbe8a4fc2f
Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver.
2021-09-13 23:09:18 +02:00
Morph
00823acf70
common_funcs: Add enum flag bitwise shift operator overloads
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This adds bitwise shift operator overloads (<<, >>, <<=, >>=) in the macro DECLARE_ENUM_FLAG_OPERATORS(type)
2021-09-13 16:01:20 -04:00
Ameer J
c3be5da634
Merge pull request #7000 from Morph1984/create-dir-comment
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FS: Mark recursive CreateDirectory as inaccurate and temporary
2021-09-12 21:06:52 -04:00
ameerj
184de8c1ca
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
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Allows drivers that do not support VK_PRESENT_MODE_MAILBOX_KHR the ability to present at a framerate higher than the monitor's refresh rate when the FPS is unlocked.
2021-09-12 20:32:23 -04:00
Mai M
d40462b0f1
Merge pull request #7002 from ameerj/vk-state-unused
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vk_state_tracker: Remove unused function
2021-09-12 17:31:56 -04:00
ameerj
bf366c1738
vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
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This function was incorrectly using the stencil_two_side_enable register when dynamically updating the StencilOp.
2021-09-12 16:19:12 -04:00
ameerj
14612971ef
vk_state_tracker: Remove unused function
2021-09-12 15:28:24 -04:00
Morph
9191db654d
FS: Mark recursive CreateDirectory as inaccurate and temporary
2021-09-12 14:06:01 -04:00
Morph
b4d9be4aae
Merge pull request #6948 from ameerj/amd-warp-fix
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shaders: Fix warp instructions on 64-thread warp devices
2021-09-12 13:53:29 -04:00
Morph
26734981cf
Merge pull request #6975 from ogniK5377/acc-async-ctx
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account: EnsureTokenIdCacheAsync
2021-09-12 12:03:10 -04:00
Morph
26b459393d
Merge pull request #6974 from ogniK5377/fs-recursive-createdir
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FS: Recursively create directories for CreateDirectory
2021-09-12 12:02:39 -04:00
Morph
eb0222d77f
Merge pull request #6997 from ameerj/stop-emulation-confirmation
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main: Apply confirm exit setting in exit locked scenarios
2021-09-12 12:01:57 -04:00
Morph
f2f9009a9b
Merge pull request #6992 from german77/brains
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hid/am: Stub SetTouchScreenConfiguration and implement GetNotificationStorageChannelEvent
2021-09-12 12:01:43 -04:00
Morph
4520ae9eed
Merge pull request #6987 from Morph1984/common-error
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common: Move error handling functions out of common_funcs
2021-09-12 12:01:23 -04:00
Morph
e01b714fd5
Merge pull request #6986 from Morph1984/version-update
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api_version: Update and add AtmosphereTargetFirmware
2021-09-12 12:01:11 -04:00
ameerj
829fa4c77b
main: Apply confirm exit setting in exit locked scenarios
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Some titles set an exit lock through HLE, which prompts an exit confirmation when stopping emulation if the system is locked.
This change allows bypassing this confirmation if the setting to confirm exits has been disabled by the user.
2021-09-12 00:31:32 -04:00
Morph
fc29159ac7
shader_environment: Add missing <algorithm> include
2021-09-11 17:19:16 -04:00
Morph
5d3d9560e1
vk_descriptor_pool: Add missing <algorithm> include
2021-09-11 17:19:16 -04:00
Morph
244017d3aa
slot_vector: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
Morph
421ff5ea79
video_core/memory_manager: Add missing <algorithm> include
2021-09-11 17:19:15 -04:00
Morph
3e49eac2de
kernel: Add missing <functional> include
2021-09-11 17:19:15 -04:00
Morph
b529f4b6b7
file_sys/kernel_executable: Add missing <string> include
2021-09-11 17:19:14 -04:00
Morph
84b969a442
codec: Add missing <string_view> include
2021-09-11 17:19:14 -04:00
Morph
c4801b0599
common_funcs: Replace <algorithm> with <iterator>
2021-09-11 17:19:14 -04:00
Morph
c0ff1dce0b
common: Move error handling to error.cpp/h
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This allows us to avoid implicitly including <string> every time common_funcs.h is included.
2021-09-11 17:19:14 -04:00
Fernando S
f35f5c5072
Merge pull request #6846 from ameerj/nvdec-gpu-decode
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nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
Fernando S
dc8598b472
Merge pull request #6901 from ameerj/vk-clear-bits
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vk_rasterizer: Only clear depth/stencil buffers when specified in attachment aspect mask
2021-09-11 22:36:22 +02:00
Fernando S
ecad7e67b7
Merge pull request #6941 from ameerj/swapchain-srgb
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vk_swapchain: Prefer linear swapchain format when presenting sRGB images
2021-09-11 22:36:03 +02:00
Fernando S
a700249ee6
Merge pull request #6953 from ameerj/anv-semaphore
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renderer_vulkan: Wait on present semaphore at queue submit
2021-09-11 22:35:52 +02:00
Fernando S
67c075d51d
Merge pull request #6981 from ameerj/nvflinger-hb-format
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nvflinger: Use external surface format for framebuffer creation
2021-09-11 22:35:25 +02:00
german77
a36409ff16
am: Implement GetNotificationStorageChannelEvent
2021-09-10 12:24:50 -05:00
german77
9847b58137
hid: Stub SetTouchScreenConfiguration
2021-09-10 12:24:28 -05:00
german77
0cea589993
input_common: Enable steam controllers and 8 player support
2021-09-10 00:58:12 -05:00
Morph
e92bc1f091
api_version: Update and add AtmosphereTargetFirmware
2021-09-10 01:10:47 -04:00
bunnei
9a7c619698
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
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renderer_vulkan: Spirv support glsl legacy attribute
2021-09-08 14:04:44 -07:00
Chloe
82fca3ab45
Addressed issues
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Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-09-09 03:00:08 +10:00
Chloe Marcec
398b0ce799
Mark is_complete as atomic
2021-09-09 00:10:52 +10:00
Chloe Marcec
dd526c8bf5
Addressed issues
2021-09-09 00:09:04 +10:00
Fernando S
3821e784bc
Merge pull request #6980 from vonchenplus/fix_blend_equation_error
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Fix blend equation enum error
2021-09-08 11:50:26 +02:00
Ameer J
b9193040cf
Merge pull request #6971 from bunnei/buffer-queue-kevent
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core: hle: service: buffer_queue: Improve management of KEvent.
2021-09-08 00:34:36 -04:00
Feng Chen
63aba30181
Detail adjustment
2021-09-08 10:30:00 +08:00
Feng Chen
38b28f1c4d
Detail adjustment
2021-09-08 09:53:10 +08:00
Feng Chen
3948edde71
Re-implement get unused location
2021-09-07 13:22:52 +08:00
Feng Chen
bd94ea2f5a
Move attribute related definitions to spirv anonymous namespace
2021-09-07 12:34:35 +08:00
german77
94028da35e
input_common: Add alternative string for joycons
2021-09-06 22:20:19 -05:00
ameerj
3e19187560
nvflinger: Use external surface format for framebuffer creation
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The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.
Fixes homebrew using the wrong framebuffer format.
2021-09-06 23:14:31 -04:00
Ameer J
5eccd5e3c8
Merge pull request #6977 from Moonlacer/master
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Second part of Golden's PR #6976
2021-09-06 22:58:23 -04:00
Feng Chen
63acf10871
Fix blend equation enum error
2021-09-07 10:12:09 +08:00
Moonlacer
76c8fdfc78
Second part of Golden's PR
2021-09-06 15:25:40 -05:00
Matías Locatti
c80d8c9d11
Rename all shader cache references to pipeline cache
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After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-09-06 15:53:04 -03:00
Chloe Marcec
0b8d28b62a
address name shadowing with system
2021-09-06 22:13:51 +10:00
Chloe Marcec
e27cb5526b
account: EnsureTokenIdCacheAsync
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Closes #2547 , #6946
2021-09-06 21:16:21 +10:00
bunnei
54d33383e8
Merge pull request #6965 from bunnei/cpu_manager_jthread
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core: cpu_manager: Use jthread.
2021-09-06 03:49:14 -07:00
Chloe Marcec
2cf086d244
FS: Recursively create directories for CreateDirectory
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Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2`
This allows the ultimate mod manager homebrew to at least boot
2021-09-06 19:35:55 +10:00
Feng Chen
dc8967ebcd
Dynamic get unused location
2021-09-06 10:46:03 +08:00
Feng Chen
1aaa6a353b
Implement intput and output fixed fnc textures
2021-09-06 10:36:45 +08:00