Commit graph

18253 commits

Author SHA1 Message Date
Morph 42790d3b6c main: Fix default AA name
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph e0ec4b4855 configure_graphics_ui: AMD's -> AMD
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph 3fdd823bf4 main: Shorten AMD FSR status bar text
AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
Fernando Sahmkow 37459e821b TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 2021-11-19 03:17:54 +01:00
Fernando Sahmkow a21d1447ab Vulkan: implement D24S8 <-> RGBA8 convertions. 2021-11-19 03:17:02 +01:00
bunnei 25324b011f Merge pull request #7349 from ameerj/ogl-convert-image
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
bunnei b7d836d5d7 Merge pull request #7353 from v1993/no-more-epilepsy
Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
Morph 39a49776b6 renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj b31bfc9ca5 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
bunnei 00c30d56d1 Merge pull request #7355 from german77/hotkey_spam
hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
Adam Heinermann fc017ead67 Fix crash on exit due to static scoped dummy threads 2021-11-17 15:29:25 -08:00
Morph be263c113c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph c7bdf8825f video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
german77 d46c9689ac hotkeys: Don't allow hotkeys to spam 2021-11-17 10:42:20 -06:00
Valeri 930d7eca24 Prevent window flickering when holding Esc
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
Feng Chen f4ee936f8b Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj ba5778b0e3 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj 902c3f97ce gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj 96df298438 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Fernando Sahmkow 88936fc84a TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
FernandoS27 c136081f6e TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow 923aab37f8 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow c74619d266 TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow 28fddb9c5e TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow 45b03b3c9f Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow 04b8e6c834 ShaderCache: Better fix for Shuffling gl_FragCoord 2021-11-16 22:11:33 +01:00
FernandoS27 9ba0a1e022 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27 b3494533e5 Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj 80b8b7c241 texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj 0299a48a5b gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27 795daca444 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00
FernandoS27 74ce2f4f6f OpenGL: Fix viewport/Scissor scaling on downscaling. 2021-11-16 22:11:33 +01:00
FernandoS27 759bb872c3 Vulkan: fix regression. 2021-11-16 22:11:33 +01:00
ameerj 9db1c7f6c9 host_shaders: Misc copyright/style changes 2021-11-16 22:11:33 +01:00
ameerj 612c52a5fc configure_graphics.ui: Cleanup scaling options and fix duplicate name warning 2021-11-16 22:11:33 +01:00
ameerj 9f2bab53fd FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
Marshall Mohror 71e8b72b01 Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings 2021-11-16 22:11:33 +01:00
ameerj 29ef93cc67 vk_blit_screen: Fix AA destruction order 2021-11-16 22:11:32 +01:00
Marshall Mohror c2f855fb98 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
ameerj 42b2b47f60 renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj d8e0e95991 vk_texture_cache: Refactor 3D scaling helpers 2021-11-16 22:11:32 +01:00
ameerj 572315d46b gl_rasterizer: Fix ScissorTest and Clear when scaling 2021-11-16 22:11:32 +01:00
ameerj 904f32975e gl_texture_cache: Simplify scaling procedures 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 1ecaca64b4 OpenGlTextureCache: Fix state invalidation on rescaling. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 4462c6ee38 VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 59680838a9 HostShader: Fix gaussian and add attribution. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow 30039bb358 Yuzu UI: Add button for Anti Alias 2021-11-16 22:11:32 +01:00
Fernando Sahmkow e3e55f450f Vulkan: Fix FXAA in AMD. 2021-11-16 22:11:32 +01:00
Fernando Sahmkow ceace57320 Texture Cache: Fix blitting. 2021-11-16 22:11:32 +01:00
FernandoS27 0a3e7c6f14 Vulkan: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror 598aaf3d74 OpenGL: fix FXAA with scaling 2021-11-16 22:11:32 +01:00
Marshall Mohror be286aaa66 OpenGL: Implement FXAA 2021-11-16 22:11:32 +01:00
Marshall Mohror e6c99aecb0 Frontend: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
Marshall Mohror d5d689d3aa Settings: Add anti-aliasing method setting 2021-11-16 22:11:32 +01:00
FernandoS27 9fa06bcc03 QtGUI: Add buttton to toggle the filter. 2021-11-16 22:11:32 +01:00
FernandoS27 f54d6dee54 VideoCore: Add gaussian filtering. 2021-11-16 22:11:32 +01:00
FernandoS27 52fc766daf TextureCache: Improve Reaper. 2021-11-16 22:11:32 +01:00
FernandoS27 6db528fb65 Vulkan: fix waiting on semaphore. 2021-11-16 22:11:32 +01:00
Marshall Mohror 887480c513 Update scaleforce to use FP16 2021-11-16 22:11:32 +01:00
FernandoS27 43200a46fe VideoCore: Add more rescaling option. 2021-11-16 22:11:31 +01:00
FernandoS27 564caa296b TextureCache: fix rescaling in aliases and overlap joins. 2021-11-16 22:11:31 +01:00
Marshall Mohror 62092586a1 Presentation: Fix turning FSR on and off in settings 2021-11-16 22:11:31 +01:00
Fernando Sahmkow ba4171de79 Video Core: fix building for GCC. 2021-11-16 22:11:31 +01:00
FernandoS27 91357303b1 Vulkan Rasterizer: Fix clears on integer textures. 2021-11-16 22:11:31 +01:00
FernandoS27 7f45ef70f3 Texture cache: fix Intel with rescaler. 2021-11-16 22:11:31 +01:00
FernandoS27 0439a16f5c TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 00a337fe07 Texture Cache: fix memory managment and optimize scaled downloads, uploads. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 9cb30de1ba Texture Cache: ease the requirements of textures being blacklisted. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 20096dfe4c Vulkan: Fix Blit Depth Stencil 2021-11-16 22:11:31 +01:00
Fernando Sahmkow c8785738b0 Texture Cache: Fix downscaling and correct memory comsumption. 2021-11-16 22:11:31 +01:00
Fernando Sahmkow d20bfdd9a3 Presentation: add Nearest Neighbor filter. 2021-11-16 22:11:31 +01:00
Marshall Mohror 2173534da5 vulkan: Implement FidelityFX Super Resolution 2021-11-16 22:11:31 +01:00
FernandoS27 a75a56e998 Texture Cache: Rescale conversions between depth and color 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 2ea2bc9f01 Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered. 2021-11-16 22:11:31 +01:00
ameerj d644a3780c vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
Fernando Sahmkow 7bb52ad3a7 Texture Cahe: Fix downscaling on SMO. 2021-11-16 22:11:31 +01:00
ameerj 4cbb1d0799 texture_cache_base: Remove unused function declarations 2021-11-16 22:11:31 +01:00
ameerj 4290f2101d yuzu: Fix build errors 2021-11-16 22:11:31 +01:00
ameerj 3c0e8a57e6 vk_texture_cache: Use 3D to scale images when blit is unsupported 2021-11-16 22:11:31 +01:00
ameerj 1efc65f2d3 texture_cache: Fix infinitely recursive ImageCanRescale check 2021-11-16 22:11:31 +01:00
ameerj 311b2327cb vk_texture_cache: Fix BlitScale of non-2D images 2021-11-16 22:11:31 +01:00
ameerj b4742306d8 video_core: Refactor resolution scale function 2021-11-16 22:11:31 +01:00
ameerj d4f9388875 texture_cache: Fix image resolves when src/dst are not both scaled 2021-11-16 22:11:30 +01:00
lat9nq 0fe6ef6109 yuzu_cmd: Read resolution_setup and scaling_filter from config
Also adds descriptions and the settings to the default config.
2021-11-16 22:11:30 +01:00
lat9nq c89adcb342 video_core,yuzu: Move UpdateRescalingInfo call to video_core
This only needs to happen once per game boot, so we can just call it
during CreateGPU and be done with it, avoiding the need to call it in
the frontends.
2021-11-16 22:11:30 +01:00
ameerj b15c9a406f gl_texture_cache: Disable scissor test when scaling textures
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj 83aec496da vk_texture_cache: Fix unsupported blit format error checking 2021-11-16 22:11:30 +01:00
ameerj 52cc6f51aa vk_texture_cache: Fix early returns on unsupported scales 2021-11-16 22:11:30 +01:00
ameerj d99a6e8e47 video_core: Misc resolution scaling related refactoring 2021-11-16 22:11:30 +01:00
ameerj 0b0403b779 texture_cache: Refactor scaled image size calculation 2021-11-16 22:11:30 +01:00
Fernando Sahmkow d4f803a81b Texture Cache: Fix calculations when scaling. 2021-11-16 22:11:30 +01:00
ameerj 3efb140439 gl_texture_cache: Fix BGR pbo size for scaled textures 2021-11-16 22:11:30 +01:00
ameerj 1ce6cd119d rescaling_pass: Fix IR errors when unscalable texture types are encountered 2021-11-16 22:11:30 +01:00
Fernando Sahmkow 6ca801276b Texture Cache: Fix Rescaling on Multisample 2021-11-16 22:11:30 +01:00
Fernando Sahmkow fc21f37496 TextureCache: Base fixes on rescaling. 2021-11-16 22:11:30 +01:00
ameerj 63465c24e1 rescaling_pass: Logic simplification and minor style cleanup 2021-11-16 22:11:30 +01:00
ameerj 746d27372f rescaling_pass: Scale ImageFetch offset if it exists
Plus some code deduplication
2021-11-16 22:11:30 +01:00
ameerj b5ba8bec0e rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 2021-11-16 22:11:30 +01:00
ameerj abe81f73ef vk_texture_cache: Simplify scaled image management 2021-11-16 22:11:30 +01:00
ameerj 226aeeec04 gl_texture_cache: Fix scaling backup logic 2021-11-16 22:11:30 +01:00
ameerj c2174cbb8f vk_rasterizer: Fix scaling on Y_NEGATE 2021-11-16 22:11:30 +01:00
ameerj 0213e5353d vk_texture_cache: Use nearest neighbor scaling when available 2021-11-16 22:11:30 +01:00
ameerj 5cef89d424 gl_texture_cache: Fix depth and integer format scaling blits 2021-11-16 22:11:30 +01:00
ameerj e2f0f51295 gl_texture_cache/rescaling_pass: minor cleanup 2021-11-16 22:11:30 +01:00
ameerj 3beae9ae77 vk_texture_cache: Minor cleanup 2021-11-16 22:11:30 +01:00
ameerj 54ecf7c8c1 rescaling_pass: Fix and simplify shuffle/fragcoord pass 2021-11-16 22:11:30 +01:00
Fernando Sahmkow 4535feac87 Shader: Don't rescale FragCoord if used by Shuffle 2021-11-16 22:11:30 +01:00
ameerj 355343d57c image_info: Mark MSAA textures as non-rescalable
Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
2021-11-16 22:11:30 +01:00
ameerj 4919d2d00f bootmanager: Fix screenshot resolution factor usage
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +01:00
ameerj 1e67e6c225 gl_texture_cache: Simplify scaling
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +01:00
ameerj 8539edc252 Renderers: Unify post processing filter shaders 2021-11-16 22:11:29 +01:00
ameerj f6e3e6651c gl_texture_cache: fix scaling on upload 2021-11-16 22:11:29 +01:00
Fernando Sahmkow bca25d2a0f Renderer: Implement Bicubic and ScaleForce filters. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow cdbe98a4d0 Texture Cache: fix scaling on upload and stop scaling on base resolution. 2021-11-16 22:11:29 +01:00
ameerj 02f27b1992 shader, video_core: Fix GCC build errors 2021-11-16 22:11:29 +01:00
ameerj 92bb068ad5 emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
Fernando Sahmkow 674b073744 TextureCache: Fix Buffer Views Scaling. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow 2549ee33ee RescalingPass: Agregate pixels on texelFetch while on Fragment Shader 2021-11-16 22:11:29 +01:00
Fernando Sahmkow 6933f82023 Texture Cache: Correctly fix Blits Rescaling. 2021-11-16 22:11:29 +01:00
Fernando Sahmkow dc6f13060b shader: Fix TextureSize check on rescaling. 2021-11-16 22:11:29 +01:00
ameerj 877f6e4db7 texture_cache: Disable dst_image scaling in BlitImage
Fixes scaling in Super Mario Party
2021-11-16 22:11:29 +01:00
ameerj a8a021ddcf emit_spirv: Fix RescalingLayout alignment 2021-11-16 22:11:29 +01:00
ReinUsesLisp d04e2dac6c shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp 928ff21aae shader: Properly blacklist and scale image loads 2021-11-16 22:11:29 +01:00
ReinUsesLisp 0100b5e700 texture_cache: Add getter to query if image view is rescaled 2021-11-16 22:11:29 +01:00
ReinUsesLisp dc0a20f7e0 vk_rasterizer: Minor style change 2021-11-16 22:11:29 +01:00
ReinUsesLisp 6e61089164 gl_texture_cache: Fix scaling blits 2021-11-16 22:11:29 +01:00
ReinUsesLisp 0d12e498ab glsl/glasm: Pass and use scaling parameters in shaders 2021-11-16 22:11:29 +01:00
ReinUsesLisp d7178ad04e gl_rasterizer: Properly scale viewports and scissors 2021-11-16 22:11:29 +01:00
ameerj e2a7f219e1 gl_texture_cache: Fix multi layered texture Scale 2021-11-16 22:11:29 +01:00
ameerj 650b57386a gl_compute_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:29 +01:00
ameerj d891de0664 gl_rasterizer: Fix rescale dirty state checking 2021-11-16 22:11:29 +01:00
ameerj b83c3e7182 gl_graphics_pipeline: Add downscale factor to shader uniforms 2021-11-16 22:11:28 +01:00
ReinUsesLisp b1504f3118 texture_cache: Fix blacklists on compute 2021-11-16 22:11:28 +01:00
ReinUsesLisp dacd5da998 texture_cache: Simplify image view queries and blacklisting 2021-11-16 22:11:28 +01:00
Fernando Sahmkow a637be0a6e Vulkan: Fix downscaling Blit. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow 02708d7e46 Texture Cache: Implement Rating System. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow 13c8573186 OpenGL: set linear mag filter when blitting a downscaled image. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow 257a19aaa6 Vulkan: Fix AA when rescaling. 2021-11-16 22:11:28 +01:00
Fernando Sahmkow 8cafa0686b Texture Cache: Implement Blacklisting. 2021-11-16 22:11:28 +01:00
Morph 6bbf4540d9 main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +01:00
ReinUsesLisp 6dea5adc4d vulkan: Implement rescaling shader patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp 6c9df94aa6 vk_texture_cache: Properly scale blit source images 2021-11-16 22:11:28 +01:00
ReinUsesLisp 0c46b92625 vk_graphics_pipeline: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp 7c4cd0eb06 opengl: Use Shader::NumDescriptors when possible 2021-11-16 22:11:28 +01:00
ReinUsesLisp e63fc7a4bb spirv: Implement rescaling patching 2021-11-16 22:11:28 +01:00
ReinUsesLisp 403633afcc shader/rescaling_pass: Patch more instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp 7f88938d72 shader: Add IsTextureScaled opcode 2021-11-16 22:11:28 +01:00
ReinUsesLisp 47946c7017 texture_cache: Add image getters 2021-11-16 22:11:28 +01:00
ReinUsesLisp 50d20bf0e9 shader: Add copy constructor to instructions 2021-11-16 22:11:28 +01:00
ReinUsesLisp 8cfa8cda16 shader: Add integer division opcodes 2021-11-16 22:11:28 +01:00
ReinUsesLisp 1b78ba7247 common/settings: Remove unused scaling options 2021-11-16 22:11:28 +01:00
ReinUsesLisp 952c65ae54 shader: Fix rescaling pass 2021-11-16 22:11:28 +01:00
ameerj 99659cf491 gl_texture_cache: Simplify rescaling 2021-11-16 22:11:28 +01:00
ameerj bc5e9c45c2 texture_cache: Fix typo in aliased image rescaling 2021-11-16 22:11:28 +01:00
ReinUsesLisp e3cba280fb vk_texture_cache: Simplify and optimize scaling blits 2021-11-16 22:11:28 +01:00
ReinUsesLisp b38b0d8dae vk_texture_cache: Fix scaling blit validation errors 2021-11-16 22:11:28 +01:00
ReinUsesLisp 14fb648246 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
ReinUsesLisp 47d1d881cf shader: Add resolution down factor opcode 2021-11-16 22:11:27 +01:00
ameerj e1f1b85d64 gl_texture_cache: Implement ScaleDown 2021-11-16 22:11:27 +01:00
ameerj 7d1f24e490 gl_texture_cache: Rescale fixes for multi-layered textures 2021-11-16 22:11:27 +01:00
Fernando Sahmkow d34b67ae49 Texture Cache: Implement Rescaling on Aliases and Blits. 2021-11-16 22:11:27 +01:00
ReinUsesLisp 189bacde6a Fix blits with mips 2021-11-16 22:11:27 +01:00
ReinUsesLisp 549d60eb30 Fix blits 2021-11-16 22:11:27 +01:00
ameerj e7867b26ff renderer_gl: Resolution scaling fixes 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 21165271e2 TextureCache: Fix rescaling of ImageCopies 2021-11-16 22:11:27 +01:00
Fernando Sahmkow f6a665f295 TextureCache: Modify Viewports/Scissors according to Rescale. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow fcae5dab7b Settings: eliminate rescaling_factor. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 835110d72c Texture Cache: More rescaling fixes. 2021-11-16 22:11:27 +01:00
ameerj b3cedc87b9 gl_texture_cache: WIP texture rescale 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 256c4b28c4 Texture Cache: Implement Vulkan UpScaling & DownScaling 2021-11-16 22:11:27 +01:00
Fernando Sahmkow a638ce0388 ShaderDecompiler: Add initial support for rescaling. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow b9a9b8d768 Settings: Add resolution scaling to settings. 2021-11-16 22:11:27 +01:00
Fernando Sahmkow 7a957d501f VideoCore: Initial Setup for the Resolution Scaler. 2021-11-16 22:11:27 +01:00
Matías Locatti 23752fff09 Replace keys error pop up
Fight me.
2021-11-16 03:53:28 -03:00
Fernando S e57df081f9 Merge pull request #7326 from ameerj/vp8
codecs: Implement VP8 video decoding support
2021-11-14 23:03:56 +01:00
Romain Failliot 420f9621a5 Replace "Light" theme by "Default"
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.

In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.

I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
2021-11-14 08:52:55 -05:00
bunnei f6cb4bf018 Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
2021-11-14 02:07:45 -08:00
bunnei 608210d91d Merge pull request #7272 from behunin/the-courteous-logger
Logging: Impl refactor
2021-11-13 00:03:54 -08:00
ameerj bf504f15f6 codes: Rename ComposeFrameHeader to ComposeFrame
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-12 23:52:19 -05:00
ameerj 048eb094ba vp8: Implement header composition
Enables frame decoding with FFmpeg
2021-11-12 23:52:18 -05:00
ameerj 538647f62b codecs: Add VP8 codec class 2021-11-12 19:49:45 -05:00
OatmealDome 3a4b8bac08 program_metadata: Add default ThreadInfo kernel capability 2021-11-10 22:01:05 -05:00
Morph 6e09e0f8ed applets/swkbd: Fix text check message encoding
The text check message can be encoded in UTF-8.
2021-11-08 14:57:53 -05:00
Morph ab736f254f applets/swkbd: Skip text checking if the text has been confirmed
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.

Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-08 13:05:50 -05:00
Narr the Reg 22ab930f36 service/pctl: Stub EndFreeCommunication
- Used by Just Dance 2022
2021-11-05 12:16:19 -04:00
Feng Chen bc7104cd76 vulkan_device: Add missing vulkan image format R5G6B5 in GetFormatProperties
- Used by Dragon Quest Builders
2021-11-05 10:31:40 -04:00
Morph 86d6531083 Merge pull request #7279 from Morph1984/system-get-program-id
general: Get the current process program id directly from the system
2021-11-04 20:34:20 -04:00
Morph d60da025cf Merge pull request #7289 from ameerj/perf-stat-shutdown
core: Reorder perf_stats destruction order on Shutdown
2021-11-04 20:34:09 -04:00
ameerj a09800057a core: Reorder perf_stats destruction order on Shutdown
Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04 20:19:58 -04:00
Fernando S fceef14159 Merge pull request #7287 from Morph1984/stub-aoc
service: aoc: Stub more 13.x functions used by Animal Crossing
2021-11-05 00:26:10 +01:00
Morph 41a0c088ba general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph 10508e7af2 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
bunnei 0a2f5932e2 Merge pull request #7282 from ameerj/core-includes
core: Reduce unused header includes
2021-11-04 13:56:10 -07:00
Morph f6eb11caca service: aoc: Stub NotifyUnmountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:50:08 -04:00
Morph 8096484995 service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContent
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04 16:48:47 -04:00
german77 c3e27a75b1 service/acc: Rename Unknown160 to InitializeApplicationInfoV2 2021-11-04 10:10:58 -06:00
Morph 22584e2ade service: acc: Stub acc:u0 '160'
- Used by Animal Crossing: New Horizons v2.0.0

Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04 02:57:13 -04:00
ameerj a3d1429aa5 core: Fix transitive include build errors 2021-11-03 21:42:58 -04:00
ameerj d27abf5546 core: Remove unused includes 2021-11-03 21:42:57 -04:00
Feng Chen c047b66519 Simply legacy attribute implement 2021-11-04 09:26:16 +08:00
Morph c3c09ca222 svc: Correct WaitSynchronization num_handles param type
num_handles is a s32
2021-11-02 22:31:04 -04:00
bunnei deaf9af08d Merge pull request #7262 from FernandoS27/Buffalo-buffalo-Buffalo-buffalo-buffalo
ShaderCache: Order Phi Arguments from farthest away to nearest.
2021-11-02 16:34:03 -07:00
Mai M 5a7c2fae54 Merge pull request #7265 from Morph1984/gl-rasterizer-unused-include
gl_rasterizer: Remove unused includes
2021-11-02 18:43:31 -04:00
Morph fddd57db61 general: Remove MakeResult helpers
This is made obsolete by the presence of implicit constructors.
2021-11-02 17:23:19 -04:00
Morph 13a85dcad5 hle/result: Amend ResultVal documentation
This amends the documentation slightly to reflect the updated interface.
2021-11-02 15:20:36 -04:00
Morph 44dc3bd9a9 hle/result: Reimplement ResultVal using Common::Expected
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
2021-11-02 15:20:35 -04:00
Morph 7c8824d6e4 common: Implement a subset of P0323 (std::expected)
This implementation is based on and is a subset of the proposed implementation of std::expected
https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
2021-11-02 15:20:35 -04:00
bunnei 58377818a1 Merge pull request #7227 from vonchenplus/fix_memory_leak_v2
Fix memory leak v2
2021-11-01 20:11:30 -07:00
Levi Behunin 30197c803e Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2021-11-01 18:36:27 -06:00
Fernando Sahmkow a354c3ae82 Shader Cahe: Fix Phi Nodes on GLASM. 2021-11-02 00:59:25 +01:00
Fernando Sahmkow 6f94c9a9fe ShaderCache: Fix Phi Nodes Type on OGL. 2021-11-01 22:26:17 +01:00
Morph c5b0836c96 gl_rasterizer: Remove unused includes
This removes unused includes, especially the core includes which were causing this file to be recompiled every time files included by those headers are modified.
2021-10-31 23:57:51 -04:00
Fernando Sahmkow c9bee9e96e ShaderCache: Order Phi Arguments from farthest away to nearest. 2021-10-31 19:34:15 +01:00
vonchenplus 64a9dffd3d Support gl_FogFragCoord attribute 2021-10-31 23:34:17 +08:00
bunnei 03fb6b840a Merge pull request #7246 from german77/userimage
profile_manager: Resize any image bigger than 256p
2021-10-31 04:07:34 -07:00
Fernando S d5bbff14e4 Merge pull request #7201 from ameerj/spirv-depth-sampling
emit_spirv_image: Fix depth image implicit lod sample in non-fragment stages
2021-10-30 16:45:58 +02:00
bunnei c47ff70bd5 Merge pull request #6702 from lat9nq/disable-screensaver
yuzu_cmd, yuzu qt: Use SDL to disable the screen saver
2021-10-30 00:29:05 -07:00
bunnei 25b17a3ae0 Merge pull request #7244 from Morph1984/application-lang-pt-br
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
2021-10-29 22:32:38 -07:00
lat9nq c263ca5d71 yuzu qt: Disable the screensaver with SDL2
Disables the screen saver when a game boots using SDL2 so that it works
on any supported platform.
2021-10-30 01:23:52 -04:00
bunnei b9a3be8125 Merge pull request #7240 from Morph1984/resultval-remove-cv
hle/result: Remove cv-qualifiers from Arg in MakeResult
2021-10-29 21:35:32 -07:00
german77 10ea818a4e profile_manager: Resize any image bigger than 256p 2021-10-29 17:56:51 -05:00
bunnei 2864babfa8 Merge pull request #7241 from Morph1984/resultval-move-assignment
hle/result: Add move assignment operator in ResultVal
2021-10-29 09:14:32 -07:00
bunnei 1504af343c Merge pull request #7243 from lat9nq/nvdrv-warn
gl_device: Force GLASM on NVIDIA drivers 495-496
2021-10-28 17:57:53 -07:00
Morph a505c3c70a CMakeLists: Document the /GT compile option 2021-10-28 20:43:46 -04:00
Morph abfd1c4bca Merge pull request #7007 from FernandoS27/intel-options
Build System: Build with JCC Erratum Mitigation
2021-10-28 20:40:13 -04:00
Morph a901de67c6 file_sys: control_metadata: Add BrazilianPortuguese 2021-10-28 20:05:26 -04:00
Morph 6616cd1b59 ns: language: Add BrazilianPortuguese to ApplicationLanguage
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-28 20:05:05 -04:00
Ameer J 9e335c73ef Merge pull request #7223 from Moonlacer/geometry_property_removal
per_game_ui: Geometry Property Removal and Minor Rewording to the Per Game UI
2021-10-28 19:39:00 -04:00
lat9nq 5167b19cd6 gl_device: Force GLASM on NVIDIA drivers 495-496
GLSL shaders currently do not render correctly on the recent NVIDIA
drivers. This adds a check that forces assembly shaders for these
drivers since they seem unaffected and adds a warning informing of the
decision.

Developers can disable the check by enabling graphics debugging.
2021-10-28 19:38:49 -04:00
Morph 55362bccd9 hle/result: Declare copy/move constructor/assignment as noexcept
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
2021-10-28 04:00:21 -04:00
Morph 696c2cec31 hle/result: Add move assignment operator in ResultVal
ResultVal was missing a move assignment operator, add it.
2021-10-28 03:52:21 -04:00
Morph 498f7ed966 hle/result: Remove cv-qualifiers from Arg in MakeResult
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
2021-10-28 03:07:18 -04:00
Ameer J 62c1d67cc3 Merge pull request #7186 from MightyCreak/fix-crash-configure-window
ui: fix crash when closing configure window
2021-10-26 22:15:45 -04:00
Feng Chen 60df1f9030 Fix dangling kernel objects when exiting 2021-10-27 09:06:30 +08:00
Feng Chen 301d0ac5e0 Revert PR7009 2021-10-27 09:06:30 +08:00
Feng Chen c13d1e0b0f Fix memory leak 2021-10-27 09:06:22 +08:00
vonchenplus 1c917c6905 Support gl_BackSecondaryColor attribute 2021-10-26 23:14:40 +08:00
vonchenplus 9cd198ede9 Support gl_FrontSecondaryColor attribute 2021-10-26 23:09:44 +08:00
vonchenplus b4301281d5 Support gl_BackColor attribute 2021-10-26 23:01:57 +08:00
Moonlacer 3140717733 Geometry property removal and rewording 2021-10-25 17:39:36 -05:00
Morph 875a6f4432 Merge pull request #7193 from FernandoS27/idle
SVC: Implement svcInfo:IdleTickCount
2021-10-25 09:17:49 -04:00
Ameer J 2086226f1c Merge pull request #7218 from bylaws/aswdqdsam
Fixup channel submit IOCTL syncpoint parameters
2021-10-24 19:35:00 -04:00
Ameer J bcf19a7c0b Merge pull request #7222 from FernandoS27/fix-indixed-textures-again
TexturePass: Fix clamping  of images as this allowed negative indices.
2021-10-24 15:16:31 -04:00
Fernando Sahmkow 6e19b9f5ff TexturePass: Fix clamping of images as this allowed negative indices. 2021-10-24 20:46:36 +02:00
Andrew Strelsky 5179872db6 Fixed ARM_Dynamic_64 Step 2021-10-24 11:16:32 -04:00
Fernando S 9a15b31b8b Merge pull request #7206 from vonchenplus/fix_vulkan_viewport_issue
Vulkan Rasterizer: Fix viewport issue
2021-10-24 01:53:04 +02:00
Billy Laws d53ca1dfdf Fixup channel submit IOCTL syncpoint parameters
The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
2021-10-24 00:01:35 +01:00
Ameer J f6460266f8 Merge pull request #7070 from FernandoS27/want-you-bad
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-10-23 18:02:23 -04:00
Fernando Sahmkow ba6e5cd2ed Vulran Rasterizer: address feedback. 2021-10-23 23:46:29 +02:00
Fernando S 0b63955efe Revert "input_common: Fix data race on GC implementation" 2021-10-23 23:32:16 +02:00
Fernando S 8eda2922b2 Merge pull request #6515 from german77/gc_thread_safe
input_common: Fix data race on GC implementation
2021-10-23 23:28:22 +02:00
Feng Chen 1e1979532e Fix vulkan viewport issue 2021-10-22 22:56:31 +08:00
ameerj d03c54439c common/alignment: Fix VS2022 compilation
VS2022 seems to introduce an optimization when moving vectors to check for equality of the element values. AlignmentAllocator needed to overload the equality operator to fix compilation of its usage in vector moving.
2021-10-20 01:22:00 -04:00
ameerj 1dabf6d025 input_common: Fix VS2022 compilation errors 2021-10-20 01:21:59 -04:00
bunnei cfd337c92d Merge pull request #7197 from Moonlacer/tas_help_link
tas_ui: Add a Help Link to the TAS Page on the yuzu Website, Along with Minor Grammar Changes
2021-10-19 15:49:30 -07:00
bunnei 1637f6a578 Merge pull request #7198 from ameerj/settings-chrono
settings: Remove std::chrono usage
2021-10-19 09:55:50 -07:00
ameerj f69d094b14 emit_spirv_image: Fix depth image implicit lod sample in compute
Ensures all drivers behave the same way in this case.
2021-10-17 17:09:11 -04:00
bunnei 1b75cdaf19 Merge pull request #7173 from Morph1984/invalidate-unmap
KPageTable: Perform ranged invalidation when unmapping code memory
2021-10-17 03:25:26 -07:00
ameerj 6cfd975469 settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Moonlacer f02e01b3b6 add_link
remove_accident

fix_whoopsie
2021-10-16 21:48:49 -05:00
Ameer J fc0a5a2b84 Merge pull request #7077 from FernandoS27/face-down
A series of fixes to queries and indexed samplers.
2021-10-16 21:41:54 -04:00
Fernando Sahmkow 1a0006ef55 Shader Compiler: avoid overflowed indices on indixed samplers. 2021-10-17 03:38:09 +02:00
Ameer J fb99f7532a Merge pull request #7127 from FernandoS27/i-saw-a-wabbit
A few fixes on Vulkan and Rasterizer Caching
2021-10-16 21:37:43 -04:00
Mai M 1fef54ae00 Merge pull request #7195 from MightyCreak/fix-warning-typo
main: fix typo in warning message
2021-10-16 19:50:41 -04:00
Fernando Sahmkow 69b1cad803 SVC: Implement svcInfo:IdleTickCount
Used by the Witcher 3
2021-10-16 20:33:44 +02:00
Romain Failliot 47902c05fe main: fix typo in warning message 2021-10-16 12:53:06 -04:00
Morph d2b29ff9b7 main: Add missing make_unique for ui 2021-10-15 19:36:52 -04:00
bunnei fed3ca02b1 Merge pull request #7187 from FernandoS27/boy-i-say-boy
NVHost_Ctrl: Force wait if the gpu falls behind too long.
2021-10-15 16:14:32 -07:00
Morph e7c1ef8ae2 Merge pull request #7188 from Morph1984/web-applet-include
qt_web_browser: Add missing QApplication include
2021-10-15 18:52:22 -04:00
Feng Chen e0d5680fc2 service/vi: Stub IHOSBinderDriver::TransactParcel GetBufferHistory (#7184) 2021-10-15 18:50:45 -04:00
Morph b4b6f581e0 qt_web_browser: Add missing QApplication include 2021-10-15 18:48:50 -04:00
Fernando Sahmkow 3aaf788385 NvHost/Core: Address Feedback. 2021-10-16 00:23:27 +02:00
FernandoS27 50495de641 Suspend temporally 2021-10-16 00:23:23 +02:00
FernandoS27 d265a37688 NVHost_Ctrl: Force wait if the gpu falls behind too long. 2021-10-16 00:22:01 +02:00
Romain Failliot aa1510877d ui: fix crash when closing configure window
This crash happens 100% of the time (on Linux at least), you just need
to open the configure window and click OK.

It seems to happen when the tabs are destroyed and once all the tabs are
destroyed, a final signal is sent with `index == -1`. So `debug_tab_tab`
doesn't exist anymore when this happens, so the crash.
2021-10-15 17:43:30 -04:00
Morph 773a189055 bootmanager: Forward declare System and SystemResultStatus 2021-10-15 17:35:34 -04:00
Morph 6322eadaac yuzu: Construct system in GMainWindow 2021-10-15 17:35:33 -04:00
Morph 458ab5a916 core: Move ResultStatus outside of System
Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
Morph dc5d30a9b4 yuzu_cmd: Remove remaining static system instances 2021-10-15 17:34:48 -04:00
Morph 3de2a8ba2c core: Remove static system instance 2021-10-15 17:34:48 -04:00
Mai M 23b73efabc Merge pull request #7172 from Morph1984/out-of-bounds
string_util: Prevent out of bounds access in u16string_view buffer
2021-10-15 17:04:44 -04:00
Mai M 8a973b20d2 Merge pull request #7174 from MightyCreak/hide-cursor-by-default
Check "Hide mouse on inactivity" by default
2021-10-15 17:03:10 -04:00
Mai M ac0a4b3396 Merge pull request #7185 from Morph1984/make_unique_ui
yuzu: Use make_unique instead of operator new for constructing ui
2021-10-15 16:58:45 -04:00
Romain Failliot 030bc6b1d7 Hide mouse cursor by default 2021-10-15 16:01:20 -04:00
Creak 69c3b682e8 main: Slightly refactor NCA entry installation in InstallNCA (#7181)
* main: Slightly refactor NCA entry installation in InstallNCA

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-10-15 15:57:25 -04:00
Morph 91e5b35e1d main: Use std::unique_ptr for ui 2021-10-15 15:35:59 -04:00
Morph e7364a0165 configuration: Use std::make_unique instead of operator new for ui 2021-10-15 15:26:32 -04:00
lat9nq 9bed9e8e4e config: Read network_interface
Let's yuzu_cmd use a network interface. Also adds it to the default ini.
2021-10-15 12:14:09 -04:00
Moonlacer e2d77ebac2 settings_ui: Better NVDEC Description For Each Video Rendering Option (#7165)
* better_description

* Revert "better_description"

This reverts commit 3a152a6ba6f2d6e02530b69a8194e4db302c8acd.

* better_nvdec_wording

* best_performance

* update_word_stuff

* another_update
2021-10-14 18:01:12 -07:00
Morph 6d0b721351 Merge pull request #6774 from lat9nq/remove-global-yuzu
yuzu qt: Remove global system instances
2021-10-14 14:12:22 -04:00
Morph 49ae05213e string_util: Make use of std::string_view and add bounds checking
Makes use of std::string_view in StringFromFixedZeroTerminatedBuffer and add bounds checking
2021-10-14 14:09:34 -04:00
Morph 0196b5a01f string_util: Prevent out of bounds access in u16string_view buffer 2021-10-14 14:09:34 -04:00
Morph 7d2aed7268 Merge pull request #7157 from ameerj/vic-surface-size
vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
2021-10-13 20:41:17 -04:00
bunnei 4f723d2690 Merge pull request #7142 from german77/sdl_range
input_common/sdl: Fix joystick range
2021-10-13 15:15:18 -07:00
bunnei 242c32a581 Merge pull request #7158 from ameerj/window-900p
main: Add option to reset window size to 900p
2021-10-13 12:29:45 -07:00
Morph c7f9f19c64 KPageTable: Perform ranged invalidation when unmapping code memory
Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
2021-10-13 14:27:11 -04:00
Ameer J cae1144a77 Merge pull request #7147 from behunin/patch-1
Update configure_tas.ui
2021-10-12 15:52:21 -04:00
Ameer J d0501cae90 Merge pull request #7109 from vonchenplus/fix_h264_max__reference_num_error
h264: Use max allowed max_num_ref_frames when using CPU decoding
2021-10-12 14:08:37 -04:00
Creak 6485bc560f common/fs/path_util: Slightly refactor PathManagerImpl's constructor
This moves all GenerateYuzuPath calls outside of the platofrm-specific #ifdefs, replacing them with assignments to paths.
2021-10-11 21:56:25 -04:00
Romain Failliot 01827a8f62 Create local variables for mouse and wheel positions 2021-10-11 19:21:24 -04:00
Romain Failliot deb8c58ce8 Fix a few warnings
- configure_input_player_widget.cpp: always better to use `const auto &`
  whenever possible
- profiler.cpp: `ev->pos()` is deprecated, replace with
  `ev->position()`, which returns floats, thus the addition of
  `.toPoint()` (same as what's happening in `pos()`)
- game_list.cpp: `QString::SplitBehavior` is deprecate, use `Qt::`
  namespace instead
2021-10-11 19:21:17 -04:00
Morph df32c5e496 Merge pull request #7110 from vonchenplus/fix_extract_offline_romefs_error
applets/web: Fallback to loader to get the manual romfs if none is found
2021-10-11 02:09:42 -04:00
german77 cfa3acd4a5 input_common/sdl: Fix joystick range 2021-10-11 01:03:01 -05:00
ameerj 9559cd971e main: Add option to reset window size to 900p 2021-10-11 01:29:02 -04:00
Feng Chen bd64cc420f applets/web: Fallback to loader to get the manual romfs if none is found 2021-10-11 13:12:51 +08:00
ameerj 373d7189f9 vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
Addresses possible buffer overflow behavior.
2021-10-10 18:44:16 -04:00
Feng Chen 78317b1a8d h264: Use max allowed max_num_ref_frames when using CPU decoding 2021-10-10 20:07:19 +08:00
Valeri ebf2ab5afb vic: Allow surface to be higher than frame
Touhou Genso Wanderer Lotus Labyrinth R decodes 1920x1080 videos into 1920x1088 surface.
Only allow mismatch for height, since larger width would result in increasingly offset rows and somewhat defeat entire purpose of this check.
2021-10-09 20:22:09 +03:00
Mai M dddf5128c6 Merge pull request #7138 from ameerj/vic-fmt
vic: Implement RGBX8 video frame format
2021-10-08 19:19:20 -04:00
Levi Behunin b8e7caec7c Update configure_tas.ui
Remove the geometry property again(7045) after 7090 re-added.
2021-10-08 15:52:17 -06:00
ameerj 92bd5571cd vic: Avoid memory corruption when multiple streams with different dimensions are decoded
This is a work around to avoid buffer overflow errors until multi channel/multi stream decoding is supported.
2021-10-08 01:22:38 -04:00
ameerj 71698d7351 vic: Refactor frame writing methods 2021-10-07 14:56:44 -04:00
lat9nq aeab40e338 discord_impl: Remove global system instances 2021-10-07 13:50:13 -04:00
lat9nq b6387b3e2f game_list: Remove global instances of Core::System 2021-10-07 13:50:13 -04:00
lat9nq 6405a2a989 configuration: Add const qualifier where able 2021-10-07 13:50:13 -04:00
lat9nq 3aec34df0a yuzu qt: Remove global system instances from config, WaitTree, main 2021-10-07 13:50:13 -04:00
Morph 6bc7f27655 kernel: hle_ipc: Foward declare KAutoObject 2021-10-07 13:32:36 -04:00
Morph 52fa30ab7d service: Reduce header include overhead 2021-10-07 13:32:21 -04:00
ameerj 62efd87fd9 vic: Implement RGBX frame format 2021-10-07 11:06:57 -04:00
Fernando S d40819cfb1 Merge pull request #7118 from ameerj/vc-gpu-impl
gpu: Migrate implementation to the cpp file
2021-10-06 20:02:31 +02:00
bunnei ab87c1576e Merge pull request #7090 from Moonlacer/tas_spacing_addition
(Minor Change) Hint (?) Button Removal and Spacing Change to the TAS Window
2021-10-05 21:18:04 -07:00
bunnei 7d40321e67 Merge pull request #7115 from ameerj/log-compile
common/logging: Reduce dependent header include overhead
2021-10-05 10:05:46 -07:00
bunnei 8234e911f2 Merge pull request #7103 from Morph1984/service-ctx-event
service: Replace all service event creation with ServiceContext::CreateEvent
2021-10-04 17:20:46 -07:00
bunnei 03c97ce8f8 Merge pull request #7101 from ameerj/vk-tess-topology
vk_graphics_pipeline: Force patch list topology when tessellation is used
2021-10-04 15:37:32 -07:00
Fernando Sahmkow 97bafa4e99 Vulkan: Fix failing barrier on refresh. 2021-10-04 20:56:15 +02:00
FernandoS27 8e56d4a8ab RasterizerInterface: Correct size of CPU addresses to cache. 2021-10-04 20:47:31 +02:00
FernandoS27 2fd52e7d8b Vulkan: Fix the master Semaphore 2021-10-04 20:46:58 +02:00
bunnei 04fdf31f0f Merge pull request #7107 from astrelsky/iob_fix
prevent access violation from iob in Memory::IsValidVirtualAddress
2021-10-04 11:08:35 -07:00
Ameer J 170284cf1c Merge pull request #7091 from vonchenplus/fix_memroy_leak
core: Fix memory leak
2021-10-04 00:09:08 -04:00
bunnei 4b8d33cd50 Merge pull request #7111 from lat9nq/no-title-bar-version
main: Don't add an extra separator when the title version is absent
2021-10-03 00:27:08 -07:00
bunnei 5e9f62b844 Merge pull request #7113 from Morph1984/no-log-ip-addr
network: Do not log IP address
2021-10-02 23:19:34 -07:00
ameerj 7a94851e9b nvflinger: Use jthread and stop_token for VSync thread
Avoids a destruction data race that may occur on the vsync thread
2021-10-03 00:35:57 -04:00
ameerj ae3422e3b7 nvhost_ctrl: Refactor usage of gpu.LockSync()
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
2021-10-03 00:35:57 -04:00
ameerj 20a88d9d62 gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
bunnei ceafd4f92c Merge pull request #6979 from german77/joycon_name
input_common: Add alternative string for joycons
2021-10-02 02:58:25 -07:00
Morph 13f4f14223 service: am: Make use of Exit to exit the currently running application
This also moves the call to the end to ensure services are properly destructed on exit.
2021-10-01 23:39:55 -04:00
Morph 85a103cf25 yuzu: main: Register a callback for Exit 2021-10-01 23:39:54 -04:00
Morph 37e30e80ed core: Add Exit and ExitCallback
This allows ISelfController::Exit to stop the currently running application. This is typically used by homebrew to exit back to the homebrew menu after calling consoleExit with libnx.
2021-10-01 23:39:54 -04:00
Morph 0f5f1ec430 service: Replace service event creation with ServiceContext::CreateEvent
The service context helps to manage all created events and allows us to close them upon destruction.
2021-10-01 23:38:59 -04:00
Morph d929edf269 network: Do not log IP address
Logging this may be a privacy concern for some users.
2021-10-01 23:38:44 -04:00
bunnei 56926a137f Merge pull request #7102 from Morph1984/remove-boxcat
Remove Boxcat BCAT backend
2021-10-01 18:41:41 -07:00
ameerj 98b3b5e0e3 common/logging: Reduce scope of fmt include 2021-10-01 20:48:49 -04:00
ameerj f222d1e4ce common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
2021-10-01 20:48:49 -04:00
bunnei cebbde6f12 Merge pull request #7075 from v1993/power-of-tea
applets: Use subdirectory of main data directory for QtWebEngine storage
2021-09-30 16:29:28 -07:00
lat9nq 0012cb45ae main: Don't add an extra separator when the title version is absent
Some titles, such as homebrew, do not have any version string. Because
yuzu hard codes the title bar string assuming a version string is
preset, booting homebrew causes yuzu to add an extra separator with no
content between.

This uses a lambda expression to prevent that from happening.
2021-09-30 18:57:37 -04:00
bunnei d08fdea916 Merge pull request #7061 from ameerj/dma-buffer-misc
buffer_cache, maxwell_dma: Minor refactoring and code fixes
2021-09-30 12:34:28 -07:00
Mai M 132a463781 Merge pull request #7104 from Morph1984/style
style: Remove extra space preceding the :: operator
2021-09-29 19:32:39 -04:00
Andrew Strelsky 5a02e7aabf prevent access violation from iob in Memory::IsValidVirtualAddress 2021-09-29 19:26:44 -04:00
bunnei d905feb0c0 Merge pull request #7036 from ameerj/ogl-bgr-v2
gl_texture_cache: Unify BGR copy passes using PBOs
2021-09-29 16:10:56 -07:00
Andrew Strelsky a24aa6e5bd Fixed invalid iterator usage 2021-09-29 06:58:48 -04:00
Morph 203d8f7f60 style: Remove extra space preceding the :: operator 2021-09-29 01:26:01 -04:00
Morph 5bdf082f49 CMakeLists: Remove BoxCat build option 2021-09-29 01:24:21 -04:00
Morph a4d5ade781 settings: Remove BCAT settings 2021-09-29 01:24:21 -04:00
Morph 8dd5cfd290 configure_network: Remove BCAT 2021-09-29 01:24:21 -04:00
Morph 4be0824b5f service: bcat: Remove BoxCat BCAT implementation
The current implementation of BoxCat as it stands is non-functional due to the reliance on a server providing BCAT files.
This implementation will eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
2021-09-29 01:21:35 -04:00
Moonlacer bb59f52847 configure_tas: Remove help button from dialog window 2021-09-29 00:12:31 -04:00
Moonlacer a0d1f4b80c configure_tas: Ensure dialog buttons always stay at the bottom
Previously, the dialog buttons would be floating in-place when the dialog is stretched downwards.
This change ensures that the dialog buttons always stay at the bottom of the window.
2021-09-29 00:04:19 -04:00
Morph ca8400ec1d externals: Remove libzip 2021-09-28 23:18:39 -04:00
Morph aa68bcdcae file_sys: Remove vfs_libzip 2021-09-28 23:18:39 -04:00
Morph aee79cc758 Merge pull request #7018 from lat9nq/splat-stubs
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
2021-09-28 22:06:11 -04:00
Feng Chen 38fc397b0f Fix KShareMemory object leak 2021-09-29 09:51:20 +08:00
Ameer J e6c10b397d Merge pull request #7042 from v1993/patch-7
Hide XInput bypass on non-Windows OSes
2021-09-28 17:07:12 -04:00
ameerj f83f2af3a2 vk_graphics_pipeline: Force patch list topology when tessellation is used
Fixes a crash on some drivers when tessellation is used but the IA topology is not patch list.
2021-09-28 16:39:42 -04:00
bunnei 760786827a Merge pull request #7076 from ameerj/amd-botw
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
2021-09-28 10:46:56 -07:00
german77 2a13524331 service/es: Update to 13.0.0 2021-09-26 20:17:07 -05:00
german77 40a0ba8eea service/npns: Update to 13.0.0 2021-09-26 20:13:09 -05:00
german77 108969dc60 service/vi: Update to 13.0.0 2021-09-26 20:12:02 -05:00
german77 e2a4e12057 service/am: Update to 13.0.0 2021-09-26 20:00:12 -05:00
german77 b6af532687 service/audio: Update to 13.0.0 2021-09-26 19:49:09 -05:00
german77 f444f41880 service/hid: Update to 13.0.0 2021-09-26 19:45:47 -05:00
german77 6b95545f8a service/btdrv: Update to 13.0.0 2021-09-26 19:32:45 -05:00
german77 dccf0b7f82 service/usb: Update to 13.0.0 2021-09-26 19:26:52 -05:00
Morph b93255d853 Merge pull request #7078 from ameerj/vc-jthread-fixes
video_core: Fix jthread related hangs when stopping emulation
2021-09-26 16:40:13 -04:00
Feng Chen 974547f98f Fix KScopedAutoObject object leak when SendSyncRequest 2021-09-25 22:16:21 +08:00
Morph f9b3d812b2 service: bsd: Stub Read
- Used by Diablo II: Resurrected
2021-09-25 08:04:33 -04:00
Morph 498cb34b8e service: bsd: Implement Read
- Used by Diablo II: Resurrected
2021-09-24 16:46:52 -04:00
ameerj d7977be416 general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
Morph d4b15c2246 Merge pull request #7069 from lioncash/uuid
common/uuid: Add validity checking functions to interface
2021-09-24 08:02:11 -04:00
ameerj a07f80d672 video_core: Fix jthread related hangs when stopping emulation
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23 20:34:02 -04:00
ameerj d44cd612a0 vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
Fixes rainbow textures on BOTW.
2021-09-23 19:40:53 -04:00
Fernando Sahmkow f718c363a3 Vulkan Query Cache: make sure to wait for the query result. 2021-09-24 01:14:17 +02:00
Fernando Sahmkow b431a46aa0 QueryCache: Flush queries in order of running. 2021-09-24 01:13:42 +02:00
bunnei 696028abf8 Merge pull request #7068 from behunin/patch-3
Debug Config Ui: Clean-up and nits
2021-09-23 15:19:22 -07:00
v1993 1ec34ff2ce Use subdirectory of main data directory for QtWebEngine storage
Previously, an unrelated directory was used for this. Keep everything together for consistency.
2021-09-24 00:49:39 +03:00
bunnei 1fedcb5336 Merge pull request #7045 from behunin/patch-1
Tas configure ui nits
2021-09-23 09:29:55 -07:00
Fernando Sahmkow 6a6e2407f8 Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan. 2021-09-23 03:49:10 +02:00
Lioncash ebeb5086b1 core/profile_select: Avoid uninitialized read in SelectProfile()
The default constructor of UUID doesn't initialize its data members, so
we need to directly initialize it to be invalid.
2021-09-22 18:10:39 -04:00
Lioncash e37bea609c common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
2021-09-22 17:59:00 -04:00
Levi Behunin dd2c8a75e2 Clean-up and nits
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-22 00:56:03 -06:00
Levi Behunin b3affefeec Clean-up
Numerize names, remove unneeded properties and spacer.
2021-09-20 20:02:54 -06:00
bunnei b7d572c780 Merge pull request #7003 from ameerj/unlocked-present-mode
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-20 14:34:21 -07:00
Ameer J 84431cca43 Merge pull request #7017 from FernandoS27/i-am-barbie-girl
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-19 23:56:08 -04:00
ameerj 1b48f8043b maxwell_dma: Minor refactoring 2021-09-19 20:36:41 -04:00
ameerj 73dd6230aa buffer_cache: Minor fixes
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-19 20:35:07 -04:00
bunnei 08e300eb38 Merge pull request #7019 from ameerj/videocore-jthread
videocore: Use std::jthread for worker threads
2021-09-18 20:37:40 -07:00
Levi Behunin 7562fbb268 Tas configure ui nits
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18 19:41:59 -06:00
german77 1b060a47b2 UI: Relocate tas menu and add brief description 2021-09-18 23:23:03 +02:00
german77 3333d96b46 input_common/tas: new update method 2021-09-18 23:22:57 +02:00
german77 d71f067db8 input_common/tas: Document the main class 2021-09-18 23:22:48 +02:00
german77 d552f84322 input_common/tas: Add swap controller 2021-09-18 23:22:42 +02:00
german77 368c9db4ee input_common/tas: overwrite file dialog 2021-09-18 23:22:42 +02:00
MonsterDruide1 1b67085cda input_common/tas: Fallback to simple update 2021-09-18 23:22:30 +02:00
german77 bba1ab83d6 config: Move TAS options to it's own menu 2021-09-18 23:22:30 +02:00
MonsterDruide1 cce0d58312 core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.

First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.

Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1 518852f505 main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18 23:22:12 +02:00
MonsterDruide1 5f826dd03a settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.

Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
2021-09-18 23:22:11 +02:00
MonsterDruide1 31068a63a9 input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.

The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.

Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
2021-09-18 23:22:00 +02:00
bunnei 4fde9d058b Merge pull request #7020 from Moonlacer/remove_audio_stretching
Remove audio stretching
2021-09-18 11:18:24 -07:00
Valeri 882216dcbc If not on Windows, disable raw input
This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
2021-09-18 15:10:00 +03:00
Valeri 1bf178abe8 Hide XInput bypass on non-Windows OSes
Follow-up to #6950. This option is a no-op on other OSes and only serves to spread confusion there.
2021-09-18 14:41:51 +03:00
bunnei f67b0345f1 Merge pull request #6950 from german77/multiplay
input_common: Add advanced setting for 8 player support
2021-09-17 17:25:51 -07:00
bunnei a6f7c06446 Merge pull request #7015 from german77/NotGoodForTerra
ngct: Stub Match
2021-09-17 10:58:55 -07:00
bunnei d2d6a759f2 Merge pull request #7011 from ameerj/vk-validation-0x0
vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
2021-09-16 17:17:04 -07:00
ameerj 933b5dff61 host_shaders: Remove opengl_copy_bgra.comp 2021-09-16 19:49:13 -04:00
ameerj 6aaf430d15 gl_texture_cache: Migrate BGRCopyPass from util_shaders
The BGR copies no longer use shaders.
2021-09-16 19:49:12 -04:00
Fernando S 295ddaa076 Merge pull request #7027 from ameerj/sorry-amd
vulkan_device: Reorder Float16Int8 declaration
2021-09-16 07:05:58 +02:00
ameerj 43d59a4bbe vulkan_device: Reorder Float16Int8 declaration
This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
2021-09-16 00:54:24 -04:00
ameerj abf9900d82 Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"
This reverts commit 9ac9c85ecd, reversing
changes made to e99525fb5b.
2021-09-16 00:51:22 -04:00
bunnei e0a73c8420 Merge pull request #7010 from Morph1984/fs-timestamp
vfs: Partially implement GetFileTimeStampRaw
2021-09-15 20:13:26 -07:00
Moonlacer d0d7ce6960 fix_clang_error 2021-09-15 20:20:45 -05:00
ameerj 6af2ea8253 util_shaders: Unify BGRA copy passes 2021-09-15 21:10:52 -04:00
Moonlacer dabeb349f5 fix_accidental_deletion 2021-09-15 19:59:10 -05:00
Moonlacer 1c445d1050 remove-audio-stretching-setting 2021-09-15 19:52:43 -05:00
ameerj f1b7800866 vk_scheduler: Use std::jthread 2021-09-15 20:49:07 -04:00
ameerj 2cb4bb689b gpu: Use std::jthread for async gpu thread 2021-09-15 20:49:07 -04:00
ameerj 4cad11c5f3 threadsafe_queue: Add std::stop_token overload to PopWait
Useful for jthreads which make use of the threadsafe queues.
2021-09-15 20:49:07 -04:00
lat9nq 7fc8560939 audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15 16:38:12 -04:00
lat9nq 34c6afd6c1 audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.

Required for Splatoon 2 LAN play.
2021-09-15 15:52:09 -04:00
Fernando Sahmkow d240a8bb35 Build System: Build with JCC Erratum Mitigation 2021-09-15 21:32:44 +02:00
Fernando Sahmkow 0bd7c14e04 Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. 2021-09-15 21:30:33 +02:00
Narr the Reg 77886a6134 ngct: Stub Match
Needed for  Cruis'n Blast
2021-09-15 00:17:31 -05:00
Morph 653acf39e2 renderers: Log total pipeline count 2021-09-14 13:18:26 -04:00
Morph 65c2d00bd9 vfs: Partially implement GetFileTimeStampRaw
Gets rid of homebrew warnings using this func
2021-09-14 08:48:01 -04:00
bunnei d3cab3095d Merge pull request #7009 from ameerj/main_process_cleanup
core: Destroy main_process during shutdown
2021-09-13 23:32:43 -07:00
ameerj 177affe3ce core: Destroy main_process during shutdown
The main_process was never being cleaned up, causing a noticeable memory leak after subsequent launches. This change cleans up the memory during Core Shutdown, mitigating the leak.
2021-09-13 23:44:52 -04:00
ameerj ccf4fa3aaa vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
This validation error is spammed on some titles, asserting that VkDescriptorSet 0x0[] was destroyed.

This is likely a validation layer bug when using VK_KHR_push_descriptor, which can avoid using traditional VkDescriptorSet. It should be safe to ignore for now.
2021-09-13 23:08:59 -04:00
Morph 419f0efe06 Merge pull request #6943 from FernandoS27/omae-wa-mou-shindeiru
Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD
2021-09-13 17:33:15 -04:00
Fernando Sahmkow 17e879aa56 Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD since it's broken. 2021-09-13 23:29:57 +02:00
Morph 9ac9c85ecd Merge pull request #7006 from FernandoS27/a-motherfucking-driver
Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
2021-09-13 17:25:56 -04:00
Mai M e99525fb5b Merge pull request #7005 from Morph1984/enum-bitwise-shift-ops
common_funcs: Add enum flag bitwise shift operator overloads
2021-09-13 17:21:22 -04:00
Morph a6825459db Merge pull request #6944 from FernandoS27/dear-drunk-me
Vulkan/Descriptors: Increase sets per pool on AMD propietary driver.
2021-09-13 17:20:07 -04:00
Fernando Sahmkow a3f4f92e7e Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1 2021-09-13 23:17:37 +02:00
Fernando S 256ac97a7b Merge pull request #7001 from ameerj/wario-fix
vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
2021-09-13 23:16:59 +02:00
Fernando Sahmkow dbe8a4fc2f Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver. 2021-09-13 23:09:18 +02:00
Morph 00823acf70 common_funcs: Add enum flag bitwise shift operator overloads
This adds bitwise shift operator overloads (<<, >>, <<=, >>=) in the macro DECLARE_ENUM_FLAG_OPERATORS(type)
2021-09-13 16:01:20 -04:00
Ameer J c3be5da634 Merge pull request #7000 from Morph1984/create-dir-comment
FS: Mark recursive CreateDirectory as inaccurate and temporary
2021-09-12 21:06:52 -04:00
ameerj 184de8c1ca vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
Allows drivers that do not support VK_PRESENT_MODE_MAILBOX_KHR the ability to present at a framerate higher than the monitor's refresh rate when the FPS is unlocked.
2021-09-12 20:32:23 -04:00
Mai M d40462b0f1 Merge pull request #7002 from ameerj/vk-state-unused
vk_state_tracker: Remove unused function
2021-09-12 17:31:56 -04:00
ameerj bf366c1738 vk_rasterizer: Fix dynamic StencilOp updating when two faces are enabled
This function was incorrectly using the stencil_two_side_enable register when dynamically updating the StencilOp.
2021-09-12 16:19:12 -04:00
ameerj 14612971ef vk_state_tracker: Remove unused function 2021-09-12 15:28:24 -04:00
Morph 9191db654d FS: Mark recursive CreateDirectory as inaccurate and temporary 2021-09-12 14:06:01 -04:00
Morph b4d9be4aae Merge pull request #6948 from ameerj/amd-warp-fix
shaders: Fix warp instructions on 64-thread warp devices
2021-09-12 13:53:29 -04:00
Morph 26734981cf Merge pull request #6975 from ogniK5377/acc-async-ctx
account: EnsureTokenIdCacheAsync
2021-09-12 12:03:10 -04:00
Morph 26b459393d Merge pull request #6974 from ogniK5377/fs-recursive-createdir
FS: Recursively create directories for CreateDirectory
2021-09-12 12:02:39 -04:00
Morph eb0222d77f Merge pull request #6997 from ameerj/stop-emulation-confirmation
main: Apply confirm exit setting in exit locked scenarios
2021-09-12 12:01:57 -04:00
Morph f2f9009a9b Merge pull request #6992 from german77/brains
hid/am: Stub SetTouchScreenConfiguration and implement GetNotificationStorageChannelEvent
2021-09-12 12:01:43 -04:00
Morph 4520ae9eed Merge pull request #6987 from Morph1984/common-error
common: Move error handling functions out of common_funcs
2021-09-12 12:01:23 -04:00
Morph e01b714fd5 Merge pull request #6986 from Morph1984/version-update
api_version: Update and add AtmosphereTargetFirmware
2021-09-12 12:01:11 -04:00
ameerj 829fa4c77b main: Apply confirm exit setting in exit locked scenarios
Some titles set an exit lock through HLE, which prompts an exit confirmation when stopping emulation if the system is locked.
This change allows bypassing this confirmation if the setting to confirm exits has been disabled by the user.
2021-09-12 00:31:32 -04:00
Morph fc29159ac7 shader_environment: Add missing <algorithm> include 2021-09-11 17:19:16 -04:00
Morph 5d3d9560e1 vk_descriptor_pool: Add missing <algorithm> include 2021-09-11 17:19:16 -04:00
Morph 244017d3aa slot_vector: Add missing <algorithm> include 2021-09-11 17:19:15 -04:00
Morph 421ff5ea79 video_core/memory_manager: Add missing <algorithm> include 2021-09-11 17:19:15 -04:00
Morph 3e49eac2de kernel: Add missing <functional> include 2021-09-11 17:19:15 -04:00
Morph b529f4b6b7 file_sys/kernel_executable: Add missing <string> include 2021-09-11 17:19:14 -04:00
Morph 84b969a442 codec: Add missing <string_view> include 2021-09-11 17:19:14 -04:00
Morph c4801b0599 common_funcs: Replace <algorithm> with <iterator> 2021-09-11 17:19:14 -04:00
Morph c0ff1dce0b common: Move error handling to error.cpp/h
This allows us to avoid implicitly including <string> every time common_funcs.h is included.
2021-09-11 17:19:14 -04:00
Fernando S f35f5c5072 Merge pull request #6846 from ameerj/nvdec-gpu-decode
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-09-11 23:11:32 +02:00
Fernando S dc8598b472 Merge pull request #6901 from ameerj/vk-clear-bits
vk_rasterizer: Only clear depth/stencil buffers when specified in attachment aspect mask
2021-09-11 22:36:22 +02:00
Fernando S ecad7e67b7 Merge pull request #6941 from ameerj/swapchain-srgb
vk_swapchain: Prefer linear swapchain format when presenting sRGB images
2021-09-11 22:36:03 +02:00
Fernando S a700249ee6 Merge pull request #6953 from ameerj/anv-semaphore
renderer_vulkan: Wait on present semaphore at queue submit
2021-09-11 22:35:52 +02:00
Fernando S 67c075d51d Merge pull request #6981 from ameerj/nvflinger-hb-format
nvflinger: Use external surface format for framebuffer creation
2021-09-11 22:35:25 +02:00
german77 a36409ff16 am: Implement GetNotificationStorageChannelEvent 2021-09-10 12:24:50 -05:00
german77 9847b58137 hid: Stub SetTouchScreenConfiguration 2021-09-10 12:24:28 -05:00
german77 0cea589993 input_common: Enable steam controllers and 8 player support 2021-09-10 00:58:12 -05:00
Morph e92bc1f091 api_version: Update and add AtmosphereTargetFirmware 2021-09-10 01:10:47 -04:00
bunnei 9a7c619698 Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
renderer_vulkan: Spirv support glsl  legacy attribute
2021-09-08 14:04:44 -07:00
Chloe 82fca3ab45 Addressed issues
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-09-09 03:00:08 +10:00
Chloe Marcec 398b0ce799 Mark is_complete as atomic 2021-09-09 00:10:52 +10:00
Chloe Marcec dd526c8bf5 Addressed issues 2021-09-09 00:09:04 +10:00
Fernando S 3821e784bc Merge pull request #6980 from vonchenplus/fix_blend_equation_error
Fix blend equation enum error
2021-09-08 11:50:26 +02:00
Ameer J b9193040cf Merge pull request #6971 from bunnei/buffer-queue-kevent
core: hle: service: buffer_queue: Improve management of KEvent.
2021-09-08 00:34:36 -04:00
Feng Chen 63aba30181 Detail adjustment 2021-09-08 10:30:00 +08:00
Feng Chen 38b28f1c4d Detail adjustment 2021-09-08 09:53:10 +08:00
Feng Chen 3948edde71 Re-implement get unused location 2021-09-07 13:22:52 +08:00
Feng Chen bd94ea2f5a Move attribute related definitions to spirv anonymous namespace 2021-09-07 12:34:35 +08:00
german77 94028da35e input_common: Add alternative string for joycons 2021-09-06 22:20:19 -05:00
ameerj 3e19187560 nvflinger: Use external surface format for framebuffer creation
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.

Fixes homebrew using the wrong framebuffer format.
2021-09-06 23:14:31 -04:00
Ameer J 5eccd5e3c8 Merge pull request #6977 from Moonlacer/master
Second part of Golden's PR #6976
2021-09-06 22:58:23 -04:00
Feng Chen 63acf10871 Fix blend equation enum error 2021-09-07 10:12:09 +08:00
Moonlacer 76c8fdfc78 Second part of Golden's PR 2021-09-06 15:25:40 -05:00
Matías Locatti c80d8c9d11 Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
2021-09-06 15:53:04 -03:00
Chloe Marcec 0b8d28b62a address name shadowing with system 2021-09-06 22:13:51 +10:00
Chloe Marcec e27cb5526b account: EnsureTokenIdCacheAsync
Closes #2547, #6946
2021-09-06 21:16:21 +10:00
bunnei 54d33383e8 Merge pull request #6965 from bunnei/cpu_manager_jthread
core: cpu_manager: Use jthread.
2021-09-06 03:49:14 -07:00
Chloe Marcec 2cf086d244 FS: Recursively create directories for CreateDirectory
Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2`

This allows the ultimate mod manager homebrew to at least boot
2021-09-06 19:35:55 +10:00
Feng Chen dc8967ebcd Dynamic get unused location 2021-09-06 10:46:03 +08:00
Feng Chen 1aaa6a353b Implement intput and output fixed fnc textures 2021-09-06 10:36:45 +08:00