Commit graph

2804 commits

Author SHA1 Message Date
bunnei a5f5751b75 pica: Cleanup lighting register definitions and documentation. 2016-02-05 17:20:25 -05:00
bunnei 0a12278cd2 gl_rasterizer: Use alignas(16) instead of explicit padding. 2016-02-05 17:20:24 -05:00
bunnei 1dd1f58218 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 2016-02-05 17:20:23 -05:00
bunnei a6ad0df69f gl_rasterizer: Fix issue with interpolation of opposite quaternions. 2016-02-05 17:20:23 -05:00
bunnei 0e48729a3a pica_types: Fix typo in docstring. 2016-02-05 17:20:22 -05:00
bunnei cc283bfedd pica_types: Replace float24/20/16 with a template class. 2016-02-05 17:20:22 -05:00
bunnei 27523be7a4 command_processor: Add an assertion to ensure LUTs are not written past their boundaries. 2016-02-05 17:20:20 -05:00
bunnei fb6e05281c gl_rasterizer: Remove unnecessary casts. 2016-02-05 17:20:19 -05:00
bunnei a30c609b75 gl_rasterizer: Fix PicaShaderConfig on GCC. 2016-02-05 17:20:19 -05:00
bunnei 4e22e5544a gl_rasterizer: Initial implementation of bump mapping. 2016-02-05 17:20:19 -05:00
bunnei da4f531a59 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 2016-02-05 17:20:17 -05:00
bunnei ff25eb8cc9 gl_shader_gen: Implement lighting red, green, and blue reflection. 2016-02-05 17:20:16 -05:00
bunnei 4f0fc85f84 gl_shader_gen: View should be normalized. 2016-02-05 17:20:15 -05:00
bunnei d376a783ea gl_shader_gen: Implement fragment lighting fresnel effect. 2016-02-05 17:20:13 -05:00
bunnei b07c7c26c6 gl_shader_gen: Implement fragment lighting specular 1 component. 2016-02-05 17:19:16 -05:00
bunnei f878148e30 gl_shader_gen: Add support for D0 LUT scaling. 2016-02-05 17:18:36 -05:00
bunnei 481017a334 gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
2016-02-05 17:17:35 -05:00
bunnei 1bb0aa6c01 pica: Cleanup and add some comments to lighting registers. 2016-02-05 17:17:34 -05:00
bunnei 2658c7f266 gl_rasterizer: Minor naming refactor on Pica register naming. 2016-02-05 17:17:33 -05:00
bunnei f7510ba8f0 gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
2016-02-05 17:17:33 -05:00
bunnei 9cd5c49ee5 gl_shader_gen: Fix directional lights. 2016-02-05 17:17:32 -05:00
bunnei aabc988463 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 2016-02-05 17:17:32 -05:00
bunnei 14877aa76f gl_shader_gen: View vector needs to be normalized when computing half angle vector. 2016-02-05 17:17:31 -05:00
bunnei bb3014fb28 renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei 81511f08fa renderer_opengl: Initial implementation of basic specular lighting. 2016-02-05 17:17:30 -05:00
bunnei 49cd958486 renderer_opengl: Implement HW fragment lighting distance attenuation. 2016-02-05 17:17:30 -05:00
bunnei 11fba4e8d0 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 2016-02-05 17:17:29 -05:00
bunnei 07b07a2f24 renderer_opengl: Implement diffuse component of HW fragment lighting. 2016-02-05 17:17:29 -05:00
bunnei 3c3e328340 pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
2016-02-05 17:17:28 -05:00
bunnei 8a9194f06e pica: Implement fragment lighting LUTs. 2016-02-05 17:17:27 -05:00
bunnei fe094ec9a0 pica: Add decodings for distance attenuation and LUT registers. 2016-02-05 17:17:26 -05:00
bunnei d5edd881d3 pica: Add pica_types module and move float24 definition. 2016-02-05 17:17:26 -05:00
bunnei 20336f286a Merge pull request #1391 from tfarley/hw-fb-sync-fix
hwrasterizer: Use proper cached framebuffer addr/size
2016-02-05 17:03:58 -05:00
Lioncash e9114a6976 backend: defaulted move constructor/assignment 2016-02-04 22:39:33 -05:00
LittleWhite 3a13842bb2 Add a configuration entry to enable/disable the check 2016-02-04 22:15:42 +01:00
LittleWhite 68325884e3 Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style

Coding convention
2016-02-04 22:15:42 +01:00
tfarley 958e67ab53 hwrasterizer: Use proper cached fb addr/size 2016-02-03 15:52:34 -05:00
bunnei 11f8d32e41 Merge pull request #1387 from lioncash/func
services: minor changes
2016-02-03 12:14:48 -05:00
Yuri Kunde Schlesner e82e3f64fd OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
Lioncash c731d31b7c services: Get rid of unnecessary includes 2016-02-02 01:40:23 -05:00
Lioncash 9bcfc35ba0 services: Update function tables 2016-02-01 21:49:44 -05:00
bunnei 7a6eac7fa4 Merge pull request #1377 from MerryMage/mmio
Memory: Implemented MMIO
2016-01-30 19:03:33 -05:00
MerryMage e614492dca Memory: Implement MMIO 2016-01-30 18:41:04 +00:00
Lioncash 15d0530902 color: Make trivial helpers constexpr 2016-01-27 22:14:17 -05:00
bunnei 9259a8baa5 Merge pull request #1367 from yuriks/jit-jmp
Shader JIT: Fix off-by-one error when compiling JMPs
2016-01-27 09:19:28 -05:00
bunnei 70832a600e Merge pull request #1369 from yuriks/jmpu-inverted
Shader: Implement "invert condition" feature of IFU instruction
2016-01-26 09:58:16 -05:00
bunnei 63bd25553b Merge pull request #1370 from yuriks/gpureg-names
Debugger: Use 3dbrew names for GPU registers
2016-01-25 13:37:12 -05:00
Yuri Kunde Schlesner bd34d04c6b Merge pull request #1373 from lioncash/cast
elf: Don't cast away const
2016-01-25 00:41:32 -08:00
Lioncash f290c57dee elf: Don't cast away const 2016-01-25 02:36:57 -05:00
Yuri Kunde Schlesner c45fd2c986 Merge pull request #1372 from lioncash/tie
key_map: Use std::tie for comparisons
2016-01-24 22:38:37 -08:00
Lioncash fa95cad2f9 key_map: Use std::tie for comparisons 2016-01-25 01:19:21 -05:00
Lioncash 4a87f38e9c archive_backend: Remove unnecessary const from return types
This doesn't return by reference so const isn't really necessary
2016-01-25 00:14:53 -05:00
Yuri Kunde Schlesner c922298b37 Debugger: Use 3dbrew names for GPU registers
This list was imported from the 3dbrew wiki page and is pretty much
complete.
2016-01-24 20:29:44 -08:00
Yuri Kunde Schlesner b4c68589f6 Shader: Implement "invert condition" feature of IFU instruction
If the bit 0 of the JMPU instruction is set, then the jump condition
will be inverted. That is, a jump will happen when the boolean is false
instead of when it is true.
2016-01-24 20:29:06 -08:00
Yuri Kunde Schlesner d1096d9adc Shader JIT: Fix off-by-one error when compiling JMPs
There was a mistake in the JMP code which meant that one instruction at
the destination would be skipped when the jump was taken. This commit
also changes the meaning of the culprit parameter to make it less
confusing and avoid similar mistakes in the future.
2016-01-24 02:15:56 -08:00
bunnei 4cecbb0c85 Merge pull request #1334 from tfarley/hw-depth-modifiers
hwrasterizer: Use depth offset
2016-01-20 22:27:33 -05:00
tfarley ee33d54b6f hwrasterizer: Use depth offset 2016-01-20 21:57:59 -05:00
rob turner 0d435fe4d8 ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode name 2016-01-19 18:42:16 +01:00
Lioncash 3b682a824e command_processor: Get rid of variable shadowing 2016-01-17 02:22:51 -05:00
Subv 155cba90f3 DiskDirectory: Initialize the directory member with valid info. 2016-01-16 09:30:29 -05:00
bunnei 416bbdb33a Merge pull request #1327 from Subv/unmap_memblock
HLE/SVC: Implement UnmapMemoryBlock.
2016-01-14 22:27:36 -05:00
Subv d9c4c1622f HLE/SVC: Implement UnmapMemoryBlock.
This implementation will need to be (almost completely) changed when we implement multiprocess support.
2016-01-14 11:29:19 -05:00
bunnei 7bac11c61b Merge pull request #1196 from linkmauve/khr_debug
Add optional GL_KHR_debug support
2016-01-12 22:54:52 -05:00
archshift b1ebd54cb6 Change default gameListRootDir from "" to "."
Not much thought went into that one...
2016-01-06 16:54:14 -08:00
bunnei b113fd3b63 Merge pull request #1283 from Subv/soc_fixup
HLE/Sockets: Fixed the buffer offset in recvfrom.
2016-01-05 13:52:25 -05:00
bunnei 1214013422 Merge pull request #1330 from archshift/add-defaults
Gamelist: supply default settings for QSettings config
2016-01-03 11:14:44 -05:00
archshift 8e9fde2828 Gamelist: supply default settings for QSettings config 2016-01-01 13:54:06 -08:00
bunnei b5c04be814 Merge pull request #1310 from lioncash/services
services: Update some function tables
2015-12-30 21:30:07 -05:00
bunnei 09d711ef82 Merge pull request #1316 from lioncash/decode
arm_dyncom_dec: Fix decoding of VMLS
2015-12-30 21:29:35 -05:00
Lioncash 49e3979ae6 arm_dyncom_dec: Fix decoding of VMLS
Previously, all VMLS variants would misdecode as CDP
(which isn't necessarily wrong in itself, however
VMLS has it's own label of execution)
2015-12-30 14:23:07 -05:00
Lioncash 58a100d3b7 services: Update some function tables 2015-12-30 11:29:21 -05:00
Lioncash 4dcc5fe6ab video_core: Make the renderer global a unique_ptr 2015-12-30 08:52:01 -05:00
bunnei 17aef3b4ff Merge pull request #1306 from Subv/sync
HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered
2015-12-29 22:36:29 -05:00
bunnei c3ca1bae68 Merge pull request #1303 from lioncash/unique
core: Use unique_ptr for holding the interpreter instances
2015-12-29 22:34:32 -05:00
Subv 9aa852982f HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.
Closes #1139
2015-12-29 20:35:25 -05:00
Lioncash d70ea5b6aa swrasterizer: Add missing override specifier 2015-12-29 18:35:38 -05:00
Lioncash a64af28cf2 core: Use unique_ptr for holding the interpreter instances 2015-12-29 18:03:08 -05:00
bunnei 46e5b62d14 Merge pull request #1300 from Subv/arbitrateaddress
SVC: Fixed ArbitrateAddress to behave as it does on hardware.
2015-12-28 22:23:51 -05:00
Lioncash 39609e9d6e dyncom: Handle modifying the APSR via an MRC instruction 2015-12-28 07:52:04 -05:00
Subv a2c2b28b54 SVC: Fixed ArbitrateAddress to behave as it does on hardware.
This was verified with hwtests that i plan to upload later on.
2015-12-27 18:44:42 -05:00
bunnei 556bd5d159 Merge pull request #1296 from lioncash/warn
svc: Remove superfluous printf argument
2015-12-27 16:19:48 -05:00
bunnei 63530270da Merge pull request #1290 from LFsWang/master
Add a return value in ForeachDirectoryEntry
2015-12-27 16:18:43 -05:00
Lioncash 4ab2d11182 svc: Remove superfluous printf argument 2015-12-25 14:21:45 -05:00
Subv 2e01b5d390 HLE/Sockets: Fixed the buffer offset in recvfrom.
Closes #1277
2015-12-24 09:19:27 -05:00
Mathew Maidment 9fe5afd035 Merge pull request #1287 from lioncash/memory
dyncom: Minor changes
2015-12-23 04:56:04 -05:00
LFsWang d8d9d5d916 Add missing return values in ForeachDirectoryEntry
ForeachDirectoryEntry is changed by #1256 ,but return value at last line
was missing.
2015-12-23 16:26:38 +08:00
Lioncash 0908f894ca dyncom: Remove PC dispatch from several instructions
These instructions aren't capable of using the PC as a destination
2015-12-20 21:19:02 -05:00
Yuri Kunde Schlesner b7109a1113 VideoCore: Sync state after changing rasterizers
This fixes various bugs that appear in the HW rasterizer after switching
between it and the SW one during emulation.
2015-12-20 17:37:15 -08:00
Lioncash 2f0474efa5 dyncom: Handle unprivileged load/store variants correctly
LDRT/LDRBT/STRBT/STRT should simulate the load or store
as if the host CPU is in user mode.

STRT is also allowed to use the PC as an operand
2015-12-19 19:05:50 -05:00
Lioncash 00ca148685 svc: Fix compilation with LOG_TRACE enabled 2015-12-12 18:14:36 -05:00
Yuri Kunde Schlesner 10a89e10ca Merge pull request #1267 from yuriks/flipped-framebuffer
OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-09 20:35:15 -08:00
bunnei 0545d2f2f3 Merge pull request #1269 from Subv/triangle_fan
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
2015-12-08 10:27:40 -05:00
Yuri Kunde Schlesner e73547de5b Merge pull request #1272 from yuriks/merge-rasterizer
VideoCore: Unify interface to OpenGL and SW rasterizers
2015-12-07 20:21:06 -08:00
Yuri Kunde Schlesner 102d39fe20 VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
Yuri Kunde Schlesner 192829165a VideoCore: Rename HWRasterizer methods to be less confusing 2015-12-06 19:08:37 -08:00
Yuri Kunde Schlesner c2526d440e OpenGL: Rename cache functions to better match what they actually do 2015-12-06 17:02:52 -08:00
Lioncash 8813673601 dyncom: Remove static keyword from header functions 2015-12-06 15:14:51 -05:00
Lioncash 0f083bdf0f arm_interface: Make GetNumInstructions const 2015-12-06 15:07:59 -05:00
Lioncash dd441a3dd6 arm_interface: directly initialize class members 2015-12-06 15:07:00 -05:00
Lioncash 93cd3dccc5 dyncom: const correctness changes 2015-12-06 15:03:06 -05:00
Subv c94a1a0375 GPU/PrimitiveAssembler: Fixed drawing triangle fans.
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-06 10:48:05 -05:00
Yuri Kunde Schlesner 30c70c905f OpenGL: Flip framebuffers during transfer rather than when rendering 2015-12-04 22:23:39 -08:00
Yuri Kunde Schlesner 8e478d8b99 OpenGL: Add support for glFrontFace in the state tracker 2015-12-04 21:58:26 -08:00
bunnei 3a96788f4f Merge pull request #1252 from Subv/cam
Services/Cam: Added new log type and camera enums from 3dbrew.
2015-12-03 22:01:45 -05:00
Yuri Kunde Schlesner 7b9807c835 PICA: Properly emulate 1-stage delay in the combiner buffer
This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.

Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140.
2015-11-30 22:45:18 -08:00
Yuri Kunde Schlesner 5bed732b03 Kernel: Implement svcGetSystemInfo
This makes smealum/ctrulib@b96dd51d33 work
with Citra.
2015-11-30 19:49:44 -08:00
Lioncash af06eaf78d armstate: Zero out the registers on creation
std::array isn't always guaranteed to explicitly zero out it's contents
without an initializer list.
2015-11-29 15:16:34 -05:00
Subv a84d5aa51e Core/ARM11: Correct the size of the VFP register array in the ThreadContext structure.
The VFP registers are 64 bits each, and there are 32 of them.
2015-11-29 13:06:45 -05:00
bunnei ae854d124f Merge pull request #1225 from lioncash/clean
csnd_snd: Get rid of type punning
2015-11-28 23:32:05 -05:00
archshift 6e66a1244e Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return
codes and actual return values (number of entries found). This caused
confusion and difficulty interpreting the precise way the function
worked.

Supersedes, and closes #1255.
2015-11-27 13:33:38 -08:00
bunnei 4cbe626fc7 renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. 2015-11-25 22:33:24 -05:00
Pierre de La Morinerie 1c196456f0 Use regular uniform location
The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location).

This fix the shader compilation on Intel HD 4000 (#1222).
2015-11-25 11:56:11 +01:00
bunnei 56f3db72cb Merge pull request #1248 from polaris-/add-ssl-stubs
Add stub functions for Initialize and GenerateRandomData in ssl:C
2015-11-24 16:15:21 -05:00
Subv 092d5b04ec Services/Cam: Added new log type and camera enums from 3dbrew.
Followup to #1102
Original author @mailwl
2015-11-23 17:17:28 -05:00
polaris- 18990ff322 Add stub functions for Initialize and GenerateRandomData in ssl:C 2015-11-22 16:54:51 -05:00
bunnei 2b68cf07c7 Merge pull request #1246 from polaris-/patch-1
Fix read and write register blocks in gdbstub
2015-11-22 13:38:50 -05:00
polaris- 7603ea3da1 Add Initialize and GenerateRandomData stubs 2015-11-22 09:27:46 -05:00
polaris- ec1195c252 Fix read and write register blocks in gdbstub
Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
2015-11-22 07:48:26 -05:00
bunnei 9be370a2cf Merge pull request #1237 from Subv/ubos
Shaders: Use UBOs instead of individual uniforms in the generated frag shaders
2015-11-18 22:20:12 -05:00
Subv 9acdb1e7f2 FragShader: Use an UBO instead of several individual uniforms 2015-11-18 21:03:56 -05:00
wwylele 8b6d444dd1 fix failure on gcc and clang 2015-11-12 20:39:30 +02:00
wwylele 3b7cbb25e3 disable unary minus when the type is not signed
silent warning C4146 on msvc
2015-11-12 20:39:28 +02:00
bunnei 5f52cec725 Merge pull request #1122 from polaris-/gdbstub
gdbstub implementation
2015-11-11 23:21:31 -05:00
Subv b797ef4d9a GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).
Related to #1170
2015-11-09 21:16:11 -05:00
polaris- 505489551d Fix bug with reading addresses and lengths 2015-11-03 21:50:53 -05:00
polaris- fd7f61becf Change headers 2015-10-29 06:17:29 -04:00
Lioncash 1349faf744 csnd_snd: Get rid of type punning 2015-10-28 16:10:21 -04:00
bunnei 58857f832e Merge pull request #1165 from esoteric-programmer/master
Added CSND_ExecuteType0Commands stub.
2015-10-28 15:19:13 -04:00
Matthias Ernst 5c7881c4a3 Added CSND stub. 2015-10-28 19:04:01 +01:00
bunnei 62c57400e8 Merge pull request #1208 from archshift/free-bytes
Implement FS_User::GetFreeBytes
2015-10-28 11:30:25 -04:00
archshift 5da25ae7d0 Implement FS_User::GetFreeBytes 2015-10-27 23:33:59 -07:00
Filiph Sandström 23e1121337 Fix copy paste 2015-10-24 13:17:04 +02:00
Emmanuel Gil Peyrot 705dd2b552 OpenGL: Log GL_KHR_debug messages we receive
This allows the driver to communicate errors, warnings and improvement
suggestions about our usage of the API.
2015-10-24 02:30:51 +01:00
Filiph Sandström d248fba5e3 Fix wrong branch 2015-10-23 23:58:54 +02:00
Filiph Sandström 29077f65a2 Add GetTotalStepCount Stub 2015-10-23 23:52:13 +02:00
Filiph Sandström bf5793c2f8 Update ptm.h 2015-10-23 23:50:51 +02:00
bunnei 5559dad63d Merge pull request #1209 from wwylele/file-path-encoding
citra-qt: Change file path encoding
2015-10-22 22:41:39 -04:00
polaris- ac325ce61a Add some headers so TravisCI will hopefully work 2015-10-22 00:31:49 -04:00
polaris- f4520eb266 Use CHAR_BIT instead of 8 2015-10-22 00:19:44 -04:00
polaris- 4e0ae45d99 Handle changes pointed out in comments on PR 2015-10-22 00:11:25 -04:00
bunnei b7b11eb5e7 gl_shader_gen: Use explicit locations for vertex shader attributes. 2015-10-21 22:29:56 -04:00
bunnei 1eb1fd06d1 gl_shader_gen: Optimize code for AppendAlphaTestCondition.
- Also add a comment to AppendColorCombiner.
2015-10-21 22:29:56 -04:00
bunnei 7bad07b3ef gl_rasterizer: Define enum types for each vertex texcoord attribute. 2015-10-21 21:59:47 -04:00
bunnei 4175a09b7d gl_shader_gen: Various cleanups to shader generation. 2015-10-21 21:59:44 -04:00
bunnei 2fd9b1999f gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 -04:00
bunnei 61b33d7266 gl_shader_gen: Require explicit uniform locations.
- Fixes uniform issue on AMD.
2015-10-21 21:54:56 -04:00
bunnei aa1dec1953 gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. 2015-10-21 21:53:19 -04:00
bunnei 3ed0610e5d gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). 2015-10-21 21:53:18 -04:00
bunnei e69743a943 gl_shader_gen: Fix bug where TEV stage outputs should be clamped. 2015-10-21 21:53:18 -04:00
bunnei 589d3e2e20 gl_rasterizer: Add documentation to ShaderCacheKey. 2015-10-21 21:53:17 -04:00