Commit graph

5769 commits

Author SHA1 Message Date
Fernando S d15bbac985 Merge pull request #7396 from FernandoS27/blit-this-mf
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-28 12:16:31 +01:00
Fernando Sahmkow 4e74fa32a4 Texture Cache: Secure insertions against deletions. 2021-11-28 10:53:27 +01:00
Fernando Sahmkow fc91c0f51d Texture Cache: Redesigning the blitting system (again). 2021-11-27 11:22:16 +01:00
Fernando Sahmkow dcce920306 Texture Cache: Further fix regressions. 2021-11-26 17:03:48 +01:00
liushuyu 1a5c1d70de video_core/codec: address comments 2021-11-24 18:06:38 -07:00
liushuyu f91cc356fb video_core/codecs: fix multiple decoding issues on Linux ...
* when someone installed Intel video drivers on an AMD system, the
  decoder will select the Intel VA-API decoding driver and yuzu will
  crash due to incorrect driver selection; the fix will check if the
  currently about-to-use driver is loaded in the kernel
* when using NVIDIA driver on Linux with a ffmpeg that does not have
  CUDA capability enabled, the decoder will crash; the fix simply
  making the decoder prefers the VDPAU driver over CUDA on Linux
2021-11-24 17:23:57 -07:00
Fernando Sahmkow 81f52ea8fc Texture Cache: Fix issue with blitting 3D textures. 2021-11-22 06:07:21 +01:00
Fernando Sahmkow dc87895c22 Texture Cache: Correct conversion shaders. 2021-11-22 00:21:42 +01:00
Fernando Sahmkow c03917860b Texture Cache: Always copy on NVIDIA. 2021-11-22 00:06:56 +01:00
Fernando Sahmkow 09a236dbbf TextureCache: Simplify blitting of D24S8 formats and fix bugs. 2021-11-22 00:00:01 +01:00
Fernando Sahmkow eae2158c12 VulkanTexturECache: Use reinterpret on D32_S8 formats. 2021-11-21 21:09:49 +01:00
Fernando Sahmkow 5b92772fe6 HostShaders: Fix D24S8 convertion shaders. 2021-11-21 21:04:04 +01:00
bunnei 0442db9ad6 Merge pull request #7395 from Morph1984/resolve-comments
general: Resolve comments in PR #7368
2021-11-21 02:42:24 -08:00
bunnei 15212de85a Merge pull request #7389 from ameerj/screenshot-1x
Fix screenshot dimensions when at 1x scale
2021-11-21 02:31:32 -08:00
Fernando Sahmkow df62d93979 TextureCache: Eliminate format deduction as full depth conversion has been supported. 2021-11-21 05:37:01 +01:00
Morph e0c4af1b7b vk_texture_cache: Mark VkBufferUsageFlags as static constexpr 2021-11-20 21:49:37 -05:00
Morph feba9b7300 vk_blit_image: Consolidate CreatePipelineTargetEx functions 2021-11-20 21:18:37 -05:00
bunnei 9e4707b508 Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
ameerj 69759e55ee Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.

This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
Fernando Sahmkow e6d7d48d78 TextureCache: Refactor and fix linux compiling. 2021-11-20 14:46:19 +01:00
Fernando Sahmkow 1bd224dda0 TextureCache: Assure full conversions on depth/stencil write shaders. 2021-11-20 06:17:01 +01:00
Fernando Sahmkow e926797029 TextureCache: Implement buffer copies on Vulkan. 2021-11-20 06:15:29 +01:00
bunnei cee5a7b762 Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow df1eabfc53 TextureCache: Add R16G16 to D24S8 converter. 2021-11-20 00:02:12 +01:00
Fernando Sahmkow 4241b9e26c TextureCache: Add B10G11R11 to D24S8 converter. 2021-11-19 23:22:44 +01:00
Fernando Sahmkow efe634608e TextureCache: Further fixes on resolve algorithm. 2021-11-19 23:02:04 +01:00
bunnei 2b5f99cebd Merge pull request #7357 from Morph1984/s8_uint
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow 5e58fd30b6 TextureCache: Implement additional D24S8 convertions. 2021-11-19 06:27:44 +01:00
Fernando Sahmkow 57e1775bc8 TextureCache: force same image format when resolving an image. 2021-11-19 05:46:57 +01:00
Fernando Sahmkow 37459e821b TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. 2021-11-19 03:17:54 +01:00
Fernando Sahmkow a21d1447ab Vulkan: implement D24S8 <-> RGBA8 convertions. 2021-11-19 03:17:02 +01:00
Morph 39a49776b6 renderer_vulkan: Implement S8_UINT stencil format
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj b31bfc9ca5 gl_texture_cache: Round format conversion PBO to next power of 2 2021-11-17 23:49:44 -05:00
Morph be263c113c renderer_opengl: Implement S8_UINT stencil format 2021-11-17 15:05:07 -05:00
Morph c7bdf8825f video_core: Add S8_UINT stencil format 2021-11-17 15:04:38 -05:00
Feng Chen f4ee936f8b Fix image update/download error when width too small 2021-11-17 12:21:17 +08:00
ameerj ba5778b0e3 texture_cache: Use pixel format conversion when supported by the runtime 2021-11-16 22:32:46 -05:00
ameerj 902c3f97ce gl_texture_cache: Make FormatConversionPass more generic
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj 96df298438 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 2021-11-16 22:31:58 -05:00
Fernando Sahmkow 88936fc84a TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
FernandoS27 c136081f6e TextureCache: OGL query device memory if possible. 2021-11-17 01:45:50 +01:00
Fernando Sahmkow 923aab37f8 TextureCache: Fix OGL cleaning 2021-11-17 00:59:46 +01:00
Fernando Sahmkow c74619d266 TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow 28fddb9c5e TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
Fernando Sahmkow 45b03b3c9f Texture Cache: revert Image changes. 2021-11-16 22:11:33 +01:00
FernandoS27 9ba0a1e022 HostShader: fix Gaussian filter. 2021-11-16 22:11:33 +01:00
FernandoS27 b3494533e5 Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 2021-11-16 22:11:33 +01:00
ameerj 80b8b7c241 texture_cache: Refactor Render Target scaling function 2021-11-16 22:11:33 +01:00
ameerj 0299a48a5b gl_resource_manager: Ensure non EXT_framebuffer objects are created 2021-11-16 22:11:33 +01:00
FernandoS27 795daca444 Texture Cache: Fix memory usage on ScaleDown. 2021-11-16 22:11:33 +01:00