Commit graph

18566 commits

Author SHA1 Message Date
Morph c2a970b67d KHandleTable: Optimize table entry layout
Since the handle type is not being used, we can reduce the amount of space each entry takes up by 4 bytes.
2022-03-18 00:28:25 -04:00
lat9nq bc89e1b457 default_ini: List use_extended_memory_layout in default config file 2022-03-15 03:13:55 -04:00
Fernando S 1077f95f7c Merge pull request #8008 from ameerj/rescale-offsets-array
rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
2022-03-15 00:08:22 +01:00
Fernando S ad660f91ed Merge pull request #8000 from liamwhite/hagi
Initial support for Wii Hagi emulator
2022-03-15 00:08:05 +01:00
bunnei 52db7331df Merge pull request #8015 from FernandoS27/fix-global-mem
Shader decompiler: Fix storage tracking in deko3d.
2022-03-14 16:03:23 -07:00
byte[] 7c081ca937 Maxwell3D: Link to override constant definition in nouveau 2022-03-14 11:06:25 -04:00
Fernando S 756fbb7ad7 Merge pull request #8016 from merryhime/kill-mem-use
dynarmic: Reduce size of code caches
2022-03-14 16:04:46 +01:00
byte[] 2f745c6c00 Maxwell3D: restore original topology when topology overrides are disabled 2022-03-14 11:00:08 -04:00
Liam 6202688c91 Maxwell3D: Use override constants from nouveau
This fixes some incorrect rendering in Sunshine
2022-03-14 10:11:58 -04:00
Merry eb30b2382a dynarmic: Reduce size of code caches 2022-03-13 22:17:14 +00:00
Fernando Sahmkow 05054d1dc2 Shader decompiler: do constant propgation before texture pass. 2022-03-13 21:49:40 +01:00
Fernando Sahmkow fc8251e043 Shader decompiler: Fix storage tracking in deko3d. 2022-03-13 17:41:16 +01:00
bunnei c7c318b73a Merge pull request #8007 from ameerj/vs-2022-errors
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-13 03:43:06 -07:00
ameerj 4a525deb87 config: Write dynarmic exclusive memory configs
Ensures the configs are written and saved between boots
2022-03-12 03:42:50 -05:00
ameerj 1888b552e3 rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets
ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account.

Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles.
2022-03-12 03:31:56 -05:00
ameerj 048522e98b emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 2022-03-12 02:54:33 -05:00
Liam db6b7f70b7 Maxwell3D: Restrict topology override effect to after the register is set 2022-03-11 19:42:12 -05:00
Wunkolo c802f8fbd2 cpu_detect: Add additional x86 flags and telemetry
Adds detection of additional CPU flags to cpu_detect and additions to telemetry output.

This is not exhaustive but guided by features that [dynarmic utilizes](bcfe377aaa/src/dynarmic/backend/x64/host_feature.h (L12-L33)) as well as features that are currently utilized but not reported to telemetry(invariant_tsc). This is intended to guide future optimizations.

AVX512 in particular is broken up into its individual subsets and some other processor features such as [sha](https://en.wikipedia.org/wiki/Intel_SHA_extensions) and [gfni](https://en.wikipedia.org/wiki/AVX-512#GFNI) are added to have some forward-facing data-points.

What used to be a single `CPU_Extension_x64_AVX512` telemetry field
is also broken up into individual `CPU_Extension_x64_AVX512{F,VL,CD,...}` fields.
2022-03-11 10:27:00 -08:00
Wunkolo 21ccb35705 common/telemetry: Update AddField name type to string_view
Non-owning `string_view` is flexable and
avoids some of the many redundant copies made over `std::string`
2022-03-11 10:26:59 -08:00
Liam 61e810ba10 Maxwell3D: mark index buffers as dirty after updating counts 2022-03-11 08:51:22 -05:00
Liam 0a1d21d82e TextureCacheRuntime: allow converting D24S8 to ABGR8
I can't see how this would be useful, but Galaxy uses it.
2022-03-10 20:25:34 -05:00
Liam de42319556 Maxwell3D: read small-index draw and primitive topology override registers
This allows Galaxy and Sunshine to render for the first time.
2022-03-10 19:21:04 -05:00
Merry a993e93abd backend: Ensure backend_thread is destructed before message_queue
Ensures that stop_token signals that stop has been requested before destruction of conditional_variable
2022-03-10 10:49:15 +00:00
Wunkolo 7cb99ccf23 cpu_detect: Revert __cpuid{ex} array-type argument
Restores compatibility with MSVC's `__cpuid` intrinsic.
2022-03-09 19:50:01 -08:00
Wunkolo b603adb6ac cpu_detect: Add missing lzcnt detection 2022-03-09 13:57:47 -08:00
Wunkolo 4aa5b5779b cpu_detect: Refactor cpu/manufacturer identification
Set the zero-enum value to Unknown
Move the Manufacterer enum into the CPUCaps structure namespace
Add "ParseManufacturer" utility-function
Fix cpu/brand string buffer sizes(!)
2022-03-09 13:57:47 -08:00
Wunkolo 14618c0e98 cpu_detect: Update array-types to span and array
Update some uses of `int` into some more explicitly sized types as well
2022-03-09 13:57:47 -08:00
Wunkolo 609c64196b cpu_detect: Utilize Bit<N> utility function 2022-03-09 13:57:47 -08:00
Wunkolo 31f8d6f0cf cpu_detect: Compact capability fields
As this structure gets more explicit, bools can be bitfields and
small enums can use smaller types for their span of values.
2022-03-09 13:57:47 -08:00
Wunkolo fbf00e7fbc bit_util: Add bit utility function
Extracts a singular bit, as a bool, from the specified compile-time index.
2022-03-09 13:57:47 -08:00
bunnei 86eaedbf19 hle: service: ldr: Use deterministic addresses when mapping NROs.
- Instead of randomization, choose in-order addresses for where to map NROs into memory.
- This results in predictable behavior when debugging and consistent behavior when reproducing issues.
2022-03-08 17:38:20 -08:00
bunnei d1aae938a9 Merge pull request #7986 from lat9nq/vk-callback
core, video_core: Fix two crashes when failing to create the emulated GPU instance
2022-03-08 12:36:57 -08:00
Markus Wick 062d95753f shader_recompiler/LOP3: Use brute force python results within switch/case.
Thanks to @asLody for optimizing this function. This raised the focus that this function should be optimized more.

The current table assumes that the host GPU is able to invert for free, so only AND,OR,XOR are accumulated in the performance metrik.

Performance results:

Instructions
0: 8
1: 30
2: 114
3: 80
4: 24

Latency
0: 8
1: 30
2: 194
3: 24
2022-03-08 09:44:28 +01:00
bunnei 9dd48f8f89 hle: kernel: KPageTable: Improve implementations of MapCodeMemory and UnmapCodeMemory.
- This makes these functions more accurate to the real HOS implementations.
- Fixes memory access issues in Super Smash Bros. Ultimate that occur when un/mapping NROs.
2022-03-07 17:18:20 -08:00
lat9nq 173ddc9e6b video_core: Cancel Scoped's exit call on GPU failure
When CreateRenderer fails, the GraphicsContext that was std::move'd into
it is destroyed before the Scoped that was created to manage its
currency. In that case, the GraphicsContext::Scoped will still call its
destructor at the ending of the function. And because the context is
destroyed, the Scoped will cause a crash as it attempts to call a
destroyed object's DoneCurrent function.

Since we know when the call would be invalid, call the Scoped's Cancel
method. This prevents it from calling a method on a destroyed object.
2022-03-07 18:21:56 -05:00
lat9nq e3f8340bec emu_window: Create a way to Cancel the exit of a Scoped
If a GraphicsContext is destroyed before its Scoped is destroyed, this
causes a crash as the Scoped tries to call a method in the destroyed
context on exit.

Add a way to Cancel the call when we know that calling the
GraphicsContext will not work.
2022-03-07 18:21:56 -05:00
Fernando S 3e2bc9e813 Merge pull request #7930 from asLody/dma-semaphore
MaxwellDMA: Implement semaphore operations
2022-03-07 21:53:38 +01:00
lat9nq 7df809b8b1 core: Don't shutdown a null GPU
When CreateGPU fails, yuzu would try and shutdown the GPU instance
regardless of whether any instance was actually created.

Check for nullptr before calling its methods to prevent a crash.
2022-03-07 15:25:20 -05:00
Lody 3ec2e46e15 MaxwellDMA: Implement semaphore operations 2022-03-07 13:46:18 +08:00
Ameer J 7d636e10d7 gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
* gl_graphics_pipeline: Improve shader builder synchronization

Make use of GLsync objects to ensure better synchronization between shader builder threads and the main context

* gl_graphics_pipeline: Make built_fence access threadsafe

* gl_graphics_pipeline: Use GLsync objects only when building in parallel

* gl_graphics_pipeline: Replace GetSync calls with non-blocking waits

The spec states that a ClientWait on a Fence object ensures the changes propagate to the calling context
2022-03-06 16:46:49 +01:00
Fernando S bc96f67ce1 Merge pull request #7973 from Morph1984/debug-crash
host_memory: Fix fastmem crashes in debug builds
2022-03-06 04:49:27 +01:00
bunnei 9d25f5409d Merge pull request #7935 from Wunkolo/logging-join-fix
logging: Convert `backend_thread` into an `std::jthread`
2022-03-02 19:09:26 -08:00
bunnei ae301a650e Merge pull request #7956 from bunnei/improve-mem-manager
Kernel Memory Updates (Part 4): Revamp KMemoryManager & other fixes
2022-03-02 17:55:51 -08:00
Morph 5ea520a149 host_memory: Fix fastmem crashes in debug builds
It is possible for virtual_offset to not be 0 when the iterator is at the beginning, and thus, std::prev(it) may be evaluated, leading to a crash in debug mode.

Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
2022-03-02 18:36:59 -05:00
Fernando S a4a6aa4b33 Merge pull request #7959 from merryhime/cmpxchg
dynarmic: Inline exclusive memory accesses
2022-03-01 22:50:52 +01:00
bunnei 82ca8230ad hle: kernel: Re-create memory layout at initialization.
- As this can only be derived once.
2022-02-27 18:00:09 -08:00
bunnei 41c9c93736 hle: kernel: Remove unused pool locals. 2022-02-27 18:00:09 -08:00
bunnei 939707cf75 hle: kernel: k_memory_manager: Rework for latest kernel behavior.
- Updates the KMemoryManager implementation against latest documentation.
- Reworks KMemoryLayout to be accessed throughout the kernel.
- Fixes an issue with pool sizes being incorrectly reported.
2022-02-27 18:00:09 -08:00
Wunkolo 8da42d8235 logging: Convert backend_thread into an std::jthread
Was getting an unhandled `invalid_argument` [exception](https://en.cppreference.com/w/cpp/thread/thread/join) during
shutdown on my linux machine. This removes the need for a `StopBackendThread` function entirely since `jthread`
[automatically handles both checking if the thread is joinable and stopping the token before attempting to join](https://en.cppreference.com/w/cpp/thread/jthread/~jthread) in the case that `StartBackendThread` was never called.
2022-02-27 16:23:52 -08:00
ameerj 51d9a43dad gl_fence_manager: Minor optimization to signal querying
Per the spec, bufSize is the number of integers that will be written, in this case, 1.

Also, the length argument is optional if the information of the number of elements written is not needed.
2022-02-27 17:57:33 -05:00