Commit graph

224 commits

Author SHA1 Message Date
gdkchan 89f7882ab4 Fix NRO loading 2018-01-17 20:16:09 -03:00
gdkchan 1402e97994 Remove relocation on NSO/NRO 2018-01-17 17:01:10 -03:00
bunnei 64eccfb72b Merge pull request #44 from Rozelette/master
nso: Modify .bss size calculation logic
2018-01-16 17:24:49 -05:00
MerryMage 41bfd994f6 clang-format 2018-01-16 18:05:21 +00:00
Rozlette 2e5806922f nso: Modify .bss size calculation logic 2018-01-16 11:14:36 -06:00
bunnei 7fe337b38d nso: Load subsdk4 if available. 2018-01-15 17:18:24 -05:00
Thog 84ad54795f Add missing FileType declarations in GuessFromExtension and GetFileTypeString 2018-01-14 19:00:16 +01:00
bunnei 182548ec86 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei 02dba7283f nso: Always load the filepath specified by the user. 2018-01-07 12:44:36 -05:00
bunnei 0fba69c235 nso: Load more common submodules. 2017-10-22 23:50:26 -04:00
bunnei ec6eb66383 memory: Support 32-bit paging, move heap address space up. 2017-10-22 23:17:59 -04:00
bunnei 5e11c12766 core: Refactor MakeMagic usage and remove dead code. 2017-10-15 00:11:38 -04:00
bunnei 14ebd959bd nso: Add a log for loading submodules. 2017-10-14 17:37:51 -04:00
bunnei e36d959e34 Remove more 3DS-specific code. 2017-10-12 21:29:53 -04:00
bunnei 5993f6f6de Remove lots more 3DS-specific code. 2017-10-12 21:21:49 -04:00
bunnei 775cf60729 Merge remote-tracking branch 'upstream/master' into nx
# Conflicts:
#	src/core/CMakeLists.txt
#	src/core/arm/dynarmic/arm_dynarmic.cpp
#	src/core/arm/dyncom/arm_dyncom.cpp
#	src/core/hle/kernel/process.cpp
#	src/core/hle/kernel/thread.cpp
#	src/core/hle/kernel/thread.h
#	src/core/hle/kernel/vm_manager.cpp
#	src/core/loader/3dsx.cpp
#	src/core/loader/elf.cpp
#	src/core/loader/ncch.cpp
#	src/core/memory.cpp
#	src/core/memory.h
#	src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
bunnei e36ccd5ff1 loader: Various improvements for NSO/NRO loaders. 2017-10-09 21:39:32 -04:00
bunnei 90cc352a37 loader: Add support for NRO, as well as various fixes and shared linker. 2017-10-05 23:30:08 -04:00
bunnei f44ce614ef nso: Fixes to support homebrew NSOs without a MOD header. 2017-10-03 18:30:02 -04:00
shinyquagsire23 9c8cdede44 file_sys, loader: add support for reading TMDs to determine app paths 2017-10-01 10:54:02 -06:00
bunnei 6d3b6e0041 nso: Refactor and allocate .bss section. 2017-09-30 14:33:58 -04:00
bunnei 0e04a4ffd6 loader: Add support for loading an NSO. 2017-09-30 14:32:53 -04:00
bunnei d13377a2a9 elf: Check if machine is ARM. 2017-09-30 14:28:53 -04:00
Subv 11920a6bd1 Loaders: Don't automatically set the current process every time we load an application.
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-26 18:17:47 -05:00
Subv f2b635a73d HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session.

When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc).

3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25 09:45:02 -05:00
B3n30 75f023a48b Merge pull request #2952 from MerryMage/page-tables
Switchable Page Tables
2017-09-25 08:29:32 +02:00
Max Thomas 042b389b57 Loader/NCCH: Add support for loading application updates (#2927)
* loader/ncch: split NCCH parsing into its own file

* loader/ncch: add support for loading update NCCHs from the SD card

* loader/ncch: fix formatting

* file_sys/ncch_container: Return a value for OpenFile

* loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch

* file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked

* file_sys/ncch_container: pass filepath as a const reference
2017-09-25 08:17:38 +02:00
MerryMage 6b8ad273fc memory: Add GetCurrentPageTable/SetCurrentPageTable
Don't expose Memory::current_page_table as a global.
2017-09-24 22:42:42 +01:00
Subv 36100ec791 Kernel/Memory: Give each Process its own page table.
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-10 15:13:41 -05:00
B3n30 95fd4a5e9d Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
bunnei e5f2839605 loader: Expose program title. 2017-08-03 20:10:37 -04:00
bunnei b2bfbf5120 telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
TheKoopaKingdom e0f8f75f43 Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
 - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02 18:40:39 -04:00
TheKoopaKingdom b817071212 Created a whitelist of system archives to prevent false positives creating dialogs. 2017-06-02 18:28:14 -04:00
TheKoopaKingdom cee9b78a15 Made some changes from review comments:
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom 1b9c3436ab Fixed encrypted ROM error messages. 2017-06-02 18:25:32 -04:00
bunnei 68100e88e0 telemetry: Log a few simple data fields throughout core. 2017-05-24 19:16:23 -04:00
Yuri Kunde Schlesner 88fddcbce4 Remove ability to load symbol maps
This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
2017-05-07 15:33:07 -07:00
wwylele 6b607c4b72 loader/ncch: less verbose log for loading game list. only log program ID when booting 2017-03-08 17:37:24 +02:00
wwylele d3f36956e1 loader: lower file name logging level 2017-03-08 17:25:09 +02:00
Mat M dc1927a9d1 Doxygen: Amend minor issues (#2593)
Corrects a few issues with regards to Doxygen documentation, for example:

- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.

and a few minor other issues.
2017-02-26 17:58:51 -08:00
wwylele 05a989965a loader: use self NCCH archive 2017-02-13 13:57:38 +02:00
Thomas Farr c1d05a2df5 loader: Add support for 3DSX special relocation types, fixes citra-emu/citra#2449
As per devkitPro/3dstools@47bea18
2017-01-19 01:34:58 +13:00
Jonathan Hao 1df720ed08 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
bunnei 7b3737d9bd Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
2016-12-29 22:09:01 -05:00
bunnei fdcff791c3 loader: Remove duplicate docstrings. 2016-12-21 23:27:50 -05:00
MerryMage af97174940 loader: Implement ReadProgramId 2016-12-15 18:42:38 +00:00
wwylele a88ec032cd Config: auto-select region and language 2016-12-07 20:52:42 +02:00
Subv 7adac27868 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv d00d0d61e0 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Ricardo de Almeida Gonzaga 07fdcf150d Fix typos 2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner fa5d9d8266 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot 1138ec0d49 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 1e4a5da9f4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot 628ed4376a Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot 3272e30eec Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
2016-05-21 20:15:42 +01:00
Emmanuel Gil Peyrot e52461f648 CitraQt: Simplify the game list loader code 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot 85a4eea460 Loader: Add a GetFileType method to get the type of a loaded file 2016-05-21 17:09:59 +01:00
Emmanuel Gil Peyrot b0095b9584 Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
bunnei fe04d0f1cc Merge pull request #1766 from Subv/log_cpu
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1)
2016-05-08 15:03:08 -04:00
Alexander Laties 17e9bc5392 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
Subv bfee7941e3 Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).
We do not currently implement any cores other than the AppCore (Core 0).
2016-05-07 10:23:03 -05:00
wwylele d999f3d0de fix:return proper error 2016-05-06 21:42:13 +03:00
wwylele a23e3f1cd5 add icon & title to game list 2016-05-04 13:02:49 +03:00
Sam Spilsbury 44a7dad1e4 ncch: Use correct format specifier (for long long uint) 2016-04-23 11:54:02 +08:00
Lioncash 0e86c22c25 core: Clean out some unnecessary header includes 2016-04-16 00:08:49 -04:00
wwylele 5ce844dff6 ncch:only decompress .code section 2016-04-14 18:33:42 +03:00
Mathew Maidment 3cf5e4d51c Merge pull request #1643 from MerryMage/make_unique
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage 9f9c987924 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
Lioncash 327d85b039 loader: Make MakeMagic constexpr 2016-03-21 03:28:22 -04:00
bunnei ceed7d1030 Merge pull request #1344 from LittleWhite-tb/error-output
Output errors in GUI
2016-03-08 23:12:04 -05:00
LittleWhite 59fe02348a Improve error report from Init() functions
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
Yuri Kunde Schlesner 990a3e6038 Loader/NCCH: Log the program ID during loading
This is useful for all sorts of things, but mainly to identify save
folders more easily.
2016-03-04 23:53:10 -08:00
LittleWhite c4c48d4ab3 Display errors in GUI when loading ROM failed 2016-03-03 22:52:29 +01:00
Lioncash f290c57dee elf: Don't cast away const 2016-01-25 02:36:57 -05:00
bunnei 7de1f406b8 Merge pull request #1199 from Gareth422/encryption-check
Loader: Implement NCCH encryption check
2015-10-20 10:17:31 -04:00
Gareth Poole 780fd6247f Loader: Change NCCH header types to be explicitly little-endian 2015-10-10 22:35:22 -04:00
Gareth Poole 1874d33c0b Loader: Implement encryption check 2015-10-10 22:34:17 -04:00
Emmanuel Gil Peyrot b0c7762520 CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
bunnei bc1663cbb8 Merge pull request #1095 from archshift/game-list
Initial implementation of a game list
2015-10-01 23:35:19 -04:00
archshift 976a199623 Expose loader helper functions for identifying files. 2015-09-30 21:04:47 -07:00
Cruel aad98addf2 Implement 3dsx RomFS 2015-09-21 13:03:18 -04:00
Lioncash 54fa043c92 General: Fix up doxygen comments 2015-09-10 11:20:21 -04:00
Benjamin Barenblat ef432342ce Properly indicate that CIA support is not implemented yet
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call
it on a CIA file.
2015-08-15 16:05:38 -04:00
Benjamin Barenblat b57680c39f Give CIA file type a name
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable
Archive) files.
2015-08-15 15:45:27 -04:00
Lioncash 43d799fd9d loader: Remove unnecessary else usages 2015-07-25 18:10:13 -04:00
zawata 972dccc3f6 Core : Change variable type
and fix various warnings
2015-07-19 04:12:39 -07:00
Yuri Kunde Schlesner 62c2a262b2 Loader: Fix variable type and remove unused variable 2015-07-13 21:10:13 -03:00
Yuri Kunde Schlesner 2d7299a86f Loader: Remove unnecessary pointer indirection to IOFile 2015-07-13 20:00:56 -03:00
condut c385b7767d FS: Stream RomFS from file instead of loading all of it to memory 2015-07-13 19:57:12 -03:00
Yuri Kunde Schlesner 5c5cf2f8e0 Core: Properly configure address space when loading a binary
The code now properly configures the process image to match the loaded
binary segments (code, rodata, data) instead of just blindly allocating
a large chunk of dummy memory.
2015-07-11 23:54:42 -03:00
Yuri Kunde Schlesner 34f5f77507 Loader: Clean up 3dsx loader a bit, fixing a potential buffer overrun 2015-07-11 23:49:52 -03:00
Yuri Kunde Schlesner fdbf410bd7 Loader: Make 3dsx loader logs a bit less confusing 2015-07-11 23:49:52 -03:00
Yuri Kunde Schlesner 867c28ae03 Merge pull request #876 from linkmauve/include-cleanups
Cleanup includes, mostly in common
2015-07-10 16:36:12 -07:00
aroulin 769407e4fa Loader: Remove log line causing warning 2015-07-08 00:04:21 +02:00
Emmanuel Gil Peyrot 45c4781544 CitraQt: Cleanup includes. 2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot 596b7c4f63 Common: Cleanup key_map includes. 2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot 8cf9eb7f43 Common: Fix FileUtil includes, and everything relying on those. 2015-06-28 00:36:53 +01:00
Emmanuel Gil Peyrot b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
Subv d3634d4bf4 Core/ResourceLimits: Implemented the basic structure of ResourceLimits.
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues.

Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
2015-05-14 22:50:13 -05:00