Commit graph

30 commits

Author SHA1 Message Date
crueter aacc30130d Some build fixes
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-04-22 15:36:37 +00:00
lizzie ee2891c55e
[common] unify std::random_device (#3801)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3801
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:41 +02:00
lizzie 395613b01f
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 18:29:15 +01:00
lizzie f55e560ac5
[compat] Debian stable gcc12/clang14 compilation fixes (#2763)
Mainly because - while we can just give out an AppImage and call it a day - building natively should be an option for all major distros.
And "base" stable debian doesn't provide a new enough g++/clang++ so... we need to make some "fixups".

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2763
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-18 01:54:43 +02:00
lizzie 191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
lizzie 9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
crueter 9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
Briar bd844d2830 Fix windows boost compilation errors 2025-04-04 03:23:32 +02:00
german77 6788dffa53 core: hid: Split SL and SR buttons 2023-11-11 21:03:15 -06:00
german77 83c63997ff input_common: udp: Avoid crash when trying to map motion before client is ready 2023-10-15 02:13:51 -06:00
Andrea Pappacoda 6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Narr the Reg f27e097244 input_common: Map sticks correctly when mapped sideways 2022-03-21 19:39:33 -06:00
bunnei 8c3f50e6bc Merge pull request #7859 from german77/battery_again
input_common: Remove battery duplicated struct and update every button press
2022-02-24 11:42:51 -08:00
german77 75d96d5462 input_common: Remove battery duplicated struct and update every button press 2022-02-06 18:33:55 -06:00
Morph e47b5e6a26 general: Rename NewUUID to UUID, and remove the previous UUID impl
This completes the removal of the old UUID implementation.
2022-02-05 13:56:21 -05:00
Morph 51c445f7e8 input/hid: Migrate to the new UUID implementation 2022-02-05 13:18:41 -05:00
german77 a2fe5dffa9 input_common: Add home and hard touch press buttons to UDP controllers 2022-01-30 09:17:22 -06:00
Lioncash feb5b56356 input_common/udp_client: Replace deprecated from_string()/to_ulong() functions
These are deprecated and make_address variants and to_uint() should be used instead.
2022-01-24 11:14:30 -05:00
Lioncash de967b3967 input_common/udp_client: Prevent unnecessary string copies
We can also remove some redundant const on the return values, since
these don't do anything
2022-01-24 10:58:25 -05:00
Narr the Reg 527a74f48b input_common: Report battery for UDP controllers 2022-01-17 13:30:15 -06:00
german77 0e1d2581b7 input_common: Fix udp motion not automapping to both sides 2022-01-07 16:56:36 -06:00
bunnei aa1ec63508 Merge pull request #7302 from VPeruS/check-deadlock
[input_common] Fixed thread hang
2021-12-17 23:43:19 -08:00
vperus e1250d7303 [input_common] Move variable declaration closer to usage
MSVC supplied with VS2022 generates "warning C4189: 'CALIBRATION_THRESHOLD':
local variable is initialized but not referenced" which is treated as an
error.

Circumvent it by moving constexpr variable directly into body of lambda function.
2021-12-17 20:51:47 +02:00
Lioncash 54e164d9de input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
2021-12-13 09:05:50 -05:00
vperus e899505921 Revert of 1dabf6d
Caused worker_thread to be stuck in Stage1Completed state until job's destruction.
2021-11-29 16:37:11 +02:00
Narr the Reg 7b56b2cab6 input_common: Fully implement UDP controllers 2021-11-26 15:46:36 -06:00
german77 3cd0dd4227 input_common: Fix UDP uuid 2021-11-24 20:30:26 -06:00
german77 b3f59b4407 kraken: Address comments from review
review fixes
2021-11-24 20:30:25 -06:00
german77 8ea02d19a1 service/hid: Fix gesture input 2021-11-24 20:30:25 -06:00
german77 13413c2290 input_common: Rewrite udp client 2021-11-24 20:30:22 -06:00
Renamed from src/input_common/udp/client.cpp (Browse further)