Commit graph

7334 commits

Author SHA1 Message Date
unknown a3ef2cc183
[audio_core/hid] Audio REV12+15 support + HID fixes (#2719)
This fixes newer updates / games.

Implements partial audio rev15, rev13, rev12 and HID issues on SDK20+ games.

Credits to LotP (Ryubing) and Zephyron (Citron) for their research and implementation.

Co-authored-by: Zephyron <zephyron@citron-emu.org>
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2719
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-12 17:03:14 +02:00
MaranBr 1e1b8ad33f
[common] Properly skip Custom Web Applet if YUZU_USE_QT_WEB_ENGINE is not defined (#2717)
This restores the Offline Web Applet LLE setting as default and properly skip Custom Web Applet if YUZU_USE_QT_WEB_ENGINE is not defined preventing crashes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2717
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-11 14:45:14 +02:00
crueter 3656253262
[acc] do not consider system profile as orphaned (#2708)
Profile 00000000000000000000000000000000 is apparently needed for acnh,
etc

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2708
2025-10-10 05:59:31 +02:00
Gamer64 acd7d792a3
[hle] Stubbed QueryLastPlayTime (#389)
Ported from Torzu, made by Jarrod Norwell.

Co-authored-by: Jarrod Norwell <official.antique@gmail.com>

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/389
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-10-08 02:08:13 +02:00
crueter badd913bee
[desktop] fix save data location, orphaned profiles finder (#2678)
Previously, if the user had their NAND in a nonstandard location,
profiles.dat would be read from the standard Eden path and thus return
effectively garbage data. What this would result in is:

- The Qt profile manager would be completely nonfunctional
- "Open Save Data Location" would put you into the completely wrong
  place
- Games would read from incorrect locations for their saves

To solve this, I made it so that profiles.dat is re-read *after*
QtConfig initializes. It's not the perfect solution, but it works.

Additionally, this adds an orphaned profiles finder:
- walks through the save folders in nand/user/save/000.../
- for each subdirectory, checks to see if profiles.dat contains a
  corresponding UUID
- If not, the profile is "orphaned". It may contain legit save data, so
  let the user decide how to handle it (famous last words)
- Empty profiles are just removed. If they really matter, they're
  instantly recreated anyways.

The orphaned profiles check runs right *after* the decryption keys
check, but before the game list ever gets populated

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2678
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-07 01:32:09 +02:00
Calchan f4f3425d86
[sockets] block more domains (#2632)
* Bring in the domain-blocking code from the legacy branch
* Make blockedDomains a `static constexpr const std::array<std::string,6>`

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2632
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Calchan <denis.dupeyron@gmail.com>
Co-committed-by: Calchan <denis.dupeyron@gmail.com>
2025-10-03 04:46:27 +02:00
MaranBr 326865cba2
[host1x] Improve FFmpeg error handling (#2643)
This improves the FFmpeg error handling.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2643
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-02 00:15:14 +02:00
lizzie 76b5d6778e
[common/logging] faster logging by avoiding constructing unused strings/results (and filtering first) (#2603)
basically std::string would be invoked even when the logging was filtered, then destroyed instantly, invoking malloc/free and polluting mem arenas for no good reason

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2603
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-01 23:18:37 +02:00
unknown d19a7c3782
[service] unstub process winding (#2590)
It's used on FW19+ and FW20+ but since all 20+ applets stuck on HID, you still can't boot into applets.
Should fix: Bioshock Infinite on FW19

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2590
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-09-28 18:43:01 +02:00
lizzie ba20e5c2f5
[common] fix extraneous error wrt. priority queues (#2598)
This fixes an error that is reproducible (seemingly everywhere?) but on Linux. BitSet<> PR did not yield errors at the time of testing and this issue only cropped up after merge.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2598
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-27 14:51:37 +02:00
lizzie 020ad29a8c
[common] replace Common::BitSet with std::bitset (#2576)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2576
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-27 01:21:14 +02:00
crueter 2482846cf6
[core] fix msvc comp (#2567)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2567
2025-09-24 21:50:18 +02:00
PavelBARABANOV 45263ee7aa
LoadIdTokenCache stub (#2531)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2531
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-09-24 19:30:00 +02:00
lizzie f19bbda517
[common] remove ranges polyfill (#2546)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-24 19:29:48 +02:00
Maufeat 48f7387e3a
[texture_cache, nifm] fix crashes for linear image type and set nifm logs to debug (#2549)
Example game was Mario+Rabbits Kingdom Battle. It crashes when reaches that part of copy image. Also put NIFM requests to log in DEBUG due to request spam and not being useful in debugging at all.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2549
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-22 17:56:20 +02:00
lizzie 191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
Maufeat 34302300d9
add missing service for acc:u0 for fc26 (#2548)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2548
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-21 20:50:10 +02:00
Gamer64 4b558e5303
[hw_composer]: Add some enhancements to improve its performance and logic (#225)
These changes should mostly improve the performance for most of games and reduce reallocations from framebuffer releases.

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/225
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-09-20 17:54:14 +02:00
SDK-Chan cf634d4d6f
[gpu/nvdrv] Rewrite ZBC functions (#2501)
This rewrite attempts to implement a fully correct ZBC (Zero Bandwith Clear) mechanism.
The zbc_mutex attempts to mitigate contention by assuring that only threads which hold the mutex can modify the table.
Notify drivers about the index size, I believe some drivers even need the notification.
Only add new entries if a entry was not previously available.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2501
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-09-18 14:46:53 +02:00
SDK-Chan 3ca0bde0e9
[core/nvnflinger] Rewrite GetBufferHistory (#528)
This rewrite should improve performance with the buffer history by changing the complexity level to O(1).
Replace std::vector with std::array to ensure that elements are allocated on the stack rather than on the free store.
Avoid expensive resizing at runtime.
Adjust buffer states at the right locations.
Tightly pack the BufferHistoryInfo struct to ensure that it only occupies 28 bytes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/528
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-09-16 19:41:52 +02:00
crueter d207df959a
[cmake, core] refactor: update mbedtls and make YUZU_USE_CPM better (#485)
update mbedtls functors to support mbedtls3 signatures

moved some vulkan stuff from externals to root, yuzu_use_cpm manages
them now

needs testing:
- all key/derivation related things
- nca verification
- game loading/updates/stuff

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/485
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-09-15 04:22:15 +02:00
Caio Oliveira 2502352180
[core, desktop] "fixes" from building on mxe/x86_64-w64-mingw32 (#396)
* well, i couldn't build the executable, but in anyway those build
  errors can come back later to bite our backs
* include missing include
* safeguard _MSC_VER only headers

* saw some of those changes on another PR but I cant find it at moment

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/396
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-10 02:22:07 +02:00
lizzie 9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
Gamer64 37e0b80766
[hle] Added missing error codes and increased audio renderer revision (#390)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com>

Fixes Animal Well

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/390
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-09-07 19:20:45 +02:00
Maufeat 718891d11f
[fs] temporarely disable nca verification (#298)
This adds a passthrough to basically disable nca verification for newer NCAs, this fixes (tested) Pokemon 4.0.0 update and other newer SDK games and updates (as reported on the discord)

This is implemented as toggle that is default enabled, this needs proper implementation in the future.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/298
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-05 00:04:37 +02:00
crueter bbcd8aded6
Revert "[heap_tracker] Use ankerl map instead of rb tree (#249)" (#382)
This reverts commit c9a3baab5d.

this commit caused issues in ender magnolia or something, need to make
sure I didn't mess up the revert

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/382
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@outlook.com>
2025-09-04 16:04:42 +02:00
SDK-Chan 8dba6a2cb4
[gpu/NVDRV] Finalize, improve AllocObjCtx (#333)
Improves object allocation per channel, only allowing max amount of 6 objects contexts per channel.
Previously objects were stored in a heap allocated vector which is sub-optimal for performance reasons.
The new implementation instead uses a stack based array with a O(1) approach.
This should boost performance in games which heavily rely on object context creation.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/333
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-08-31 07:32:54 +02:00
lizzie 9d53933a95
[fmt] use {:#X} for format instead of 0x{:X} (#309)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/309
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 22:39:11 +02:00
lizzie c9a3baab5d
[heap_tracker] Use ankerl map instead of rb tree (#249)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/249
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 05:00:38 +02:00
MaranBr 44d658bbc5
[core] Fix Diablo 3 (#314)
This fixes Diablo 3. Regression introduced on PR 311.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/314
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-25 21:04:44 +02:00
MaranBr a1c5b5c911
[core] Fix a specific condition where the controller applet would still freeze in MK8D (#311)
This fixes a specific condition where the controller applet would still freeze on the MK8D under certain circumstances.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/311
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-25 18:23:38 +02:00
SDK-Chan e75ceb676b
[core] Finalize AliasRegionExtraSize (#291)
The previous implementation was based on assumptions for the baseline.
The new implementation is based on calculations, and should be more robust for DRAM values beyond 8GB as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/291
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-08-21 21:08:43 +02:00
SDK-Chan 7ce051cfb3
[core] Unstub AliasRegionExtraSize (#260)
This implementation is basically usable for up to 8GB of DRAM which you can set in the emulator.
It should ensure that the alias or map region for the virtual address space is bigger when requested.
8GB DRAM is the size of Nintendos DRAM sticks in the developers kit.
Going above 8GB DRAM while emulating a game is not recommended.
That is why this implementation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/260
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-08-20 17:16:13 +02:00
MaranBr b906abf9fc
[kernel] Ensure all kernel objects exist before destroying them and avoid infinite loop between Open() and Close() functions (#261)
This ensures that all kernel objects exist before destroying them and prevents an infinite loop between the Open() and Close() functions.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/261
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-15 14:01:11 +02:00
SDK-Chan c36cc0d3ee
[core/nvdrv] Fix Random Unmap Memory Clearing (#176)
Now memory should only be unmapped after it was mapped.
Could eventually fix some graphical errors, and improve performance.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/176
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-08-14 14:30:09 +02:00
crueter 982b171f30
[desktop] fix random qt annoyances (#226)
Removes that silly QLayout message and improves consistency thereof for
other QLayouts

Still work to be done but this is all that's needed rn

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/226
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-08 01:25:00 +02:00
crueter f1e74f6855
[meta] remove MicroProfile (#185)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-06 07:48:11 +02:00
Gamer64 1f34d836b4
Add cmake option to enable microprofile (#179)
Backported from dd9c743041.

Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>

Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/179
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-08-02 17:22:38 +02:00
Maufeat c609389ec1
[nifm] Readd room check to fix LAN on MK8D (#166)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/166
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-31 00:03:18 +02:00
Maufeat ff44444bda
[nvnflinger] add include log header to fix freebsd compile (#159)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/159
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-30 12:47:23 +02:00
Maufeat e4953d5866
[vk, nvnflinger] Fix RDNA3 gloom + purple lines & reapply adjustrefcount unstubb (#152)
title. **NEVER** touch application_info in vk again, except if you want to break RDNA3 rendering

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/152
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-30 07:24:25 +02:00
Maufeat bbeb7dd56b
[ssl] add and unstub alpn option + functions (#142)
Should fix Jackbox 7,8,9,10 unable to connect to server errors. (See discord issues)

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/142
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-27 22:06:22 +02:00
Maufeat 77a8f7b6a7
[vk, hle] fix storage buffer cache, unstubbed TryPopFriendInvitation (#129)
This fixes Jamboree + unstubes friend invitation channel which spammed a lot while testing jamboree.

Culprit was: #2

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/129
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-27 02:37:29 +02:00
crueter 12d8cf79ea
Revert "[nvnflinger] unstub AdjustRefcount (#120)"
This reverts commit 410e782291.
2025-07-26 20:20:03 -04:00
Maufeat 410e782291
[nvnflinger] unstub AdjustRefcount (#120)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/120
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-25 19:58:35 +02:00
SDK-Chan 03ab350bc6
[nvdrv] Add AllocGPFIFOEX1 + modify GPFIFOEXs (#115)
I noticed that AllocGPFIFOEX was missing from eden.
It is the same as GPFIFOEX2, but is called separately, even on the real console.
I updated the struct to match closely the one seen on switchbrew, and changed the STUBS, because according to sources they seem to be complete.
My guess is that the STUBS were remained due to the unknowns back then.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/115
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 16:57:53 +02:00
SDK-Chan 46ddbea71c
[nvdrv] Unstub Allocate Object Context (#104)
Adds proper checking to allocate object context, and saves each context separately, based on old stubs from Yuzu's, implemented now to resolve services and better handling of future issues.

Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/104
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 16:34:18 +02:00
lizzie e1763a726e
[build, cmake] port to solaris (#96)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/96
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 10:00:29 +02:00
Maufeat be97bf3c1b
[nvnflinger] add GetBufferHistory from sudachi (#82)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/82

This commit adds a working implementation of the `GetBufferHistory` transaction in `BufferQueueProducer`, removing the previous stub.

Adapted by Jarrod Norwell for Sudachi, this implementation references the behavior in Ryujinx; commit rescued by Maufeat and another Eden teammate from Sudachi's reference, fixed and adapted for Eden usage.

It helps improve compatibility with Unreal Engine 4 titles and others that depend on proper surface history tracking for rendering pipelines, especially with regard to lighting, bloom, and alpha transitions.

Functionality has been tested for stability and does not introduce regressions, though further validation is recommended.
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-21 07:16:26 +02:00
lizzie 12a690e15f
[nvdrv] ZBC table implement stubs (#83)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/83

This commit introduces an implementation for `ZBCSetTable` in `nvhost_ctrl_gpu`, which is invoked by games and system services to configure default clear values for depth, stencil, and color attachments on the GPU, allowing better instructions on how the ZCull Block Compression expects to work within the emulated GPU.

This is an important step for compatibility with titles or system modules that expect ZBC configuration support.
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-21 04:35:43 +02:00