bunnei
75610701a3
core: hle: kernel: Update KConditionVariable.
2021-01-11 14:23:16 -08:00
bunnei
c37b0da7d0
core: hle: kernel: Begin moving common SVC defintions to its own header.
2021-01-11 14:23:16 -08:00
bunnei
02071333ca
hle: kernel: Remove unnecessary AddressArbiter definition.
2021-01-11 14:23:16 -08:00
bunnei
bf73b6ed86
common: common_funcs: Add R_UNLESS macro.
2021-01-11 14:23:16 -08:00
bunnei
99a3953705
hle: kernel: k_scheduler: Cleanup OnThreadPriorityChanged.
2021-01-11 14:23:16 -08:00
bunnei
818ff3901a
hle: kernel: Rename thread "status" to "state".
2021-01-11 14:23:16 -08:00
bunnei
9744afa8b1
hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.
...
- This is how the real kernel works, and is more accurate and simpler.
2021-01-11 14:23:16 -08:00
bunnei
d103a3656b
core: hle: kernel: Add some useful functions for checking kernel addresses.
2021-01-11 14:23:16 -08:00
bunnei
f3f7d42d63
core: hle: kernel: svc_types: Add type definitions for KAddressArbiter.
2021-01-11 14:23:16 -08:00
bunnei
eeb0493b5d
common: Introduce useful tree structures.
2021-01-11 14:23:16 -08:00
bunnei
2feb4d56e9
core: hle: kernel: Update KSynchronizationObject.
2021-01-11 14:23:16 -08:00
bunnei
eafd021b14
core: hle: kernel: Begin moving common SVC results to its own header.
2021-01-11 14:23:16 -08:00
bunnei
a45d39c9d6
hle: service: nfp: Remove incorrect signaling behavior in GetDeviceState.
2021-01-11 14:23:16 -08:00
Levi
c70d8ebb75
Merge remote-tracking branch 'upstream/master' into int-flags
2021-01-10 22:09:56 -07:00
bunnei
5607df3eb9
Merge pull request #5229 from Morph1984/fullscreen-opt
...
yuzu/main: Add basic command line arguments
2021-01-10 18:53:04 -08:00
LC
e0f774156e
Merge pull request #5324 from Morph1984/docked-default
...
config: Enable docked mode by default
2021-01-10 20:51:33 -05:00
bunnei
af8f4d3635
Merge pull request #5312 from german77/overclockenabled
...
apm: Stub IsCpuOverclockEnabled
2021-01-10 14:30:13 -08:00
Morph
7031765c6f
config: Enable docked mode by default
2021-01-10 09:37:38 -05:00
Morph
02f068cd8f
cmake: Enforce C4101
...
This matches GCC's -Wunused-variable
2021-01-10 01:16:25 -05:00
Morph
dd29408b26
yuzu_cmd: Silence unreferenced local variable warning
2021-01-10 01:10:36 -05:00
LC
355df17549
Merge pull request #5320 from ReinUsesLisp/div-ceil-type
...
common/div_ceil: Return numerator type
2021-01-09 16:45:29 -05:00
Morph
f658307735
general: Resolve C4062 warnings on MSVC
2021-01-09 14:46:35 -05:00
ReinUsesLisp
7e3b53c5be
common/div_ceil: Return numerator type
...
Fixes instances where DivCeil(u32, u64) would surprisingly return u64,
instead of the more natural u32.
2021-01-09 03:16:10 -03:00
ReinUsesLisp
4154a16ce4
cmake: Enforce C4062, C4265, C4388, and C5038
...
This should match some warnings we treat as errors on gcc and clang,
caching bugs early and reducing the number of instances where we have to
edit commits to make CI happy when developing from Windows.
2021-01-09 02:19:17 -03:00
ReinUsesLisp
d27f026a50
file_sys/registered_cache: Silence virtual functions without override warnings
2021-01-09 00:04:12 -03:00
ReinUsesLisp
53cf598783
core: Silence unhandled enum in switch warnings
2021-01-08 23:21:07 -03:00
ReinUsesLisp
148a3c173a
tests/ring_buffer: Silence signed/unsigned mismatch warnings
2021-01-08 23:14:38 -03:00
bunnei
fa0fc64dee
Merge pull request #5231 from ReinUsesLisp/dyn-bindings
...
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
2021-01-08 12:24:46 -08:00
german
b28282edab
Stub IsCpuOverclockEnabled
2021-01-08 09:44:56 -06:00
ReinUsesLisp
ecb015995e
vk_fence_manager: Use timeline semaphores instead of spin waits
...
With timeline semaphores we can avoid creating objects. Instead of
creating an event, grab the current tick from the scheduler and flush
the current command buffer. When the fence has to be queried/waited, we
can do so against the master semaphore instead of spinning on an event.
If Vulkan supported NVN like events or fences, we could signal from the
command buffer and wait for that without splitting things in two
separate command buffers.
2021-01-08 02:47:28 -03:00
Ameer J
21ff77c366
remove inaccurate reference
...
Co-authored-by: LC <mathew1800@gmail.com>
2021-01-07 14:33:45 -05:00
ameerj
30f3faf3e2
fix for nvdec disabled, cleanup host1x
2021-01-07 14:33:45 -05:00
ameerj
762de858e6
nvdec syncpt incorporation
...
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
MerryMage
6562054749
vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
...
Ignore the return value on __APPLE__ systems as well
2021-01-07 17:37:47 +00:00
MerryMage
7a302cdec2
texture_cache: Replace PAGE_SHIFT with PAGE_BITS
...
PAGE_SHIFT is a #define in system headers that leaks into user code on some systems
2021-01-07 16:51:34 +00:00
Morph
07f5c03885
Merge pull request #5288 from ReinUsesLisp/workaround-garbage
...
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-06 15:39:51 +08:00
bunnei
d2e86ac59a
Merge pull request #5293 from ReinUsesLisp/return-values
...
core: Enforce C4715 (not all control paths return a value)
2021-01-05 19:04:15 -08:00
bunnei
0d3eb81f66
Merge pull request #5289 from ReinUsesLisp/vulkan-device
...
vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
2021-01-05 17:44:56 -08:00
ReinUsesLisp
5e3be575ad
core: Enforce C4715 (not all control paths return a value)
2021-01-05 04:18:40 -03:00
ReinUsesLisp
64d9ef5e7a
core: Silence warnings when compiling without asserts
2021-01-05 04:18:16 -03:00
LC
7ba63cf225
Merge pull request #5292 from ReinUsesLisp/empty-set
...
vk_rasterizer: Skip binding empty descriptor sets on compute
2021-01-04 21:32:57 -05:00
bunnei
6a7d7d276a
Merge pull request #5261 from gal20/hide_mouse_patch
...
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
ReinUsesLisp
2fb40db5fc
vk_rasterizer: Skip binding empty descriptor sets on compute
...
Fixes unit tests where compute shaders had no descriptors in the set,
making Vulkan drivers crash when binding an empty set.
2021-01-04 17:56:39 -03:00
ameerj
2faecc2720
buffer_queue: Protect queue_sequence list access with a mutex
...
fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-04 01:36:41 -05:00
ReinUsesLisp
ac94649acc
vulkan_device: Allow creating a device without surface
2021-01-04 02:22:22 -03:00
ReinUsesLisp
eb04c63df5
renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common
2021-01-04 02:22:22 -03:00
ReinUsesLisp
fc515aed5f
renderer_vulkan: Move device abstraction to vulkan_common
2021-01-04 02:22:22 -03:00
Rodrigo Locatti
0cdedb7eef
Merge pull request #5286 from ReinUsesLisp/rename-vk-device
...
renderer_vulkan: Rename VKDevice to Device
2021-01-04 02:22:02 -03:00
ReinUsesLisp
d8569c3af4
gl_texture_cache: Avoid format views on Intel and AMD
...
Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
2021-01-04 02:06:40 -03:00
ReinUsesLisp
77e7412d3e
gl_texture_cache: Create base images with sRGB
...
This breaks accelerated decoders trying to imageStore into images with
sRGB. The decoders are currently disabled so this won't cause issues at
runtime.
2021-01-04 01:54:54 -03:00
FearlessTobi
ae1899577f
Address review comments
2021-01-04 04:36:50 +01:00
xperia64
34bacedd1a
Delete the old log file before rotating ( #5675 )
2021-01-04 04:33:34 +01:00
Rodrigo Locatti
450a1b7c71
Merge pull request #5285 from lioncash/error-str
...
main: Resolve error string not displaying
2021-01-03 19:56:15 -03:00
ReinUsesLisp
aa08e1bfbf
renderer_vulkan: Rename VKDevice to Device
...
The "VK" prefix predates the "Vulkan" namespace. It was carried around
the codebase for consistency. "VKDevice" currently is a bad alias with
"VkDevice" (only an upcase character of difference) that can cause
confusion. Rename all instances of it.
2021-01-03 17:51:48 -03:00
Rodrigo Locatti
b0764f3823
Merge pull request #5230 from ReinUsesLisp/vulkan-common
...
vulkan_common: Move reusable Vulkan abstractions to a separate directory
2021-01-03 17:38:29 -03:00
Lioncash
fb9624da9d
main: Resolve error string not displaying
...
During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.
This adds a function to directly retrieve the result status string
instead so that it displays again.
2021-01-03 13:18:04 -05:00
bunnei
98c455451f
Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nan
...
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-03 03:27:29 -08:00
bunnei
d0044d768b
Merge pull request #5279 from bunnei/buffer-queue-connect
...
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
2021-01-03 01:01:38 -08:00
bunnei
a8aea907f4
Fix the old log file to work with the log parser.
2021-01-03 01:44:52 +01:00
xperia64
1c775a3f66
Rotate previous log file to '.old' if it exists
2021-01-03 01:44:42 +01:00
bunnei
c5156b4656
Merge pull request #5267 from lioncash/localize
...
main: Make the loader error dialog fully translatable
2021-01-02 15:44:32 -08:00
bunnei
a86ae9fa3c
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
...
- This behavior is a mistake, fixes Katana Zero.
2021-01-02 15:42:16 -08:00
MerryMage
c535205f1c
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-02 20:13:21 +00:00
Morph
23413c0d44
general: Fix various spelling errors
2021-01-02 10:23:41 -05:00
Fernando Sahmkow
659fb51dd9
X86/NativeClock: Reimplement RTDSC access to be lock free.
2021-01-02 04:00:27 +01:00
Fernando Sahmkow
50dd9a423a
X86/NativeClock: Improve performance of clock calculations on hot path.
2021-01-02 00:43:47 +01:00
bunnei
80f49ed9f1
Merge pull request #5209 from Morph1984/refactor-controller-connect
...
configure_input: Modify controller connection delay
2021-01-01 13:10:34 -08:00
Morph
dd73d7eb8e
configure_input: Modify controller connection delay
...
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
MerryMage
e3490b55c1
memory: Remove MemoryHook
2021-01-01 11:34:38 +00:00
bunnei
f1195d12cc
Merge pull request #5249 from ReinUsesLisp/lock-free-pages
...
core/memory: Read and write page table atomically
2021-01-01 02:54:01 -08:00
gal20
6e102ea048
yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476
2020-12-31 21:16:09 +02:00
Lioncash
99790b1eb4
main: Make the loader error dialog fully translatable
...
Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash
c1908af95a
main: Tidy up enum comparison
...
enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei
34d62f16cc
Merge pull request #5264 from 16-Bit-Dog/patch-1
...
Make the coding conventions more consistant
2020-12-31 01:46:53 -08:00
bunnei
2a5e0d3d92
Merge pull request #5265 from german77/port5509
...
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30 22:24:30 -08:00
bunnei
41e8f75c82
Merge pull request #5208 from bunnei/service-threads
...
Service threads
2020-12-30 22:06:05 -08:00
ReinUsesLisp
e92031e767
vulkan_instance: Allow different Vulkan versions and enforce 1.1
...
For listing the available physical devices we can use Vulkan 1.0.
Now that MoltenVK supports 1.1 we can require it for running games.
Add missing documentation.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
9c39c02012
vk_device: Use an array to report lacking device limits
...
This makes easier to add and tune the required device limits.
2020-12-31 02:07:34 -03:00
ReinUsesLisp
c5fc83ae74
vk_device: Stop initialization when device is not suitable
...
VKDevice::IsSuitable was not being called. To address this issue, check
suitability before initialization and throw an exception if it fails.
By doing this, we can deduplicate some code on queue searches.
Previosuly we would first search if a present and graphics queue
existed, then on initialization we would search again to find the index.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
8bc3e20760
renderer_vulkan: Remove two step initialization on VKDevice
...
The Vulkan device abstraction either initializes successfully on the
constructor or throws a Vulkan exception.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
69c145b484
renderer_vulkan: Throw when enumerating devices fails
...
Report device enumeration errors with exceptions to be consistent with
other initialization related function calls. Reduces the amount of code
to maintain.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
7334e9e212
renderer_vulkan: Initialize surface in separate file
...
Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
bb5903c665
renderer_vulkan: Catch and report exceptions
...
Move more Vulkan code to report errors with exceptions and report them
through a log before notifying it with an error boolean for backwards
compatibility. In the future we can replace the rasterizer two-step
initialization to always use exceptions.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
d7f0249d2e
renderer_vulkan: Create debug callback on separate file and throw
...
Initialize debug callbacks (messenger) from a separate file. This allows
sharing code with different backends.
Change our Vulkan error handling to use exceptions instead of error
codes, simplifying the initialization process.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
74276df159
renderer_vulkan: Move instance initialization to a separate file
...
Simplify Vulkan's backend initialization code by moving it to a separate
file, allowing us to initialize a Vulkan instance from different
backends.
2020-12-31 02:07:33 -03:00
ReinUsesLisp
ddddd25033
vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
...
Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31 02:07:14 -03:00
ReinUsesLisp
b05cecfbd8
vulkan_common: Move dynamic library load to a separate file
...
Allows us to initialize a Vulkan dynamic library from different backends
without duplicating code.
2020-12-31 02:02:48 -03:00
german
f04be5803d
Port citra-emu/citra#5509
2020-12-30 22:29:20 -06:00
16-Bit-Dog
a96fd630b4
Make the coding conventions more consistant
...
lut_index had 0 added when nothing was supposed to be added
despite this, index was not added to 0 when nothing was supposed to be added...
2020-12-30 19:03:26 -05:00
Lioncash
efc456aa94
half_set: Resolve -Wmaybe-uninitialized warnings
2020-12-30 17:59:42 -05:00
Lioncash
ebb8133b6e
maxwell_to_vk: Initialize usage variable in SurfaceFormat()
...
Silences a -Wmaybe-uninitialized warning
2020-12-30 13:25:03 -05:00
LC
1c53456c3c
Merge pull request #5251 from ReinUsesLisp/wuninitialized
...
cmake: Enforce -Wuninitialized
2020-12-30 06:34:42 -05:00
ReinUsesLisp
d25b097e84
video_core: Rewrite the texture cache
...
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.
This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
ReinUsesLisp
64f651bfa0
cmake: Enforce -Wuninitialized
2020-12-30 02:58:58 -03:00
ReinUsesLisp
d719dc7688
service/pcie: Fix invalid initialization argument
2020-12-30 02:58:38 -03:00
ReinUsesLisp
2d951b73bf
video_core: Add a delayed destruction ring abstraction
2020-12-30 02:10:19 -03:00
ReinUsesLisp
b8bc5d95af
host_shaders: Add Vulkan assembler compute shaders
2020-12-30 02:03:50 -03:00
ReinUsesLisp
82723df129
host_shaders: Add helper to blit depth stencil fragment shader
2020-12-30 02:02:07 -03:00
ReinUsesLisp
627b4c3387
host_shaders: Add texture color blit fragment shader
2020-12-30 02:00:48 -03:00
ReinUsesLisp
5ed139d5a2
host_shaders: Add shaders to present to the swapchain
2020-12-30 01:59:12 -03:00
ReinUsesLisp
90b5661015
host_shaders: Add shaders to convert between depth and color images
2020-12-30 01:48:44 -03:00
ReinUsesLisp
9d5ab4f22b
host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
2020-12-30 01:47:08 -03:00
ReinUsesLisp
9915ad809e
host_shaders: Add shader to render a full screen triangle
2020-12-30 01:44:09 -03:00
ReinUsesLisp
8d49d1bc1f
host_shaders: Add pitch linear upload compute shader
2020-12-30 01:41:42 -03:00
ReinUsesLisp
e4e49e7fcb
host_shaders: Add block linear upload compute shaders
2020-12-30 01:39:35 -03:00
ReinUsesLisp
f0b34215b6
host_shaders: Add copyright headers to OpenGL present shaders
2020-12-30 01:35:56 -03:00
ReinUsesLisp
60050f5dd1
video_core/host_shaders: Add support for prebuilt SPIR-V shaders
...
Add support for building SPIR-V shaders from GLSL and generating headers
to include the text of those same GLSL shaders to consume from OpenGL.
2020-12-30 01:29:07 -03:00
ReinUsesLisp
8bfa4d6dbf
core/memory: Read and write page table atomically
...
Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.
Configure Dynarmic to mask out these bits on pointer reads.
While we are at it, remove some unused attributes carried over from
Citra.
Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:
mov rdi,rcx
shr rdx,0Ch
mov r8,qword ptr [rax+8]
mov rax,qword ptr [r8+rdx*8]
mov rdx,rax
-and al,3
and rdx,0FFFFFFFFFFFFFFFCh
je Core::Memory::Memory::Impl::Read<unsigned char>
mov rax,qword ptr [vaddr]
movzx eax,byte ptr [rdx+rax]
2020-12-29 21:54:49 -03:00
bunnei
1a96235760
Merge pull request #5247 from comex/xx-concepts
...
k_priority_queue: Fix concepts use
2020-12-29 16:50:20 -08:00
bunnei
236149a59b
hle: kernel: service_thread: Make thread naming more consistent.
2020-12-29 16:46:29 -08:00
bunnei
407d3b7374
hle: kernel: Manage service threads on another thread.
...
- This is to allow service threads to defer destruction of themselves.
2020-12-29 16:46:29 -08:00
bunnei
01e1b790a5
common: ThreadWorker: Add class to help do asynchronous work.
2020-12-29 16:46:29 -08:00
bunnei
f3a274a13f
Merge pull request #5246 from comex/xx-include
...
Add missing include of "core/hle/kernel/kernel.h"
2020-12-29 16:43:17 -08:00
bunnei
127bb064f7
hle: kernel: Manage host thread IDs using TLS.
...
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29 15:55:30 -08:00
comex
8be4bd5104
k_priority_queue: Fix concepts use
...
- For `std::same_as`, add missing include of `<concepts>`.
- For `std::convertible_to`, create a replacement in `common/concepts.h`
and use that instead.
This would also be found in `<concepts>`, but unlike `std::same_as`,
`std::convertible_to` is not yet implemented in libc++, LLVM's STL
implementation - not even in master. (In fact, `std::same_as` is the
*only* concept currently implemented. For some reason.)
2020-12-29 14:33:41 -05:00
comex
0049fbaa9e
Add missing include of "core/hle/kernel/kernel.h"
...
This is needed as the header invokes methods on KernelCore.
2020-12-29 14:22:35 -05:00
LC
e1b8d02351
Merge pull request #5245 from ameerj/sleepthread-log
...
svc: demote SleepThread log to LOG_TRACE
2020-12-29 14:03:24 -05:00
ameerj
ca41363261
svc: demote SleepThread log to LOG_TRACE
...
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29 14:01:56 -05:00
bunnei
ae5e92e2fb
Merge pull request #5236 from gal20/udp_client_patch
...
input_common: process udp packets only for the correct pad
2020-12-29 02:51:40 -08:00
bunnei
67051cf10c
hle: kernel: Move ServiceThread ownership to KernelCore.
...
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29 01:12:39 -08:00
bunnei
b2ef309edb
hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.
2020-12-29 01:06:39 -08:00
bunnei
e5f216261e
hle: service: Acquire and release a lock on requests.
...
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
bunnei
93b4668017
audio_core: stream: Ensure buffer is valid before release.
2020-12-28 21:33:34 -08:00
bunnei
ae526934c7
core: Do not reset device_memory on shutdown.
...
- This will be reset on initialization.
2020-12-28 21:33:34 -08:00
bunnei
5d4fa58af2
core: hle: kernel: Clear process list on boot.
2020-12-28 21:33:34 -08:00
bunnei
50675db080
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
2020-12-28 21:33:34 -08:00
bunnei
04e4925807
hle: service: vi: Refactor to grab buffer only once.
2020-12-28 21:33:34 -08:00
bunnei
b1b4edec05
service: nvflinger: Improve synchronization for BufferQueue.
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- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei
8cf0ba96d9
hle: service: Ensure system is powered on before writing IPC result.
2020-12-28 16:33:48 -08:00
bunnei
838c266e82
core: kernel: Clear process list earlier.
2020-12-28 16:33:48 -08:00
bunnei
db49c273db
video_core: gpu_thread: Do not wait when system is powered down.
2020-12-28 16:33:48 -08:00
bunnei
1e370cff0e
core: settings: Untangle multicore from asynchronous GPU.
...
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
1481056e3d
video_core: gpu: Implement synchronous mode using threaded GPU.
2020-12-28 16:33:48 -08:00
bunnei
927976c86c
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
...
- We must always use a GPU thread now, even with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei
846f35c4ad
hle: kernel: hle_ipc: Remove SleepClientThread.
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- This was kind of hacky, and no longer is necessary with service threads.
2020-12-28 16:33:48 -08:00
bunnei
e322c6cfba
hle: service: bsd: Update to work with service threads, removing SleepClientThread.
2020-12-28 16:33:48 -08:00
bunnei
fd213b5856
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
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- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
bunnei
3d7b4bfa48
hle: kernel: service_thread: Add parameter for thread pool size.
2020-12-28 16:33:47 -08:00
bunnei
eeabd0cc31
hle: service: nvflinger: Refactor locking and interfaces.
2020-12-28 16:33:47 -08:00
bunnei
b8cb6a1b2c
hle: service: vi: Remove usage of SleepClientThread.
2020-12-28 16:33:47 -08:00
bunnei
56be5d7ba9
core: hle: server_session: Use separate threads for each service connection.
2020-12-28 16:33:47 -08:00
gal20
2f5fb99b94
udp client: process packets only for the correct pad
2020-12-27 22:22:48 +02:00
german
139222d3a5
Allow to invert analog axis with right click
2020-12-26 17:46:14 -06:00
ReinUsesLisp
4ea0d7a8f1
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
...
Without using VK_EXT_robustness2, we can't consider the 'enabled' (not
null) vertex buffers as dynamic state, as this leads to invalid Vulkan
state. Move this to static state that is always hashed and compared in
the pipeline key.
The bits for enabled vertex buffers are moved into the attribute state
bitfield. This is not 'correct' as it's not an attribute state, but that
struct has bits to spare, and it's used in an array of 32 elements (the
exact same number of vertex buffer bindings).
2020-12-25 23:34:38 -03:00
Morph
91db46cf0e
yuzu/main: Add basic command line arguments
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The following command line arguments are supported:
yuzu.exe "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f - Launches the next game in fullscreen
yuzu.exe -g "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-25 15:41:00 -05:00
Rodrigo Locatti
2ee2a45da2
Merge pull request #5226 from ReinUsesLisp/c4715-vc
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video_core: Enforce C4715 (not all control paths return a value)
2020-12-25 03:11:47 -03:00
Rodrigo Locatti
1f3305dc1c
Merge pull request #5225 from ReinUsesLisp/always-vulkan
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cmake: Always enable Vulkan
2020-12-25 02:52:29 -03:00
bunnei
eb609b73a7
core: memory: Ensure thread safe access when pages are rasterizer cached ( #5206 )
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* core: memory: Ensure thread safe access when pages are rasterizer cached.
2020-12-24 21:51:49 -08:00
ReinUsesLisp
4df8b8a0f5
cmake: Always enable Vulkan
...
Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00
ReinUsesLisp
472e86da85
video_core: Enforce C4715 (not all control paths return a value)
...
Most of the time people write code that always returns a value,
terminates execution, throws an exception, or uses an unconventional
jump primitive.
This is not always true when we build without asserts on mainline builds.
To avoid introducing undefined behavior on our most used builds, enforce
this warning signalling an error and stopping the build from shipping.
2020-12-24 21:01:23 -03:00