Commit graph

7049 commits

Author SHA1 Message Date
bunnei faffc3144c service: am: Implement ExecuteProgram and required stubs.
- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei 9f8d7748d9 core: loader: Implement support for loading indexed programs. 2020-11-24 15:16:24 -08:00
bunnei 5f53d285aa hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)
* hle: services: Fix a crash with improper NVFlinger lifetime management.

- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
Rodrigo Locatti 4f1f4ecef7 Merge pull request #4942 from lioncash/system
core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti 2717355678 Merge pull request #4972 from lioncash/unused4
svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
bunnei 2ac1148798 Fix warnings in core/frontend/input.h with [[maybe_unused]]
Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei ec40411cfe Merge pull request #4927 from lioncash/input-error
input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
bunnei 7781ef2038 Merge pull request #4451 from slashiee/extended-logging
logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash b038dcf23c svc: Remove unnecessary [[maybe_unused]] tag
The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash c8aec32f12 input_common: Treat warnings as errors
Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei c0ca8b9fa4 Merge pull request #4944 from lioncash/system-rem
patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
bunnei 7e733589be Merge pull request #4907 from ogniK5377/nvdrv-cleanup
core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
bunnei 2f0eb8d38c olsc: Move member initialization to after member functions. 2020-11-20 10:50:50 -08:00
bunnei 655892e84b hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
Lioncash b4b63c878f patch_manager: Remove usages of the global system instance
With this, only 19 usages of the global system instance remain within
the core library.

We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash 82ef99b107 core: Remove unused private Init function for the System class
This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash 637aa4ddef core: Make use of [[nodiscard]] with the System class
Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Morph 2d3476dd7f hid: Reimplement Begin/EndPermitVibrationSession
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph 7adf26daf0 controllers/npad: Load input devices on init 2020-11-15 23:33:21 -05:00
Morph 75ee0c94a0 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph bd42b2093c controllers/npad: Remove the old vibration filter
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph 6f80c78568 hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted 2020-11-15 23:33:20 -05:00
Morph ad3905fe27 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph cce389221b configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph ee8ec56291 settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph bb0a55c4db hid: Mark Begin/EndPermitVibrationSession as stubs
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph cd2f8d7e4a controllers/npad: Send an empty vibration on destruction/deactivation
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph 193418c57f hid: Stub IsVibrationDeviceMounted
- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph ed9df522ec controllers/npad: Add heuristics to reduce rumble state changes
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph 06bc7678ba configure_input: Hook up the vibration percentage spinbox
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph 3281c3b1cb controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph f474cab023 hid: Fix controller rumble based on new research
This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph 82d901ae8b hid: Pop a struct of parameters instead of popping individual parameters
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph dc7a9a7be2 hid: Reorder all HID commands
Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph c9937559f4 hid: Implement GetVibrationDeviceInfo
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.

The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.

Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.

Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph 8a35dd51ee hid: Stub InitializeVibrationDevice 2020-11-15 23:33:20 -05:00
Morph 294f3dd914 controllers/npad: Rename NPadType to NpadStyleSet
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph f279871f0b controllers/npad: Add DeviceHandle struct
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph 1c1a83a20d settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
Morph 0a85f0fd25 controllers/npad: Connect a controller on init if none are connected 2020-11-15 23:33:19 -05:00
bunnei 6c12c7afc9 Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
bunnei ca2f385e38 Merge pull request #4901 from bunnei/caps-stub
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Chloe Marcec d8f879952c Addressed issues 2020-11-10 15:57:36 +11:00
Chloe Marcec f0b74aa725 core: Make nvservices more standardized 2020-11-10 15:57:35 +11:00
Rodrigo Locatti 88898861a6 Merge pull request #4909 from lioncash/interrupt
cpu_interrupt_handler: Mark move contructor/assignment as deleted
2020-11-08 22:09:40 -03:00
Lioncash e7fe020ace ipc_helpers: Remove usage of the global system instance
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).

This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Lioncash 9568c94a11 cpu_interrupt_handler: Mark move contructor/assignment as deleted
The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.

This can resolve warnings on clang and GCC.
2020-11-08 15:37:04 -05:00
Morph a7bee25d73 applets: Rename LibraryAppletVersion to ControllerAppletVersion 2020-11-08 10:04:12 -05:00
Morph 02b6d04d64 applets/controller: Pop normal data for StrapGuide and FirmwareUpdate 2020-11-08 09:35:25 -05:00
Morph 5c26e16783 applets/controller: Introduce additional checks for mode and caller
Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08 09:35:25 -05:00