Commit graph

1584 commits

Author SHA1 Message Date
Subv 995c819038 GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
bunnei e210c31bb9 maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
bunnei 9502d85a2d maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
bunnei f87b1c73f4 Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei ca79bac393 Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
bunnei 32be28cc04 Revert "gl_state: Temporarily disable culling and depth test." 2018-08-10 10:39:46 -04:00
Lioncash 37d4b37ec4 gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces() 2018-08-09 20:55:41 -04:00
bunnei 1a9b133715 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
bunnei e6dfe2f2ce Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
bunnei 1887739a29 Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
bunnei 9509b68082 gl_rasterizer_cache: Add bounds checking for gl_buffer copies. 2018-08-09 19:20:17 -04:00
bunnei 24d1b4653a Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
2018-08-09 19:16:28 -04:00
Khangaroo 0dc1f660e5 Implement SNORM for BC5/DXN2 (#998)
* Implement BC5/DXN2 (#996)

- Used by Kirby Star Allies.

* Implement BC5/DXN2 SNORM

UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
Lioncash f52fb79b19 gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
Lioncash 0280e22679 gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
bunnei c984e79040 Merge pull request #992 from bunnei/declr-pred
gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
bunnei 346767d393 Merge pull request #994 from lioncash/const
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
bunnei af45d92e4b Merge pull request #993 from bunnei/smo-vtx-pts
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
bunnei 64fb5846e7 Merge pull request #984 from bunnei/rt-none
gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
Khangaroo b534e67f64 Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
bunnei 67a17d36f0 Merge pull request #977 from bunnei/bgr565
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
Lioncash 544265b613 gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
Lioncash 824e3ae7f8 gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().

Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00
bunnei b0b7437b9f maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:17 -04:00
bunnei 29198d26ec maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:00 -04:00
bunnei 13dec2d87b gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
2018-08-08 23:26:31 -04:00
bunnei cfb59dbe1b maxwell_3d: Ignore macros that have not been uploaded yet.
- Used by Super Mario Odyssey (in game).
2018-08-08 23:25:37 -04:00
Lioncash 4be471509c gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
This is only ever read from, so we can make the data it's pointing to
const.
2018-08-08 23:14:57 -04:00
bunnei 1e4e0b653a Merge pull request #982 from bunnei/stub-unk-63
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
bunnei 6978915f4e gl_rasterizer: Do not render when no render target is configured.
- Used by Super Mario Odyssey.
2018-08-08 19:29:45 -04:00
bunnei e56c6add05 Merge pull request #976 from bunnei/shader-imm
gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08 19:17:01 -04:00
bunnei 98ac2fa5c3 Merge pull request #981 from bunnei/cbuf-corrupt
maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08 19:16:34 -04:00
bunnei 28e3b98c6b Merge pull request #985 from bunnei/rt-r11g11b10
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
2018-08-08 18:21:34 -04:00
bunnei 47a25d7cd7 Merge pull request #979 from bunnei/vtx88
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 18:18:50 -04:00
bunnei 1e66ac1103 gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
- Used by Super Mario Odyssey.
2018-08-08 02:42:14 -04:00
bunnei 37e2165d82 gl_shader_decompiler: Stub input attribute Unknown_63. 2018-08-08 02:35:59 -04:00
bunnei 89b9893d28 maxwell_3d: Use correct const buffer size and check bounds.
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08 02:10:25 -04:00
bunnei a23331808d renderer_opengl: Use trace log in a few places. 2018-08-08 01:53:23 -04:00
bunnei be0642cb94 maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8. 2018-08-08 01:50:53 -04:00
bunnei 5381a038ca gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
- Used by Super Mario Odyssey.
2018-08-08 01:48:27 -04:00
bunnei 3ee2d948a2 gl_shader_decompiler: Let OpenGL interpret floats.
- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
bunnei 06254058b4 Merge pull request #964 from Hexagon12/lower-logs
Lowered down the logging for command processor methods
2018-08-07 19:00:19 -04:00
Hexagon12 81fdfc4192 Fixed the sRGB pixel format (#963)
* Changed the sRGB pixel format return

* Add a message about SRGBA -> RGBA conversion
2018-08-07 18:59:50 -04:00
Hexagon12 d87674e755 Lowered down the logging for methods 2018-08-07 19:51:40 +03:00
bunnei 881573c77a maxwell_3d: Remove outdated assert. 2018-08-05 23:57:19 -04:00
bunnei 2bb2f176b1 gl_rasterizer_cache: Avoid superfluous surface copies. 2018-08-05 23:40:03 -04:00
bunnei ee30143bf3 Merge pull request #927 from bunnei/fix-texs
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 16:42:21 -04:00
bunnei 5160c0c975 Merge pull request #912 from lioncash/global-var
video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
bunnei 4215d08d37 gl_shader_decompiler: Fix TEXS mask and dest. 2018-08-05 01:47:09 -04:00
David Marcec 112a0b8d6d added braces for conditions 2018-08-05 11:36:55 +10:00