Commit graph

2371 commits

Author SHA1 Message Date
bunnei 986b526e83 Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 -04:00
bunnei ff54784aac Merge pull request #1057 from aroulin/shader-dph-dphi
Shader: Implement DPH and DPHI in interpreter/JIT
2015-08-23 17:47:09 -04:00
aroulin 8367db5dcd Shader: Use std::sqrt for float instead of sqrt 2015-08-23 22:03:07 +02:00
aroulin 2bcee80587 Shader: RCP and RSQ computes only the 1st component 2015-08-23 22:01:17 +02:00
aroulin 5429dbf738 x64-emitter: add RCPSS SSE instruction 2015-08-23 15:42:58 +02:00
Lioncash 3a56bd4a9e Merge pull request #1058 from lioncash/ptr
emitter: Remove pointer casts
2015-08-22 18:42:47 -04:00
Yuri Kunde Schlesner 91fcf7f484 Fix broken boot introduced by last-minute change in #1025 2015-08-22 18:12:23 -03:00
Yuri Kunde Schlesner e3936a67b7 Merge pull request #1025 from yuriks/heap-management
Kernel: Correct(er) handling of Heap and Linear Heap allocations
2015-08-22 14:01:57 -07:00
aroulin fd789c6858 Shader: implement DPH/DPHI in JIT 2015-08-22 11:09:53 +02:00
aroulin 677a97c8bf Shader: implement DPH/DPHI in interpreter
Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-22 11:09:53 +02:00
Lioncash b150e1d68f emitter: Remove pointer casts
This should also technically silence quite a few ubsan warnings.
2015-08-21 17:09:33 -04:00
Lioncash 70ca886a39 emitter: Remove unnecessary defines 2015-08-20 04:45:32 -04:00
Lioncash fdd90321ea emitter: Remove unnecessary else keywords 2015-08-20 04:45:31 -04:00
Lioncash 911d072bf6 emitter: Remove unused code 2015-08-20 04:45:30 -04:00
Lioncash 3bcd976780 emitter: Remove unimplemented JMP prototype 2015-08-20 04:45:29 -04:00
Lioncash c46738bebc emitter: Pass OpArg by reference where possible 2015-08-20 04:45:28 -04:00
Lioncash 62626196cb emitter: Remove unnecessary inline specifiers
Functions implemented in a class definition are already implicitly inline.
2015-08-20 04:45:22 -04:00
bunnei cbcf9e8eaf Merge pull request #1035 from darkf/mingw-fix
Fix building under MinGW
2015-08-19 20:40:31 -04:00
bunnei addc2ed6fe Merge pull request #1055 from aroulin/shader-sge-sgei-slt
Shader: Implement SGE, SGEI and SLT in interpreter/JIT
2015-08-19 19:58:49 -04:00
Yuri Kunde Schlesner d7230928d6 Merge pull request #1045 from LittleWhite-tb/qt-recent-files
Improvements for MRU
2015-08-19 13:04:03 -07:00
LittleWhite 02b4412e66 Improvements for MRU
avoid duplicates
always put the last file loaded to top of the list
2015-08-19 21:33:34 +02:00
aroulin d1c8dcd844 Shader: implement SGE, SGEI and SLT in JIT 2015-08-19 14:29:39 +02:00
aroulin 76afa48b0c Shader: implement SGE, SGEI in interpreter 2015-08-19 14:29:39 +02:00
Yuri Kunde Schlesner 8220a201eb Merge pull request #996 from yuriks/texture-copy
GPU: Implement TextureCopy-mode display transfers
2015-08-18 20:52:40 -07:00
bunnei 4b36548b41 Merge pull request #1047 from aroulin/shader-ex2-lg2
Shader: Save caller-saved registers in JIT before a CALL
2015-08-18 22:02:25 -04:00
aroulin 12e2cb045f Shader: Save caller-saved registers in JIT before a CALL 2015-08-19 03:40:07 +02:00
bunnei b358d3e07a Merge pull request #1037 from aroulin/shader-ex2-lg2
Shader: Implement EX2 and LG2 in interpreter/JIT
2015-08-18 19:42:32 -04:00
darkf 8d212ff881 Fix building under MinGW 2015-08-17 22:21:14 -07:00
bunnei 21029bea74 Merge pull request #1034 from yuriks/rg8-textures
videocore: Added RG8 texture support
2015-08-16 22:17:12 -04:00
aroulin 28f5cdc0dd Shader: implement EX2 and LG2 in JIT 2015-08-17 01:12:34 +02:00
LittleWhite a98d1fc3fa Fix Linux GCC 4.9 build (complaining about undeclared memset) 2015-08-16 17:21:08 +02:00
aroulin 7ca01b779f Shader: implement EX2 and LG2 in interpreter 2015-08-16 15:54:30 +02:00
Tony Wasserka ca1fea38dc Build fix for Debug configurations. 2015-08-16 15:14:54 +02:00
Tony Wasserka d6b1591b01 Merge pull request #997 from Lectem/cmdlist_full_debug
citra-qt: Improve pica command list widget (add mask, fix some issues)
2015-08-16 13:34:45 +02:00
Tony Wasserka 7617e7144d citra-qt/VertexShader: Minor UI improvements.
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
2015-08-16 14:12:12 +02:00
Tony Wasserka 397aeb8a9e citra-qt: Fix comment style. 2015-08-16 14:12:11 +02:00
Tony Wasserka 1c1a9ab09b Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 2015-08-16 14:12:11 +02:00
Tony Wasserka 9a1820ea61 Pica/DebugUtils: Include uniform information into shader dumps. 2015-08-16 13:22:01 +02:00
Tony Wasserka 41dda548cd citra-qt: Improve shader debugger.
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16 13:22:00 +02:00
Tony Wasserka c677d18727 citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler. 2015-08-16 13:19:40 +02:00
Yuri Kunde Schlesner 63a0b6de7b Merge pull request #1033 from bbarenblat/master
Handle `FileType::CIA` in `switch` statements
2015-08-15 22:40:29 -07:00
Yuri Kunde Schlesner b0b3c7304b citra-qt: Give RG8 format a proper name in the texture viewer 2015-08-16 02:36:33 -03:00
Patrick Martin 78b1877f9e videocore: Added RG8 texture support 2015-08-16 02:21:50 -03:00
Yuri Kunde Schlesner 209113743f GPU: Implement TextureCopy-mode display transfers
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-08-16 01:52:51 -03:00
bunnei 2465e43a42 Merge pull request #1017 from LittleWhite-tb/qt-recent-files
citra-qt: save path for recent files loaded
2015-08-16 00:22:10 -04:00
bunnei e3de8e63c3 Merge pull request #1032 from lioncash/swap
vfp: use std::swap where applicable
2015-08-16 00:20:35 -04:00
Yuri Kunde Schlesner 984bea6698 Kernel: Remove unused legacy heap MapBlock_* functions 2015-08-16 01:03:49 -03:00
Yuri Kunde Schlesner bad440fdc9 APT: Adjust shared font hack so it works with the new linear heap code 2015-08-16 01:03:48 -03:00
Yuri Kunde Schlesner 00e9d19f28 Kernel: Implement svcGetProcessInfo in a basic way
This also adds some basic memory usage accounting. These two types are
used by Super Smash Bros. during startup.
2015-08-16 01:03:48 -03:00
Yuri Kunde Schlesner e34643a3e4 Kernel: Add more infrastructure to support different memory layouts
This adds some structures necessary to support multiple memory regions
in the future. It also adds support for different system memory types
and the new linear heap mapping at 0x30000000.
2015-08-16 01:03:47 -03:00