Lioncash
1cd301f2c0
file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()
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Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string
for the whole path, making it easier to read.
2018-04-25 12:35:37 -04:00
Lioncash
a1dc050bbf
file-sys: Move logging macros over to the new fmt-capable ones
2018-04-25 12:35:33 -04:00
Lioncash
796b5c727d
core/memory: Amend address widths in asserts
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Addresses are 64-bit, these formatting specifiers are simply holdovers from citra. Adjust them to be the correct width.
2018-04-25 12:17:26 -04:00
Lioncash
62e427d98f
core/memory: Move logging macros over to new fmt-capable ones
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While we're at it, correct addresses to print all 64 bits where applicable, which were holdovers from citra.
2018-04-25 12:16:33 -04:00
Lioncash
f5bd2617a8
video-core: Move logging macros over to new fmt-capable ones
2018-04-25 09:13:57 -04:00
mailwl
cf607e7fca
Service/PCTL: convert to module, add services, stub
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PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
2018-04-25 09:02:27 +03:00
Subv
74c89df1c8
Shaders: Added decodings for the FSET instructions.
2018-04-24 22:42:54 -05:00
bunnei
9add4dba81
Merge pull request #388 from bunnei/refactor-rasterizer-cache
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Refactor rasterizer cache
2018-04-24 23:22:24 -04:00
bunnei
bfb435c994
renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
2018-04-24 22:31:46 -04:00
bunnei
1f14d07952
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
2018-04-24 22:31:46 -04:00
bunnei
931c447c84
gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.
2018-04-24 22:31:46 -04:00
bunnei
4713ba7d9c
gl_rasterizer_cache: Use new logger.
2018-04-24 22:31:46 -04:00
bunnei
197ea35d95
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
2018-04-24 22:31:46 -04:00
bunnei
640c943d34
gl_rasterizer_cache: Handle compressed texture sizes.
2018-04-24 22:31:46 -04:00
bunnei
31748079de
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
2018-04-24 22:31:45 -04:00
Lioncash
ff63e4d3fc
loader: Move old logging macros over to new fmt-capable ones
2018-04-24 20:22:32 -04:00
bunnei
995cbfc15f
memory_manager: Add implement CpuToGpuAddress.
2018-04-24 17:49:20 -04:00
bunnei
b6bed8fd74
memory_manager: Make GpuToCpuAddress return an optional.
2018-04-24 17:49:19 -04:00
bunnei
ebef12f037
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
2018-04-24 17:40:43 -04:00
bunnei
dcd72b36ca
Merge pull request #386 from Subv/gpu_query
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GPU: Added asserts to our code for handling the QUERY_GET GPU command.
2018-04-24 16:13:51 -04:00
bunnei
2dd49a5bb2
Merge pull request #392 from lioncash/log
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service: Move logging macros over to the new fmt-compatible ones
2018-04-24 14:13:54 -04:00
Lioncash
b736a731c0
service: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:32 -04:00
Lioncash
448c7ad796
vi: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:31 -04:00
Lioncash
7505ea2612
time: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:31 -04:00
Lioncash
5077580ee7
ssl: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:31 -04:00
Lioncash
418cb174a9
spl: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:31 -04:00
Lioncash
e70f5cb603
sockets: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:31 -04:00
Lioncash
3cac963a7d
sm: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:31 -04:00
Lioncash
f8fa781c10
set: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:30 -04:00
Lioncash
e39e914cd0
pctl: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:30 -04:00
Lioncash
38f90ec51a
nvflinger: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:30 -04:00
Lioncash
7303c11edc
nvdrv: Move logging macros over to new fmt-compatible ones
2018-04-24 12:01:27 -04:00
Lioncash
accaa498ad
ns: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
3fdc96e690
nifm: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
60efd72a51
nfp: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
afe7828f4b
lm: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
0cbbb1c130
hid: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
8b8125ba51
friend: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:56 -04:00
Lioncash
7995e92e19
filesystem: Move logging macros over to new fmt-compatible ones
2018-04-24 12:00:52 -04:00
Lioncash
f6b2c3485b
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()
2018-04-24 11:13:08 -04:00
Lioncash
f9bdeea787
fatal: Move logging macros over to new fmt-compatible ones
2018-04-24 10:18:58 -04:00
Lioncash
fcda46cec0
audio: Move logging macros over to new fmt-compatible ones
2018-04-24 10:18:09 -04:00
Lioncash
4e32d65b32
apm: Move logging macros over to new fmt-compatible ones
2018-04-24 10:16:03 -04:00
Lioncash
5052b17f84
aoc: Move logging macros over to new fmt-compatible ones
2018-04-24 10:14:52 -04:00
Lioncash
ee02a551c5
am: Move logging macros over to new fmt-compatible ones
2018-04-24 10:14:11 -04:00
Lioncash
d1ef0f83d7
acc: Move logging macros over to new fmt-compatible ones
2018-04-24 10:04:22 -04:00
mailwl
8fffc0962c
Service/FS: implement IFileSystem::RenameFile
2018-04-24 10:56:05 +03:00
bunnei
efe7989c16
Merge pull request #379 from Subv/multi_buffers
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GPU: Support multiple enabled vertex arrays.
2018-04-24 01:09:02 -04:00
Subv
1eca798d8b
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
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This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future.
This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23 17:06:57 -05:00
bunnei
5ff201a288
Merge pull request #370 from Subv/sync_primitives
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Kernel: Reworked the new kernel synchronization primitives.
2018-04-23 16:33:00 -04:00
bunnei
ac7b1f4aed
Merge pull request #384 from Subv/nvhost-remap
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Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
2018-04-23 15:23:55 -04:00
bunnei
65d0d7ea69
Merge pull request #385 from Subv/unimpl_ioctls
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Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
2018-04-23 15:22:49 -04:00
bunnei
dc5549a9b1
Merge pull request #383 from Subv/gpu_mmu
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GPU: Make the GPU virtual memory manager use 16 page bits and 10 pagetable bits.
2018-04-23 14:00:52 -04:00
Subv
6be45c562f
GPU: Support multiple enabled vertex arrays.
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The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.
yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
Subv
329bec6dbd
Kernel: Implemented mutex priority inheritance.
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Verified with a hwtest and implemented based on reverse engineering.
Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds.
Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
2018-04-23 11:23:44 -05:00
Subv
e56ef284bb
NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.
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Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23 11:21:46 -05:00
Subv
c4131e271f
Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
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It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23 11:21:46 -05:00
Subv
3c2b29e5c2
Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.
2018-04-23 11:13:53 -05:00
Subv
fbc480d611
GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.
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Also removed some dead code and added memory map consistency asserts.
2018-04-23 10:57:12 -05:00
Subv
fa6edc4412
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
2018-04-23 10:50:28 -05:00
David Marcec
9591689dbc
GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.
2018-04-22 19:02:18 -07:00
David
471eafc162
lioncash proposed changes
2018-04-22 00:07:55 -07:00
David Marcec
48334d0d6a
Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)
2018-04-21 22:04:24 -07:00
Subv
abd66a9a33
GPU: Implement the A2BGR10 texture format.
2018-04-21 17:32:25 -05:00
bunnei
0aae96830a
Merge pull request #377 from adityaruplaha/sdl2-fullscreen
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SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607 )
2018-04-21 13:53:55 -04:00
adityaruplaha
cd2aeb1046
SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607 )
2018-04-21 13:24:33 +05:30
bunnei
1fe68fa427
Merge pull request #376 from bunnei/shader-decoder
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Shader opcode decoding
2018-04-21 00:04:51 -04:00
bunnei
83ea05b814
Merge pull request #375 from lioncash/header
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opengl: Remove unnecessary header inclusions
2018-04-20 23:08:47 -04:00
bunnei
ff1700e261
gl_shader_decompiler: Skip RRO instruction.
2018-04-20 22:30:56 -04:00
bunnei
54fbbc6f26
gl_shader_decompiler: Cleanup error logging.
2018-04-20 22:30:56 -04:00
bunnei
f66098bd37
shader_bytecode: Add several more instruction decodings.
2018-04-20 22:30:56 -04:00
bunnei
d2302ee79f
shader_bytecode: Decode instructions based on bit strings.
2018-04-20 22:30:56 -04:00
bunnei
806b2133e4
Merge pull request #369 from Subv/shader_instr2
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ShaderGen: Implemented fsetp/kil and predicated instruction execution.
2018-04-20 22:29:39 -04:00
bunnei
b29507b551
Merge pull request #374 from lioncash/noexcept
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gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
2018-04-20 22:28:47 -04:00
bunnei
b79cec4040
Merge pull request #373 from lioncash/enum2
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gl_rasterizer_cache: Make MatchFlags an enum class
2018-04-20 22:28:09 -04:00
Subv
79e7bb8896
ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
2018-04-20 21:09:34 -05:00
Subv
2fbb91a6b6
ShaderGen: Implemented predicated instruction execution.
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Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
Subv
31de416fc0
ShaderGen: Implemented the fsetp instruction.
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Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.
TODO:
* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
Subv
4be07d1090
Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOs
2018-04-20 21:04:35 -05:00
Subv
106d31e8c3
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
2018-04-20 21:04:34 -05:00
Subv
f5a2b1920b
Kernel: Remove unused ConditionVariable class.
2018-04-20 21:04:33 -05:00
Subv
e499b48f97
Kernel: Remove old and unused Mutex code.
2018-04-20 21:04:32 -05:00
Subv
fcd7cbe65a
Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKey
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They work in tandem with guest code to provide synchronization primitives along with svcArbitrateLock/Unlock
2018-04-20 21:04:27 -05:00
Subv
4e47dd5b59
Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock.
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Switch mutexes are no longer kernel objects, they are managed in userland and only use the kernel to handle the contention case.
Mutex addresses store a special flag value (0x40000000) to notify the guest code that there are still some threads waiting for the mutex to be released. This flag is updated when a thread calls ArbitrateUnlock.
TODO:
* Fix svcWaitProcessWideKey
* Fix svcSignalProcessWideKey
* Remove the Mutex class.
2018-04-20 21:04:25 -05:00
bunnei
4a972207d6
Merge pull request #372 from lioncash/enum
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resource_limit: Make ResourceTypes an enum class
2018-04-20 21:26:54 -04:00
Lioncash
c3ade6d56d
opengl: Remove unnecessary header inclusions
2018-04-20 20:19:37 -04:00
Lioncash
3768508edf
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
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Standard library containers may use std::move_if_noexcept to perform
move operations. If a move cannot be performed under these
circumstances, then a copy is attempted. Given we only intend for these
types to be move-only this can be somewhat problematic. By defining
these to be noexcept we prevent cases where copies may be attempted.
2018-04-20 20:04:00 -04:00
Lioncash
f7eb0e8f1b
gl_rasterizer_cache: Make MatchFlags an enum class
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Prevents implicit conversions and scope pollution.
2018-04-20 19:50:05 -04:00
Lioncash
4bd499d440
core: Relocate g_service_manager to the System class
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Converts the service manager from a global into an instance-based
variable.
2018-04-20 19:44:32 -04:00
Lioncash
5860b9f4ce
resource_limit: Make ResourceTypes an enum class
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Prevents enum identifiers from leaking into the surrounding scope.
2018-04-20 19:41:45 -04:00
bunnei
18e541f7e2
Merge pull request #340 from mailwl/vi-update
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Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
2018-04-20 16:23:15 -04:00
Subv
601c5d9d93
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
2018-04-20 14:57:40 -05:00
Subv
8b8f55d8be
ShaderGen: Ignore the 'sched' instruction when generating shaders.
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The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20 14:57:40 -05:00
bunnei
c2adb07b55
Merge pull request #367 from lioncash/clamp
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math_util: Remove the Clamp() function
2018-04-20 14:18:03 -04:00
bunnei
c5438e898e
Merge pull request #361 from lioncash/common
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common_types: Minor changes
2018-04-20 10:27:17 -04:00
Lioncash
043546e4db
math_util: Remove the Clamp() function
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C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
bunnei
c3236a3a37
Merge pull request #360 from lioncash/namespaces
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service: Use nested namespace specifiers where applicable
2018-04-20 09:44:40 -04:00
bunnei
7108f2c331
Merge pull request #364 from lioncash/thread-local
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common/thread: Remove unnecessary feature checking for thread_local
2018-04-20 09:43:52 -04:00
bunnei
d7a69c96e4
Merge pull request #362 from lioncash/snprintf
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common_funcs: Remove check for VS versions that we don't even support
2018-04-20 09:43:30 -04:00
bunnei
e325ef7f09
Merge pull request #363 from lioncash/array-size
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common_funcs: Remove ARRAY_SIZE macro
2018-04-20 09:43:02 -04:00
bunnei
e0681a4da5
Merge pull request #366 from lioncash/vec
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vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
2018-04-20 09:42:41 -04:00
bunnei
684f6619e5
Merge pull request #365 from lioncash/codeblock
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common: Remove code_block.h
2018-04-20 09:42:15 -04:00
Lioncash
bd4e50afb9
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
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These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
2018-04-19 22:58:24 -04:00
Lioncash
4e99ac0553
common: Remove code_block.h
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We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so
this header isn't necessary any more.
2018-04-19 22:47:02 -04:00
Lioncash
9d21769d88
common/thread: Remove unnecessary feature checking for thread_local
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Every compiler we require already supports it.
2018-04-19 22:41:18 -04:00
Lioncash
c9f5ae4fcc
common_funcs: Remove ARRAY_SIZE macro
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C++17 has non-member size() which we can just call where necessary.
2018-04-19 22:36:52 -04:00
Lioncash
4b0e4421f4
common_funcs: Remove check for VS versions that we don't even support
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We don't support any VS versions that don't already have snprintf in the
standard library implementation.
2018-04-19 22:28:56 -04:00
Lioncash
0f07311af3
common_types: Convert typedefs to using aliases
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May as well while we're making changes to this file.
2018-04-19 22:26:35 -04:00
Lioncash
ad470a1478
common_types: Remove unnecessary check for whether or not__func__ is defined
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VS has supported this for quite a while.
2018-04-19 22:25:19 -04:00
Lioncash
6d94dd21a5
service: Use nested namespace specifiers where applicable
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Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
bunnei
c15d6f84c0
Merge pull request #357 from lioncash/guard
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renderer_opengl: Add missing header guards
2018-04-19 22:17:25 -04:00
bunnei
be3ab93feb
Merge pull request #358 from lioncash/explicit
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disk_filesystem: Minor changes
2018-04-19 22:16:55 -04:00
Lioncash
59a504d933
vi: Remove redundant initializers in the constructors
2018-04-19 21:34:36 -04:00
Lioncash
5b8891df28
disk_filesystem: Remove unused total_entries_in_directory member from Disk_Directory
2018-04-19 21:28:56 -04:00
Lioncash
eb2bb5500e
disk_filesystem: Remove redundant initializer in Disk_Directory's constructor
2018-04-19 21:28:07 -04:00
Lioncash
19fe9a92ec
disk_filesystem: Make constructors explicit where applicable
2018-04-19 21:27:43 -04:00
Lioncash
8594945844
renderer_opengl: Add missing header guards
2018-04-19 21:13:59 -04:00
bunnei
fd50308f39
Merge pull request #356 from lioncash/shader
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glsl_shader_decompiler: Minor API changes to ShaderWriter
2018-04-19 21:09:25 -04:00
bunnei
c0e412d97c
Merge pull request #355 from Subv/shader_instr
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ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
2018-04-19 21:09:02 -04:00
Lioncash
2259f5d56b
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
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This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
Lioncash
55fef54f2e
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
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Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
Lioncash
5a3da4f1a1
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
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Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
Lioncash
21fa39b4f6
glsl_shader_decompiler: Append indentation without constructing a separate std::string
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The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
Subv
4ca65f10b1
ShaderGen: Implemented the fmul32i shader instruction.
2018-04-19 13:46:32 -05:00
Subv
887db586be
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
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It will now save the coords before writing the outputs in a subscope.
2018-04-19 13:33:17 -05:00
N00byKing
f2001a33cc
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) ( #271 )
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* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
2018-04-19 12:22:26 -06:00
James Rowe
60024d54b0
Merge pull request #352 from bunnei/fix-microprofile
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nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
2018-04-19 12:18:47 -06:00
Subv
37f782e1b7
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
2018-04-18 20:48:53 -05:00
bunnei
b17664dfa9
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
2018-04-18 20:28:50 -04:00
bunnei
0cdd457b01
Merge pull request #351 from Subv/tex_formats
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GPU: Implemented the B5G6R5 format.
2018-04-18 20:20:51 -04:00
Subv
e9f62cb1bb
GPU: Implemented the B5G6R5 format.
2018-04-18 18:16:45 -05:00
bunnei
e8cc5900a6
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
Subv
d98275cde1
GLCache: Added boilerplate code to make supporting configurable texture component types.
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For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
Subv
e6991c57e5
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
2018-04-18 14:17:28 -05:00
Subv
d088a95097
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
2018-04-18 14:17:27 -05:00
Subv
19a0e7e141
GPU: Pitch textures are now supported, don't assert when encountering them.
2018-04-18 12:52:53 -05:00
Subv
fecaeb8ae6
GLCache: Take into account the texture's block height when caching and unswizzling.
2018-04-18 12:52:53 -05:00
Subv
19e0d8ca24
GLCache: Added a function to convert cached PixelFormats back to texture formats.
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TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
Subv
102251cb37
GPU: Allow using a configurable block height when unswizzling textures.
2018-04-18 12:52:51 -05:00
Subv
67c9964675
GPU/TIC: Added the pitch and block height fields to the TIC structure.
2018-04-18 11:38:39 -05:00
bunnei
b651578582
Merge pull request #346 from bunnei/misc-gpu-improvements
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Misc gpu improvements
2018-04-17 22:17:07 -04:00
bunnei
0a119bf39b
Merge pull request #344 from bunnei/shader-decompiler-p2
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Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
bunnei
ed447c8786
gl_rasterizer_cache: Add missing LOG statements.
2018-04-17 21:44:36 -04:00
bunnei
d4dcd3e720
texture: Add missing formats.
2018-04-17 21:41:36 -04:00
bunnei
848ade06d5
gpu: Add several framebuffer formats to RenderTargetFormat.
2018-04-17 21:40:38 -04:00
bunnei
de84b74dd4
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
2018-04-17 21:39:15 -04:00
bunnei
797267eb58
shader_bytecode: Make ctor's constexpr and explicit.
2018-04-17 21:27:07 -04:00
bunnei
4d9c441bef
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 18:11:48 -04:00
bunnei
33a0dddf78
bit_field: Remove is_pod check, add is_trivially_copyable_v.
2018-04-17 18:00:18 -04:00
bunnei
48ab22ff76
gl_shader_decompiler: Fix warnings with MarkAsUsed.
2018-04-17 16:36:44 -04:00