Commit graph

13481 commits

Author SHA1 Message Date
Lioncash 096ce9a75e texture_cache: Fix incorrect address used in a DeduceSurface() call
Previously the source was being deduced twice in a row.
2020-06-20 14:11:28 -04:00
merry c71866674a Merge pull request #4125 from lioncash/macro-shift
macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()
2020-06-20 16:08:23 +01:00
merry 86a0258abc Merge pull request #4123 from lioncash/unused-var
macro_jit_x64: Remove unused variable
2020-06-20 16:07:58 +01:00
Lioncash 5f8e8ba92d software_keyboard: Eliminate trivial redundant copies
We can just make use of moves here to get rid of two redundant copies
2020-06-20 01:06:10 -04:00
Morph 9c5847125f main: Append AVX and FMA instructions to cpu string
Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
Morph 5482a4a272 common/telemetry: Add AVX512 to telemetry 2020-06-20 00:31:37 -04:00
Morph d0a762a6a8 common/cpu_detect: Add AVX512 detection 2020-06-20 00:31:37 -04:00
Morph 1e9be249e1 decode/image: Implement B10G11R11F
- Used by Kirby Star Allies
2020-06-20 00:28:30 -04:00
bunnei 7612c56cff Merge pull request #4099 from MerryMage/macOS-build
Fix compilation on macOS
2020-06-19 23:31:04 -04:00
Lioncash 64418ecaee gl_arb_decompiler: Avoid several string copies
Variables that are marked as const cannot have the move constructor
invoked when returning from a function (the move constructor requires a
non-const variable so it can "steal" the resources from it.
2020-06-19 23:09:16 -04:00
Lioncash 9ba25c342f vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
Check() can throw an exception if the Vulkan result isn't successful.

We remove the check so that std::terminate isn't outright called and
allows for better debugging (should it ever actually fail).
2020-06-19 23:01:59 -04:00
Lioncash 909f289531 macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate()
Previously dst wasn't being used.
2020-06-19 22:57:23 -04:00
Lioncash d7fa20d641 macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister()
Previously dst wasn't being used.
2020-06-19 22:56:55 -04:00
Lioncash a99150a132 macro_jit_x64: Remove unused variable
Removes a completely unused label and marks another variable as unused,
given it seems like it has potential uses in the future.
2020-06-19 22:10:45 -04:00
Lioncash 693ec509d7 memory_manager: Eliminate variable shadowing
Renames some variables to prevent ones in inner scopes from shadowing
outer-scoped variables.

The Copy* functions have no shadowing, but we rename them anyways to
remain consistent with the other functions.
2020-06-19 22:02:58 -04:00
bunnei d235ebeaf6 Merge pull request #4113 from ogniK5377/boxcat-disable
Fix compilation when not building with boxcat
2020-06-19 21:59:59 -04:00
David Marcec 55654b5a12 Add translation of "Current Boxcat Events" 2020-06-20 11:57:51 +10:00
Lioncash f8e0f67e22 macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()
We can reduce the capture scope so that it's not possible for both "reg"
variables to clash with one another.

While we're at it, we can prevent unnecessary copies while we're at it.
2020-06-19 21:57:44 -04:00
Lioncash 8e0a422ec3 buffer_cache: Eliminate local variable shadowing
We can just make use of the instance in the scope above this one.
2020-06-19 21:55:02 -04:00
bunnei 938e563cd7 Merge pull request #4087 from MerryMage/macrojit-inline-Read
macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
2020-06-19 21:32:07 -04:00
MerryMage b26ff8fa86 input_common/motion_emu: Remove redundant move
Named return value optimization automatically applies here.
2020-06-19 14:29:59 +01:00
MerryMage 38f25284c8 input_common/keyboard: Remove redundant move
Named return value optimization automatically applies here.
2020-06-19 14:29:36 +01:00
MerryMage b8983782ca mii_model: Remove redundant std::move
Named return value optimization automatically applies here.
2020-06-19 14:29:09 +01:00
David Marcec 39ef4c6d57 Fix compilation when not building with boxcat
Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
MerryMage 82b575087f macro_jit_x64: Remove unused function Read 2020-06-19 11:39:41 +01:00
bunnei 8ccd0aa8af Merge pull request #4080 from ogniK5377/audren-RendererInfo
audren: Implement RendererInfo
2020-06-19 01:02:30 -04:00
bunnei 9aecde9446 Merge pull request #4090 from MerryMage/macrojit-bugs
macro_jit_x64: Optimization correctness
2020-06-18 22:28:17 -04:00
ReinUsesLisp 3c9d7c54d9 vk_rasterizer: Don't preserve contents on full screen clears
There's no need to load contents from the CPU when a clear resets all
the contents of the underlying memory. This is already implemented on
OpenGL and the texture cache.
2020-06-18 18:18:33 -03:00
Rodrigo Locatti 1856dc775a Merge pull request #4081 from Morph1984/maxwell-to-gl-vk
maxwell_to_gl/vk: Miscellaneous changes
2020-06-18 17:51:41 -03:00
ReinUsesLisp 31e538de2a vk_update_descriptor: Upload descriptor sets data directly
Instead of copying to a temporary payload before sending the update task
to the worker thread, insert elements to the payload directly.
2020-06-18 17:47:19 -03:00
Fernando Sahmkow 02fe399e26 Tests/HostTiming: Correct GCC Compile error. 2020-06-18 16:29:28 -04:00
Fernando Sahmkow 51a1732324 Common/Fiber: Address Feedback and Correct Memory leaks. 2020-06-18 16:29:27 -04:00
Fernando Sahmkow cffae9c733 Common/Fiber: Implement Rewind on Boost Context. 2020-06-18 16:29:27 -04:00
Fernando Sahmkow f28670cd46 Common/uint128: Correct MSVC Compilation in old versions. 2020-06-18 16:29:26 -04:00
Fernando Sahmkow f39a9f6efa Common/Fiber: Document fiber interexchange. 2020-06-18 16:29:26 -04:00
Fernando Sahmkow 1460bdc5ab Common/Fiber: Implement Rewinding. 2020-06-18 16:29:25 -04:00
Fernando Sahmkow a42b226559 Common/Fiber: Additional corrections to f_context. 2020-06-18 16:29:25 -04:00
Fernando Sahmkow 89c691725c Common/Fiber: Correct f_context based Fibers. 2020-06-18 16:29:24 -04:00
Fernando Sahmkow b71488b850 Host Timing: Correct clang format. 2020-06-18 16:29:23 -04:00
Fernando Sahmkow a427bf72ea HostTiming: Correct rebase and implement AddTicks. 2020-06-18 16:29:22 -04:00
Fernando Sahmkow e7f5b1f1d3 Core/HostTiming: Allow events to be advanced manually. 2020-06-18 16:29:22 -04:00
Fernando Sahmkow 564713fb46 Common/Tests: Address Feedback 2020-06-18 16:29:21 -04:00
Fernando Sahmkow 4e9a9e584c Common: Make MinGW build use Windows Fibers instead of fcontext_t 2020-06-18 16:29:20 -04:00
Fernando Sahmkow 09d2ffa663 Common/Tests: Clang Format. 2020-06-18 16:29:19 -04:00
Fernando Sahmkow 91f138bd19 Common: Correct fcontext fibers. 2020-06-18 16:29:19 -04:00
Fernando Sahmkow 0c789667d9 Common: Refactor & Document Wall clock. 2020-06-18 16:29:18 -04:00
Fernando Sahmkow ee32067b10 Common: Implement WallClock Interface and implement a native clock for x64 2020-06-18 16:29:17 -04:00
Fernando Sahmkow ab76c0e296 Tests: Add base tests to host timing 2020-06-18 16:29:17 -04:00
Fernando Sahmkow e99a10917e Core: Implement a Host Timer. 2020-06-18 16:29:16 -04:00
Fernando Sahmkow a1e7931d20 Common: Polish Fiber class, add comments, asserts and more tests. 2020-06-18 16:29:15 -04:00
Fernando Sahmkow 279ff1c0ff Tests: Add tests for fibers and refactor/fix Fiber class 2020-06-18 16:29:15 -04:00
Fernando Sahmkow 353166d648 Common: Implement a basic Fiber class. 2020-06-18 16:29:14 -04:00
Fernando Sahmkow b1b01a33bd Common: Implement a basic SpinLock class 2020-06-18 16:29:13 -04:00
ReinUsesLisp a0cbf4f4e8 arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0
On MSVC builds we treat conversion warnings as errors.
2020-06-18 16:52:15 -03:00
MerryMage 638087a937 bootmanager: Remove references to OpenGL for macOS
OpenGL macOS headers definitions clash heavily with each other
2020-06-18 15:47:44 +01:00
MerryMage 23d63c30e1 memory_manager: Explicitly specifcy std::min<size_t> 2020-06-18 15:47:44 +01:00
MerryMage 042bb8824b shared_font: Service::NS::EncryptSharedFont takes a size_t& 2020-06-18 15:47:44 +01:00
MerryMage 470ba358f9 vk_rasterizer: BindTransformFeedbackBuffersEXT accepts a size of type VkDeviceSize 2020-06-18 15:47:44 +01:00
MerryMage abf5dd9d60 renderer_vulkan: Fix macOS GetBundleDirectory reference 2020-06-18 15:47:44 +01:00
MerryMage ce9c74b4df memory_util: boost hashes are size_t
* boost::hash_value returns a size_t
* boost::hash_combine takes a size_t& argument
2020-06-18 15:47:43 +01:00
MerryMage 61ba55fcc1 Rename PAGE_SHIFT to PAGE_BITS
macOS header files #define PAGE_SHIFT
2020-06-18 15:47:43 +01:00
VolcaEM 8cd49f28a3 Move SHA256Hash to its original position
It's not needed to have it in its previous position anymore
2020-06-18 15:45:47 +02:00
Morph 5874c2da9c vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters
Emulate GL_LINEAR/NEAREST minification filters using minLod = 0 and maxLod = 0.25 during sampler creation
2020-06-18 04:56:31 -04:00
Morph 687473de86 maxwell_to_vk: Reorder filter cases and correct mipmap_filter=None
maxwell_to_vk: Reorder filtering modes to start with None, then Nearest, then Linear.
maxwell_to_vk: Logs filter modes under UNREACHABLE_MSG instead of UNIMPLEMENTED_MSG, since any unknown filter modes are invalid and not unimplemented.
maxwell_to_vk: Return VK_SAMPLER_MIPMAP_MODE_NEAREST instead of VK_SAMPLER_MIPMAP_MODE_LINEAR when mipmap_filter is None with the description from the VkSamplerCreateInfo(3) man page.
2020-06-18 04:56:31 -04:00
Morph 1cff2bea24 maxwell_to_gl: Miscellaneous changes
maxwell_to_gl: Log unimplemented features under UNIMPLEMENTED_MSG instead of LOG_ERROR to bring into parity with maxwell_to_vk
maxwell_to_gl: Deduplicate logging in VertexType(), merging them into one.

maxwell_to_gl: Return GL_NEAREST instead of GL_LINEAR if an unknown texture filter mode is encountered.
maxwell_to_gl: Log the mipmap filter mode if an unknown value is passed in.
maxwell_to_gl: Reorder filtering modes to start with None, then Nearest, then Linear.
2020-06-18 04:56:31 -04:00
Rodrigo Locatti 846a6cd005 Merge pull request #4092 from Morph1984/image-bindings
gl_device: Reserve 4 image bindings for fragment stage
2020-06-18 04:59:48 -03:00
MerryMage c0be8dd9d8 macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue 2020-06-17 17:17:08 +01:00
MerryMage 8055a71e00 arm_dynarmic_cp15: Implement CNTPCT 2020-06-17 17:10:24 +01:00
MerryMage 0ac9600204 arm_dynarmic_cp15: Update CP15 2020-06-17 17:10:24 +01:00
MerryMage fc1c12b2c9 arm_dynarmic_32: InterpreterFallback should never happen 2020-06-17 17:10:24 +01:00
bunnei ad5d93f79b Merge pull request #4086 from MerryMage/abi
xbyak_abi: Cleanup
2020-06-17 11:20:52 -04:00
MerryMage 3585126153 macro_jit_x64: Optimization implicitly assumes same destination 2020-06-17 10:36:36 +01:00
MerryMage b12de7b4e5 macro_jit_x64: Should not skip zero registers for certain ALU ops
The code generated for these ALU ops assume src_a and src_b are always valid.
2020-06-17 10:36:34 +01:00
Kaiwen Xu fd55281d8a Fix framebuffer size on fractional scaling display. 2020-06-16 20:45:20 -07:00
bunnei 0a2ef33c8a Merge pull request #4089 from MerryMage/macrojit-cleanup-1
macro_jit_x64: Cleanup
2020-06-16 23:44:48 -04:00
bunnei 7c767d7dbf Merge pull request #4041 from ReinUsesLisp/arb-decomp
gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-16 14:56:23 -04:00
VolcaEM 85a247d6cf Remove unnecessary pragmas 2020-06-16 20:28:44 +02:00
VolcaEM 1f2f16c656 Revert IsValidNRO refactor but make it more readable 2020-06-16 20:24:58 +02:00
bunnei 4f35f3b78f Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
VolcaEM 18b88119d2 Update assert string 2020-06-16 15:57:02 +02:00
Morph 0c9a78da75 gl_device: Reserve at least 4 image bindings for fragment stage
Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series).
No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs.
This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM)
2020-06-16 03:03:07 -04:00
Rodrigo Locatti 9621372d41 Merge pull request #4066 from ReinUsesLisp/shared-ptr-buf
buffer_cache: Avoid passing references of shared pointers and misc style changes
2020-06-15 22:29:32 -03:00
MerryMage 482bc63e56 macro_jit_x64: Remove NEXT_PARAMETER
Not required, as PARAMETERS can just be incremented directly.
2020-06-15 21:19:38 +01:00
MerryMage 7cfec874c6 macro_jit_x64: Remove unused function Compile_WriteCarry 2020-06-15 21:19:38 +01:00
MerryMage 666a023957 macro_jit_x64: Select better registers
All registers are now callee-save registers.

RBX and RBP selected for STATE and RESULT because these are most commonly accessed; this is to avoid the REX prefix.
RBP not used for STATE because there are some SIB restrictions, RBX emits smaller code.
2020-06-15 21:19:38 +01:00
MerryMage e95fadc8ec macro_jit_x64: Remove REGISTERS
Unnecessary since this is just an offset from STATE.
2020-06-15 21:00:59 +01:00
MerryMage 0679fbb750 macro_jit_x64: Remove JITState::parameters
This can be passed in as an argument instead.
2020-06-15 20:55:02 +01:00
MerryMage 6c2fe67af2 macro_jit_x64: Remove METHOD_ADDRESS_64
Unnecessary variable.
2020-06-15 20:51:33 +01:00
MerryMage 7ef7a520ca macro_jit_x64: Remove RESULT_64
This Reg64 codepath has the exact same behaviour as the Reg32 one.
2020-06-15 20:35:08 +01:00
MerryMage f0054fb284 xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSize 2020-06-15 19:07:11 +01:00
MerryMage 10e9220ec6 xbyak_abi: Register indexes should be unsigned 2020-06-15 19:07:11 +01:00
MerryMage f60ab4ab14 xbyak_abi: Remove *GPS variants of stack manipulation functions 2020-06-15 18:59:54 +01:00
MerryMage c1f6eaf06b xbyak_abi: Fix ABI_PushRegistersAndAdjustStack
Pushing GPRs twice.
2020-06-15 18:59:01 +01:00
ReinUsesLisp 0f1f859a40 video_core/macro_jit_x64: Remove initializer in member variable
Fix build time issues on gcc. Confirmed through asan that avoiding this
initialization is safe.
2020-06-15 05:17:55 -03:00
bunnei 1a0de59d23 Merge pull request #4070 from ogniK5377/GetTPCMasks-fix
nvdrv: Fix GetTPCMasks for ioctl3
2020-06-14 20:12:45 -04:00
VolcaEM 68a7d8fb09 Clang-format again 2020-06-14 19:41:28 +02:00
VolcaEM 26b0ef5ce0 Use consistent variable names 2020-06-14 19:37:44 +02:00
VolcaEM a01b0de19a Clang-format 2020-06-14 19:34:58 +02:00
VolcaEM 2ae60c8949 Make assert strings consistent 2020-06-14 19:30:08 +02:00
VolcaEM f801c273eb Attempt to fix crashes in SSBU and refactor IsValidNRO 2020-06-14 19:28:39 +02:00
bunnei c8c4bdf3c1 Merge pull request #4069 from ogniK5377/total-phys-mem
kernel: Account for system resource size for memory usage
2020-06-14 00:44:34 -04:00
bunnei a784923393 Merge pull request #4064 from ReinUsesLisp/invalidate-buffers
gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
2020-06-14 00:29:16 -04:00
bunnei 8d47f26be9 Merge pull request #4049 from ReinUsesLisp/separate-samplers
shader/texture: Join separate image and sampler pairs offline
2020-06-13 13:48:27 -04:00
David Marcec eea2cabf83 audren: Implement RendererInfo
Fixes ZLA softlock
2020-06-13 14:04:28 +10:00
bunnei 14e7eb328e Merge pull request #3986 from ReinUsesLisp/shader-cache
shader_cache: Implement a generic runtime shader cache
2020-06-12 23:14:48 -04:00
bunnei b717bb09f2 Merge pull request #4010 from ogniK5377/reserve-always-break
kernel: ResourceLimit::Reserve remove useless while loop
2020-06-12 22:30:19 -04:00
ReinUsesLisp 83a1e1abd4 gl_arb_decompiler: Implement FSwizzleAdd 2020-06-11 22:12:07 -03:00
ReinUsesLisp 805d48c67e gl_arb_decompiler: Implement an assembly shader decompiler
Emit code compatible with NV_gpu_program5.
This should emit code compatible with Fermi, but it wasn't tested on
that architecture. Pascal has some issues not present on Turing GPUs.
2020-06-11 22:12:07 -03:00
ReinUsesLisp d2993294bb yuzu/configuration: Show assembly shaders check box 2020-06-10 19:04:53 -03:00
David Marcec f57da2d9f9 nvdrv: Fix GetTPCMasks for ioctl3
Fixes animal crossing svcBreak on launch
2020-06-10 18:36:42 +10:00
David Marcec 97ad3cd3ee kernel: Account for system resource size for memory usage
GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
2020-06-10 14:49:00 +10:00
bunnei 316cf3a251 Merge pull request #4027 from ReinUsesLisp/3d-slices
texture_cache: Implement rendering to 3D textures
2020-06-09 21:52:15 -04:00
ReinUsesLisp 26abf8ce57 buffer_cache: Avoid passing references of shared pointers and misc style changes
Instead of using as template argument a shared pointer, use the
underlying type and manage shared pointers explicitly. This can make
removing shared pointers from the cache more easy.

While we are at it, make some misc style changes and general
improvements (like insert_or_assign instead of operator[] + operator=).
2020-06-09 18:30:49 -03:00
ReinUsesLisp 498ca060cf gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
Vertex buffers bindings become invalid after the stream buffer is
invalidated. We were originally doing this, but it got lost at some
point.

- Fixes Animal Crossing: New Horizons, but it affects everything.
2020-06-08 20:24:16 -03:00
ReinUsesLisp 8d4c441b48 buffer_cache: Return stream buffer invalidation in Map instead of Unmap
We have to invalidate whatever cache is being used before uploading the
data, hence it makes more sense to return this on Map instead of Unmap.
2020-06-08 20:22:31 -03:00
unknown 6954d559ae Add game versio to title bar 2020-06-08 23:58:04 +02:00
bunnei 9c5239f695 Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
2020-06-08 16:18:33 -04:00
bunnei de3a9d3053 Merge pull request #4052 from ReinUsesLisp/debug-output
renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
2020-06-08 10:16:41 -04:00
ReinUsesLisp d109c27594 texture_cache: Port original code management for 2D vs 3D textures
Handle blits to images as 2D, even when they have block depth.

- Fixes rendering issues on Luigi's Mansion 3
2020-06-08 05:02:22 -03:00
ReinUsesLisp 9a6cba3e44 texture_cache: Simplify blit code 2020-06-08 05:01:44 -03:00
ReinUsesLisp 4db9771559 texture_cache: Handle 3D texture blits with one layer 2020-06-08 05:01:00 -03:00
ReinUsesLisp 77fbdd7e1d texture_cache: Implement rendering to 3D textures
This allows rendering to 3D textures with more than one slice.
Applications are allowed to render to more than one slice of a texture
using gl_Layer from a VTG shader.

This also requires reworking how 3D texture collisions are handled, for
now, this commit allows rendering to slices but not to miplevels. When a
render target attempts to write to a mipmap, we fallback to the previous
implementation (copying or flushing as needed).

- Fixes color correction 3D textures on UE4 games (rainbow effects).
- Allows Xenoblade games to render to 3D textures directly.
2020-06-08 05:01:00 -03:00
Rodrigo Locatti a36918e60b Merge pull request #4034 from ReinUsesLisp/storage-texels
vk_rasterizer: Implement storage texels and atomic image operations
2020-06-07 18:43:24 -03:00
ReinUsesLisp 90dc00bc39 rasterizer_cache: Remove files and includes
The rasterizer cache is no longer used. Each cache has its own generic
implementation optimized for the cached data.
2020-06-07 04:32:57 -03:00
ReinUsesLisp 471f777b9d vk_pipeline_cache: Use generic shader cache
Trivial port the generic shader cache to Vulkan.
2020-06-07 04:32:57 -03:00
ReinUsesLisp 2c1d7bde15 gl_shader_cache: Use generic shader cache
Trivially port the generic shader cache to OpenGL.
2020-06-07 04:32:57 -03:00
ReinUsesLisp dac8591368 shader_cache: Implement a generic shader cache
Implement a generic shader cache for fast lookups and invalidations.
Invalidations are cheap but expensive when a shader is invalidated.

Use two mutexes instead of one to avoid locking invalidations for
lookups and vice versa. When a shader has to be removed, lookups are
locked as expected.
2020-06-07 04:32:32 -03:00
Morph d594106360 yuzu/frontend: Remove internal resolution option 2020-06-06 15:56:14 -04:00
ReinUsesLisp dad31ce0fb gl_device: Black list NVIDIA 443.24 for fast buffer uploads
Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL.
This driver throws the following error when calling BufferSubData or
BufferData on buffers that are candidates for fast constant buffer
uploads. This is the equivalens to push constants on Vulkan, except that
they can access the full buffer. The error:

Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.

If this error persists on future drivers, we might have to look deeper
into this issue. For now, we can black list it and log it as a temporary
solution.
2020-06-06 02:56:42 -03:00
ReinUsesLisp ef2d1b806d renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
Avoids logging when it's not relevant. This can potentially reduce
driver's internal thread overhead.
2020-06-05 21:21:12 -03:00
bunnei 55d09a4d29 Merge pull request #4013 from ReinUsesLisp/skip-no-xfb
vk_rasterizer: Skip transform feedbacks when extension is unavailable
2020-06-05 11:14:36 -04:00
ReinUsesLisp 2f28ac0ada shader/texture: Join separate image and sampler pairs offline
Games using D3D idioms can join images and samplers when a shader
executes, instead of baking them into a combined sampler image. This is
also possible on Vulkan.

One approach to this solution would be to use separate samplers on
Vulkan and leave this unimplemented on OpenGL, but we can't do this
because there's no consistent way of determining which constant buffer
holds a sampler and which one an image. We could in theory find the
first bit and if it's in the TIC area, it's an image; but this falls
apart when an image or sampler handle use an index of zero.

The used approach is to track for a LOP.OR operation (this is done at an
IR level, not at an ISA level), track again the constant buffers used as
source and store this pair. Then, outside of shader execution, join
the sample and image pair with a bitwise or operation.

This approach won't work on games that truly use separate samplers in a
meaningful way. For example, pooling textures in a 2D array and
determining at runtime what sampler to use.

This invalidates OpenGL's disk shader cache :)

- Used mostly by D3D ports to Switch
2020-06-05 00:24:51 -03:00
ReinUsesLisp b435bff43e shader/track: Move bindless tracking to a separate function 2020-06-04 23:02:55 -03:00
bunnei eb1b451f94 Merge pull request #4031 from Morph1984/fix-gs-outputs
gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
2020-06-04 15:18:51 -04:00
bunnei 2db3e7456a Merge pull request #4044 from ogniK5377/handle-not-signalled-err
Downgrade "handle not signaled" error to trace
2020-06-04 12:23:40 -04:00
bunnei 8bf40a4abc Merge pull request #4009 from ogniK5377/macro-jit-prod
video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
David Marcec 07db67b406 Downgrade "handle not signaled" error to trace
clogs logs quite a bit
2020-06-04 22:27:15 +10:00
David Marcec 9eb0c2c15e Default init labels and use initializer list for macro engine 2020-06-04 22:23:07 +10:00
bunnei 27cde89e41 Merge pull request #4039 from FearlessTobi/port-5376
Port citra-emu/citra#5376: "Actually save the input when clearing/resetting to default"
2020-06-03 21:49:31 -04:00
ReinUsesLisp a3c41b2263 gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
NV_transform_feedback, NV_transform_feedback2 and
ARB_transform_feedback3 with NV_transform_feedback interactions allows
implementing transform feedbacks as dynamic state.

Maxwell implements transform feedbacks as dynamic state, so using these
extensions with TransformFeedbackStreamAttribsNV allows us to properly
emulate transform feedbacks without having to recompile shaders when the
state changes.
2020-06-03 20:22:12 -03:00
bunnei 6da7788907 Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
texture_cache: Handle overlaps with multiple subresources
2020-06-03 12:17:25 -04:00
David Marcec cb42f51dc1 Mark parameters as const 2020-06-03 16:33:38 +10:00
FearlessTobi 81f825ac0a Actually save the input when clearing/resetting to default
Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-03 05:17:34 +02:00
bunnei 4ae9d7fc57 Merge pull request #4014 from ReinUsesLisp/astc-nvidia
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
2020-06-02 17:43:33 -04:00
bunnei 8efb6eff3f Merge pull request #4032 from VolcaEM/xpad
hid: Stub GetXpadIDs
2020-06-02 16:46:47 -04:00
bunnei 2bdd9689f6 Merge pull request #4006 from ReinUsesLisp/squash-ubos
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-06-02 14:58:50 -04:00
VolcaEM 50bf4c70cd Address review comments 2020-06-02 17:54:10 +02:00
LC 50e8e86908 Merge pull request #4016 from ReinUsesLisp/invocation-info
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
2020-06-02 09:47:53 -04:00
LC 5603a9b1e0 Merge pull request #4033 from ReinUsesLisp/vk-r16ui
maxwell_to_vk: Add R16UI image format
2020-06-02 09:42:49 -04:00
David Marcec d9082de7ea Pass by reference instead of copying parameters 2020-06-02 16:37:06 +10:00
ReinUsesLisp cdc76c7bc2 vk_shader_decompiler: Implement atomic image operations
Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
2020-06-02 02:20:02 -03:00
ReinUsesLisp 9e8584146e vk_rasterizer: Implement storage texels
This is the equivalent of an image buffer on OpenGL.

- Used by Octopath Traveler
2020-06-02 02:16:33 -03:00
ReinUsesLisp 6ae8c1fb05 maxwell_to_vk: Add R16UI image format
- Used by Octopath Traveler
2020-06-02 02:15:20 -03:00
bunnei dddc3a07b5 Merge pull request #4001 from ReinUsesLisp/avoid-copies
buffer_cache: Avoid copying twice on certain cases
2020-06-01 16:59:17 -04:00
bunnei 25e850e83c Merge pull request #3998 from ReinUsesLisp/init-3d
maxwell_3d: Initialize more registers to their expected value
2020-06-01 16:11:56 -04:00
Morph dec37934ac gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders 2020-06-01 15:35:44 -04:00
Morph 310779568f gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
2020-06-01 15:34:05 -04:00
Rodrigo Locatti 627295fa9d Merge pull request #4005 from ReinUsesLisp/g24r8
format_lookup_table: Implement G24S8 format as S8Z24
2020-06-01 16:07:58 -03:00
bunnei 26beb58fe3 Merge pull request #3996 from ReinUsesLisp/front-faces
fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
2020-06-01 14:04:35 -04:00
VolcaEM f42797d852 Clang-format 2020-06-01 19:42:54 +02:00
VolcaEM 998bfbb573 hid: Stub GetXpadIDs
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-06-01 19:38:44 +02:00
ReinUsesLisp 3e834b2d82 gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.

While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
2020-05-31 21:34:34 -03:00
ReinUsesLisp 9228db1925 glsl: Squash constant buffers into a single SSBO when we hit the limit
Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
2020-05-31 21:33:49 -03:00
bunnei 5da79d86bf Merge pull request #3930 from ReinUsesLisp/animal-borders
vk_rasterizer: Implement constant attributes
2020-05-31 18:40:17 -04:00
bunnei 8e9a359db5 Merge pull request #3958 from FernandoS27/gl-debug
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
bunnei 2f9185afcd Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
texture_cache: Optimize GetSurfacesInRegion
2020-05-31 17:02:29 -04:00
VolcaEM 6f126bb803 Add comment to nrr_kind
According to Atmosphére (c7026b9094/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
2020-05-31 19:12:09 +02:00
VolcaEM 9390c0c271 ldr: Update NRR/NRO structs
This was based on Switchbrew pages:

https://switchbrew.org/wiki/NRR

https://switchbrew.org/wiki/NRO
2020-05-31 18:49:51 +02:00
Morph 1f9a5e734c gl_device: Enable compute shaders for Intel proprietary drivers
Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
2020-05-31 03:21:07 -04:00
bunnei 51b91cc0d9 Merge pull request #3982 from ReinUsesLisp/membar-cts
shader/other: Implement MEMBAR.CTS
2020-05-30 11:51:42 -04:00
ReinUsesLisp b62b8c8a5d shader/other: Fix hardcoded value in S2R INVOCATION_INFO
Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.

This seems to be the maximum number of vertices a geometry shader can
emit in a primitive.
2020-05-30 01:49:14 -03:00
ReinUsesLisp 1ce820a58c texture_cache: More relaxed reconstruction
Only reupload textures when they've not been modified from the GPU.
2020-05-29 23:56:52 -03:00
David Marcec 65b5d2dca6 Favor switch case over jump table
Easier to read and will emit a jump table automatically.
2020-05-30 12:23:58 +10:00
David Marcec 05eeb7de3d Implement macro JIT 2020-05-30 11:40:04 +10:00
David Marcec 4686c15c03 Add xbyak external 2020-05-30 10:55:27 +10:00
ReinUsesLisp 5e4a740410 texture_cache: Only copy textures that were modified from host 2020-05-29 20:12:46 -03:00
ReinUsesLisp c60d814104 texture_cache: Reload textures when number of resources mismatch 2020-05-29 20:10:58 -03:00
bunnei dc5f625c7f Merge pull request #4007 from ReinUsesLisp/reduce-logs
maxwell_3d: Reduce severity of logs that can be spammed
2020-05-29 17:29:17 -04:00
ReinUsesLisp 80f687a811 vk_rasterizer: Skip transform feedbacks when extension is unavailable
Avoids calling transform feedback procedures when
VK_EXT_transform_feedback is not available.
2020-05-29 03:05:29 -03:00
ReinUsesLisp 4686947d38 texture_cache: Handle overlaps with multiple subresources
Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.

- Fixes textures moving around objects on Xenoblade games
2020-05-29 02:57:30 -03:00
David Marcec 55b534c5a0 kernel: ResourceLimit::Reserve remove useless while loop
Timeout is a u64, it will always be >= 0
2020-05-29 13:48:01 +10:00
bunnei f984cf489f Merge pull request #3991 from ReinUsesLisp/depth-sampling
texture_cache: Implement depth stencil texture swizzles
2020-05-28 23:33:38 -04:00
bunnei b3a0868b53 Merge pull request #4002 from lat9nq/fix-nix-mod-directories
patch_manager: Add support for case-sensitivity on Linux
2020-05-28 22:36:39 -04:00
ReinUsesLisp d1e0f2095c maxwell_3d: Reduce severity of logs that can be spammed
These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity.
2020-05-28 18:23:25 -03:00
ReinUsesLisp 454954bcf0 format_lookup_table: Implement G24S8 format as S8Z24 2020-05-28 17:16:07 -03:00
lat9nq 9d08039623 Make copying directory string more concise 2020-05-28 13:33:50 -04:00
lat9nq 2ad3571453 Address requested changes 2020-05-28 13:30:22 -04:00
bunnei 595b97a0d7 Merge pull request #3993 from ReinUsesLisp/fix-zla
gl_shader_manager: Unbind GLSL program when binding a host pipeline
2020-05-28 12:15:22 -04:00
lat9nq 2adc5f524d *nix systems can read any-case patch directories
Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'.
2020-05-27 23:12:56 -04:00
bunnei 78af11f39d Merge pull request #3954 from Morph1984/log-memory-amount
main: Log host system memory parameters
2020-05-27 22:58:51 -04:00
ReinUsesLisp fb620ba4be buffer_cache: Avoid copying twice on certain cases
Avoid copying to a staging buffer on non-granular memory addresses.
Add a callable argument to StreamBufferUpload to be able to copy to the
staging buffer directly from ReadBlockUnsafe.
2020-05-27 23:05:50 -03:00
ReinUsesLisp eccf9098ae texture_cache: Use unordered_map::find instead of operator[] on hot code 2020-05-27 17:59:04 -03:00
bunnei cd2ce9ed2d Merge pull request #3961 from Morph1984/bgra8_srgb
maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
2020-05-27 16:44:22 -04:00
ReinUsesLisp fa6a64eb72 texture_cache: Use small vector for surface vectors
This avoids most heap allocations when collecting surfaces into a
vector.
2020-05-27 17:31:14 -03:00
ReinUsesLisp de665d6485 maxwell_3d: Initialize line widths
Initialize line widths to avoid setting a line width of zero.
2020-05-27 16:53:43 -03:00
ReinUsesLisp 2dba4bc34f maxwell_3d: Initialize polygon modes
NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode.
2020-05-27 16:52:52 -03:00
Morph e9bacfbe8b Fix macOS code and change "Swapfile" to "Swap" 2020-05-27 11:21:59 -04:00
ReinUsesLisp 6e0420fe20 shader/other: Implement MEMBAR.CTS
This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it.
2020-05-27 00:19:45 -03:00
ReinUsesLisp 387b7926c0 texture_cache: Fix layered null surfaces
Null texture cubes were not considered arrays, causing issues on Vulkan
and OpenGL when creating views.
2020-05-26 17:50:08 -03:00
ReinUsesLisp 11f626f034 gl_texture_cache: Implement small texture view cache for swizzles
This fixes cases where the texture swizzle was applied twice on the same
draw to a texture bound to two different slots.
2020-05-26 17:50:08 -03:00
ReinUsesLisp ed74f3008b texture_cache: Implement depth stencil texture swizzles
Stop ignoring image swizzles on depth and stencil images.

This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
2020-05-26 17:44:50 -03:00
ReinUsesLisp d748723a77 gl_rasterizer: Port front face flip check from Vulkan
While Vulkan was assuming we had no negative viewports, OpenGL code
was assuming we had them. Port the old code from Vulkan to OpenGL,
checking if the first viewport is negative before flipping faces.

This is not a complete implementation since we only check for the first
viewport to be negative. That said, unless a game is using Vulkan,
OpenGL and NVN games should be fine here, and we can always compare with
our Vulkan backend to see if there's a difference.
2020-05-26 16:33:50 -03:00
ReinUsesLisp c4b6e36a00 fixed_pipeline_state: Remove unnecessary check for front faces flip
The check to flip faces when viewports are negative were a left over
from the old OpenGL code. This is not required on Vulkan where we have
negative viewports.
2020-05-26 16:32:27 -03:00
bunnei cb82125d87 Merge pull request #3981 from ReinUsesLisp/bar
shader/other: Implement BAR.SYNC 0x0
2020-05-26 14:40:13 -04:00
bunnei 54a3697cac Merge pull request #3980 from ReinUsesLisp/red-op
shader/memory: Implement non-addition operations in RED
2020-05-26 12:50:41 -04:00
ReinUsesLisp 1188c79557 gl_shader_manager: Unbind GLSL program when binding a host pipeline
Fixes regression in Link's Awakening caused by a075bbcf36
2020-05-26 04:20:39 -03:00
bunnei 2736532246 Merge pull request #3978 from ReinUsesLisp/write-rz
shader_decompiler: Visit source nodes even when they assign to RZ
2020-05-25 21:31:33 -04:00
bunnei e3855321f7 Merge pull request #3905 from FernandoS27/vulkan-fix
Correct a series of crashes and intructions on Async GPU and Vulkan Pipeline
2020-05-24 15:23:38 -04:00
bunnei 83ef89fc45 Merge pull request #3964 from ReinUsesLisp/arb-integration
renderer_opengl: Add assembly program code paths
2020-05-24 00:34:12 -04:00
bunnei 9995a05e94 Merge pull request #3979 from ReinUsesLisp/thread-group
shader/other: Implement thread comparisons (NV_shader_thread_group)
2020-05-24 00:33:06 -04:00
bunnei 6d46de49c3 Merge pull request #3975 from ReinUsesLisp/fast-bufcache
buffer_cache: Replace boost::icl::interval_map with boost::intrusive::set
2020-05-24 00:32:44 -04:00
Tobias 4234de3fd7 yuzu/discord_impl: Update the applicationID (#3977) 2020-05-22 18:26:26 +02:00
ReinUsesLisp 5db0df833a shader/other: Implement BAR.SYNC 0x0
Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
2020-05-21 23:20:43 -03:00
ReinUsesLisp c5d03c7ff1 shader/memory: Implement non-addition operations in RED
Trivially implement these instructions. They are used in Astral Chain.
2020-05-21 23:19:46 -03:00
ReinUsesLisp d4ba9c4fe5 shader/other: Implement thread comparisons (NV_shader_thread_group)
Hardware S2R special registers match gl_Thread*MaskNV. We can trivially
implement these using Nvidia's extension on OpenGL or naively stubbing
them with the ARB instructions to match. This might cause issues if the
host device warp size doesn't match Nvidia's. That said, this is
unlikely on proper shaders.

Refer to the attached url for more documentation about these flags.
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt
2020-05-21 23:18:37 -03:00
ReinUsesLisp 20f8c8dfff shader_decompiler: Visit source nodes even when they assign to RZ
Some operations like atomicMin were ignored because they returned were
being stored to RZ. This operations have a side effect and it was being
ignored.
2020-05-21 23:16:03 -03:00
ReinUsesLisp 262aea9b19 vk_shader_decompiler: Don't assert for void returns
Atomic instructions can be used without returning anything and this is
valid code. Remove the assert.
2020-05-21 23:16:03 -03:00
ReinUsesLisp 9223dc7a10 buffer_cache: Remove unused boost headers 2020-05-21 16:44:00 -03:00
ReinUsesLisp f8678b635a map_interval: Add interval allocator and drop hack
Drop the std::list hack to allocate memory indefinitely.

Instead use a custom allocator that keeps references valid until
destruction. This allocates fixed chunks of memory and puts pointers in
a free list. When an allocation is no longer used put it back to the
free list, this doesn't heap allocate because std::vector doesn't change
the capacity. If the free list is empty, allocate a new chunk.
2020-05-21 16:44:00 -03:00
ReinUsesLisp 4d06e9f5cc buffer_cache: Use boost::container::small_vector for maps in range
Most overlaps in the buffer cache only contain one mapped address.
We can avoid close to all heap allocations once the buffer cache is
warmed up by using a small_vector with a stack size of one.
2020-05-21 16:44:00 -03:00
ReinUsesLisp 7a45f97357 buffer_cache: Use boost::intrusive::set for caching
Instead of using boost::icl::interval_map for caching, use
boost::intrusive::set. interval_map is intended as a container where the
keys can overlap with one another; we don't need this for caching
buffers and a std::set-like data structure that allows us to search with
lower_bound is enough.
2020-05-21 16:44:00 -03:00
ReinUsesLisp c7f9bceb80 buffer_cache: Remove shared pointers
Removing shared pointers is a first step to be able to use intrusive
objects and keep allocations close to one another in memory.
2020-05-21 16:02:54 -03:00
ReinUsesLisp 3460d01352 buffer_cache: Minor style changes
Minor style changes. Mostly done so I avoid editing it while doing other
changes.
2020-05-21 16:02:20 -03:00
VolcaEM 4f1136dfca clang-format 2020-05-21 10:43:55 +02:00
VolcaEM f7d23b21d0 nifm: correct assert in CreateTemporaryNetworkProfile
This has been wrong since bd66646f8b
I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong:
NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew
Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData)
NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData
SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData
Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
2020-05-21 10:23:53 +02:00
bunnei 9d095bbb06 Merge pull request #3946 from ogniK5377/sysverdat-10-0-2
file_sys: Update SystemVersion archive to version 10.0.2
2020-05-20 19:21:27 -04:00
FearlessTobi 5e9e8073a0 crypto: Make KeyManager a singleton class
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
ReinUsesLisp a075bbcf36 renderer_opengl: Add assembly program code paths
Add code required to use OpenGL assembly programs based on
NV_gpu_program5. Decompilation for ARB programs is intended to be added
in a follow up commit. This does **not** include ARB decompilation and
it's not in an usable state.

The intention behind assembly programs is to reduce shader stutter
significantly on drivers supporting NV_gpu_program5 (and other required
extensions). Currently only Nvidia's proprietary driver supports these
extensions.

Add a UI option hidden for now to avoid people enabling this option
accidentally.

This code path has some limitations that OpenGL compatibility doesn't
have:
- NV_shader_storage_buffer_object is limited to 16 entries for a single
OpenGL context state (I don't know if this is an intended limitation, an
specification issue or I am missing something). Currently causes issues
on The Legend of Zelda: Link's Awakening.
- NV_parameter_buffer_object can't bind buffers using an offset
different to zero. The used workaround is to copy to a temporary buffer
(this doesn't happen often so it's not an issue).

On the other hand, it has the following advantages:
- Shaders build a lot faster.
- We have control over how floating point rounding is done over
individual instructions (SPIR-V on Vulkan can't do this).
- Operations on shared memory can be unsigned and signed.
- Transform feedbacks are dynamic state (not yet implemented).
- Parameter buffers (uniform buffers) are per stage, matching NVN and
hardware's behavior.
- The API to bind and create assembly programs makes sense, unlike
ARB_separate_shader_objects.
2020-05-19 18:00:04 -03:00
ReinUsesLisp 541a254c2e yuzu: Add frontend settings for assembly shaders
Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00
bunnei 3b781db425 Merge pull request #3926 from ogniK5377/keyboard-states
hid: Clear keyboard states & fix logic issue
2020-05-19 15:55:14 -04:00
Morph e54e7d322e maxwell_to_vk: Add format B8G8R8A8_SRGB
Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
Used by Bravely Default II
2020-05-18 13:02:09 -04:00
Fernando Sahmkow b9eff4d004 OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
This commit aims to help easing debugging of driver crashes without
having to modify existing code.
2020-05-17 21:45:09 -04:00
Morph c02daca95c main: Log host system memory parameters
Logs both physical memory and swapfile sizes, this is useful for support.
2020-05-17 14:45:12 -04:00
bunnei c5fbedf14c Merge pull request #3665 from bunnei/device-save
FS: Improve emulation of device saves
2020-05-16 12:39:58 -04:00
bunnei c04e78c136 Merge pull request #3945 from ogniK5377/nvflinger-pixformat
nv_flinger: Use enum for pixel format instead of u32
2020-05-16 02:00:50 -04:00
David Marcec d50dd8f7a0 file_sys: Update SystemVersion archive to version 10.0.2 2020-05-16 13:56:06 +10:00
David Marcec 97c023e3f0 nv_flinger: Use enum for pixel format instead of u32 2020-05-16 13:47:55 +10:00
David Marcec 67d7c0f45e DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
bunnei 738e2cca7c Merge pull request #3942 from ReinUsesLisp/flush-and-invalidate
vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
2020-05-15 21:34:07 -04:00
ReinUsesLisp 635a3add8b vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
Match OpenGL's behavior. This can fix or simplify bisecting issues on
Vulkan.
2020-05-15 20:40:08 -03:00
Morph eedbf90664 frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413) 2020-05-15 22:22:27 +02:00
bunnei 9e03fc2e29 Merge pull request #3927 from jroweboy/fix-bug
Frontend: Remove tracking for context wrapper
2020-05-14 00:07:38 -04:00
bunnei 84bd1a0189 Merge pull request #3757 from ogniK5377/better-voice-mixing
audio_renderer: Better voice mixing and 6 channel downmixing
2020-05-13 22:46:41 -04:00
bunnei bcfcfaca32 Merge pull request #3909 from bunnei/timezone
Improve time zone support
2020-05-13 21:41:45 -04:00
bunnei b0d4fdb600 Merge pull request #3899 from ReinUsesLisp/float-comparisons
shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
2020-05-13 09:51:14 -04:00
ReinUsesLisp a7c7f48177 vk_rasterizer: Implement constant attributes
Constant attributes (in OpenGL known disabled attributes) are not
supported on Vulkan, even with extensions. To emulate this behavior we
return zero on reads from disabled vertex attributes in shader code.
This has no caching cost because attribute formats are not dynamic state
on Vulkan and we have to store it in the pipeline cache anyway.

- Fixes Animal Crossing: New Horizons terrain borders
2020-05-13 04:36:47 -03:00
ReinUsesLisp 305164eaac vk_rasterizer: Remove buffer check in attribute selection
This was a left over from OpenGL when disabled buffers where not properly
emulated. We no longer have to assert this as it is checked in vertex
buffer initialization.
2020-05-13 04:36:47 -03:00
bunnei 053399a553 time_zone: Use std::chrono::seconds for strong typing. 2020-05-12 18:44:07 -04:00
James Rowe 99f5c3ca7f Frontend: Remove tracking for context wrapper 2020-05-11 23:50:03 -06:00
David Marcec e6886a756c hid: Clear keyboard states & fix logic issue
Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
2020-05-12 12:40:50 +10:00
bunnei 250593c05d Merge pull request #3816 from ReinUsesLisp/vk-rasterizer-enable
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
2020-05-11 18:22:51 -04:00
bunnei f42b9c0a85 hle: service: time_zone_manager: Use current time zone setting. 2020-05-11 17:55:25 -04:00
bunnei 7aadcb796c common: Add module to get the current time zone. 2020-05-11 17:51:26 -04:00
bunnei 8588ac0645 core: settings: Add a setting for time zone. 2020-05-11 17:50:07 -04:00
David Marcec 9f8eb0c39a fix logic error & scale sample volume based on voice volume 2020-05-11 12:56:15 -04:00
David Marcec 7965018e64 pass by const ref instead 2020-05-11 12:56:15 -04:00
David Marcec de00a5eb8c audio_renderer: Better voice mixing and 6 channel downmixing
Supersedes #3738 and #3321
2020-05-11 12:56:15 -04:00
bunnei ee3b9071b5 service: fsp_srv: Stub implementation of OpenMultiCommitManager. 2020-05-11 12:54:30 -04:00
bunnei 3439618956 yuzu: game_list: Fix 'Open Save Data Location' for device saves. 2020-05-11 12:54:30 -04:00
bunnei 97e2eb439c file_sys: savefata_factory: Update to support DeviceSaveData. 2020-05-11 12:54:30 -04:00
bunnei f870a935d4 file_sys: control_metadata: Expose device_save_data_size. 2020-05-11 12:54:30 -04:00
David Marcec 26bd4978a3 Stub SendKeyboardLockKeyEvent
Needed for Puchikon 4 SmileBASIC 1.0.0
2020-05-12 01:01:50 +10:00
ReinUsesLisp f39591b20a gl_shader_decompiler: Properly emulate NaN behaviour on NE
"Not equal" operators on GLSL seem to behave as unordered when we expect
an ordered comparison.

Manually emulate this checking for LGE values (numbers, not-NaNs).
2020-05-10 02:59:33 -03:00
Fernando Sahmkow 66035b1641 RasterizerCache: Correct documentation. 2020-05-09 21:03:39 -04:00
Fernando Sahmkow 5c9ab7d1e2 VkPipelineCache: Use a null shader on invalid address. 2020-05-09 20:51:34 -04:00
Fernando Sahmkow a14e93d0ba VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation. 2020-05-09 19:25:29 -04:00
Rodrigo Locatti bab843f4e9 Merge pull request #3839 from Morph1984/r8g8ui
texture: Implement R8G8UI
2020-05-09 05:28:55 -03:00
ReinUsesLisp d8598a8717 shader_ir: Separate float-point comparisons in ordered and unordered
This allows us to use native SPIR-V instructions without having to
manually check for NAN.
2020-05-09 04:55:15 -03:00
bunnei c8a4398fe8 Merge pull request #3842 from makigumo/maxwell_to_vk_vertexattribute_signed_int
maxwell_to_vk: implement missing signed int formats
2020-05-09 00:36:09 -04:00
James Rowe 2991e7441a Replace externals with Conan (#3735)
* Remove git submodules that will be loaded through conan

* Move custom Find modules to their own folder

* Use conan for downloading missing external dependencies

* CI: Change the yuzu source folder user to the user that the containers run on

* Attempt to remove dirty mingw build hack

* Install conan on the msvc build

* Only set release build type when using not using multi config generator

* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries

* Add workaround for submodules that use legacy CMAKE variables

* Re-add USE_BUNDLED_QT on the msvc build bot
2020-05-08 17:09:29 -04:00
bunnei 4fb531a576 Merge pull request #3885 from ReinUsesLisp/viewport-swizzles
video_core: Implement viewport swizzles with NV_viewport_swizzle
2020-05-08 15:16:53 -04:00
bunnei 58bda1c7b8 Merge pull request #3879 from lioncash/global2
hle_ipc: Eliminate core memory globals
2020-05-07 19:13:34 -04:00
bunnei 2a51a66227 Merge pull request #3884 from ReinUsesLisp/border-colors
vk_sampler_cache: Use VK_EXT_custom_border_color when available
2020-05-07 12:18:53 -04:00
FearlessTobi 32bb64a0ec Menubar: fix mouse tracking bug
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-05-06 22:14:52 +02:00
bunnei a1d3586e60 Merge pull request #3815 from FernandoS27/command-list-2
GPU: More optimizations to GPU Command List Processing and DMA Copy Optimizations
2020-05-05 17:12:42 -04:00
bunnei 09789af434 Merge pull request #3881 from lioncash/mem-warning
kernel/memory: Resolve several compiler warnings
2020-05-05 15:41:18 -04:00
bunnei 97607e0675 Update src/video_core/gpu.cpp
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-05-05 15:39:44 -04:00
bunnei 58b467877c Update src/video_core/gpu.cpp
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-05-05 15:39:37 -04:00
ReinUsesLisp aa86309d15 vk_sampler_cache: Use VK_EXT_custom_border_color when available
This should fix grass interactions on Breath of the Wild on Vulkan.
It is currently untested against validation layers.

Nvidia's Windows 443.09 beta driver or Linux 440.66.12 is required for
now.
2020-05-04 20:49:23 -03:00
bunnei c52483e3c3 Merge pull request #3880 from lioncash/encoding
kernel/memory: Amend potential encoding warnings
2020-05-04 18:50:29 -04:00
ReinUsesLisp 1f5d41ac05 vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle 2020-05-04 18:31:17 -03:00
ReinUsesLisp 9054f86f03 gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle 2020-05-04 17:51:30 -03:00
ReinUsesLisp ff7b0d7329 maxwell_3d: Add viewport swizzles 2020-05-04 17:50:59 -03:00
bunnei f79198dea0 Merge pull request #3843 from ogniK5377/GetPopFromGeneralChannelEvent
am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
2020-05-04 16:20:11 -04:00
bunnei 8cab30959a Merge pull request #3637 from FearlessTobi/port-5094
Port citra-emu/citra#5094: "yuzu: Option to hide mouse on inactivity"
2020-05-03 23:16:19 -04:00
bunnei 5da1786107 Merge pull request #3822 from ogniK5377/GetAccountId
acc: Return a unique value per account for GetAccountId
2020-05-03 23:15:03 -04:00
Lioncash 12b81f2581 kernel/memory: Remove #pragma once within cpp file
This isn't necessary in a cpp file and will cause warnings on clang.
2020-05-03 13:42:07 -04:00
Lioncash 0bf0d27552 kernel/memory: Remove unused includes
Prevents header churn and needing to recompile these files if these
headers are ever changed in the future.
2020-05-03 13:41:18 -04:00
Lioncash 0bb99454ed kernel/memory: Remove unused variables in memory_block_manager
Prevents unused variable warnings.
2020-05-03 13:36:20 -04:00
Lioncash 42d43335c9 kernel/memory: Make use of std::array consistently in address_space_info
This allows tuning standard library implementations to enable or disable
range checks at runtime, which is nicer for debugging.
2020-05-03 13:34:24 -04:00
Lioncash e09098b981 kernel/memory: Resolve -Wshadow warnings
Prevents variable name clashing.
2020-05-03 13:29:42 -04:00
Lioncash a93929b23a kernel/memory: Amend potential encoding warnings
While èis generally representable in some language encodings, in some
it isn't and will result in compilation warnings occurring. To remain
friendly with other language's codepages on Windows, we normalize it to
an ASCII e.
2020-05-03 13:01:03 -04:00
Lioncash ccfac6d992 hle_ipc: Eliminate core memory globals
We can just pass the required instances into the constructor of the
request, eliminating all usages of the global system accessor.
2020-05-03 12:57:40 -04:00
Morph 970c8f1ccc settings: Add anisotropic filtering level to the yuzu configuration log (#3875) 2020-05-03 17:42:17 +02:00
bunnei 99075400e3 Merge pull request #3808 from ReinUsesLisp/wait-for-idle
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-05-03 02:43:18 -04:00
Mat M b504d5ef51 Merge pull request #3872 from FearlessTobi/reopen-3792
input_common: fix build when SDL2 is disabled
2020-05-03 01:01:11 -04:00
bunnei d4f7e52238 Merge pull request #3871 from lioncash/semi
readable_event: Remove unnecessary semicolon in Signal()
2020-05-02 23:38:36 -04:00
bunnei 4597cd841f Merge pull request #3824 from ogniK5377/GetDisplayVersion
am: Properly implement GetDisplayVersion
2020-05-02 23:35:38 -04:00
bunnei 6173ba77f8 Update src/core/hle/service/am/am.cpp
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-05-02 23:35:31 -04:00
FearlessTobi 358d645018 input_common: fix build when SDL2 is disabled 2020-05-02 21:47:17 +02:00
Lioncash 918b439e26 readable_event: Remove unnecessary semicolon in Signal()
Resolves a -Wextra-semi warning.

While we're at it, we can invert the branch to form a guard clause,
unindenting all of the contained code.
2020-05-02 14:07:31 -04:00
bunnei 21316625ba Merge pull request #3811 from ogniK5377/audin-init
audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
2020-05-02 13:11:52 -04:00
bunnei 22e6bc0ea0 Merge pull request #3819 from ogniK5377/err-log2
kernel: Don't fail silently
2020-05-02 02:51:50 -04:00
bunnei 18a1e885a1 Merge pull request #3732 from lioncash/header
vulkan: Remove unnecessary includes
2020-05-02 01:36:57 -04:00
bunnei 716a999346 Merge pull request #3809 from ReinUsesLisp/empty-index
vk_rasterizer: Skip index buffer setup when vertices are zero
2020-05-02 01:21:57 -04:00
ReinUsesLisp 02e6cc9247 vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
We can simply enable rasterizer discard matching the current pipeline
key.
2020-05-02 01:47:25 -03:00
bunnei 33a218bea2 Merge pull request #3693 from ReinUsesLisp/clean-samplers
shader/texture: Support multiple unknown sampler properties
2020-05-02 00:45:41 -04:00
Mat M e2164f8aa7 Merge pull request #3859 from jbeich/clang
Unbreak build with Clang < 10
2020-05-01 23:39:12 -04:00
bunnei 3b6efbe7ef Merge pull request #3833 from qwell/caps_su-32-stub
Add stub for caps:su SetShimLibraryVersion
2020-05-01 23:34:05 -04:00
bunnei 75b8a3e356 Merge pull request #3821 from ogniK5377/InitializeApplicationInfo-fix
acc: Fix InitializeApplicationInfo
2020-05-01 22:06:05 -04:00
bunnei afb0785293 Merge pull request #3812 from ogniK5377/lisst-qualified-users
account: ListQualifiedUsers
2020-05-01 22:05:37 -04:00
Jan Beich 1d30ce7b5b fixed_pipeline_state: explicitly use template keyword after be8742e286
In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25:
In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26:
In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11:
src/./video_core/fence_manager.h:91:32: error: use 'template' keyword
      to treat 'Write' as a dependent template name
                memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
                               ^
                               template
src/./video_core/fence_manager.h:137:32: error: use 'template'
      keyword to treat 'Write' as a dependent template name
                memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
                               ^
                               template
2020-05-01 23:38:23 +00:00
David Marcec 1d2ebbf8fe nvdrv: Fix GetGpuTime stack corruption
IoctlGetGpuTime should be 16 bytes, not 8.
2020-05-02 00:14:37 +10:00
David Marcec e433e24ed4 am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
QLaunch 1.0.0
2020-05-01 11:20:43 +10:00
Dan 712c96db1a maxwell_to_vk: implement missing signed int formats 2020-04-30 23:39:16 +02:00
Jason Parker 9cdcfd80fc caps:su Stub out SetShimLibraryVersion
Used by Animal Crossing: New Horizons when trying to take a picture.
2020-04-30 15:16:53 -04:00
Mat M 1acf3384c1 Merge pull request #3823 from ogniK5377/setvrmode
am: IsVrModeEnabled & SetVrModeEnabled fixes
2020-04-30 13:39:16 -04:00
Mat M 83fd54762b Merge pull request #3830 from ogniK5377/GetFriendInvitationStorageChannelEvent
am: GetFriendInvitationStorageChannelEvent
2020-04-30 13:38:35 -04:00
Mat M 354fd09052 Merge pull request #3835 from ogniK5377/GetFreeSpaceSize-GetTotalSpaceSize
fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
2020-04-30 13:37:43 -04:00
Mat M fc4b536a7e Merge pull request #3832 from ogniK5377/nim-eca-CreateServerInterface
nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
2020-04-30 13:36:04 -04:00
Mat M 74595956c2 Merge pull request #3831 from ogniK5377/caps-su-names
caps: Add missing service names to caps:su
2020-04-30 13:32:53 -04:00
Morph 6665cd04f1 texture: Implement R8G8UI
- Used by The Walking Dead: The Final Season
2020-04-30 13:19:36 -04:00
bunnei 656fc982e0 Merge pull request #3825 from ogniK5377/psm-no-warn
psm: Mark as debug instead of warning
2020-04-30 13:11:11 -04:00
bunnei 6a57e5fc49 Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
maxwell_3d: Fix depth clamping register
2020-04-30 13:07:31 -04:00
bunnei e043a955f1 Merge pull request #3799 from ReinUsesLisp/iadd-cc
shader: Implement P2R CC, IADD Rd.CC and IADD.X
2020-04-30 12:56:36 -04:00
bunnei 2765bb73a2 Merge pull request #3805 from ReinUsesLisp/preserve-contents
texture_cache: Reintroduce preserve_contents accurately
2020-04-30 12:56:19 -04:00
bunnei e20f3161a3 Merge pull request #3788 from FernandoS27/revert
Revert: shader_decode: Fix LD, LDG when track constant buffer.
2020-04-30 12:55:39 -04:00
David Marcec 053fabf414 fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
Closes #3533

Turns out the functions were already implemented but just never added
2020-04-30 23:59:57 +10:00
David Marcec 9acd88ff71 nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
Closes #3026
2020-04-30 23:10:20 +10:00
David Marcec 66f74349f0 caps: Add missing service names to caps:su
SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
2020-04-30 22:51:06 +10:00
David Marcec 5da10e6ec0 am: GetFriendInvitationStorageChannelEvent
Closes #3829
2020-04-30 22:37:26 +10:00
David Marcec b1d4271c5d psm: Mark as debug instead of warning
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
2020-04-29 22:39:49 +10:00
David Marcec 22298a3b2d am: Properly implement GetDisplayVersion
Properly implement IApplicationFunctions::GetDisplayVersion
2020-04-29 22:13:56 +10:00
David Marcec 70e12c713e am: IsVrModeEnabled & SetVrModeEnabled fixes
Return the proper state of vr mode for IsVrModeEnabled
We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-04-29 21:48:58 +10:00
David Marcec 3d475a655b acc: Return a unique value per account for GetAccountId 2020-04-29 21:09:53 +10:00
David Marcec 485cb3ac34 acc: Fix InitializeApplicationInfo
We're not suppose to pop a u64, should just read the sent pid and check that
2020-04-29 20:49:35 +10:00
David Marcec 4f69eb7061 kernel: Don't fail silently 2020-04-29 14:53:53 +10:00
Lioncash a35345d217 vulkan: Remove unnecessary includes
Reduces some header churn and reduces rebuilds when some header
internals change.

While we're at it we can also resolve a missing include in buffer_cache.
2020-04-28 21:54:46 -04:00
bunnei 153e6fccb2 Merge pull request #3771 from benru/dump-romfs-with-updates
Dump RomFS command to include Updates
2020-04-28 21:54:06 -04:00
Mat M 83a5463c10 Merge pull request #3818 from ogniK5377/err-log
Don't fail silently for vi, sm, set and ns services
2020-04-28 21:41:13 -04:00
Mat M 661193a566 Merge pull request #3783 from lioncash/pointer
physical_core: Make use of std::make_unique instead of std::make_shared in ctor
2020-04-28 21:38:02 -04:00
David Marcec 63b73587b7 Don't fail silently for vi, sm, set and ns services 2020-04-29 11:15:21 +10:00
ReinUsesLisp 8d28a56a6c shader/arithmetic_integer: Fix tracking issue in temporary
This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented.
It caused issues when tracking global buffers.
2020-04-28 17:14:53 -03:00
Fernando Sahmkow 9f9e662f1f Clang Format and Documentation. 2020-04-28 14:02:51 -04:00
Fernando Sahmkow 4d2b23d3c5 MaxwellDMA: Optimize micro copies. 2020-04-28 13:44:14 -04:00
bunnei 510842d827 Merge pull request #3784 from ReinUsesLisp/shader-memory-util
shader/memory_util: Deduplicate code
2020-04-28 12:05:50 -04:00
David Marcec 45ece975bf kernel: Bad GetInfo ids should not be marked as stubs
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
2020-04-29 01:17:59 +10:00
David Marcec fecc4a4a01 Updated comment to reflect ListQualifiedUsers better 2020-04-29 01:13:03 +10:00
David Marcec 0af061e175 style: Change AMs & Glues error codes to be dec instead of hex
Consistency for the rest of the error codes in the codebase
2020-04-29 00:49:49 +10:00
David Marcec b680569dd3 marked stubs 2020-04-29 00:43:05 +10:00
David Marcec 36302b6e20 account: ListQualifiedUsers
Closes #2844
2020-04-29 00:37:47 +10:00
David Marcec f3209e7baa Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
Closes #2874
2020-04-29 00:19:07 +10:00
ReinUsesLisp 6e79375f46 vk_rasterizer: Skip index buffer setup when vertices are zero
Xenoblade 2 invokes a draw call with zero vertices.
This is likely due to indirect drawing (glDrawArraysIndirect).

This causes a crash in the staging buffer pool when trying to create a
buffer with a size of zero. To workaround this, skip index buffer setup
entirely when the number of indices is zero.
2020-04-28 02:24:33 -03:00
ReinUsesLisp 8835d40024 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register
WaitForIdle.

To implement this on OpenGL we just call glMemoryBarrier with the
necessary bits.

Vulkan lacks this synchronization primitive, so we set an event and
immediately wait for it. This is not a pretty solution, but it's what
Vulkan can do without submitting the current command buffer to the queue
(which ends up being more expensive on the CPU).
2020-04-28 02:18:12 -03:00
Fernando Sahmkow 4c11487d1e VideoCore/GPU: Delegate subchannel engines to the dma pusher. 2020-04-27 22:07:21 -04:00
Fernando Sahmkow b916b58702 VideoCore/Engines: Refactor Engines CallMethod. 2020-04-27 21:47:58 -04:00
ReinUsesLisp b82e61dff0 maxwell_3d: Fix depth clamping register
Using deko3d as reference:
4e47ba0013/source/maxwell/gpu_3d_state.cpp (L42)

We were using bits 3 and 4 to determine depth clamping, but these are
the same both enabled and disabled:

state->depthClampEnable ? 0x101A : 0x181D

The same happens on Nvidia's OpenGL driver, where they do something like
this (default capabilities, GL 4.5 compatibility):

(state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c

There's always a difference between the first bits in this register, but
bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This
commit changes yuzu's behaviour to use bit 11 to determine depth
clamping.

- Fixes depth issues on Super Mario Odyssey's intro.
2020-04-27 20:50:14 -03:00
bunnei 27dc83efa6 Merge pull request #3785 from ogniK5377/set-buffer-count-unit
vi: Don't let uninitialized data pass as a response for SetBufferCount
2020-04-27 17:10:28 -04:00
Fernando Sahmkow fe8ea9e0c9 Merge pull request #3766 from ReinUsesLisp/renderpass-cache-key
vk_renderpass_cache: Pack renderpass cache key and unify keys
2020-04-27 16:05:14 -04:00
Fernando Sahmkow 2043198e50 Merge pull request #3756 from ReinUsesLisp/integrated-devices
vk_memory_manager: Remove unified memory model flag
2020-04-27 16:04:22 -04:00
Mat M ba644d9560 Merge pull request #3797 from slashiee/hid-stub
services: hid: Stub StopSevenSixAxisSensor.
2020-04-27 15:37:08 -04:00
bunnei d952b2e1da Merge pull request #3742 from FernandoS27/command-list
Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
ReinUsesLisp 8e3af5d3ca texture_cache: Reintroduce preserve_contents accurately
This reverts commit 1f1e80c67d.

preserve_contents proved to be a meaningful optimization. This commit
reintroduces it but properly implemented on OpenGL.

We have to make sure the clear removes all the previous contents of the
image.

It's not currently implemented on Vulkan because we can do smart things
there that's preferred to be introduced in a separate commit.
2020-04-26 19:53:02 -03:00
bunnei f5bd43b7f0 Merge pull request #3795 from vitor-k/fix-folder
Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611"
2020-04-26 13:55:26 -04:00
bunnei c9b8476b99 Merge pull request #3744 from lioncash/table2
service: Update function tables
2020-04-26 04:15:47 -04:00
Rodrigo Locatti 0f7a89c2ef Merge pull request #3753 from ReinUsesLisp/ac-vulkan
{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
2020-04-26 01:55:43 -03:00
ReinUsesLisp 9b433b2467 shader/memory_util: Deduplicate code
Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as
well as shader decoder code.

While we are at it, fix a bug in gl_shader_cache where compute shaders
had an start offset of a stage shader.
2020-04-26 01:38:51 -03:00
bunnei ed2f950518 Merge pull request #3791 from Kewlan/hotkey-config-plus
configuration: Add Restore Default and Clear options to hotkeys
2020-04-26 00:33:08 -04:00
bunnei cc25a04993 Merge pull request #3761 from Kewlan/stick-modifier-slider
configure_input_player: Use slider to edit modifier scale
2020-04-25 22:55:41 -04:00
ReinUsesLisp 7442f21c5b shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented
IADD.X Rd.CC requires some extra logic that is not currently
implemented. Abort when this is hit.
2020-04-25 22:58:33 -03:00
ReinUsesLisp 45cb8fc72a shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
Signed integer addition overflow might be undefined behavior. It's free
to change operations to UAdd and use unsigned integers to avoid
potential bugs.
2020-04-25 22:57:54 -03:00
ReinUsesLisp 6404cd824b shader/arithmetic_integer: Implement IADD.X
IADD.X takes the carry flag and adds it to the result. This is generally
used to emulate 64-bit operations with 32-bit registers.
2020-04-25 22:56:11 -03:00
ReinUsesLisp 7e8f51273c shader/arithmetic_integer: Implement CC for IADD 2020-04-25 22:55:26 -03:00
ReinUsesLisp 26dc95c7bc decode/register_set_predicate: Implement CC
P2R CC takes the state of condition codes and puts them into a register.
We already have this implemented for PR (predicates). This commit
implements CC over that.
2020-04-25 22:54:42 -03:00
ReinUsesLisp 491e2cbfd7 decode/register_set_predicate: Use move for shared pointers
Avoid atomic counters used by shared pointers.
2020-04-25 22:54:14 -03:00
M&M 381eed14f6 services: hid: Stub StopSevenSixAxisSensor.
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-25 15:38:56 -07:00
Vitor Kiguchi de072fd257 Fix the mistake in the port and update the comment for clarity 2020-04-25 15:01:20 -03:00
bunnei 6cd0fc2a95 Merge pull request #3721 from ReinUsesLisp/sort-devices
vulkan/wrapper: Sort physical devices
2020-04-25 03:27:40 -04:00
bunnei 05a54192f8 Merge pull request #3734 from ReinUsesLisp/half-float-mods
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
2020-04-25 00:41:43 -04:00
bunnei 01c26ad131 Merge pull request #3780 from lioncash/process
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
2020-04-24 23:22:26 -04:00
ReinUsesLisp 88a6c10687 vk_rasterizer: Pack texceptions and color formats on invalid formats
Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.

With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.

To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.

- Fixes validation errors and graphical issues on Breath of the Wild.
2020-04-24 22:21:29 -03:00
Kewlan 37b1427ea9 Add Restore Defaults and Clear options to hotkeys 2020-04-24 23:50:26 +02:00
bunnei d1294ad83b Merge pull request #3749 from ReinUsesLisp/lea-imm
shader/arithmetic_integer: Fix LEA_IMM encoding
2020-04-24 14:30:13 -04:00
Fernando Sahmkow b19e1d2c09 Revert: shader_decode: Fix LD, LDG when track constant buffer. 2020-04-24 11:00:54 -04:00
Markus Wick 1acd6b34e9 Fix -Wdeprecated-copy warning. 2020-04-24 09:33:04 +02:00
Markus Wick ac24f0506c Fix -Werror=conversion error. 2020-04-24 09:33:04 +02:00
David Marcec efe3e5c7c6 vi: Don't let uninitialized data pass as a response for SetBufferCount
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
2020-04-24 17:24:58 +10:00
bunnei 957454cfa5 Merge pull request #3760 from Morph1984/trailing-filedir-separator
frontend/filesystem: Add a trailing separator to the string path
2020-04-24 01:44:32 -04:00
Lioncash dca9c90af3 physical_core: Make use of std::make_unique instead of std::make_shared in ctor
We can also allow unicorn to be constructed in 32-bit mode or 64-bit
mode to satisfy the need for both interpreter instances.

Allows this code to compile successfully of non x86-64 architectures.
2020-04-24 00:20:58 -04:00
Rodrigo Locatti 25bd2ba359 Merge pull request #3777 from lioncash/warn
page_table: Remove unused captures
2020-04-23 21:47:54 -03:00
Rodrigo Locatti eef3218a82 Merge pull request #3778 from lioncash/unused-var
svc: Remove unused variable
2020-04-23 21:47:24 -03:00
Lioncash 9a5a6ebe0a shared_memory: Amend doxygen reference
Amends the parameter to match the documentation reference.

Resolves a -Wdocumentation warning with clang.
2020-04-23 18:42:14 -04:00
Lioncash 224d3c6b9d svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
These were lost in the re-implementation of the virtual memory manager.
2020-04-23 18:12:04 -04:00
Lioncash 2fc4351547 svc: Remove unused variable
Since the VMM refactor, this is no longer used or needed.
2020-04-23 17:53:26 -04:00
Lioncash a881161d3c page_table: Remove unused captures
Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
2020-04-23 17:33:08 -04:00
ReinUsesLisp 3e808936a8 decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.

This is implemented against nxas:
8dbc389957/table.h (L68)

That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 -03:00
ReinUsesLisp 0034e6310d shader/texture: Support multiple unknown sampler properties
This allows deducing some properties from the texture instruction before
asking the runtime. By doing this we can handle type mismatches in some
instructions from the renderer instead of the shader decoder.

Fixes texelFetch issues with games using 2D texture instructions on a 1D
sampler.
2020-04-23 18:04:13 -03:00
ReinUsesLisp c9b4c56d69 shader_ir: Turn classes into data structures 2020-04-23 18:00:06 -03:00
ReinUsesLisp f78f26b75a vk_rasterizer: Fix framebuffer creation validation errors
Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 -03:00
ReinUsesLisp ab7eae6fff vk_pipeline_cache: Unify pipeline cache keys into a single operation
This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 -03:00