Mat M
fb321bdb18
Merge pull request #3715 from bunnei/fix-impl-fallthrough
...
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:44:20 -04:00
bunnei
f220140e8a
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:41:08 -04:00
bunnei
32fd01e339
Merge pull request #3713 from lioncash/time
...
service/time: Minor changes
2020-04-17 21:04:43 -04:00
bunnei
8044966cf4
Merge pull request #3711 from lioncash/cast
...
memory/slab_heap: Make use of static_cast over reinterpret_cast
2020-04-17 21:04:11 -04:00
Lioncash
e302cb8c36
gl_shader_decompiler: Avoid copies where applicable
...
Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.
Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
2020-04-17 20:48:52 -04:00
Lioncash
de87fe690e
time/system_clock_core: Remove unnecessary initializer
...
This is already initialized within the class body.
2020-04-17 20:04:06 -04:00
Lioncash
8c0589239b
service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as const
...
This doesn't modify internal member state.
2020-04-17 20:02:45 -04:00
Lioncash
30af9f0d5c
service/time: Add virtual destructors where applicable
...
Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
2020-04-17 19:59:31 -04:00
Lioncash
5f25db88b1
service: Remove unused RequestParser instances
...
These aren't used, so they should be removed to reduce compilation
warnings.
2020-04-17 19:47:43 -04:00
bunnei
9611466c66
Merge pull request #3630 from benru/open-windows-network-files
...
common/file_util: Allow access to files on network shares
2020-04-17 19:47:11 -04:00
Lioncash
ac3ff8c9ba
memory/slab_heap: Make use of static_cast over reinterpret_cast
...
Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
2020-04-17 19:38:59 -04:00
Lioncash
d0569a0865
loader/nso: Resolve moves not occurring in DecompressSegment
...
Given the std::vector was const, an automatic move out of the function
could not occur.
We can allow automatic return value optimizations to occur by making the
buffer non-const.
2020-04-17 19:26:50 -04:00
Lioncash
972240e94a
am: Resolve ineffective moves
...
Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
2020-04-17 19:22:46 -04:00
Markus Wick
d8d02fa184
video_code: Fix implicit switch fallthrough.
...
Since yesterday, this breaks the build on linux.
So let's fix it.
2020-04-17 23:43:35 +02:00
ReinUsesLisp
153845bba3
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
...
Nvidia recently introduced a new memory type for data streaming
(awesome!), but yuzu was assuming that all heaps had enough memory
for the assumed stream buffer size (256 MiB).
This worked fine on AMD but Nvidia's new memory heap was smaller than
256 MiB. This commit changes this assumption and allocates a bit less
than the size of the preferred heap, with a maximum of 256 MiB (to avoid
allocating all system memory on integrated devices).
- Fixes a crash on NVIDIA 450.82.0.0
2020-04-17 18:12:48 -03:00
Fernando Sahmkow
74ce229ca5
Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
...
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:08:41 -04:00
Fernando Sahmkow
c2bd9f729c
Merge pull request #3672 from lioncash/null
...
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
2020-04-17 17:02:35 -04:00
Rodrigo Locatti
aed8e57a1b
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:41:48 -03:00
bunnei
66cb8ee64f
Merge pull request #3666 from bunnei/new-vmm
...
Implement a new virtual memory manager
2020-04-17 16:33:08 -04:00
bunnei
d392c4e552
Merge pull request #3682 from lioncash/uam
...
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-17 01:24:08 -04:00
bunnei
4cdbd44f51
core: hle: Address various feedback & code cleanup.
...
- Should be no functional changes.
2020-04-17 00:59:36 -04:00
bunnei
2e718b26c8
core: device_memory: Remove incorrect usage of constexpr.
2020-04-17 00:59:36 -04:00
bunnei
bdf7501e7b
memory: Add copyright notice for Atmosphere where applicable.
2020-04-17 00:59:35 -04:00
bunnei
0cf0195874
kernel: Remove old VMManager class.
2020-04-17 00:59:35 -04:00
bunnei
a48860f7ba
loader: nso: Fix loader size and arguments.
2020-04-17 00:59:35 -04:00
bunnei
9b2526392a
loader: elf/kip/nro: Updates for new VMM.
2020-04-17 00:59:35 -04:00
bunnei
0707404f34
service: ldr: Updates for new VMM.
...
- Includes removing some service impls. that are untested.
2020-04-17 00:59:35 -04:00
bunnei
27b5b6c36f
kernel: memory: page_table: Simplify GetPhysicalAddr impl.
2020-04-17 00:59:35 -04:00
bunnei
6b40850b9a
kernel: svc: Updates for new VMM.
...
- Includes removing some SVC impls. that are untested.
2020-04-17 00:59:34 -04:00
bunnei
8a67b3058e
core: memory: Fix memory access on page boundaries.
...
- Fixes Super Smash Bros. Ultimate.
2020-04-17 00:59:34 -04:00
bunnei
5a461a7482
video_core: memory_manager: Updates for Common::PageTable changes.
2020-04-17 00:59:34 -04:00
bunnei
43321c1a69
core: memory: Updates for new VMM.
2020-04-17 00:59:34 -04:00
bunnei
08445bbd37
common: page_table: Update to use VirtualBuffer and simplify.
2020-04-17 00:59:34 -04:00
bunnei
b592621ffe
core: gdbstub: Updates for new VMM.
2020-04-17 00:59:34 -04:00
bunnei
93828bffc2
core: reporter: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
88324e3513
memory: cheat_engine: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
27ec77ef89
arm_test_common: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
5fd6e219ea
kernel: process: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
7e1001c2d3
service: pl_u: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
38b51e2ffe
service: time: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
410667d72a
service: hid: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
6d110ee83c
service: irs: Update for new shared memory layout.
2020-04-17 00:59:32 -04:00
bunnei
15e751e36c
kernel: resource_limit: Reserve physical memory.
2020-04-17 00:59:32 -04:00
bunnei
76a040f50d
kernel: Initialize memory layout for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
769f8cbf79
core: system: Rename GetDeviceManager -> DeviceManager.
...
- More consistent with other system components.
2020-04-17 00:59:32 -04:00
bunnei
d04147e731
kernel: transfer_memory: Refactor for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
89776f7ef7
core: Construct/Destruct DeviceMemory on Init/Shutdown.
2020-04-17 00:59:32 -04:00
bunnei
9edd67f475
kernel: shared_memory: Refactor for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
5b2cf55742
core: device_memory: Update to use VirtualBuffer class.
2020-04-17 00:59:31 -04:00
bunnei
273f8b5fc7
common: Add VirtualBuffer class, to abstract memory virtualization.
2020-04-17 00:59:31 -04:00
bunnei
6ef844fab3
kernel: errors: Add ERR_OUT_OF_RESOURCES.
2020-04-17 00:59:31 -04:00
bunnei
1717cdf811
kernel: process_capability: Update to use Memory::PageTable.
2020-04-17 00:59:31 -04:00
bunnei
6fe68ddea2
kernel: memory: Add PageTable class, to manage process address space.
2020-04-17 00:59:31 -04:00
bunnei
ea8bc8e759
kernel: memory: Add MemoryLayout class, to build physical memory layout.
2020-04-17 00:59:31 -04:00
bunnei
9b912d155a
kernel: memory: Add MemoryManager class, to manage page heaps.
2020-04-17 00:59:30 -04:00
bunnei
227e9ac5d7
kernel: memory: Add MemoryBlockManager class, to manage memory blocks.
2020-04-17 00:59:30 -04:00
bunnei
036f2f9176
kernel: memory: Add PageHeap class, to manage a heap of pages.
2020-04-17 00:59:30 -04:00
bunnei
b013b110bc
kernel: memory: Add PageLinkedList class, to manage a list of pages.
2020-04-17 00:59:30 -04:00
bunnei
b94f043b7b
kernel: memory: Add system_control code, which will be used for ASLR support.
2020-04-17 00:59:30 -04:00
bunnei
72d1cda09a
physical_memory: Add missing include for <vector>.
2020-04-17 00:59:30 -04:00
bunnei
91a38e3fa8
kernel: memory: Add MemoryBlock class, for managing memory blocks and their state.
2020-04-17 00:59:29 -04:00
bunnei
eadd36d143
kernel: memory: Add memory_types.h, for things that are commonly used in memory code.
2020-04-17 00:59:29 -04:00
bunnei
91b899ff00
kernel: memory: Add SlabHeap class, for managing memory heaps.
...
- This will be used for TLS pages, among other things.
2020-04-17 00:59:29 -04:00
bunnei
9fd238a0f8
kernel: memory: Add AddressSpaceInfo class, for managing the memory address space.
2020-04-17 00:59:29 -04:00
bunnei
ea806268fa
core: device_manager: Add a simple class to manage device RAM.
2020-04-17 00:59:29 -04:00
bunnei
a7b2390b73
dynarmic: Enable strict alignment checks.
...
- Also add a missing include.
2020-04-17 00:59:29 -04:00
bunnei
b2b0f85b7d
common: scope_exit: Implement mechanism for canceling a scope exit.
2020-04-17 00:59:28 -04:00
bunnei
5b9e69e7fe
core: memory: Move to Core::Memory namespace.
...
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
bunnei
94e00fbb3f
common: alignment: Add a helper function for generic alignment checking.
2020-04-17 00:59:28 -04:00
bunnei
a10f82b62d
core: kernel: Add svc_types header to include SVC-specific types.
2020-04-17 00:59:28 -04:00
bunnei
ed940661a8
core: kernel: Move SVC to its own namesapce.
2020-04-17 00:59:28 -04:00
bunnei
bdd81bdebf
kernel: resource_limit: Improvements to implementation.
2020-04-17 00:59:27 -04:00
bunnei
9006c82b27
loader: nso: Fix loading of static objects to be properly sized and aligned.
2020-04-17 00:59:27 -04:00
bunnei
f9a8cc03c3
common: common_funcs: Add a macro for defining enum flag operators.
2020-04-17 00:59:27 -04:00
bunnei
365f14cd2c
process: SetupMainThread: Zero out argument on process start.
2020-04-17 00:11:50 -04:00
bunnei
1be8e24189
arm_interface: Ensure ThreadContext is zero'd out.
2020-04-17 00:11:50 -04:00
Lioncash
b5c04e2bca
CMakeLists: Make missing declarations a compile-time error
...
Ensures that our code always has its linkage explicit.
2020-04-16 23:43:41 -04:00
Lioncash
eaeb4520f7
General: Resolve warnings related to missing declarations
2020-04-16 23:43:34 -04:00
MerryMage
b3a0ce058f
gdbstub: Fix some gdbstub jankiness
...
1. Ensure that register information available to gdbstub is most up-to-date.
2. There's no reason to check for current_thread == thread when emitting a trap.
Doing this results in random hangs whenever a step happens upon a thread switch.
2020-04-17 05:41:43 +02:00
bunnei
f0b4b5be4c
Merge pull request #3671 from lioncash/switch
...
kernel/thread: Resolve -Wswitch warnings
2020-04-16 23:30:32 -04:00
Lioncash
3c70e27d64
key_manager: Resolve missing field initializer warning
2020-04-16 22:45:44 -04:00
Lioncash
5eae660cba
decode/memory: Resolve unused variable warning
...
Only the first element of the returned pair is ever used.
2020-04-16 22:45:44 -04:00
Lioncash
ade1bb1e95
decode/texture: Resolve unused variable warnings.
...
Some variables aren't used, so we can remove these.
Unfortunately, diagnostics are still reported on structured bindings
even when annotated with [[maybe_unused]], so we need to unpack the
elements that we want to use manually.
2020-04-16 22:45:41 -04:00
Lioncash
ef5b809b0d
decode/texture: Collapse loop down into std::generate
...
Same behavior, less code.
2020-04-16 22:29:07 -04:00
Lioncash
e50ca6a64f
decode/texture: Eliminate trivial missing field initializer warnings
...
We can just specify the initializers.
2020-04-16 22:27:21 -04:00
Lioncash
bcc5066cfe
time_zone_manager: Resolve sign conversion warnings
...
ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
2020-04-16 22:23:59 -04:00
Lioncash
09eb6f9991
CMakeLists: Enable -Wmissing-declarations on Linux builds
...
Allows catching cases where internal linkage isn't specified for helper
functions when they should be marked as such.
2020-04-16 22:07:16 -04:00
Lioncash
f8fe53c9f9
hle_ipc: Remove std::size_t casts where applicable
...
These were added in the change that enabled -Wextra on linux builds so
as not to introduce interface changes in the same change as a
build-system flag addition.
Now that the flags are enabled, we can freely change the interface to
make these unnecessary.
2020-04-16 22:02:10 -04:00
bunnei
7a4ed2581d
Merge pull request #3673 from lioncash/extra
...
CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
ReinUsesLisp
4ef04832a8
maxwell_3d: Initialize format attributes constant as one
...
nouveau expects this to be true but it doesn't set it.
2020-04-16 21:15:07 -03:00
ReinUsesLisp
14ab5c4b65
vk_compute_pass: Implement indexed quads
...
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.
The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.
- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
2020-04-16 21:12:32 -03:00
Fernando Sahmkow
7a9b83b658
Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
...
buffer_cache: Return handles instead of pointer to handles
2020-04-16 19:58:13 -04:00
Markus Wick
3567e464d2
externals: Move LibreSSL linking to httplib.
...
Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
2020-04-16 16:46:33 +02:00
Markus Wick
ea1146eba0
input_common: Use the CMake target instead of the variable.
2020-04-16 16:42:59 +02:00
Rodrigo Locatti
50a1a6e6a9
Merge pull request #3659 from bunnei/time-calc-standard-user
...
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
2020-04-16 02:51:57 -03:00
ReinUsesLisp
c1ad40a3cb
buffer_cache: Return handles instead of pointer to handles
...
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.
This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
Rodrigo Locatti
35686128d2
Merge pull request #3689 from lioncash/unused-var
...
decode/shift: Remove unused variable within Shift()
2020-04-16 02:05:54 -03:00
Rodrigo Locatti
8f0f9da12b
Merge pull request #3688 from lioncash/nequal
...
surface_view: Add missing operator!= to ViewParams
2020-04-16 01:39:51 -03:00
Rodrigo Locatti
151a4e5a7d
Merge pull request #3680 from lioncash/static
...
gl_device: Mark stage_swizzle as constexpr
2020-04-16 01:26:23 -03:00
Rodrigo Locatti
e63ea9ed26
Merge pull request #3687 from lioncash/constness
...
surface_base: Make IsInside() a const member function
2020-04-16 01:22:50 -03:00
Rodrigo Locatti
f43b6f7ebe
Merge pull request #3685 from lioncash/copies
...
control_flow: Make use of std::move in TryInspectAddress()
2020-04-16 01:22:40 -03:00
Lioncash
3e1772a6af
decode/shift: Remove unused variable within Shift()
...
Removes a redundant variable that is already satisfied by the IsFull()
utility function.
2020-04-16 00:16:06 -04:00
Lioncash
adae1cbaeb
surface_view: Add missing operator!= to ViewParams
...
Provides logical symmetry to the interface.
2020-04-16 00:03:12 -04:00
Lioncash
4ce2aaa9d2
surface_base: Make IsInside() a const member function
...
This doesn't modify internal state, so this can be made const.
2020-04-15 23:59:35 -04:00
bunnei
8b21c8e59a
Merge pull request #3683 from lioncash/docs
...
video_core: Amend doxygen comment references
2020-04-15 23:54:58 -04:00
Lioncash
61329ad0be
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
...
Previously these were all using the red component to derive the indices,
which is definitely not intentional.
2020-04-15 23:50:46 -04:00
Lioncash
38b955a3ff
control_flow: Make use of std::move in TryInspectAddress()
...
Eliminates redundant atomic reference count increments and decrements.
2020-04-15 23:31:22 -04:00
Lioncash
3c3928a5f7
video_core: Amend doxygen comment references
...
Fixes broken documentation references.
2020-04-15 22:33:29 -04:00
Lioncash
5e32ba4080
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
...
Avoids potential invalid junk data from being read.
2020-04-15 22:20:06 -04:00
Lioncash
4efb85bb2e
gl_device: Mark stage_swizzle as constexpr
...
Previously this was mutable even though it shouldn't be.
2020-04-15 21:59:13 -04:00
Lioncash
7ff67fc798
track: Eliminate redundant copies
...
Two variables can be references, while two others can be std::moved.
Makes for 4 less atomic reference count increments and decrements.
2020-04-15 21:50:09 -04:00
Lioncash
02e095313a
CMakeLists: Specify -Wextra on linux builds
...
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Rodrigo Locatti
45b5676187
Merge pull request #3649 from FernandoS27/3d-fix
...
Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 17:06:55 -03:00
Fernando Sahmkow
d06795c08a
Merge pull request #3612 from ReinUsesLisp/red
...
shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15 15:03:49 -04:00
Lioncash
77b0e8a37d
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
...
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.
A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.
While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-04-15 14:43:37 -04:00
Lioncash
6ea751d910
CMakeLists: Make -Wreorder a compile-time error
...
This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Lioncash
0f32ae2140
kernel/thread: Resolve -Wswitch warnings
2020-04-15 13:48:14 -04:00
Mat M
ee439fb0fc
Merge pull request #3662 from ReinUsesLisp/constant-attrs
...
gl_rasterizer: Implement constant vertex attributes
2020-04-15 11:54:50 -04:00
Fernando Sahmkow
09ba659a78
Texture Cache: Read current data when flushing a 3D segment.
...
This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place.
2020-04-15 11:46:17 -04:00
Mat M
077ffb29fd
Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
...
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 11:43:52 -04:00
Mat M
49ce503b37
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
...
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
Mat M
650a97d635
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
...
gl_texture_cache: Fix layered texture attachment base level
2020-04-15 03:17:18 -04:00
Mat M
daa5388d9d
Merge pull request #3663 from ReinUsesLisp/fcmp-rc
...
shader/arithmetic: Add FCMP_CR variant
2020-04-15 03:16:56 -04:00
Mat M
c9a10a9698
Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
...
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15 03:14:28 -04:00
ReinUsesLisp
9db905ec1d
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 04:06:30 -03:00
ReinUsesLisp
f643910f7b
maxwell_to_vk: Add missing breaks
...
Avoid invalid fallbacks.
2020-04-15 04:05:33 -03:00
ReinUsesLisp
ffc83d1a57
vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
...
When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:
pViewports is a pointer to an array of VkViewport structures, defining
the viewport transforms. If the viewport state is dynamic, this member
is ignored.
That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says.
2020-04-15 03:30:08 -03:00
Rodrigo Locatti
3fad4fea35
Merge pull request #3657 from ReinUsesLisp/viewport-zero
...
vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-15 01:51:17 -03:00
Fernando Sahmkow
52144a9a23
Texture Cache: Only do buffer copies on accurate GPU. ( #3634 )
...
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
bunnei
ba413f9277
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
...
- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
ReinUsesLisp
f5a23c9bb3
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
...
This reverts commit ff90ce2ed6 .
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp
ffceca76c9
shader/arithmetic: Add FCMP_CR variant
...
Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman
136e9aebfd
Merge pull request #3660 from bunnei/friend-blocked-users
...
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
ReinUsesLisp
501c92a17f
gl_rasterizer: Implement constant vertex attributes
...
Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei
72c1dd467d
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:25:55 -04:00
bunnei
7ecacdfa3b
service: friend: Stub IFriendService::GetBlockedUserListIds.
...
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
ReinUsesLisp
a1ea6948e2
vk_rasterizer: Default to 1 viewports with a size of 0
...
Silence validation layer errors.
2020-04-14 04:44:34 -03:00
ReinUsesLisp
ab33a2bebc
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
...
From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
ReinUsesLisp
c4dc51f168
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
...
Adds optional support for Nsight Aftermath. It is enabled through
ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided
by the environment variable NSIGHT_AFTERMATH_SDK.
Nsight Aftermath allows an application to generate "minidumps" of the
GPU state when a device loss happens. By analysing these on Nsight we
can know what a game was doing and why it triggered a device loss.
The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this
directory is deleted every time a new instance is initialized with
Nsight enabled.
To enable it on yuzu there has a to be a driver and device capable of
running Nsight Aftermath on Vulkan. That means only Turing based GPUs
on the latest stable driver, beta drivers won't work for now.
It is manually enabled in Configuration>Debug>Enable Graphics Debugging
because when using all debugging capabilities there is a runtime cost.
2020-04-14 00:39:21 -03:00
FearlessTobi
51f128f2d5
yuzu/main: Add better popup texts and remove duplicated actions
...
Makes popup texts more compact and clear and also links our quickstart guide now.
Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
2020-04-14 02:56:22 +02:00
ReinUsesLisp
855faaf4a0
gl_texture_cache: Fix layered texture attachment base level
...
The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
2020-04-13 18:24:56 -03:00
ReinUsesLisp
d351b10ad3
renderer_vulkan: Remove Nvidia checkpoints
2020-04-13 17:33:59 -03:00
ReinUsesLisp
8809b9fe3c
renderer_vulkan: Catch device losses in more places
2020-04-13 17:33:59 -03:00
Rodrigo Locatti
f2f2262c5e
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
...
renderer_vulkan: Drop Vulkan-Hpp
2020-04-13 17:08:04 -03:00
Mat M
9427ae1c54
Merge pull request #3651 from ReinUsesLisp/line-widths
...
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 10:19:59 -04:00
Mat M
127f1c2606
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
...
texture_cache: Remove preserve_contents
2020-04-13 10:19:01 -04:00
Mat M
e638d5dc3a
Merge pull request #3631 from ReinUsesLisp/more-astc
...
texture/astc: More small ASTC optimizations
2020-04-13 10:17:32 -04:00
Mat M
22b39e5855
Merge pull request #3619 from ReinUsesLisp/i2i
...
shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13 10:17:07 -04:00
Mat M
da605928d3
Merge pull request #3627 from ReinUsesLisp/layered-view
...
gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13 10:16:18 -04:00
Mat M
b39aedd84a
Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
...
gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13 10:15:12 -04:00
Mat M
7c46c4325d
Merge pull request #3633 from ReinUsesLisp/clean-texdec
...
shader/texture: Remove type mismatches management from shader decoder
2020-04-13 10:13:05 -04:00
ReinUsesLisp
cbbaeeb630
gl_rasterizer: Implement line widths and smooth lines
...
Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width.
2020-04-13 01:30:34 -03:00
ReinUsesLisp
ff90ce2ed6
gl_shader_decompiler: Implement merges with bitfieldInsert
...
This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
2020-04-12 22:39:59 -03:00
bunnei
bd114e97fc
Merge pull request #3606 from ReinUsesLisp/nvflinger
...
service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Fernando Sahmkow
1b20368a0a
Merge pull request #3578 from ReinUsesLisp/vmnmx
...
shader/video: Partially implement VMNMX
2020-04-12 10:44:03 -04:00
Mat M
2b2dd95065
Merge pull request #3644 from ReinUsesLisp/msaa
...
video_core: Add MSAA registers in 3D engine and TIC
2020-04-12 09:11:44 -04:00
ReinUsesLisp
aa15f5854c
gl_shader_decompiler: Improve generated code in HMergeH*
...
Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games.
2020-04-12 05:06:55 -03:00
ReinUsesLisp
44e1a2c490
shader/video: Partially implement VMNMX
...
Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
2020-04-12 00:34:42 -03:00
ReinUsesLisp
17b14be027
video_core: Add MSAA registers in 3D engine and TIC
...
This adds the registers used for multisampling. It doesn't implement
anything for now.
2020-04-12 00:21:27 -03:00
Rodrigo Locatti
912162d42d
Merge pull request #3635 from FernandoS27/buffer-free
...
Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
bunnei
8e7f6dafb5
Merge pull request #3611 from FearlessTobi/port-4956
...
Port citra-emu/citra#4956 : "Fixes to game list sorting"
2020-04-11 12:44:36 -04:00
ReinUsesLisp
1f1e80c67d
texture_cache: Remove preserve_contents
...
preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times.
2020-04-11 01:51:02 -03:00
ReinUsesLisp
40ef0d3b28
renderer_vulkan: Drop Vulkan-Hpp
2020-04-10 22:49:02 -03:00
bunnei
aeac4d2d60
Merge pull request #3594 from ReinUsesLisp/vk-instance
...
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
Fernando Sahmkow
7d65c9c9ea
Buffer queue: Correct behavior of free buffer.
...
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
bunnei
54b4a4a82e
Merge pull request #3607 from FearlessTobi/input-kms
...
yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
ReinUsesLisp
f35703f7cd
service/vi: Partially implement BufferQueue disconnect
2020-04-10 01:00:50 -03:00
ReinUsesLisp
57a3007e29
shader/texture: Remove type mismatches management from shader decoder
...
Since commit 9fce105f45 we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.
Removed in this commit.
2020-04-10 00:57:32 -03:00
Fernando Sahmkow
9ec9f7a92c
Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
...
qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09 18:02:17 -04:00
Fernando Sahmkow
59991f3513
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
...
video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09 18:01:48 -04:00
ReinUsesLisp
cc5d2bc965
astc: Hard code bit depth changes to 8 and use fast replicate
2020-04-09 18:37:12 -03:00
Rodrigo Locatti
dcd672b1a6
Merge pull request #3610 from FernandoS27/gpu-caches
...
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
Ben Russell
7d2d0ee1a3
common/file_util: Allow access to files on network shares
...
On Windows, network shares use paths like \\server\share\file which were
being broken by FileUtil::SanitizePath() removing double slashes.
Changed the code in SanitizePath to permit a double-backslash if it
occurs at the start of a filepath (on Windows only).
2020-04-09 18:48:28 +01:00
ReinUsesLisp
ac81541a37
astc: Use boost's static_vector to avoid heap allocations
2020-04-09 05:27:57 -03:00
ReinUsesLisp
a648629d8a
astc: Implement a fast precompiled alternative for Replicate
2020-04-09 03:58:25 -03:00
ReinUsesLisp
10d59444d9
astc: Move Replicate to a constexpr LUT when possible
2020-04-09 03:35:07 -03:00
ReinUsesLisp
14ea2ced5b
astc: Make InputBitStream constexpr
2020-04-09 02:54:05 -03:00
ReinUsesLisp
2f105bd298
astc: OutputBitStream style changes and make it constexpr
2020-04-09 02:37:51 -03:00
bunnei
85d89e0758
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
...
video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
ReinUsesLisp
5ee9b93d2a
gl_texture_cache: Attach view instead of base texture for layered attachments
...
This way we are not ignoring the base layer of the current texture.
2020-04-08 22:20:25 -03:00
Fernando Sahmkow
cacbe85d13
VkRasterizer: Eliminate Legacy code.
2020-04-08 18:59:09 -04:00
Fernando Sahmkow
99e0ffe21b
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
Fernando Sahmkow
f00f6bbdb6
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
Fernando Sahmkow
3e7aecbd3c
GPUMemoryManager: Improve safety of memory reads.
2020-04-08 12:08:06 -04:00
Kewlan
6de648726f
Place SL and SR in the right most column.
2020-04-08 11:34:16 +02:00
bunnei
23aec6a93b
Merge pull request #3572 from FearlessTobi/port-5127
...
Port citra-emu/citra#5127 : "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
ReinUsesLisp
087aadbfae
qt/bootmanager: Remove unnecessary glBindFramebuffer
...
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.
According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
2020-04-07 20:51:56 -03:00
ReinUsesLisp
8591cb316a
video_core/textures: Move GetMaxAnisotropy to cpp file
2020-04-07 20:47:31 -03:00
ReinUsesLisp
8a031dc233
video_core/texture: Use a LUT to convert sRGB texture borders
...
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)
Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.
This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.
While we are at it, move this logic to its own translation unit.
2020-04-07 20:38:14 -03:00
Zach Hilman
4bc0b7c50c
Merge pull request #3621 from SilverBeamx/fullnamefix
...
Log version and about section version fix
2020-04-07 17:16:23 -04:00
SilverBeamx
2830688673
Addressed feedback: switched to snake case and fixed clang-format errors
2020-04-07 22:59:09 +02:00
bunnei
738e281da2
Merge pull request #3599 from ReinUsesLisp/revert-3499
...
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx
860dd241cf
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
ReinUsesLisp
30bbdc653c
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
...
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
Rodrigo Locatti
43f13f7fa1
Merge pull request #3489 from namkazt/patch-2
...
shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
Nguyen Dac Nam
ca3161ee7e
address nit.
2020-04-07 18:29:30 +07:00
ReinUsesLisp
3140098db9
renderer_vulkan: Query device names from the backend
2020-04-07 02:23:23 -03:00
ReinUsesLisp
c56cdc3384
common/dynamic_library: Import and adapt helper from Dolphin
2020-04-07 02:23:23 -03:00
ReinUsesLisp
dbebae0027
shader/conversion: Implement I2I sign extension, saturation and selection
...
Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet.
2020-04-07 02:19:44 -03:00
Nguyen Dac Nam
e2349b001e
Apply suggestions from code review
...
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
enler
d7dc7964f1
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
...
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
3390d627b8
Clang Format.
2020-04-06 09:23:08 -04:00
Fernando Sahmkow
02f2fa510d
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
6c9f7db8af
Query Cache: Use VAddr instead of physical memory for adressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
3728c7160f
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
Fernando Sahmkow
5b66d2bf74
Texture Cache: Use vAddr instead of physical memory for caching.
2020-04-06 09:23:05 -04:00
Fernando Sahmkow
5cc292ac3c
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
Fernando Sahmkow
3a6baefff4
Merge pull request #3513 from ReinUsesLisp/native-astc
...
video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
namkazy
a18e88be44
shader_decode: SULD.D using std::pair instead of out parameter
2020-04-06 13:46:55 +07:00
namkazy
319f68c624
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
namkazy
a6e264cd58
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
ReinUsesLisp
d222e63967
shader/memory: Implement RED.E.ADD
...
Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
2020-04-06 02:24:47 -03:00
ReinUsesLisp
e38cbb78ad
shader/memory: Add "using std::move"
2020-04-06 02:18:14 -03:00
ReinUsesLisp
e50c604505
shader/memory: Minor fixes in ATOM
2020-04-06 00:54:22 -03:00
FearlessTobi
afde397c81
yuzu: Fixes to game list sorting
...
Should fix citra-emu/citra#4593 .
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.
Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.
Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.
Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-06 03:12:17 +02:00
Fernando Sahmkow
f6d6689b13
Merge pull request #3592 from ReinUsesLisp/ipa
...
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
5e8119cf04
Merge pull request #3589 from ReinUsesLisp/fix-clears
...
gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
d61a333362
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
namkazy
15366b7474
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
namkazy
615eecd94e
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
namkazy
dbd8cf0304
clang-format
2020-04-05 12:57:50 +07:00
namkazy
c26cea4ad2
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
FearlessTobi
f86ff79a7f
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
...
This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00
FearlessTobi
662362d6fe
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
...
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +02:00
namkazy
8990c9a814
tweaking.
2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
524c42bec8
clang-format
2020-04-05 10:31:31 +07:00
namkazy
2799ef5f43
cleanup unuse params
2020-04-05 10:31:31 +07:00
namkazy
35995111c9
cleanup debug code.
2020-04-05 10:31:30 +07:00
namkazy
2f42b04ae5
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
namkazy
d4038bf4ae
remove disable optimize
2020-04-05 10:31:30 +07:00
namkazy
e4402955e4
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
namkazy
67d9d397d2
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
731b0dbebc
clang-fix
2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
4c3ddd9c99
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
9f407fad5e
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
06fa4a3a41
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
94fecd1b68
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
ReinUsesLisp
bcca6c3fce
shader/other: Add error message for some S2R registers
2020-04-04 03:46:07 -03:00
ReinUsesLisp
2eef8d7249
shader_bytecode: Rename MOV_SYS to S2R
2020-04-04 03:37:51 -03:00
ReinUsesLisp
1163fe0034
shader_bytecode: Add encoding for BAR
2020-04-04 03:36:21 -03:00
ReinUsesLisp
fc4fc348bc
shader_ir: Add error message for EXIT.FCSM_TR
2020-04-04 03:34:08 -03:00
ReinUsesLisp
8a635a351b
shader_bytecode: Add encoding for VOTE.VTG
2020-04-04 03:28:11 -03:00
ReinUsesLisp
0bb29489f4
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
...
This reverts commit 56fc1688f6 , reversing
changes made to ad5120c595 .
It causes regressions in several games.
2020-04-04 00:02:26 -03:00
bunnei
a8b66a6b61
Merge pull request #3579 from Kewlan/reorder-shoulder
...
configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Fernando Sahmkow
a2fb02c1e2
Merge pull request #3563 from bunnei/fix-ldr-memstate
...
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
ReinUsesLisp
ab3a1db282
shader/memory: Silence no return value warning
...
Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
Rodrigo Locatti
5bd5340d17
Merge pull request #3552 from jroweboy/single-context
...
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
ReinUsesLisp
d66cae7bd5
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
...
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00
ReinUsesLisp
c7472afb1d
gl_texture_cache: Fix software ASTC fallback
2020-04-01 01:44:15 -03:00
ReinUsesLisp
d97580b02a
vk_device: Add missing ASTC queries
2020-04-01 01:14:04 -03:00
ReinUsesLisp
abb4d942b0
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
ReinUsesLisp
d740491a9b
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
Rodrigo Locatti
44c1492086
Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
...
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 -03:00
Vitor K
41ea723cba
common: Port some changes from dolphin ( #5127 )
...
* IOFile: Make the move constructor and move assignment operator noexcept
Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.
This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.
As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.
* fix various instances of -1 being assigned to unsigned types
* do not assign in conditional statements
* File/IOFile: Check _tfopen_s properly
* common/file_util.cpp: address review comments
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
Co-authored-by: Sepalani <sepalani@hotmail.fr>
2020-04-01 02:58:42 +02:00
ReinUsesLisp
83b47aa0d9
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 -03:00
ReinUsesLisp
c3332558df
renderer_vulkan/wrapper: Add command buffer handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
010a965e64
renderer_vulkan/wrapper: Add physical device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
319737fd89
renderer_vulkan/wrapper: Add device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
a04066352b
renderer_vulkan/wrapper: Add swapchain handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
cea9fdab2e
renderer_vulkan/wrapper: Add fence handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
00c88c7d6d
renderer_vulkan/wrapper: Add device memory handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
e84b3a9f71
renderer_vulkan/wrapper: Add pool handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
2ed17b8c92
renderer_vulkan/wrapper: Add buffer and image handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
01bf15ce40
renderer_vulkan/wrapper: Add queue handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
467a8c3285
renderer_vulkan/wrapper: Add instance handle
2020-03-31 21:32:07 -03:00
Morph
bda37c4bb4
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication ( #3571 )
...
* Organize capture services into individual files
* Stub GetAlbumContentsFileListForApplication
* Address feedback
2020-03-31 19:16:36 -04:00
Fernando Sahmkow
207bfbf720
Merge pull request #3561 from ReinUsesLisp/f2f-conversion
...
shader/conversion: Fix F2F rounding operations with different sizes
2020-03-31 14:45:02 -04:00
Fernando Sahmkow
8a4af4f128
Merge pull request #3577 from ReinUsesLisp/lea
...
shader/lea: Fix LEA implementation
2020-03-31 14:36:07 -04:00
ReinUsesLisp
89f68281ff
gl_rasterizer: Mark cleared textures as dirty
...
Fixes a potential edge case where cleared textures read from the CPU
were not flushed.
2020-03-31 05:51:56 -03:00
Rodrigo Locatti
00dde9cf72
Merge pull request #3506 from namkazt/patch-9
...
shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31 00:56:28 -03:00
Nguyen Dac Nam
e0add44428
clang-format
2020-03-31 08:08:06 +07:00
Nguyen Dac Nam
455a771f6c
shader_decode: fix by suggestion
2020-03-31 08:02:44 +07:00
Rodrigo Locatti
8fa9aa08f7
Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
...
renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-30 21:57:36 -03:00
bunnei
bf2221c7f7
Merge pull request #3560 from ReinUsesLisp/fix-stencil
...
gl_rasterizer: Synchronize stencil testing on clears
2020-03-30 17:03:07 -04:00
James Rowe
e345e46a98
Frontend: Don't call DoneCurrent if the context isnt already current
2020-03-30 14:57:42 -06:00
namkazy
5961fe334c
clang-format
2020-03-30 20:46:21 +07:00
namkazy
39880b6fcb
gl_decompiler: min/max op not implement yet
2020-03-30 18:48:22 +07:00
namkazy
fd7fb7c1b7
shader_decode: ATOM/ATOMS: add function to avoid code repetition
2020-03-30 18:47:50 +07:00
namkazy
3a65713029
shader_decode: merge GlobalAtomicOp to AtomicOp
2020-03-30 18:47:00 +07:00
Nguyen Dac Nam
3809c15721
shader_decode: implement ATOM operation for S32 and U32
2020-03-30 17:44:48 +07:00
namkazy
93a5b51a1f
clang-format
2020-03-30 17:44:48 +07:00
Nguyen Dac Nam
e57c348d6e
shader_decode: implement ATOMS instr partial.
2020-03-30 17:44:46 +07:00
Nguyen Dac Nam
2095823163
vk_decompiler: add atomic op and handler function.
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
f3880c13fa
gl_decompiler: add atomic op
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
cf457eafff
shader: node - update correct comment
2020-03-30 17:44:44 +07:00
Nguyen Dac Nam
407064c658
shader_decode: add Atomic op for common usage
2020-03-30 17:44:44 +07:00
Kewlan
f2a6ce9b8c
Re-order the shoulder buttons both in the configuration menu, and in the code.
2020-03-29 14:37:23 +02:00
bunnei
e842f70c4a
Merge pull request #3568 from bunnei/time-calcspan
...
services: time: Implement CalculateSpanBetween.
2020-03-29 00:03:55 -04:00
bunnei
183ef674cf
Merge pull request #3545 from FearlessTobi/audren-rev
...
audio_core: Accept Audren REV8
2020-03-28 22:08:19 -04:00
ReinUsesLisp
1f7c51a57b
shader_bytecode: Fix I2I_IMM encoding
2020-03-28 18:49:07 -03:00
bunnei
3660347e8d
Merge pull request #3562 from perillamint/vrsvc
...
am: Implement VR related APIs
2020-03-28 13:32:52 -04:00
bunnei
ef0ece15ec
Merge pull request #3569 from bunnei/hid-stub
...
services: hid: Stub InitializeSevenSixAxisSensor.
2020-03-28 04:10:45 -04:00
ReinUsesLisp
3a42c2f3d5
renderer_vulkan/wrapper: Address feedback
2020-03-28 04:09:02 -03:00
ReinUsesLisp
74b1f71109
shader/lea: Simplify generated LEA code
2020-03-28 03:55:04 -03:00
bunnei
b8545d56e2
Merge pull request #3573 from FearlessTobi/port-5089
...
Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
FearlessTobi
3a72973e13
yuzu: fix the stuck in fullscreen mode bug
...
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
ReinUsesLisp
fda10c4b0b
shader/lea: Fix op_a and op_b usages
...
They were swapped.
2020-03-27 18:37:20 -03:00
ReinUsesLisp
ca9309bc07
shader/lea: Remove const and use move when possible
2020-03-27 18:36:38 -03:00
Vitor K
e70d051a63
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
2020-03-27 22:25:01 +01:00
Fernando Sahmkow
79259972f3
Merge pull request #3565 from ReinUsesLisp/image-format
...
engines/const_buffer_engine_interface: Store image format and types
2020-03-27 14:08:54 -04:00
bunnei
c84586b412
services: hid: Stub InitializeSevenSixAxisSensor.
...
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00
bunnei
748ddc628c
services: time: Implement CalculateSpanBetween.
...
- Used by Super Smash Bros. Ultimate.
2020-03-27 10:42:13 -04:00
perillamint
133948067c
am: Implement VR related APIs
...
Implement (and stub) VR related APIs in AM sysmodule.
This fixes issue #2938
2020-03-27 18:22:28 +09:00
ReinUsesLisp
f606c9cf1e
renderer_vulkan/wrapper: Add owning handles
2020-03-27 03:21:04 -03:00
ReinUsesLisp
7eaae70c4b
renderer_vulkan/wrapper: Add pool allocations owning templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
4ef176e737
renderer_vulkan/wrapper: Add owning handle templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
f4281513d9
renderer_vulkan/wrapper: Add destroy and free overload set
2020-03-27 03:21:04 -03:00
ReinUsesLisp
17a033ce78
renderer_vulkan/wrapper: Add dispatch table and loaders
2020-03-27 03:21:04 -03:00
ReinUsesLisp
d1edc121e1
renderer_vulkan/wrapper: Add exception class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
a12fd8f995
renderer_vulkan/wrapper: Add ToString function for VkResult
2020-03-27 03:21:03 -03:00
ReinUsesLisp
2cad825ec7
renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
...
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.
The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.
In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
2020-03-27 03:13:18 -03:00
ReinUsesLisp
8993217f01
engines/const_buffer_engine_interface: Store image format type
...
This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
2020-03-27 00:36:22 -03:00
Dan
b41d1895d7
maxwell_to_vk: implement signedscaled vertex formats
2020-03-27 00:14:19 +01:00
bunnei
5577e90843
Merge pull request #3453 from FearlessTobi/remove-pause-lock
...
yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
bunnei
7ee7aa21b1
services: ldr: Fix MemoryState for read/write regions of NROs.
...
- Fixes #3541 , used by Final Fantasy VIII Remastered.
2020-03-26 15:52:59 -04:00
James Rowe
c935a1a475
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
ReinUsesLisp
82d53d445a
shader/conversion: Fix F2F rounding operations with different sizes
...
Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
2020-03-26 01:58:49 -03:00
ReinUsesLisp
6df25c4b2e
gl_rasterizer: Update stencil test regardless of it being disabled
2020-03-26 01:08:14 -03:00
ReinUsesLisp
90b050f9f4
gl_rasterizer: Synchronize stencil testing on clears
2020-03-26 00:51:47 -03:00
bunnei
2647e03b76
Merge pull request #3544 from makigumo/myfork/patch-2
...
xmad: fix clang build error
2020-03-25 19:29:16 -04:00
bunnei
b769578c49
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
...
gl_shader_decompiler: Implement legacy varyings
2020-03-25 19:27:51 -04:00
James Rowe
b37d69e5e1
Frontend/GPU: Refactor context management
...
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei
84f3e27ffa
Merge pull request #3524 from FearlessTobi/port-5106
...
Port citra-emu/citra#5106 : "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
2020-03-24 16:50:58 -04:00
Fernando Sahmkow
83de432f8c
Merge pull request #3543 from ReinUsesLisp/gl-depth-range
...
gl_rasterizer: Use transformed viewport for depth ranges
2020-03-23 12:00:21 -04:00
Fernando Sahmkow
562e9e8aad
Merge pull request #3542 from namkazt/patch-10
...
Implement MME shadow RAM
2020-03-23 12:00:01 -04:00
FearlessTobi
23a8887526
sm/controller: Increase PointerBufferSize
...
This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.
Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize .
2020-03-23 03:19:30 +01:00
FearlessTobi
c0ebdd00cc
audio_core: Accept Audren REV8
...
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation.
As we don't support any of those, we can just increment the revision number for now.
2020-03-23 03:07:14 +01:00
makigumo
4a1a5ea61e
xmad: fix clang build error
2020-03-23 00:09:31 +01:00
bunnei
fb767310ca
Merge pull request #3477 from FearlessTobi/webapplet-shit
...
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
2020-03-22 13:11:02 -04:00
namkazy
fa1b60cc8c
apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
2020-03-22 22:25:44 +07:00
FearlessTobi
1c7dcf3858
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
...
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.
This works around https://github.com/yuzu-emu/yuzu/issues/2852 .
2020-03-22 16:01:13 +01:00
namkazy
51e13ff50c
maxwell_3d: change declaration order
2020-03-22 13:41:16 +07:00
namkazy
30112fcb3c
maxwell_3d: init shadow_state
2020-03-22 13:35:11 +07:00
ReinUsesLisp
e800c76c4b
gl_rasterizer: Use transformed viewport for depth ranges
...
Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
2020-03-22 03:26:07 -03:00
namkazy
e89c5935f4
maxwell_3d: this seem more correct.
2020-03-22 12:02:54 +07:00
namkazy
854fb1ed2b
maxwell_3d: update comments for shadow ram usage
2020-03-22 11:35:26 +07:00
Nguyen Dac Nam
03a6cfea40
marco_interpreter: write hw value when shadow ram requested
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
771d117869
maxwell_3d: track shadow ram ctrl and hw reg value
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
f2d9dacfed
maxwell_3d: implement MME shadow RAM
2020-03-22 10:53:35 +07:00
bunnei
b2a4758420
Merge pull request #3531 from makigumo/yuzu_master
...
set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei
1429f883b2
Merge pull request #3525 from FearlessTobi/linux-compile-error
...
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
2020-03-21 16:04:45 -04:00
bunnei
4847e70c4b
Merge pull request #3526 from FearlessTobi/bcat-disable
...
bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
bunnei
4785b963c3
Merge pull request #3505 from namkazt/patch-8
...
shader_decode: implement XMAD mode CSfu
2020-03-19 17:41:01 -04:00
Dan
d5c239a047
set: implement GetRegionCode
2020-03-19 10:37:42 +01:00
bunnei
32ef3d9487
Merge pull request #3527 from FearlessTobi/output-mode
...
yuzu: Save sound output mode and set it to Stereo by default
2020-03-18 23:19:22 -04:00
Mat M
025b4cba8b
Merge pull request #3535 from ReinUsesLisp/gcc-warnings
...
video_core: Silence misc warnings
2020-03-18 20:09:32 -04:00
ReinUsesLisp
b57cce9264
vk_texture_cache: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
f2554e753c
vk_staging_buffer_pool: Silence unused constant warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
bcf04aa8ba
vk_rasterizer: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
da4ea99c9b
vk_pipeline_cache: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
8cbe1d9de4
maxwell_to_vk: Sielence -Wswitch warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
c332b80516
gl_shader_decompiler: Remove deprecated function and its usages
2020-03-18 20:03:19 -03:00
ReinUsesLisp
b5c3cf8e24
gl_rasterizer: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
07b52b1307
kepler_compute: Remove unused variables
2020-03-18 20:03:19 -03:00
ReinUsesLisp
e656938a5a
time_zone_content_manager: Fix out of bounds read
...
There were cases where raw_data didn't contain enough
space to hold the zero terminator.
This was caught with -fsanitize=address.
2020-03-18 19:06:16 -03:00
ReinUsesLisp
d8191c0d7f
input_common/udp: Fix clang build issues
2020-03-18 04:30:26 -03:00
ReinUsesLisp
dc0beee3a1
astc: Fix clang build issues
2020-03-18 04:30:25 -03:00
ReinUsesLisp
704373040f
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
2020-03-18 01:28:41 -03:00
Mat M
23ad5098af
Merge pull request #3510 from FernandoS27/dirty-write
...
DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
Mat M
d37d59aa68
Merge pull request #3509 from ReinUsesLisp/astc-opts
...
astc: General changes and optimizations
2020-03-17 17:28:49 -04:00
Mat M
a5e46cf5ec
Merge pull request #3518 from ReinUsesLisp/scissor-clears
...
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
Mat M
70d8c1fc9a
Merge pull request #3519 from ReinUsesLisp/int-formats
...
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
FearlessTobi
918657de2e
yuzu: Save sound output mode and set it to Stereo by default
2020-03-17 19:03:00 +01:00
bunnei
f31280affc
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
...
gl_shader_decompiler: Add layer component to texelFetch
2020-03-17 10:53:38 -04:00
FearlessTobi
cdbb3accde
bcat: Disable Boxcat backend by default
...
This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
FearlessTobi
a38b732a6c
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
...
Should fix https://github.com/yuzu-emu/yuzu/issues/3487 .
error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
2020-03-17 12:29:25 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
fc6dfe012c
gdbstub: small logic bug fix with defer_start
2020-03-17 11:18:39 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
32ebfa66fe
gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
2020-03-17 11:18:13 +01:00
ReinUsesLisp
36e48da114
renderer_opengl: Move some logic to an anonymous namespace
2020-03-16 04:03:34 -03:00
ReinUsesLisp
018df6f10f
renderer_opengl: Detect Nvidia Nsight as a debugging tool
...
Use getenv to detect Nsight.
2020-03-16 03:59:08 -03:00
Rodrigo Locatti
d8c5c77329
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
...
vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
Rodrigo Locatti
3a6abba3ef
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
...
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
Rodrigo Locatti
944d38efc8
Merge pull request #3502 from namkazt/patch-3
...
shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
Rodrigo Locatti
131bdfdc6d
Merge pull request #3503 from makigumo/patch-2
...
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
ReinUsesLisp
c71e618ddb
gl_shader_decompiler: Implement legacy varyings
...
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15 21:03:59 -03:00
ReinUsesLisp
bba58f7272
shader/shader_ir: Track usage in input attribute and of legacy varyings
2020-03-15 21:01:52 -03:00
ReinUsesLisp
fd3d4d53e1
shader/shader_ir: Fix clip distance usage stores
2020-03-15 20:53:14 -03:00
ReinUsesLisp
4ff3d8e72f
shader/shader_ir: Change declare output attribute to a switch
2020-03-15 20:49:35 -03:00
Rodrigo Locatti
a1ee0278e2
Merge pull request #3512 from bunnei/fix-renderdoc
...
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15 19:28:43 -03:00
ReinUsesLisp
90b246ce5c
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-15 18:51:49 -03:00
ReinUsesLisp
e992509e8f
vk_rasterizer: Implement layered clears
2020-03-15 18:37:19 -03:00
makigumo
f22915ad99
vk_shader_decompiler: fix linux build
2020-03-15 18:00:14 +01:00
ReinUsesLisp
fdf6c69bd1
vk_rasterizer: Fix vertex range assert
...
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
ReinUsesLisp
df65a82f3c
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
2020-03-15 03:40:41 -03:00
bunnei
6ae05a9a45
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
...
- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 -04:00
bunnei
dc916f35ad
gl_device: Add option to check GL_EXT_debug_tool.
2020-03-14 17:39:29 -04:00
bunnei
4be989abc0
Merge pull request #3508 from FernandoS27/page-table
...
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 -04:00
Fernando Sahmkow
51ceb14a65
DirtyFlags: relax need to set render_targets as dirty
...
The texture cache already takes care of setting a render target to dirty
when invalidated.
2020-03-14 11:47:33 -04:00
Fernando Sahmkow
a261944a6a
Merge pull request #3500 from ReinUsesLisp/incompatible-types
...
texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 -04:00
Fernando Sahmkow
56fc1688f6
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
...
texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14 09:48:39 -04:00
Fernando Sahmkow
34be867080
PageTable: move backing addresses to a children class as the CPU page table does not need them.
...
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 -04:00
ReinUsesLisp
5c892bc5fd
astc: Fix typos from search and replace
2020-03-14 01:05:20 -03:00
ReinUsesLisp
932c96f2b0
astc: Minor changes to InputBitStream
2020-03-14 00:45:54 -03:00
ReinUsesLisp
c96749415c
astc: Pass val in Replicate by copy
2020-03-14 00:13:58 -03:00
ReinUsesLisp
83bdac46d1
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
2020-03-14 00:09:56 -03:00
Nguyen Dac Nam
2cd41ab020
clang-format
2020-03-14 10:07:40 +07:00
Nguyen Dac Nam
d13e860a08
nit
2020-03-14 09:57:24 +07:00
ReinUsesLisp
8412a20f00
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
2020-03-13 23:52:51 -03:00
ReinUsesLisp
fdbedfa8ef
astc: Create a LUT at compile time for encoding values
2020-03-13 23:40:02 -03:00
ReinUsesLisp
bac05076fd
astc: Make IntegerEncodedValue a trivial structure
2020-03-13 22:49:28 -03:00
ReinUsesLisp
ddd428097d
astc: Make IntegerEncodedValue constructor constexpr
2020-03-13 22:36:45 -03:00
ReinUsesLisp
9aad3e84f0
astc: Make IntegerEncodedValue trivially copyable
2020-03-13 22:30:31 -03:00
ReinUsesLisp
0672618026
astc: Rename C types to common_types
2020-03-13 22:28:51 -03:00
ReinUsesLisp
a3969886ca
astc: Move Popcnt to an anonymous namespace and make it constexpr
2020-03-13 22:26:48 -03:00
ReinUsesLisp
0d8b0fe402
astc: Use common types instead of stdint.h integer types
2020-03-13 22:22:27 -03:00
ReinUsesLisp
d9645551bc
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
2020-03-13 22:20:12 -03:00
ReinUsesLisp
00de4b82b4
vk/gl_shader_decompiler: Silence assertion on compute
2020-03-13 18:33:05 -03:00
ReinUsesLisp
289e443898
vk_shader_decompiler: Fix default varying regression
2020-03-13 18:33:05 -03:00
ReinUsesLisp
e7dfc5d8a3
maxwell_3d: Add padding words to XFB entries
...
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
2020-03-13 18:33:05 -03:00
ReinUsesLisp
dcb8702efe
gl_shader_decompiler: Fix implicit conversion errors
2020-03-13 18:33:05 -03:00
Rodrigo Locatti
bae039e59c
vk_shader_decompiler: Fix implicit type conversion
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 -03:00
ReinUsesLisp
dd16e198e3
vk_rasterizer: Implement transform feedback binding zero
2020-03-13 18:33:05 -03:00
ReinUsesLisp
3d1d9650b9
vk_shader_decompiler: Add XFB decorations to generic varyings
2020-03-13 18:33:05 -03:00
ReinUsesLisp
5cf97a4a19
vk_device: Enable VK_EXT_transform_feedback when available
2020-03-13 18:33:05 -03:00
ReinUsesLisp
ccf434d1f4
vk_device: Shrink formatless capability name size
2020-03-13 18:33:05 -03:00
ReinUsesLisp
8838f3322c
shader/transform_feedback: Expose buffer stride
2020-03-13 18:33:05 -03:00
ReinUsesLisp
fb404d9818
vk_shader_decompiler: Use registry for specialization
2020-03-13 18:33:05 -03:00
ReinUsesLisp
fcc4b81079
gl_rasterizer: Implement transform feedback bindings
2020-03-13 18:33:04 -03:00
ReinUsesLisp
7e6d501452
gl_shader_decompiler: Decorate output attributes with XFB layout
...
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
ReinUsesLisp
cb05500d6c
shader/transform_feedback: Add host API friendly TFB builder
2020-03-13 18:33:04 -03:00
Rodrigo Locatti
e836473754
Merge branch 'master' into shader-purge
2020-03-13 16:44:06 -03:00
bunnei
4ee2a50537
Merge pull request #3491 from ReinUsesLisp/polygon-modes
...
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
Nguyen Dac Nam
12b08c1725
nit & remove some optional param
2020-03-13 20:47:38 +07:00
Nguyen Dac Nam
0a64ee04e3
shader_decode: implement XMAD mode CSfu
2020-03-13 19:01:49 +07:00
makigumo
2b56ec192d
fix formatting
2020-03-13 11:37:24 +01:00
makigumo
f00372cc31
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-13 11:26:13 +01:00
Nguyen Dac Nam
a9e6b48dc0
clang-format
2020-03-13 15:38:57 +07:00
Nguyen Dac Nam
be63f9a0a2
Apply suggestions from code review
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 15:35:15 +07:00
Nguyen Dac Nam
edabb9957a
shader_decode: BFE add ref of reverse parallel method.
2020-03-13 14:20:18 +07:00
Nguyen Dac Nam
8b2bc366f8
shader_decode: implement BREV on BFE
...
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
2020-03-13 14:13:31 +07:00
Nguyen Dac Nam
3f688622d7
shader_bytecode: update BFE instructions struct.
2020-03-13 12:52:16 +07:00
Nguyen Dac Nam
339b95dfa1
node_helper: add IBitfieldExtract case
2020-03-13 12:50:32 +07:00
Nguyen Dac Nam
86eb7ea0c7
shader_decode: Reimplement BFE instructions
2020-03-13 12:48:01 +07:00
ReinUsesLisp
7fe1da4478
gl_shader_decompiler: Initialize gl_Position on vertex shaders
2020-03-12 23:31:06 -03:00
Fernando Sahmkow
b028bc272e
Merge pull request #3483 from namkazt/patch-1
...
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
Fernando Sahmkow
4ea067bde4
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
...
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp
2bfe536e83
gl_shader_decompiler: Add missing {} on smem GLSL emission
2020-03-12 21:50:37 -03:00
ReinUsesLisp
25cfbc7786
video_core: Implement RGBA16_SNORM
...
Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
ReinUsesLisp
9fce105f45
texture_cache: Report incompatible textures as black
...
Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.
We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.
As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported.
2020-03-12 18:22:05 -03:00
ReinUsesLisp
2337a2fdbc
texture_cache/surface_params: Force depth=1 on 2D textures
...
Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
2020-03-12 18:11:42 -03:00
ReinUsesLisp
df815e0784
gl_shader_decompiler: Add layer component to texelFetch
...
TexelFetch was not emitting the array component generating invalid GLSL.
2020-03-12 18:10:29 -03:00
bunnei
586bdc38b0
Merge pull request #3497 from FernandoS27/microprogfile-extend
...
Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
bunnei
c59b8e9e8f
Merge pull request #3496 from vitor-k/remove-enum
...
framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 -04:00
Fernando Sahmkow
babc572a47
NVFlinger: Do the microprofile Flip after processing a valid frame.
2020-03-12 10:52:44 -04:00
ReinUsesLisp
ba8c1c6d1e
gl_shader_decompiler: Fix regression in render target declarations
...
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
bunnei
91dab10af0
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
...
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
Vitor Kiguchi
d28c202e1d
framebuffer_layout.h: drop the use of enum for screen dimensions.
...
+clang format
2020-03-11 14:22:28 -03:00
ReinUsesLisp
37c5dadbc3
gl_shader_manager: Fix interaction between graphics and compute
...
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei
6aa4b40cb7
Merge pull request #3458 from FearlessTobi/voice-issues
...
cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
ReinUsesLisp
96fdbc638a
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
ReinUsesLisp
207b9ba28c
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
ReinUsesLisp
4dcb56ddbd
shader/registry: Address feedback
2020-03-09 18:40:53 -03:00
ReinUsesLisp
00e790c3de
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
ReinUsesLisp
8c2bf4879f
gl_shader_decompiler: Roll back to GLSL core 430
...
RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
7a93d38e0f
const_buffer_engine_interface: Store component types
...
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
1f4e8db223
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 -03:00
ReinUsesLisp
25cfb69c40
gl_shader_cache: Reduce registry consistency to debug assert
...
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
776aa5bdf9
shader/registry: Cache tessellation state
2020-03-09 18:40:07 -03:00
ReinUsesLisp
22052e73de
shader/registry: Store graphics and compute metadata
...
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
99be31c902
video_core: Rename "const buffer locker" to "registry"
2020-03-09 18:40:06 -03:00
ReinUsesLisp
8021ee48a3
gl_shader_cache: Rework shader cache and remove post-specializations
...
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
8d86741eb9
Merge pull request #3301 from ReinUsesLisp/state-tracker
...
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
ReinUsesLisp
b8e43cb17c
textures: Fix anisotropy hack
...
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi
3f2f75021e
cubeb_sink: Don't discard other channels when performing downmixing
...
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei
978cd350dd
Merge pull request #3452 from Morph1984/anisotropic-filtering
...
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
9516f0923c
vk_reasterizer: fix mistype on SetupGraphicsImages
...
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
437d6b6dc6
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
...
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
ee8ef2998d
vk_rasterizer: Support disabled uniform buffers
2020-03-06 18:47:51 -03:00
ReinUsesLisp
09820ecef0
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06 18:47:27 -03:00
bunnei
bd02dfb94a
Merge pull request #3463 from ReinUsesLisp/vk-toctou
...
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
3a32c37deb
Merge pull request #3479 from jroweboy/dont-log-on-no-input
...
Minor fixes for udp input
2020-03-05 15:09:48 -05:00
bunnei
cb84f86f3d
Merge pull request #3451 from ReinUsesLisp/indexed-textures
...
vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei
2349ab9dc6
Merge pull request #3469 from namkazt/patch-1
...
shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei
a157ecf76c
Merge pull request #3478 from bunnei/a32
...
Refactoring to boot A32 games
2020-03-04 20:37:51 -05:00
James Rowe
37cf312477
input/udp - Add minor error handling to prevent bad input from crashing
2020-03-03 23:46:05 -07:00
bunnei
6c42a3b9de
Merge pull request #3455 from ReinUsesLisp/attr-scaled
...
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
James Rowe
166ba99e3e
Frontend/SDL - Provide proper default for UDP input
...
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
James Rowe
f40becae29
input/udp - Dont log on invalid packet received
2020-03-03 19:52:16 -07:00
bunnei
36c4c33bb8
core: hle: Implement separate A32/A64 SVC interfaces.
2020-03-02 21:52:03 -05:00
bunnei
048ac77adc
core: Implement separate A32/A64 ARM interfaces.
2020-03-02 21:51:57 -05:00
bunnei
9b0419ce67
core: loader: Remove check for 32-bit.
2020-03-02 21:43:15 -05:00
bunnei
9137455d86
core: dynarmic: Add CP15 from Citra.
2020-03-02 21:43:15 -05:00
bunnei
07f23df4cb
Merge pull request #3464 from FernandoS27/jit-fix
...
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
Nguyen Dac Nam
5658f77467
nit: move comment to right place.
2020-02-29 13:50:10 +07:00
bunnei
17b972f3bf
Merge pull request #3448 from bunnei/fix-audio-interp-2
...
audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 -05:00
ReinUsesLisp
f391be4227
video_core/dirty_flags: Address feedback
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a440a79146
renderer_opengl: Fix edge-case where alpha testing might cull presentation
2020-02-28 17:56:43 -03:00
ReinUsesLisp
950450fd8a
gl_texture_cache: Remove blending disable on blits
...
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
1a5c68bbef
gl_rasterizer: Don't disable blending on clears
...
Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
3de883d37b
dirty_flags: Deduplicate code between OpenGL and Vulkan
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a8c9550a12
vk_rasterizer: Pass Maxwell registers to dynamic updates
2020-02-28 17:56:43 -03:00
ReinUsesLisp
2eb2855b05
state_tracker: Remove type traits with named structures
2020-02-28 17:56:43 -03:00
ReinUsesLisp
59db5829f5
vk_state_tracker: Implement dirty flags for stencil properties
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b06a3534ea
vk_state_tracker: Implement dirty flags for depth bounds
2020-02-28 17:56:43 -03:00
ReinUsesLisp
4c4bd85947
vk_state_tracker: Implement dirty flags for blend constants
2020-02-28 17:56:43 -03:00
ReinUsesLisp
1ccf5ba777
vk_state_tracker: Implement dirty flags for depth bias
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ff0c2cb0a4
vk_state_tracker: Implement dirty flags for scissors
2020-02-28 17:56:43 -03:00
ReinUsesLisp
69db1cd1f9
vk_state_tracker: Initial implementation
...
Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
f903c3800e
gl_rasterizer: Remove num vertex buffers magic number
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b7af0cc2ee
gl_rasterizer: Only apply polygon offset clamp if enabled
2020-02-28 17:56:43 -03:00
ReinUsesLisp
6ea3b6253e
gl_state_tracker: Implement dirty flags for depth clamp enabling
2020-02-28 17:56:43 -03:00
ReinUsesLisp
084a112d6c
gl_rasterizer: Disable scissor 0 when scissor is not used on clear
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a48930ac7c
gl_rasterizer: Notify depth mask changes on clear
2020-02-28 17:56:43 -03:00
ReinUsesLisp
f6e5b9e775
gl_rasterizer: Minor sort changes to clearing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
31daa97fce
maxwell_3d: Use two tables instead of three for dirty flags
2020-02-28 17:56:42 -03:00
ReinUsesLisp
5d75921b0f
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
ReinUsesLisp
085cca1a2c
gl_state_tracker: Implement dirty flags for clip control
2020-02-28 17:56:42 -03:00
ReinUsesLisp
de5a81846d
gl_state_tracker: Implement dirty flags for point sizes
2020-02-28 17:56:42 -03:00
ReinUsesLisp
cd63e8d770
gl_state_tracker: Implement dirty flags for fragment color clamp
2020-02-28 17:56:42 -03:00
ReinUsesLisp
d01d671249
gl_state_tracker: Implement dirty flags for logic op
2020-02-28 17:56:42 -03:00
ReinUsesLisp
5c2d6d7e60
gl_state_tracker: Implement dirty flags for sRGB
2020-02-28 17:56:42 -03:00
ReinUsesLisp
68b8e45c90
gl_state_tracker: Implement dirty flags for rasterize enable
2020-02-28 17:56:42 -03:00
ReinUsesLisp
ec5b0560cb
gl_state_tracker: Implement dirty flags for multisample
2020-02-28 17:56:42 -03:00
ReinUsesLisp
491ccb08df
gl_state_tracker: Implement dirty flags for alpha testing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
2ccac5964f
gl_state_tracker: Implement dirty flags for polygon offsets
2020-02-28 17:56:42 -03:00
ReinUsesLisp
aaf414a81b
gl_state_tracker: Implement dirty flags for primitive restart
2020-02-28 17:56:42 -03:00
ReinUsesLisp
0b99bf70d8
gl_state_tracker: Implement dirty flags for stencil testing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
7a7310e569
gl_state_tracker: Implement depth dirty flags
2020-02-28 17:56:42 -03:00
ReinUsesLisp
1ce88e6353
gl_state_tracker: Implement dirty flags for front face and culling
2020-02-28 17:56:42 -03:00
ReinUsesLisp
eac75695c3
gl_state_tracker: Implement dirty flags for blending
2020-02-28 17:56:42 -03:00
ReinUsesLisp
25ff66b197
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
ReinUsesLisp
a5ee496714
gl_state_tracker: Add dirty flags for buffers and divisors
2020-02-28 17:56:42 -03:00
ReinUsesLisp
e94ea8758d
maxwell_3d: Change write dirty flags to a bitset
2020-02-28 17:56:42 -03:00
ReinUsesLisp
8798448c7b
gl_state_tracker: Implement dirty flags for vertex formats
2020-02-28 17:56:42 -03:00
ReinUsesLisp
edb6fe5200
gl_state_tracker: Implement dirty flags for color masks
2020-02-28 17:56:42 -03:00
ReinUsesLisp
587dff21dc
gl_state_tracker: Implement dirty flags for scissors
2020-02-28 17:56:42 -03:00
ReinUsesLisp
fb114073d3
gl_state_tracker: Implement dirty flags for viewports
2020-02-28 17:56:41 -03:00
ReinUsesLisp
52973c9b53
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
ReinUsesLisp
95596b787e
maxwell_3d: Flatten cull and front face registers
2020-02-28 17:56:41 -03:00
ReinUsesLisp
005f5ca883
video_core: Reintroduce dirty flags infrastructure
2020-02-28 17:56:41 -03:00
ReinUsesLisp
02ae826edd
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
ReinUsesLisp
486721cb6c
gl_state: Remove program tracking
2020-02-28 17:52:14 -03:00
ReinUsesLisp
24cb363eb8
gl_state: Remove framebuffer tracking
2020-02-28 17:52:10 -03:00
ReinUsesLisp
49725f0472
gl_state: Remove image tracking
2020-02-28 17:36:40 -03:00
ReinUsesLisp
3e8bde451d
gl_state: Remove texture and sampler tracking
2020-02-28 17:35:58 -03:00
ReinUsesLisp
0b17608266
gl_state: Remove blend state tracking
2020-02-28 17:34:43 -03:00
ReinUsesLisp
ca3cf56db5
gl_state: Remove stencil test tracking
2020-02-28 17:32:05 -03:00
ReinUsesLisp
6e186f819b
gl_state: Remove clip control tracking
2020-02-28 17:31:57 -03:00
ReinUsesLisp
8b76fc1fff
gl_state: Remove clip distances tracking
2020-02-28 17:26:26 -03:00
ReinUsesLisp
86936bcf40
gl_state: Remove rasterizer disable tracking
2020-02-28 17:25:28 -03:00
ReinUsesLisp
b810da8400
gl_state: Remove viewport and depth range tracking
2020-02-28 17:25:18 -03:00
ReinUsesLisp
0b91f473a0
gl_state: Remove scissor test tracking
2020-02-28 17:00:23 -03:00
ReinUsesLisp
715ae82639
gl_state: Remove color mask tracking
2020-02-28 16:59:17 -03:00
ReinUsesLisp
e96c0d880a
gl_state: Remove clamp framebuffer color tracking
...
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
6825128d89
gl_state: Remove multisample tracking
2020-02-28 16:57:47 -03:00
ReinUsesLisp
d246878a22
gl_state: Remove framebuffer sRGB tracking
2020-02-28 16:55:23 -03:00
ReinUsesLisp
d7935f5d7e
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
ReinUsesLisp
0bd84bf355
gl_state: Remove depth clamp tracking
2020-02-28 16:53:35 -03:00
ReinUsesLisp
1d5db114fb
gl_state: Remove depth tracking
2020-02-28 16:52:46 -03:00
ReinUsesLisp
c26ea80ae3
gl_state: Remove primitive restart tracking
2020-02-28 16:51:45 -03:00
ReinUsesLisp
3144e7be89
gl_state: Remove logic op tracker
2020-02-28 16:51:23 -03:00
ReinUsesLisp
8d5f627d8d
gl_state: Remove blend color tracking
2020-02-28 16:50:58 -03:00
ReinUsesLisp
84d4ac72ff
gl_state: Remove polygon offset tracking
2020-02-28 16:49:20 -03:00
ReinUsesLisp
cbc174ce6f
gl_state: Remove alpha test tracking
2020-02-28 16:48:57 -03:00
ReinUsesLisp
b5d8b842a1
gl_state: Remove cull mode tracking
2020-02-28 16:48:23 -03:00
ReinUsesLisp
1736a04693
gl_state: Remove front face tracking
2020-02-28 16:47:59 -03:00
ReinUsesLisp
8366870b35
gl_state: Remove point size tracking
2020-02-28 16:39:44 -03:00
ReinUsesLisp
c158d37e68
gl_rasterizer: Add oglEnablei helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
7cc8204131
gl_rasterizer: Add OpenGL enable/disable helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
c2d3732176
gl_rasterizer: Remove dirty flags
2020-02-28 16:39:27 -03:00
ReinUsesLisp
c8c3fc647d
common/math_util: Support float type rectangles
2020-02-28 16:22:11 -03:00
bunnei
8633ca172e
renderer_opengl: Fix SRGB presentation frame tracking.
...
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
Nguyen Dac Nam
a775209d1b
shader_decode: Fix LD, LDG when track constant buffer
2020-02-28 13:11:19 +07:00
Morph
c6e07faf25
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
bunnei
3b7528d736
Merge pull request #3430 from bunnei/split-presenter
...
Port citra-emu/citra#4940 : "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
bunnei
c928b07625
renderer_opengl: Reduce swap chain size to 3.
2020-02-27 19:50:17 -05:00
Morph
055ebfc2e7
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
...
* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
2020-02-27 17:49:23 +01:00
Nguyen Dac Nam
bb39862dfe
shader: FMUL switch to using LUT ( #3441 )
...
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei
0e5233098f
renderer_opengl: Use more concise lock syntax.
2020-02-26 18:35:35 -05:00
bunnei
cba9bdcab0
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
2020-02-26 18:28:50 -05:00
ReinUsesLisp
3056f6d364
vk_swapchain: Silence TOCTOU race condition
...
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
Fernando Sahmkow
2f55c11a35
ARM_Interface: Cache the JITs instead of deleting/recreating.
...
This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
2020-02-26 15:53:47 -04:00
bunnei
3cb09e3570
Merge pull request #3440 from namkazt/patch-6
...
shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
bunnei
e32ba13702
Merge pull request #3431 from CJBok/npad-fix
...
InputCommon: analog_from_button get direction implementation
2020-02-25 21:39:26 -05:00
bunnei
61f86b0058
renderer_opengl: Create gl_framebuffer_data if empty.
2020-02-25 21:23:02 -05:00
bunnei
0f0268bdd9
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
2020-02-25 21:23:02 -05:00
bunnei
ba6d264342
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
2020-02-25 21:23:01 -05:00
bunnei
02f323f6e8
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
2020-02-25 21:23:01 -05:00
bunnei
1be85d7b7d
frontent: qt: main: Various updates/refactoring for separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
f1f2405b9f
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
2020-02-25 21:23:00 -05:00
bunnei
6904e8442d
frontend: sdl2: emu_window: Implement separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
361819a125
renderer_opengl: Add texture mailbox support for presenter thread.
2020-02-25 21:22:59 -05:00
bunnei
44137628c8
renderer_opengl: Add OGLRenderbuffer to resource/state management.
2020-02-25 21:22:58 -05:00
bunnei
27e56facc9
core: frontend: emu_window: Add TextureMailbox class.
2020-02-25 21:22:57 -05:00
bunnei
f93fe8e862
core: settings: Add setting to enable vsync, which is on by default.
2020-02-25 20:57:02 -05:00
Mat M
cb35b369bb
Merge pull request #3461 from ReinUsesLisp/r32i-rt
...
video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
Mat M
0566dfddb5
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
...
video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
ReinUsesLisp
74984326b0
video_core/surface: Add R32_SINT render target format
2020-02-25 17:19:34 -03:00
ReinUsesLisp
30ed1b0702
video_core/gpu: Remove unused functions
2020-02-25 16:53:47 -03:00
bunnei
75487d9d84
Merge pull request #3417 from ReinUsesLisp/r32i
...
texture: Implement R32I
2020-02-25 14:08:45 -05:00
FearlessTobi
ae6ab1c714
yuzu: Remove exit lock for game pausing
...
This removes the "exit lock" popup from yuzu when pausing a game.
Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.
Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei
80e577e2a6
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
...
texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
ReinUsesLisp
e88187cfa0
vk_shader_decompiler: Implement indexed textures
...
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
ReinUsesLisp
043d94e858
shader: Simplify indexed sampler usages
2020-02-24 01:26:07 -03:00
ReinUsesLisp
367ade1151
video_core: Implement more scaler attribute formats
...
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
bunnei
f840aa27af
Merge pull request #3424 from ReinUsesLisp/spirv-layer
...
vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
bunnei
20c01b5dbd
Merge pull request #3422 from ReinUsesLisp/buffer-flush
...
surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
bunnei
dc92c1b1ee
audio_core: interpolate: Improvements to fix audio crackling.
...
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310 .
2020-02-22 22:26:16 -05:00
Fernando Sahmkow
d0b12c793d
Scheduler: Inline global scheduler in Scheduler Lock.
2020-02-22 12:39:17 -04:00
Fernando Sahmkow
d6584d988f
Kernel: Correct pending feedback.
2020-02-22 11:51:03 -04:00
Fernando Sahmkow
8a079a59ed
System: Expose Host thread registering routines from kernel.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
78f01601d0
Kernel: Address Feedback.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
7c2b72bcef
Kernel: Implement Scheduler locks
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
fe53ac3e33
Kernel: Implement Time Manager.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
e6cc0a48e0
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
2020-02-22 11:18:06 -04:00
Fernando Sahmkow
f5da504663
Kernel: Make global scheduler depend on KernelCore
2020-02-22 11:18:06 -04:00
bunnei
338e4b4d07
audio_core: interpolate: Fix include for climits (Linux build break).
2020-02-22 02:29:41 -05:00
bunnei
ce63834a29
Merge pull request #3310 from FearlessTobi/fast-resample
...
audio_core: Switch to a faster interpolation technique
2020-02-22 01:54:40 -05:00
ReinUsesLisp
8ab2e5f561
shader/texture: Fix illegal 3D texture assert
...
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21 15:57:27 -03:00
Rodrigo Locatti
c22c0ea070
Merge pull request #3433 from namkazt/patch-1
...
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00
Rodrigo Locatti
291a7850a3
Merge pull request #3434 from namkazt/patch-2
...
vk_shader: Implement ImageLoad
2020-02-21 15:55:05 -03:00
Rodrigo Locatti
2cd2a86c92
Merge pull request #3435 from namkazt/patch-3
...
vulkan: add DXT23_SRGB
2020-02-21 15:48:19 -03:00
bunnei
1bf28215ac
Merge pull request #3423 from ReinUsesLisp/no-match-3d
...
texture_cache: Avoid matches in 3D textures
2020-02-21 12:16:51 -05:00
Nguyen Dac Nam
96e43427e5
nit: add const to where it need.
2020-02-21 21:16:45 +07:00
Nguyen Dac Nam
0c3acedaf9
shader: implement LOP3 fast replace for old function
...
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
2020-02-21 19:08:07 +07:00
Nguyen Dac Nam
c3088fd578
vk_device: remove left over from other branch
2020-02-21 08:56:18 +07:00
bunnei
9356da8af9
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
...
video_core: memory_manager: Flush/invalidate asynchronously when possible.
2020-02-20 20:04:05 -05:00
Nguyen Dac Nam
5b3a5b5fb6
clang-format
2020-02-20 09:39:30 +07:00
Nguyen Dac Nam
090dd95c05
shader_decompiler: only add StorageImageReadWithoutFormat when available
2020-02-20 09:28:13 +07:00
bunnei
8152281820
Merge pull request #3432 from brianclinkenbeard/update-httplib
...
Update httplib to 0.5.5
2020-02-19 21:15:06 -05:00
bunnei
fbd58d36d1
Merge pull request #3415 from ReinUsesLisp/texture-code
...
shader/texture: Allow 2D shadow arrays and simplify code
2020-02-19 20:06:14 -05:00
bunnei
638252e316
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
...
- Minor perf improvement.
2020-02-19 20:03:52 -05:00
bunnei
5c5b6cf721
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
...
maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
bunnei
3360446580
Merge pull request #3411 from ReinUsesLisp/specific-funcs
...
gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
Nguyen Dac Nam
102d52ad68
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
2020-02-19 12:57:22 +07:00
Nguyen Dac Nam
1ed0d4faea
vk_device: setup shaderStorageImageReadWithoutFormat
2020-02-19 12:56:36 +07:00
Nguyen Dac Nam
d285fae01a
vk_device: add check for shaderStorageImageReadWithoutFormat
2020-02-19 12:55:56 +07:00
Nguyen Dac Nam
a57853e085
shader_conversion: I2F : add Assert for case src_size is Short
2020-02-19 11:40:35 +07:00
Nguyen Dac Nam
92153118ab
fix warning
2020-02-19 11:10:26 +07:00
Nguyen Dac Nam
84fc48b0eb
clang-format fix
2020-02-19 11:02:59 +07:00
Nguyen Dac Nam
0d9361d21f
shader_conversion: add conversion I2F for Short
2020-02-19 10:54:37 +07:00
bunnei
628c0b6a95
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
...
vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
Nguyen Dac Nam
c9448bc5ba
vk_shader: add Capability StorageImageReadWithoutFormat
2020-02-19 10:16:51 +07:00
Brian Clinkenbeard
050a4362ad
httplib compatibility
2020-02-18 18:04:33 -08:00
Nguyen Dac Nam
c646835eb0
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
...
Please enter the commit message for your changes. Lines starting
2020-02-19 08:39:01 +07:00
Nguyen Dac Nam
85e76831a1
fixups mistake auto commit.
2020-02-19 01:24:32 +07:00
Nguyen Dac Nam
418b7ffb21
Update code structure
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-19 01:23:08 +07:00
Fernando Sahmkow
d67c538d68
Merge pull request #3409 from ReinUsesLisp/host-queries
...
query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18 11:31:06 -04:00
Nguyen Dac Nam
af67c90eca
add vertex UnsignedInt size RGBA
2020-02-18 21:52:51 +07:00
Nguyen Dac Nam
2058556671
add eBc2SrgbBlock to formats
2020-02-18 21:44:09 +07:00
Nguyen Dac Nam
6d36df9e5d
vulkan: add DXT23_SRGB
2020-02-18 21:39:50 +07:00
Nguyen Dac Nam
fa641bf689
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-18 16:52:54 +07:00
CJBok
7ec4bd7793
analog_from_button get direction implementation
2020-02-18 06:45:37 +01:00
bunnei
92e3fb6e2f
Merge pull request #3412 from Morph1984/aspect-ratio
...
GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
bunnei
a251713173
Merge pull request #3420 from namkazt/master2
...
nvhost_gpu: implement ChannelSetTimeslice
2020-02-17 00:31:11 -05:00
ReinUsesLisp
505f30fdaf
texture_cache: Implement layered framebuffer attachments
...
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
ReinUsesLisp
6385b93c8d
vk_shader_decompiler: Implement Layer output attribute
...
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
2020-02-16 04:17:37 -03:00
ReinUsesLisp
b4bd0c57e4
texture_cache: Avoid matches in 3D textures
...
Code before this commit was trying to match 3D textures with another
target. Fix that.
2020-02-16 04:15:42 -03:00
ReinUsesLisp
4fd155c282
surface_base: Implement texture buffer flushes
...
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
2020-02-16 04:13:27 -03:00
Nguyen Dac Nam
2807020c01
IUserLocalCommunicationService: add function Initialize2
2020-02-16 13:24:34 +07:00
Nguyen Dac Nam
c4e8f9589a
HLE: correct function name of IUserLocalCommunicationService
...
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
namkazy
8bb64da7ac
nvhost_gpu: implement ChannelSetTimeslice
2020-02-16 11:53:03 +07:00
bunnei
f382179d47
Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15 17:47:15 -05:00
ReinUsesLisp
f3255c3598
texture: Implement R32I
2020-02-15 16:26:50 -03:00
ReinUsesLisp
f37f4e76d6
shader/texture: Allow 2D shadow arrays and simplify code
...
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
2020-02-15 02:36:28 -03:00
ReinUsesLisp
518a6182f9
maxwell_3d: Unify draw methods
...
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
2020-02-14 18:09:40 -03:00
ReinUsesLisp
4364492b95
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
ReinUsesLisp
80fff282df
query_cache: Fix ambiguity in CacheAddr getter
2020-02-14 17:38:27 -03:00
ReinUsesLisp
748a3cd69d
query_cache: Add a recursive mutex for concurrent usage
2020-02-14 17:38:27 -03:00
ReinUsesLisp
aaf68dc10b
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
ReinUsesLisp
1b2a6980f5
query_cache: Abstract OpenGL implementation
...
Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
d8a42816d7
gl_query_cache: Optimize query cache
...
Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
339a227a5e
gl_query_cache: Implement host queries using a deferred cache
...
Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14 17:33:13 -03:00
ReinUsesLisp
9d7d67501f
gl_rasterizer: Sort method declarations
2020-02-14 17:27:17 -03:00
ReinUsesLisp
7129efe9b2
gl_rasterizer: Add queued commands counter
...
Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued.
2020-02-14 17:27:17 -03:00
ReinUsesLisp
11206f8a28
maxwell_3d: Slow implementation of passed samples (query 21)
...
Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14 17:27:17 -03:00
bunnei
2e46017b66
Merge pull request #3401 from FernandoS27/synchronization
...
Set of refactors for Kernel Synchronization and Hardware Constants
2020-02-14 14:40:20 -05:00
Morph
5afb6b95ed
Add 4:3 aspect ratio and address feedback
2020-02-14 14:39:04 -05:00
bunnei
082ba6fc64
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
...
shader/decode: Fix constant buffer offsets
2020-02-14 13:22:53 -05:00
Fernando Sahmkow
f326183e8b
Core: Correct compilition in GCC
2020-02-14 05:53:30 -04:00
Morph
5abb2b6336
Address feedback
2020-02-14 00:06:26 -05:00
Morph
db5dc22c68
Use enumeration instead of magic numbers
2020-02-13 23:13:23 -05:00
Morph
74a490c909
Add following aspect ratios: 16:9, 21:9, Stretch to Window
...
Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
bunnei
f542fc989d
Merge pull request #3400 from makigumo/patch-1
...
update hwopus DecodeInterleaved for FW 7.0.0+
2020-02-13 21:26:13 -05:00
ReinUsesLisp
3603c2f559
gl_resource_manager: Add managed query class
2020-02-13 22:25:55 -03:00
bunnei
12b89ac3d0
Merge pull request #3395 from FernandoS27/queries
...
GPU: Refactor queries implementation and correct GPU Clock.
2020-02-13 20:18:26 -05:00
ReinUsesLisp
8449d0cf4e
gl_rasterizer: Use the least generic OpenGL draw function possible
...
This may help some implementations.
2020-02-13 21:55:21 -03:00
ReinUsesLisp
072a0bff5e
vk_shader_decompiler: Fix vertex id and instance id
...
Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:
gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent.
2020-02-13 20:25:28 -03:00
Fernando Sahmkow
0d2a459fae
Core: Address Feedback
2020-02-13 19:10:33 -04:00
Fernando Sahmkow
2dd9d660e3
GPU: Address Feedback.
2020-02-13 18:16:07 -04:00
Lioncash
5c0742bb94
address_arbiter: Collapse loops in InsertThread() and RemoveThread()
...
Same behavior, but without the need to explicitly loop through
everything manually.
2020-02-12 15:34:07 -05:00
Lioncash
3105b7864c
address_arbiter: Simplify GetThreadsWaitingOnAddress()
...
Simplifies the overall function and also allows for it to become a
const-qualified member function.
2020-02-12 15:10:16 -05:00
bunnei
3184bdd36c
Merge pull request #3403 from lioncash/debug
...
bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
2020-02-12 11:17:43 -05:00
Lioncash
d5435df964
bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()
...
Aligns the '=' to be consistent with the rest of the logs within this
source file.
2020-02-12 01:18:29 -05:00
Lioncash
8792d4562c
bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
...
A formatting specifier within Clear wasn't being used, which will cause
fmt to throw an exception. This fixes that.
2020-02-12 01:14:47 -05:00
Lioncash
750c48af18
kernel/thread: Remove trivial usages of the global system accessor
...
We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
2020-02-12 01:00:41 -05:00
Fernando Sahmkow
6fc0790f3a
Core: Set all hardware emulation constants in a single file.
2020-02-11 20:19:11 -04:00
Fernando Sahmkow
1ee7a4d926
Kernel: Refactor synchronization to better match RE
2020-02-11 18:47:31 -04:00
makigumo
b71b872e74
update hwopus DecodeInterleaved for FW 7.0.0+
...
trivial change,
see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
2020-02-11 18:41:04 +01:00
Fernando Sahmkow
3a7f539463
Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.
2020-02-11 10:46:25 -04:00
bunnei
840326a322
Merge pull request #3376 from ReinUsesLisp/point-sprite
...
gl_rasterizer: Implement GL_POINT_SPRITE
2020-02-11 08:26:07 -05:00
Fernando Sahmkow
04c3213a01
GPU: Implement GPU Clock correctly.
2020-02-10 10:44:54 -04:00
Fernando Sahmkow
8137fb8981
Maxwell3D: Correct query reporting.
2020-02-10 10:41:43 -04:00
bunnei
a47f0ff68b
Merge pull request #3372 from ReinUsesLisp/fix-back-stencil
...
maxwell_3d: Fix stencil back mask
2020-02-09 22:29:28 -05:00
Zach Hilman
2a1331b683
Merge pull request #3391 from Morph1984/remove-unknown
...
Remove option "Show files with type 'Unknown'"
2020-02-09 12:08:01 -05:00
Morph
db09e18f72
Remove option "Show files with type 'Unknown'"
2020-02-09 11:30:02 -05:00
bunnei
505ddc95cd
Merge pull request #3388 from bunnei/service-shared-ptr
...
hle: services: Use std::shared_ptr instead of copy by value.
- This is a prerequisite to adding a mutex to `ServiceFramework`, which cannot be copied.
- This will be used for threaded services.
2020-02-08 21:35:30 -05:00
bunnei
d63149ce8a
Merge pull request #3387 from bunnei/gpu-mpscqueue
...
gpu_thread: Use MPSCQueue for GPU commands.
2020-02-08 21:15:48 -05:00
bunnei
3edec585bc
hle: services: Use std::shared_ptr instead of copy by value.
2020-02-07 23:02:26 -05:00
bunnei
fc246fd1a2
gpu_thread: Use MPSCQueue for GPU commands.
...
- Necessary for multiple service threads.
2020-02-07 23:01:23 -05:00
bunnei
f28ab9626e
video_core: memory_manager: Use GPU interface for cache functions.
2020-02-07 22:59:35 -05:00
bunnei
61e441192f
Merge pull request #3378 from ReinUsesLisp/uscaled
...
maxwell_to_gl: Implement R8G8_USCALED
2020-02-07 22:55:52 -05:00
bunnei
5160900bec
Merge pull request #3369 from ReinUsesLisp/shf
...
shader/shift: Implement SHF
2020-02-07 22:06:57 -05:00
bunnei
e4c167aff9
Merge pull request #3381 from bunnei/ipc-fix
...
hle: services: Fix prepo IPC, and add better error checking.
2020-02-07 16:25:42 -05:00
bunnei
1841589251
Merge pull request #3362 from ReinUsesLisp/fix-instanced
...
gl_rasterizer: Fix instanced draw arrays
2020-02-06 21:39:59 -05:00
bunnei
9ffdef96d9
kernel: transfer_memory: Properly reserve and reset memory region.
2020-02-05 23:06:54 -05:00
Zach Hilman
a0400ebc19
wait_object: Make wait behavior only require one object to signal.
...
- This was holdover from citra.
2020-02-05 23:06:53 -05:00
bunnei
900b370e13
am: Correct IPC object count mismatch.
2020-02-05 23:06:53 -05:00
bunnei
141c06ca8b
services: am: Clear events on PopOutData and PopInteractiveOutData.
2020-02-05 23:06:52 -05:00
bunnei
b10a96347f
am: Refactor IStorage interface.
2020-02-05 23:06:52 -05:00
bunnei
0d376ae49e
applets: software_keyboard: Signal state change on end of interactive session.
2020-02-05 23:06:51 -05:00
bunnei
b1bd8d852a
applets: software_keyboard: Minor cleanup.
2020-02-05 23:06:50 -05:00
bunnei
7bdaae11ac
services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser.
2020-02-05 22:52:35 -05:00
bunnei
bc76fe3100
hle_ipc: Add error checking to read/write buffer access.
2020-02-05 22:52:35 -05:00
ReinUsesLisp
389cb51a33
shader/decode: Fix constant buffer offsets
...
Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs.
2020-02-05 12:19:09 -03:00
ReinUsesLisp
48a1e6461b
maxwell_to_gl: Implement R8G8_USCALED
2020-02-04 21:32:36 -03:00
ReinUsesLisp
e98ec35845
maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR
2020-02-04 21:32:08 -03:00
ReinUsesLisp
c2ecaf376b
vk_rasterizer: Use noexcept variants of std::bitset
...
Removes bounds checking from "texceptions" instances.
2020-02-04 18:04:24 -03:00
bunnei
a683c3c57c
Merge pull request #3357 from ReinUsesLisp/bfi-rc
...
shader/bfi: Implement register-constant buffer variant
2020-02-04 15:14:13 -05:00
ReinUsesLisp
3c7276cd1a
gl_rasterizer: Implement GL_POINT_SPRITE
...
OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour.
2020-02-04 15:19:45 -03:00
bunnei
223e535f65
Merge pull request #3356 from ReinUsesLisp/fcmp
...
shader/arithmetic: Implement FCMP
2020-02-04 11:36:59 -05:00
bunnei
6c7f2a9d45
Merge pull request #3360 from CJBok/statusbar-buttons
...
GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
bunnei
d02c1c1f75
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
...
yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
Lioncash
ba28438e61
input_common/udp: Ensure that UDP is shut down within Shutdown()
...
Previously the UDP backend would never actually get shut down.
2020-02-03 09:29:15 -05:00
Lioncash
f693c966a0
input_common/udp: Add missing override specifiers
...
Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
2020-02-03 09:26:53 -05:00
Lioncash
02fbec1123
input_common/udp: std::move SocketCallback instances where applicable
...
std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
2020-02-03 09:24:05 -05:00
Lioncash
cf11ee1b0d
input_common/udp: std::move shared_ptr within Client constructor
...
Gets rid of a trivially avoidable atomic reference count increment and
decrement.
2020-02-03 09:21:46 -05:00
Lioncash
8e230f3e37
udp/client: Replace deprecated from_string() call with make_address_v4()
...
Future-proofs code if boost is ever updated.
2020-02-03 09:20:40 -05:00
Lioncash
e397a2145c
input_common/udp: Silence -Wreorder warning for Socket
...
Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
2020-02-03 09:15:32 -05:00
Lioncash
2ba97142ab
input_common/udp: Remove unnecessary inclusions
2020-02-03 09:13:40 -05:00
Lioncash
5da05e3128
input_common/udp: Add missing header guard
2020-02-03 09:09:06 -05:00
ReinUsesLisp
1eef76d7b6
maxwell_3d: Fix stencil back mask
2020-02-02 17:50:46 -03:00
ReinUsesLisp
4f5791e529
shader: Remove curly braces initializers on shared pointers
2020-02-01 22:52:10 -03:00
bunnei
1de7f0beeb
Merge pull request #3282 from FernandoS27/indexed-samplers
...
Partially implement Indexed samplers in general and specific code in GLSL
2020-02-01 20:41:40 -05:00
ReinUsesLisp
62ab366971
shader/shift: Implement SHIFT_RIGHT_{IMM,R}
...
Shifts a pair of registers to the right and returns the low register.
2020-02-01 21:20:02 -03:00
ReinUsesLisp
0ff3ea3188
shader/shift: Implement SHF_LEFT_{IMM,R}
...
Shifts a pair of registers to the left and returns the high register.
2020-02-01 21:19:44 -03:00
bunnei
696e97ae4a
Merge pull request #3268 from CJBok/deadzone
...
GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
bunnei
0058ae07f7
Merge pull request #3284 from CJBok/hid-fix
...
hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
bunnei
d1df3ef078
Merge pull request #3364 from lioncash/thread
...
core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei
c4ab8cd693
Merge pull request #3363 from lioncash/unique_ptr
...
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei
72a8ed19c3
Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:02:15 -05:00
Lioncash
11c5ae60e6
core/arm: Remove usage of global GetCurrentThread()
...
Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash
371f3ecf5d
kernel/physical_core: Make use of std::unique_ptr
...
shared_ptr was used in 8eb175481c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash
6bc28ed1c8
core/cpu_manager: Remove unused includes
...
Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash
379194237d
kernel/physical_core: Remove unused kernel reference member variable
...
This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei
0edc152d5a
Merge pull request #3353 from FernandoS27/aries
...
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei
40a54f6de7
Merge pull request #3151 from FearlessTobi/fix-korean
...
system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei
74aeae1ae7
Merge pull request #3347 from ReinUsesLisp/local-mem
...
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
ReinUsesLisp
535a9fcf44
gl_rasterizer: Fix instanced draw arrays
...
glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue.
2020-01-30 02:22:00 -03:00
ReinUsesLisp
066c63571b
yuzu/bootmanager: Define Vulkan widget only when enabled
2020-01-29 19:20:12 -03:00
bunnei
04b8af9134
Merge pull request #3350 from ReinUsesLisp/atom
...
shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
ReinUsesLisp
85f666c066
yuzu_cmd: Fix memcpy on Vulkan handlers
2020-01-29 17:53:11 -03:00
ReinUsesLisp
48cb021c34
yuzu: Implement Vulkan frontend
...
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
28e928197a
web_service/telemetry_json: Report USER_CONFIG
2020-01-29 17:53:11 -03:00
ReinUsesLisp
2ba5519371
settings: Add settings for graphics backend
2020-01-29 17:53:11 -03:00
ReinUsesLisp
e1da845841
core: Only wait for idle on gpu_core when it was initialized
...
This fixes crashes when a Vulkan device fails to initialize.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
1d17aca3f5
shader/other: Fix skips for SYNC and BRK
2020-01-29 17:53:11 -03:00
ReinUsesLisp
1c642262eb
shader/other: Stub S2R LaneId
2020-01-29 17:53:11 -03:00
ReinUsesLisp
25fcf5704b
buffer_cache: Delay buffer destructions
...
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
2020-01-29 17:53:11 -03:00
bunnei
b5b061381e
Merge pull request #3355 from ReinUsesLisp/break-down
...
texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
208594da5b
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
...
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
CJBok
f75503d2ed
clang
2020-01-29 05:43:55 +01:00
CJBok
c42052c661
minor corrections
2020-01-29 00:02:28 +01:00
CJBok
4c58bca524
GUI: Togglable graphics settings buttons in status bar
2020-01-28 23:59:30 +01:00
bunnei
c9cfbc502b
Merge pull request #3359 from ReinUsesLisp/assert-point-size
...
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
1044f51a83
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
...
This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
c1b49469ef
Merge pull request #3354 from ReinUsesLisp/depth-stencil
...
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
68c9d670a1
gl_texture_cache: Silence implicit sign cast warnings
2020-01-27 20:59:11 -03:00
Fernando Sahmkow
8eb175481c
System: Address Feedback
2020-01-27 09:54:11 -04:00
ReinUsesLisp
ca61e82f85
shader/bfi: Implement register-constant buffer variant
...
It's the same as the variant that was implemented, but it takes the
operands from another source.
2020-01-27 01:20:38 -03:00
ReinUsesLisp
098218ff4c
shader/arithmetic: Implement FCMP
...
Compares the third operand with zero, then selects between the first and
second.
2020-01-27 01:15:44 -03:00
ReinUsesLisp
b3e4461606
texture_cache/surface_base: Fix layered break down
...
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
dbb7b51943
gl_texture_cache: Properly implement depth/stencil sampling
...
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow
e9b557b38e
System: Correct PrepareReschedule.
2020-01-26 14:32:50 -04:00
Fernando Sahmkow
3230cfebb7
Kernel: Remove a few global instances from the kernel.
2020-01-26 14:23:46 -04:00
Fernando Sahmkow
0a5e0d4777
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
...
This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
fb17429a0b
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
2020-01-26 10:28:23 -04:00
ReinUsesLisp
0d8f0ad3b3
shader/memory: Implement ATOM.ADD
...
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
1c2981f6da
Core: Refactor CPU Management.
...
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
Fernando Sahmkow
2e6a1b965d
Shader_IR: Address feedback.
2020-01-25 09:04:59 -04:00
ReinUsesLisp
0340f04b84
shader/memory: Implement STL.S16 and STS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
edd5e604be
shader/memory: Implement unaligned LDL.S16 and LDS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
851d3adc24
shader/memory: Move unaligned load/store to functions
2020-01-25 03:16:10 -03:00
ReinUsesLisp
cff97272d2
shader/memory: Implement LDL.S16 and LDS.S16
2020-01-25 03:15:55 -03:00
bunnei
ebb840daaf
bsd: Stub several more functions.
...
- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
53184a16cc
Merge pull request #3343 from FearlessTobi/ui-tab
...
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei
b6e76fdeb1
Merge pull request #3326 from FearlessTobi/port-5039
...
Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi
40c05f9028
Disable clang-format for font files
2020-01-24 23:54:19 +01:00
bunnei
b6a1315c24
Merge pull request #3344 from ReinUsesLisp/vk-botw
...
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
Fernando Sahmkow
26b5aa702d
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
8c800cf312
Shader_IR: Corrections, styling and extras.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
a0cd5fb25f
Shader_IR: Correct Custom Variable assignment.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
b6d3153e7e
Shader_IR: Propagate bindless index into the GL compiler.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
c066e472b9
Shader_IR: Implement Injectable Custom Variables to the IR.
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
6d6a963173
GL Backend: Introduce indexed samplers into the GL backend
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
123c7cf307
Shader_IR: deduce size of indexed samplers
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
2b9a30d06b
Shader_IR: Setup Indexed Samplers on the IR
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
f93bff419e
Shader_IR: Implement initial code for tracking indexed samplers.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
c0c5fa078b
Shader_IR: Address Feedback
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
5fb7881077
Shader_IR: Allow constant access of guest driver.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
c5fdcd7a2c
Shader_IR: Address Feedback
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
87546c5c19
Guest_driver: Correct compiling errors in GCC.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
61d2053adb
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
e9f3264c8d
GPU: Implement guest driver profile and deduce texture handler sizes.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
a402d6e870
Kernel: Implement Physical Core.
2020-01-24 15:38:20 -04:00
bunnei
0d6a9f7d6b
Merge pull request #3273 from FernandoS27/txd-array
...
Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
97414178cb
Merge pull request #3340 from SciresM/pmdx
...
loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp
84532ba55a
vk_shader_decompiler: Disable default values on unwritten render targets
...
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
FearlessTobi
30b4a50d29
audio_core: Switch to a faster interpolation technique
2020-01-24 00:38:22 +01:00
FearlessTobi
f857c56aee
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24 00:15:51 +01:00
BreadFish64
45e463971b
common/logging: don't use regex for path trimming
2020-01-23 23:08:05 +01:00
FearlessTobi
e0e3b5d899
Replace GetString with Get function
...
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi
e89cbc93dd
Address second part of review comments
2020-01-23 20:55:26 +01:00
FearlessTobi
af272d88d9
Address review comments
2020-01-23 20:55:26 +01:00
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
...
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei
ad4f27978a
Merge pull request #3341 from bunnei/time-posix-myrule
...
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow
9b89afce60
Merge pull request #3338 from ReinUsesLisp/no-fastmath
...
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei
dcd1617ee2
service: time: Implement ToPosixTimeWithMyRule.
...
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire
56137d471a
loader: provide default arguments (zero byte) to NSOs
...
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei
eab03ad919
Merge pull request #3324 from FearlessTobi/port-5037
...
Port citra-emu/citra#5037 : "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Bartosz Kaszubowski
9333dab6f0
GUI: fix minor issues with dark themes
...
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp
402f69fb3e
gl_shader_cache: Disable fastmath on Nvidia
2020-01-21 19:08:08 -03:00
Fernando Sahmkow
cb436f6f6f
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
...
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
aa09f9385c
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
bunnei
c0a7b5ee4c
time: Fix month off-by-one error.
...
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei
5172d3bdac
Merge pull request #3332 from bunnei/config-audio-tab
...
yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00
bunnei
38c28ce329
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
...
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
bunnei
57816a5b55
Merge pull request #3322 from ReinUsesLisp/vk-front-face
...
vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
bunnei
91c7c20c02
yuzu_qt: config: Move audio to its own tab.
...
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
bunnei
96029f90d1
Merge pull request #3271 from bunnei/time-rewrite
...
service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
ReinUsesLisp
fcc78abc3c
vk_blit_screen: Initial implementation
...
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
bunnei
f6aa2acacf
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
...
vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
Bartosz Kaszubowski
ca9353c81c
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
...
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-19 15:56:49 -05:00
ReinUsesLisp
6b54252b77
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
...
Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
FearlessTobi
6df85b466d
system_archive: Fix Chinese font
...
Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00
FearlessTobi
4be062de19
system_archive: Fix Korean font
...
Fixes Korean fonts when using Open-source system archives.
2020-01-19 15:09:50 +01:00
Léo Lam
78f6eea4aa
CMake: Create thin archives on Linux
...
This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
2020-01-19 12:52:09 +01:00
Fernando Sahmkow
6b8406f575
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
...
gl_shader_decompiler: Fix decompilation of condition codes
2020-01-18 19:56:55 -04:00
ReinUsesLisp
1538f99365
gl_state: Use bool instead of GLboolean
...
This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
ReinUsesLisp
4862fc4970
vk_graphics_pipeline: Set front facing properly
...
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
2020-01-18 18:50:47 -03:00
bunnei
621e10788e
Merge pull request #3298 from Simek/missing_hotkeys
...
GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
Markus Wick
4042bd107b
core/memory: Create a special MapMemoryRegion for physical memory.
...
This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18 08:38:47 +01:00
Markus Wick
b18f6d19e2
core/hle: Simplify PhysicalMemory usage in vm_manager.
2020-01-18 08:29:19 +01:00
Markus Wick
b8b3264c31
core/loaders: Simplify PhysicalMemory usage.
...
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
2020-01-18 08:29:19 +01:00
bunnei
726029a9ae
Merge pull request #3305 from ReinUsesLisp/point-size-program
...
gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei
d6eb2b1632
Merge pull request #3312 from ReinUsesLisp/atoms-u32
...
shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
James Rowe
afd360f85d
Remove unused CPU Vendor string and telemtry field
...
The information is duplicated in the brand string and the telemetry field is unused
2020-01-17 18:41:18 -07:00
ReinUsesLisp
9a3f0d3d1e
vk_rasterizer: Address feedback
2020-01-17 21:40:01 -03:00
ReinUsesLisp
203353a4d6
gl_shader_decompiler: Fix decompilation of condition codes
...
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
TotalCaesar659
410c130a80
Add headbar icon on Linux
2020-01-18 02:46:07 +03:00
bunnei
0a9bf02136
Merge pull request #3306 from ReinUsesLisp/gl-texture
...
gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
bunnei
17daec30dc
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
...
format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
ReinUsesLisp
ef4b9a6e39
vk_rasterizer: Implement Vulkan's rasterizer
...
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
ReinUsesLisp
b52586eaaa
renderer_vulkan: Add header as placeholder
2020-01-16 22:54:15 -03:00
bunnei
d9854c29ac
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
...
vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
ReinUsesLisp
affa8cef27
vk_texture_cache: Address feedback
2020-01-16 18:23:10 -03:00
ReinUsesLisp
c4fd02b47f
shader/memory: Implement ATOMS.ADD.U32
2020-01-16 17:30:55 -03:00
ReinUsesLisp
078193d8bd
format_lookup_table: Fix ZF32_X24S8 component types
...
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
Rodrigo Locatti
ec6681ecf4
vk_texture_cache: Fix typo in commentary
...
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
2020-01-16 16:59:46 -03:00
bunnei
c87f3bef74
Merge pull request #3308 from lioncash/private
...
maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
bunnei
afbfad0d60
Merge pull request #3304 from lioncash/fwd-decl
...
renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
Lioncash
e481a676de
maxwell_3d: Make dirty_pointers private
...
This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
James Rowe
47197f6b18
Fix git version in scm_rev.cpp
2020-01-16 00:12:50 -07:00
ReinUsesLisp
1692dab134
gl_state: Implement PROGRAM_POINT_SIZE
...
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
6ab1c2a461
renderer_opengl/utils: Remove unused header inclusions
...
Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
0cb80ac6dc
renderer_opengl/utils: Forward declare private structs
...
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
CJBok
be576083dd
Moved analog direction logic to sdl_impl
2020-01-15 11:25:15 +01:00
CJBok
5af2a8b2f6
Corrected directional states sensitivity
2020-01-14 21:51:58 +01:00
ReinUsesLisp
dcde4b9186
gl_texture_cache: Use local variables to simplify DownloadTexture
2020-01-14 17:39:48 -03:00
ReinUsesLisp
50e0bb04b3
gl_texture_cache: Fix format for RGBX16F
2020-01-14 17:38:33 -03:00
ReinUsesLisp
549ddc898e
gl_texture_cache: Use Snorm internal format for RG8S
2020-01-14 17:37:58 -03:00
ReinUsesLisp
d45f4d62fb
gl_texture_cache: Use Snorm internal format for ABGR8S
2020-01-14 17:37:23 -03:00
Rodrigo Locatti
399da88e9f
Merge pull request #3303 from lioncash/reorder
...
control_flow: Silence -Wreorder warning for CFGRebuildState
2020-01-14 16:15:18 -03:00
Rodrigo Locatti
b6d2e25699
Merge pull request #3302 from lioncash/unused-var
...
gl_shader_cache: Remove unused variables
2020-01-14 16:14:47 -03:00
Lioncash
a4792176ce
control_flow: Silence -Wreorder warning for CFGRebuildState
...
Organizes the initializer list in the same order that the variables
would actually be initialized in.
2020-01-14 13:28:48 -05:00
bunnei
f2844126fc
Merge pull request #3296 from Simek/hotkeys_resize
...
GUI/configure: resize hotkeys action column to fit content
2020-01-14 13:17:16 -05:00
Lioncash
b3810c5a5f
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
...
Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash
f0ed92d90d
gl_shader_cache: std::move entries in CachedShader constructor
...
Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash
15b0cdd6bb
gl_shader_cache: Remove unused entries variable in BuildShader()
...
Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei
8f44846de6
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
...
shader_ir/memory: Implement u16 and u8 for STG and LDG
2020-01-14 09:57:08 -05:00
bunnei
193ac8974d
Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
...
shader_ir/texture: Simplify AOFFI code
2020-01-13 23:52:12 -05:00
bunnei
1608826ecc
Merge pull request #3290 from ReinUsesLisp/gl-clamp
...
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-13 19:16:06 -05:00
bunnei
bb1fbb05d1
Merge pull request #3292 from degasus/heap_space_fix
...
core/kernel: Fix GetTotalPhysicalMemoryUsed.
2020-01-13 19:15:43 -05:00
ReinUsesLisp
f47fdb4b09
vk_texture_cache: Implement generic texture cache on Vulkan
...
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
2020-01-13 20:37:50 -03:00
ReinUsesLisp
6fd13dc3b8
texture_cache/surface_params: Make GetNumLayers public
2020-01-13 20:35:43 -03:00
Bartosz Kaszubowski
943d33f20c
GUI: add few missing hotkeys to main menu
2020-01-13 00:49:44 +01:00
CJBok
0b20089298
Merge remote-tracking branch 'upstream/master'
2020-01-12 23:21:30 +01:00
Bartosz Kaszubowski
f0da8c2b83
GUI/configure: resize hotkeys column to content
2020-01-12 22:46:28 +01:00
Markus Wick
2049ebc50e
core/kernel: Fix GetTotalPhysicalMemoryUsed.
...
module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of b8ccd49d77
2020-01-11 14:04:44 +01:00
Rodrigo Locatti
e5f1158dac
vk_compute_pass: Address feedback
...
Comment hardcoded SPIR-V modules.
2020-01-10 22:46:34 -03:00
ReinUsesLisp
18c91ef3e2
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
...
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
2020-01-10 17:12:50 -03:00
ReinUsesLisp
6d7d0e48ad
shader_ir/texture: Simplify AOFFI code
2020-01-09 03:50:37 -03:00
ReinUsesLisp
5fbd305638
shader_ir/memory: Implement u16 and u8 for STG and LDG
...
Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
2020-01-09 02:12:29 -03:00
CJBok
57998ae780
hid: Fix analog sticks directional states
2020-01-09 02:40:55 +01:00
ReinUsesLisp
832dd7920a
vk_compute_pass: Add compute passes to emulate missing Vulkan features
...
This currently only supports quad arrays and u8 indices.
In the future we can remove quad arrays with a table written from the
CPU, but this was used to bootstrap the other passes helpers and it
was left in the code.
The blob code is generated from the "shaders/" directory. Read the
instructions there to know how to generate the SPIR-V.
2020-01-08 19:24:26 -03:00
ReinUsesLisp
0961937585
vk_shader_util: Add helper to build SPIR-V shaders
2020-01-08 19:22:20 -03:00
Fernando Sahmkow
36e23e4cda
Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache
...
vk_pipeline_cache: Initial implementation
2020-01-08 17:31:20 -04:00
bunnei
9bca3fcdb0
Merge pull request #3272 from bunnei/vi-close-layer
...
service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
ReinUsesLisp
8db329bb9e
vk_pipeline_cache: Initial implementation
...
Given a pipeline key, this cache returns a pipeline abstraction (for
graphics or compute).
2020-01-06 22:02:26 -03:00