Commit graph

469 commits

Author SHA1 Message Date
Yuri Kunde Schlesner 7b9807c835 PICA: Properly emulate 1-stage delay in the combiner buffer
This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.

Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140.
2015-11-30 22:45:18 -08:00
bunnei 4cbe626fc7 renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. 2015-11-25 22:33:24 -05:00
Pierre de La Morinerie 1c196456f0 Use regular uniform location
The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location).

This fix the shader compilation on Intel HD 4000 (#1222).
2015-11-25 11:56:11 +01:00
Subv 9acdb1e7f2 FragShader: Use an UBO instead of several individual uniforms 2015-11-18 21:03:56 -05:00
Subv b797ef4d9a GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).
Related to #1170
2015-11-09 21:16:11 -05:00
bunnei b7b11eb5e7 gl_shader_gen: Use explicit locations for vertex shader attributes. 2015-10-21 22:29:56 -04:00
bunnei 1eb1fd06d1 gl_shader_gen: Optimize code for AppendAlphaTestCondition.
- Also add a comment to AppendColorCombiner.
2015-10-21 22:29:56 -04:00
bunnei 7bad07b3ef gl_rasterizer: Define enum types for each vertex texcoord attribute. 2015-10-21 21:59:47 -04:00
bunnei 4175a09b7d gl_shader_gen: Various cleanups to shader generation. 2015-10-21 21:59:44 -04:00
bunnei 2fd9b1999f gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 -04:00
bunnei 61b33d7266 gl_shader_gen: Require explicit uniform locations.
- Fixes uniform issue on AMD.
2015-10-21 21:54:56 -04:00
bunnei aa1dec1953 gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders. 2015-10-21 21:53:19 -04:00
bunnei 3ed0610e5d gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0). 2015-10-21 21:53:18 -04:00
bunnei e69743a943 gl_shader_gen: Fix bug where TEV stage outputs should be clamped. 2015-10-21 21:53:18 -04:00
bunnei 589d3e2e20 gl_rasterizer: Add documentation to ShaderCacheKey. 2015-10-21 21:53:17 -04:00
bunnei 06d9c2795c gl_shader_gen: Add additional function documentation. 2015-10-21 21:53:17 -04:00
bunnei 711a23b8ca gl_shader_util: Cleanup header file + add docstring. 2015-10-21 21:53:16 -04:00
bunnei d8eca2f795 gl_shader_gen: Various cleanups + moved TEV stage generation to its own function. 2015-10-21 21:53:16 -04:00
bunnei eefabd6b7d renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. 2015-10-21 21:53:14 -04:00
bunnei 44a1dcc088 gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. 2015-10-21 21:53:05 -04:00
bunnei 05e11e151d gl_shader_util: Use vec3 constants for AppendColorCombiner. 2015-10-21 21:51:24 -04:00
bunnei a81772552c gl_rasterizer: Fix typo in uploading TEV const color uniforms. 2015-10-21 21:51:24 -04:00
bunnei 9722d39bc5 gl_shader_util: Fix precision bug with alpha testing.
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 -04:00
Subv 8733dd568d Initial implementation of fragment shader generation with caching. 2015-10-21 21:51:23 -04:00
Emmanuel Gil Peyrot b0c7762520 CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
Rohit Nirmal c157d4ddd6 Silence -Wsign-compare warnings. 2015-10-06 22:16:15 -05:00
Martin Lindhe b36b9d6923 fix some xcode 7.0 warnings 2015-09-29 23:11:09 +02:00
Lioncash 08147474cb general: Silence some warnings when using clang 2015-09-16 08:51:53 -04:00
Lioncash 2cd98a45cb video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
Lioncash c95206abdd video_core: Remove unnecessary includes from headers 2015-09-11 00:10:03 -04:00
bunnei 4d6cd8e7b4 Merge pull request #1133 from lioncash/emplace-back
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
2015-09-10 15:07:06 -04:00
bunnei dc51bb8df1 Merge pull request #1136 from lioncash/proto
renderer_opengl: Remove unimplemented function declaration
2015-09-10 11:29:33 -04:00
Lioncash a56b8437e6 renderer_opengl: Remove unimplemented function declaration 2015-09-10 10:45:44 -04:00
Lioncash 1d7a9c8752 video_core: Remove unused variables 2015-09-10 10:26:21 -04:00
Lioncash b69c9fd82b gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle 2015-09-10 00:20:30 -04:00
aroulin 964fa561c5 Shader JIT: Use SCALE constant from emitter 2015-09-07 16:50:28 +02:00
aroulin f588077bbb Shader: Fix size_t to int casts of register offsets 2015-09-07 16:50:28 +02:00
Yuri Kunde Schlesner 7f9a9f1339 OpenGL: Use Sampler Objects to decouple sampler config from textures
Fixes #978
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner def0e7f71f OpenGL: Remove ugly and endian-unsafe color pointer casts 2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner efc72d0a4a OpenGL: Add support for Sampler Objects to state tracker 2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner 2453064ccd Merge pull request #1087 from yuriks/opengl-glad
Replace the previous OpenGL loader with a glad-generated 3.3 one
2015-09-03 15:07:01 -03:00
bunnei 43266c052e Merge pull request #1088 from aroulin/x64-emitter-abi-call
x64: Proper stack alignment in shader JIT function calls
2015-09-02 08:46:58 -04:00
aroulin 7019a4eaeb video_core: Fix format specifiers warnings 2015-09-02 08:20:00 +02:00
aroulin 89a7c9068f x64: Proper stack alignment in shader JIT function calls
Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
2015-09-01 23:39:52 +02:00
Tony Wasserka c4eca8d513 Merge pull request #1092 from Subv/vertex_offset
Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 18:17:59 +02:00
Subv f747cb94de Pica: Added the primitive_restart register (0x25f) to the registers map. 2015-08-31 09:14:18 -05:00
Subv 018d0f8c8f Pica: Add the vertex_offset register to the Pica registers map. 2015-08-31 07:02:30 -05:00
aroulin 36ef773fe7 Shader JIT: Fix SGE/SGEI NaN behavior
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
2015-08-31 08:16:15 +02:00
bunnei 70363eec82 Merge pull request #1059 from Subv/vertex_offset
GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
2015-08-30 17:12:33 -04:00
Subv ad61138359 GPU: Implemented register 0x22A.
This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.

Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00