Commit graph

15360 commits

Author SHA1 Message Date
bunnei 7e7de40f0c Merge pull request #6004 from german77/udprandom
InputCommon: Use an unique client id for each udp socket instance
2021-03-03 15:45:32 -08:00
bunnei 1f1170eb3d video_core: rasterizer_accelerated: Fix delta check ordering. 2021-03-02 17:48:02 -08:00
bunnei 02870daa16 video_core: rasterizer_accelerated: Improve error handling & fix implicit conversion. 2021-03-02 17:44:02 -08:00
bunnei 6fbbe2572c Merge pull request #5815 from comex/net-error-reform
Network error handling reform
2021-03-02 17:08:47 -08:00
bunnei 489b5cca7c video_core: rasterizer_accelerated: Use a flat array instead of interval_map for cached pages.
- Uses a fixed 64MB for the cache instead of an ever growing map.
- Slightly faster by using atomics instead of a single mutex for access.
- Thanks for Rodrigo for the idea.
2021-03-02 16:57:53 -08:00
ReinUsesLisp 06028cda0c buffer_cache: Heuristically decide to skip cache on uniform buffers
Some games benefit from skipping caches (Pokémon Sword), and others
don't (Animal Crossing: New Horizons). Add an heuristic to decide this
at runtime.

The cache hit ratio has to be ~98% or better to not skip the cache.
There are 16 frames of buffer.
2021-03-02 02:44:19 -03:00
bunnei 0fea01628e core: Shutdown: Move kernel cleanup to later in shutdown.
- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
2021-03-01 21:42:06 -08:00
Kelebek1 32fd2a3ac6 Fix default bcat_backend init 2021-03-02 03:20:16 +00:00
german 0cb68543e2 inputCommon: Use an unique client id for each socket instance 2021-03-01 09:19:33 -06:00
ameerj 37d4ac1f6e gpu_thread: Remove Async NVDEC placeholders
This commit removes early placeholders for an implementation of async nvdec. With recent changes to the source code, the placeholders are no longer accurate, and can cause a nullptr dereference due to the nature of the cdma_pusher lifetime.
2021-02-28 22:03:00 -05:00
comex 4258b4985a [network] Error handling reform
`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
  Errno; the same switch statement is copied and pasted in multiple
  places in the code

Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
  more I added), and
- using OS functions to convert the error to a string when logging, so
  it'll describe the error even if it's not one of the ones in the
  switch statement.
  - To handle this, refactor the logic in `GetLastErrorMsg` to expose a
    new function `NativeErrorToString` which takes the error number
    explicitly as an argument.  And improve the Windows version a bit.

Also, add a test which exercises two random error paths.
2021-02-28 17:25:31 -05:00
bunnei 67e6b7c4f2 Merge pull request #6007 from bunnei/ldn-error
core: hle: ldn: Error out on call to Initialization.
2021-02-28 13:34:20 -08:00
Morph 210d4975c7 Merge pull request #5276 from german77/gestures
HID: Implement gestures
2021-02-27 22:18:41 -05:00
german 38bbaf2c06 Implements touch, pan, pinch and rotation gestures 2021-02-27 19:54:42 -06:00
german77 a380976857 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
bunnei 5fa255b19c Merge pull request #5984 from jbeich/gcc-freebsd
common,video-core: unbreak GCC 11 build on FreeBSD 13
2021-02-27 14:15:00 -07:00
bunnei 05f489a639 core: hle: ldn: Error out on call to Initialization.
- Since we do not emulate LDN, returning an error here makes more sense.
2021-02-27 11:59:29 -08:00
bunnei 3322f10f84 core: Switch to unique_ptr for usage of Common::Fiber.
- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context.
- Fixes a memory leak due to circular reference of the shared pointer.
2021-02-27 11:56:04 -08:00
bunnei cfe967f1ac Merge pull request #5953 from bunnei/memory-refactor-1
Kernel Rework: Memory updates and refactoring (Part 1)
2021-02-27 12:48:35 -07:00
bunnei 632841f968 Merge pull request #5944 from Morph1984/gc-vibrations
hid: Implement GameCube Controller Vibrations
2021-02-26 19:10:36 -07:00
bunnei bef8b71ffc Merge pull request #5997 from Kelebek1/Depth
[OpenGL] Implement glDepthRangeIndexeddNV
2021-02-26 15:06:55 -07:00
bunnei b18e1a3fbf Merge pull request #5977 from Morph1984/stub-acc
acc: Stub GetNintendoAccountUserResourceCacheForApplication
2021-02-24 17:46:15 -07:00
Kelebek1 f924b0efce Implement glDepthRangeIndexeddNV 2021-02-24 22:26:53 +00:00
ReinUsesLisp da2876ad7b vk_command_pool: Reduce the command pool size from 4096 to 4
This allows drivers to reuse memory more easily and preallocate less.
The optimal number has been measured booting Pokémon Sword.
2021-02-23 19:08:24 -03:00
Jan Beich 7936e43cc1 video_core: add missing header after a4e811af27
src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkShaderComplete()':
src/video_core/shader_notify.cpp:33:10: error: 'unique_lock' is not a member of 'std'
   33 |     std::unique_lock lock{mutex};
      |          ^~~~~~~~~~~
src/video_core/shader_notify.cpp:6:1: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'?
    5 | #include "video_core/shader_notify.h"
  +++ |+#include <mutex>
    6 |
src/video_core/shader_notify.cpp: In member function 'void VideoCore::ShaderNotify::MarkSharderBuilding()':
src/video_core/shader_notify.cpp:38:10: error: 'unique_lock' is not a member of 'std'
   38 |     std::unique_lock lock{mutex};
      |          ^~~~~~~~~~~
src/video_core/shader_notify.cpp:38:10: note: 'std::unique_lock' is defined in header '<mutex>'; did you forget to '#include <mutex>'?
2021-02-23 00:04:36 +00:00
Jan Beich 925554b45c common: add missing header after a02cc7e039
In file included from src/video_core/dma_pusher.cpp:5:
src/./common/cityhash.h:69:47: error: 'size_t' has not been declared
   69 | [[nodiscard]] u64 CityHash64(const char* buf, size_t len);
      |                                               ^~~~~~
src/./common/cityhash.h:73:55: error: 'size_t' has not been declared
   73 | [[nodiscard]] u64 CityHash64WithSeed(const char* buf, size_t len, u64 seed);
      |                                                       ^~~~~~
src/./common/cityhash.h:77:56: error: 'size_t' has not been declared
   77 | [[nodiscard]] u64 CityHash64WithSeeds(const char* buf, size_t len, u64 seed0, u64 seed1);
      |                                                        ^~~~~~
src/./common/cityhash.h:80:47: error: 'size_t' has not been declared
   80 | [[nodiscard]] u128 CityHash128(const char* s, size_t len);
      |                                               ^~~~~~
src/./common/cityhash.h:84:55: error: 'size_t' has not been declared
   84 | [[nodiscard]] u128 CityHash128WithSeed(const char* s, size_t len, u128 seed);
      |                                                       ^~~~~~
2021-02-23 00:04:32 +00:00
bunnei adc9097952 Merge pull request #5936 from Kelebek1/Offsets
Offsets for TexelFetch and TextureGather in Vulkan
2021-02-21 21:23:45 -07:00
Morph c841dcc8cb hid: Implement GameCube Controller Vibrations
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21 10:32:59 -05:00
Morph ba79a07519 acc: Stub GetNintendoAccountUserResourceCacheForApplication
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty.

Used by:
- Pokken Tournament DX
- Super Smash Bros. Ultimate
- Super Nintendo Entertainment System - Nintendo Switch Online
- Mario Kart 8 Deluxe
2021-02-21 10:29:25 -05:00
ameerj 0d9fb9ca27 kernel: Fix resource release exception on exit
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-20 20:51:11 -05:00
Morph f542011e0c gl_disk_shader_cache: Log total shader entries count on game load 2021-02-20 11:08:19 -05:00
bunnei 82eb7d8c15 common: wall_clock: Fix integer overflow with StandardWallClock.
- Previous optimized impl. resulted in an integer overflow, so revert.
- This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
2021-02-19 18:04:23 -08:00
bunnei c9770f92d8 Merge pull request #5924 from ReinUsesLisp/inline-bindings
vk_update_descriptor: Inline and improve code for binding buffers
2021-02-19 12:27:10 -08:00
bunnei 5dbcaa2970 hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable. 2021-02-18 16:16:25 -08:00
bunnei c21aa2479a hle: kernel: Migrate MemoryManager to KMemoryManager. 2021-02-18 16:16:25 -08:00
bunnei 21a22af0c5 hle: kernel: Migrate PageLinkedList to KPageLinkedList. 2021-02-18 16:16:25 -08:00
bunnei a4c5e6d964 hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others. 2021-02-18 16:16:25 -08:00
bunnei 5702047b65 hle: kernel: Migrate SlabHeap to KSlabHeap. 2021-02-18 16:16:25 -08:00
bunnei 8c9e87ab66 hle: kernel: Migrate MemoryLayout to KMemoryLayout. 2021-02-18 16:16:25 -08:00
bunnei 867294d639 hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo. 2021-02-18 16:16:25 -08:00
bunnei 921fd4932f hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous. 2021-02-18 16:16:24 -08:00
bunnei f82b15089b hle: kernel: KSystemControl does not belong in Memory namespace. 2021-02-18 16:16:24 -08:00
bunnei 5a1fe8c70a hle: kernel: memory: PageHeap: Migrate to KPageBitmap class. 2021-02-18 16:16:24 -08:00
bunnei cafc6c3707 hle: kernel: Add KPageBitmap class. 2021-02-18 16:16:24 -08:00
bunnei d072e9b977 hle: kernel: system_control: Add function GenerateRandomU64. 2021-02-18 16:16:24 -08:00
bunnei 954384a84a common: Add implementation of TinyMT (Mersenne Twister RNG). 2021-02-18 16:16:24 -08:00
bunnei c51da1b0d5 hle: kernel: Add KSpinLock implementation. 2021-02-18 16:16:24 -08:00
bunnei a706a6a08e core: memory: Add templated GetPointer methods. 2021-02-18 16:16:24 -08:00
bunnei c5df99ea2f common: alignment: Add DivideUp utility method. 2021-02-18 16:16:24 -08:00
bunnei f8d8755776 hle: kernel: Rename SharedMemory to KSharedMemory. 2021-02-18 16:16:12 -08:00
bunnei 0872ba7130 Merge pull request #4973 from ameerj/nvdec-opt
nvdec: Reuse allocated buffers and general cleanup
2021-02-18 15:12:07 -08:00
Morph ebf4986174 Revert "Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"" 2021-02-18 11:16:14 -05:00
ReinUsesLisp a02cc7e039 common/cityhash: Use common types
Allow sharing return types with the rest of the code base. For example,
we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses
'uint128 = std::pair<u64, u64>'.

While we are at it, use size_t instead of std::size_t.
2021-02-18 00:45:17 -03:00
ReinUsesLisp 58ed3fa9f5 tests: Add tests for CityHash 2021-02-18 00:44:57 -03:00
bunnei 275398a0fc Merge pull request #5121 from bunnei/optimize-core-timing
core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16 13:17:22 -08:00
Morph fd772cb778 Merge pull request #5929 from german77/mousePanning
Improve mouse panning
2021-02-16 22:52:35 +08:00
bunnei da0acc586a Merge pull request #4298 from FearlessTobi/remove-cache-setting
yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 -08:00
ReinUsesLisp 76e2d40963 vk_rasterizer: Fix loading shader addresses twice
This was recently introduced on a wrongly rebased commit.
2021-02-15 21:34:13 -03:00
bunnei 0563f37708 Merge pull request #3603 from FearlessTobi/port-5123
Port citra-emu/citra#5123: "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15 16:25:53 -08:00
bunnei 1c8d749458 core: core_timing_util: Optimize core timing math.
- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15 14:54:06 -08:00
bunnei a8fbe6493e common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction. 2021-02-15 14:51:43 -08:00
bunnei e6f71e15a1 common: Merge uint128 to a single header file with inlines. 2021-02-15 14:46:04 -08:00
bunnei 0b63701ebf Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline
fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15 13:17:27 -08:00
LC 54d9967e94 Merge pull request #5939 from Morph1984/web_types
core/CMakeLists: Add web_types.h
2021-02-15 14:02:10 -05:00
bunnei 0ff94cb0cc Merge pull request #4940 from german77/nativeGC
HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
Morph 57738090f7 core/CMakeLists: Add web_types.h 2021-02-15 09:40:30 -05:00
bunnei d21f8ae1ce Merge pull request #5935 from lat9nq/controller_access_keys
debugger: controller: Add access key
2021-02-14 22:33:59 -08:00
Kelebek1 16a5c56b7c Review 1 2021-02-15 05:26:28 +00:00
bunnei 5fbf47ee4a Merge pull request #5909 from ogniK5377/I3dl2Reverb
audren: Implement I3dl2Reverb
2021-02-14 20:09:15 -08:00
Kelebek1 4e04e95a8e Implement texture offset support for TexelFetch and TextureGather and add offsets for Tlds
Formatting
2021-02-15 00:36:37 +00:00
lat9nq fb1090fb78 debugger: controller: Add access key
Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 -05:00
bunnei cae4ee8542 Merge pull request #5920 from bunnei/am-ldn-fix
Fix LDN Initialization return code & resulting AM overflow
2021-02-14 02:46:01 -08:00
bunnei fddde225c5 yuzu: Various frontend improvements to avoid crashes and improve experience on Linux. 2021-02-14 00:20:41 -08:00
bunnei b950e28dfa hle: service: ldn: IUserLocalCommunicationService: Improve the stub. 2021-02-13 21:45:09 -08:00
german 47f0b00c9d Improve mouse panning 2021-02-13 22:23:32 -06:00
bunnei 5fc36d40f8 hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13 20:11:26 -08:00
bunnei 909c60e51e hle: service: am: IStorageAccessor: Fix out of bounds error handling. 2021-02-13 20:11:26 -08:00
ReinUsesLisp ec1854363e vk_resource_pool: Load GPU tick once and compare with it
Other minor style improvements. Rename free_iterator to hint_iterator,
to describe better what it does.
2021-02-13 17:53:58 -03:00
ReinUsesLisp 7fa30ea272 vk_update_descriptor: Inline and improve code for binding buffers
Allow compilers with our settings inline hot code.
2021-02-13 17:46:24 -03:00
ReinUsesLisp 261380d2b6 fixed_pipeline_cache: Use dirty flags to lazily update key
Use dirty flags to avoid building pipeline key from scratch on each draw
call. This saves a bit of unnecesary work on each draw call.
2021-02-13 17:44:47 -03:00
ameerj c18cef2a9b gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore.

Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-02-13 13:27:50 -05:00
ameerj 01dec35df3 rebase, fix name shadowing, more const 2021-02-13 13:07:56 -05:00
ameerj c0ccf9eac5 Address PR feedback
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 -05:00
ameerj 427eca063d streamline cdma_pusher/command_classes 2021-02-13 13:07:56 -05:00
ameerj e97cd00753 streamline cdma_pusher/command_classes 2021-02-13 13:07:53 -05:00
ameerj be6c487b4e nvdec cleanup 2021-02-13 13:07:31 -05:00
Morph 8c2e076292 Merge pull request #5919 from ReinUsesLisp/stream-buffer-tragic
gl_stream_buffer/vk_staging_buffer_pool: Fix size check
2021-02-13 21:25:45 +08:00
ReinUsesLisp 898de871a9 vk_master_semaphore: Mark gpu_tick atomic operations with relaxed order 2021-02-13 05:57:28 -03:00
ReinUsesLisp 6f5d45aecc vk_staging_buffer_pool: Inline tick tests
Load the current tick to a local variable, moving it out of an atomic
and allowing us to compare the value without going through a pointer
each time. This should make the loop more optimizable.
2021-02-13 05:14:11 -03:00
ReinUsesLisp 2f40ef90c5 gl_stream_buffer/vk_staging_buffer_pool: Fix size check
Fix a tragic off-by-one condition that causes Vulkan's stream buffer to
think it's always full, using fallback memory. The OpenGL was also
affected by this bug to a lesser extent.
2021-02-13 05:11:48 -03:00
LC 84f790f805 Merge pull request #5915 from lat9nq/screenshots-dir-fix
yuzu: Create screenshot path before capture
2021-02-13 02:56:23 -05:00
LC 113cd18847 Merge pull request #5916 from ameerj/maxwell-gl-unused
maxwell_to_gl: Remove unused code
2021-02-13 02:55:59 -05:00
ReinUsesLisp bf10ce380b vulkan_device: Require VK_EXT_robustness2
We are already using robustness2 features without requiring it
explicitly, causing potential crashes on drivers without the extension.
Requiring this at boot allows better diagnostics for it and formalizes
our usage on the extension.
2021-02-13 03:31:50 -03:00
ReinUsesLisp 7f4f760938 config: Make high GPU accuracy the default
This is a better default for most games, yielding better performance and
less graphical issues.
2021-02-13 02:38:05 -03:00
ReinUsesLisp 3f190b946c video_core: Fix clang build issues 2021-02-13 02:26:47 -03:00
ReinUsesLisp 50d8c1eb35 vk_staging_buffer_pool: Fix softlock when stream buffer overflows
There was still a code path that could wait on a timeline semaphore tick
that would never be signalled.

While we are at it, make use of more STL algorithms.
2021-02-13 02:18:38 -03:00
ReinUsesLisp 0cc70777ca vk_buffer_cache: Add support for null index buffers
Games can bind a null index buffer (size=0) where all indices are
evaluated as zero. VK_EXT_robustness2 doesn't support this and all
drivers segfault when a null index buffer is passed to
vkCmdBindIndexBuffer.

Workaround this by creating a 4 byte buffer and filling it with zeroes.
If it's read out of bounds, robustness takes care of returning zeroes as
indices.
2021-02-13 02:18:38 -03:00
ReinUsesLisp 8e14700d9c buffer_cache: Add extra bytes to guest SSBOs
Bind extra bytes beyond the guest API's bound range.
This is due to some games like Astral Chain operating out of bounds.
Binding the whole map range would be technically correct, but games
have large maps that make this approach unaffordable for now.
2021-02-13 02:18:38 -03:00
ReinUsesLisp cc201e3d82 Merge branch 'bytes-to-map-end' into new-bufcache-wip 2021-02-13 02:18:35 -03:00
ReinUsesLisp e83c4bd65d vk_staging_buffer_pool: Get a staging buffer instead of waiting
Avoids waiting idle while the GPU finishes to do work, and fixes an
issue where we'd wait forever if a single command buffer (logic tick)
all the data.
2021-02-13 02:18:05 -03:00