Commit graph

865 commits

Author SHA1 Message Date
Subv 57bd9fca7a SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body. 2017-07-11 19:39:15 +03:00
Subv d96c1bd977 SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function. 2017-07-11 19:39:15 +03:00
Subv 08ebc3203d SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors. 2017-07-11 19:39:15 +03:00
Subv 5d5611f3d7 SwRasterizer/Lighting: Do not use global state in LookupLightingLut. 2017-07-11 19:39:15 +03:00
Subv c2088581a0 SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale. 2017-07-11 19:39:15 +03:00
Subv eefe9b2bed SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop. 2017-07-11 19:39:15 +03:00
Subv 232ff77c65 SwRasterizer: Run clang-format 2017-07-11 19:39:15 +03:00
Subv 1dcd48ba2a SwRasterizer: Flip the vertex quaternions before clipping (if necessary). 2017-07-11 19:39:15 +03:00
Subv 97723538d8 SwRasterizer: Corrected the light LUT lookups. 2017-07-11 19:39:15 +03:00
Subv 9bc4d2754b SwRasterizer: Corrected the light LUT lookups. 2017-07-11 19:39:15 +03:00
Subv e50af9c6a1 SwRasterizer: Fixed the lighting lut lookup function. 2017-07-11 19:39:15 +03:00
Subv 3bdb54d954 SwRasterizer: Calculate fresnel for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv e238921440 SwRasterizer: Calculate specular_1 for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv e28b936c5d SwRasterizer: Calculate specular_0 for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv 8e95685a2a SwRasterizer: Implement primary fragment color. 2017-07-11 19:39:15 +03:00
wwylele f1afe2baa8 gl_rasterizer: use texture buffer for fog LUT 2017-06-22 20:41:00 +03:00
wwylele b3f9d734f0 gl_rasterizer: create the texture before applying the state
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele 3e20762caa gl_state: reset 1d textures 2017-06-21 23:13:06 +03:00
wwylele 49cf57c079 gl_rasterizer: fix glGetUniformLocation type 2017-06-21 23:13:06 +03:00
wwylele 4dc2b38ce2 gl_rasterizer: manage texture ids in one place 2017-06-21 23:13:06 +03:00
wwylele 98a84efd39 gl_rasterizer/lighting: fix LUT interpolation 2017-06-21 23:13:06 +03:00
Yuri Kunde Schlesner 2f5b8ebc73 Merge pull request #2776 from wwylele/geo-factor
Fragment lighting: implement geometric factor
2017-06-18 14:18:48 -07:00
wwylele 7318329bbb gl_rasterizer/lighting: use the formula from the paper for germetic factor 2017-06-18 10:29:02 +03:00
Yuri Kunde Schlesner ccdeacf149 Stop using reserved operator names (and/or/xor) with Xbyak
Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
wwylele a8f1a9cbb4 gl_rasterizer/lighting: implement geometric factor 2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner 186edf7ed7 Merge pull request #2762 from wwylele/light-cp-tangent
Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner b865e7904d Merge pull request #2743 from wwylele/wrap-fix
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner 0056022b1d Merge pull request #2767 from yuriks/quaternion-flip-comment
OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele bd01da889f gl_rasterizer/lighting: Implement tangent mapping 2017-06-11 21:30:53 +03:00
wwylele 8b2aeb449c gl_rasterizer/lighting: implement lut input 5 (CP) 2017-06-11 21:30:53 +03:00
Sebastian Valle e789d1f1c4 Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
Yuri Kunde Schlesner 5903948a7a OpenGL: Update comment on AreQuaternionsOpposite with new information
While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele a13b327035 pica/rasterizer: implement/stub texture wrap mode 4-7 2017-06-04 09:47:25 +03:00
bunnei fedc51fec1 Merge pull request #2721 from wwylele/texture-cube
swrasterizer: implemented TextureCube
2017-05-30 10:21:05 -04:00
wwylele 03fbc7f914 gl_rasterizer: implement spot light 2017-05-30 10:54:58 +03:00
wwylele 35339a578c gl_rasterizer: sync spot light status 2017-05-30 10:54:58 +03:00
wwylele 0ade09f28a pica: prepare registers for spotlight 2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner dfa8e600b0 Merge pull request #2734 from yuriks/cmake-imported-libs
CMake: Use CMake target properties for all libraries
2017-05-29 15:12:21 -07:00
wwylele 06dfd8eee1 swrasterizer: implement TextureCube 2017-05-29 22:28:48 +03:00
wwylele 1295e20de3 pica: add registers for texture cube 2017-05-29 22:03:08 +03:00
Yuri Kunde Schlesner a6222bbbc7 Merge pull request #2729 from yuriks/quaternion-fix
OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner 1f22f0939c CMake: Create INTERFACE targets for microprofile and nihstro 2017-05-27 22:34:52 -07:00
Yuri Kunde Schlesner 96dc0780e9 CMake: Use IMPORTED target for libpng 2017-05-27 20:44:51 -07:00
Yuri Kunde Schlesner b78ce2bce5 CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.

Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner b868036561 Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner 2010024c2d OpenGL: Remove unused RendererOpenGL fields 2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner 24ca113f3c OpenGL: Improve accuracy of quaternion interpolation
Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele 5e5816c800 gl_shader: refactor texture sampler into its own function 2017-05-27 01:56:22 +03:00
Yuri Kunde Schlesner 85c524bc45 Merge pull request #2697 from wwylele/proctex
Implemented Procedural Texture (Texture Unit 3)
2017-05-24 21:37:42 -07:00
wwylele e965922607 swrasterizer: add missing tc0_w and fragment lighting attribute processing 2017-05-21 09:09:15 +03:00