Commit graph

21 commits

Author SHA1 Message Date
crueter 8678cb06eb
[meta] clang-format literally all of the Qt code (#3706)
I'm tired of dealing with this tbh

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-03-10 06:51:08 +01:00
crueter b9e052b3a7
[desktop] Basic grid view implementation (#3479)
Closes #3441

Basic impl of a grid view on the game list. The ideal solution here
would be to use QSortFilterProxyModel and abstract the game list model
out to a QStandardItemModel, but that is too much effort for me rn.
Adapted the "card" design from QML, can 1000% be improved but QPainter
is just such a pain to deal with. Implanting a Qt Quick scene into there
would legitimately be easier.

Anyways, margins and text sizes lgtm at all sizes, though please give
feedback on both that and the general card design.

Future TODOs:
- [ ] Auto size mode
- [ ] Refactor to use models

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479
2026-02-06 19:51:01 +01:00
crueter fff8e2026f
[qt_common] reorg + checkstate abstraction (#2735)
no diff. in functionality, just confirm builds on ubuntu 24.04/debian 12

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2735
2025-10-15 05:05:03 +02:00
lizzie 191e4c75a1
[meta] fix license headers (#2547)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
crueter f4386423e8
[qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-15 17:21:18 +02:00
Aleksandr Popovich 76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00
Liam 5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Morph a60391fbe7 yuzu: Resolve -Wpessimizing-move 2022-10-22 15:02:04 -04:00
german77 dd33c0c473 yuzu: Multiple room UI improvements 2022-09-10 19:39:25 +02:00
FearlessTobi 48d6226115 ldn: Initial implementation 2022-09-09 14:30:22 +02:00
FearlessTobi f24b74d4c1 Address review comments 2022-09-02 00:50:32 +02:00
FearlessTobi ce204d9ad0 yuzu/multiplayer: Warn when game is running or no network interface is selected 2022-08-27 03:41:19 +02:00
FearlessTobi 3fa1a0f8fa yuzu: Fix crash on shutdown
Previously, accessing the room_network when it was already freed would crash the emulator on shutdown.

Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-08-15 20:25:42 +02:00
FearlessTobi ce5b9d370d core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
FearlessTobi cdb20e9afa network: Address review comments 2022-07-25 21:59:31 +02:00
FearlessTobi d5e6d1b576 network, yuzu: Make copyright headers SPDX-compliant 2022-07-25 21:59:31 +02:00
FearlessTobi e937c85e5a network, yuzu: Improve variable naming and style consistency 2022-07-25 21:59:31 +02:00
FearlessTobi 10e2c8ef6a network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
FearlessTobi 846c50dd42 Address first part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi f433ce567e Fix compilation on linux gcc 2022-07-25 21:59:30 +02:00
FearlessTobi 60008b680e yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00