Kelebek1
477cbd067e
Sort overlap_ids by modification tick before copy
2023-04-22 14:02:10 +01:00
liamwhite
84efa203a7
Merge pull request #10008 from vonchenplus/texture_cache
...
video_core: update imageinfo implement
2023-04-11 11:59:18 -04:00
liamwhite
fa846222da
Merge pull request #10004 from Kelebek1/cubemap
...
[texture_cache] Only upload GPU-modified overlaps
2023-04-03 13:05:52 -04:00
Feng Chen
c7675caf71
video_core: Keep the definition of DimensionControl consistent with nvidia open doc
2023-03-31 12:33:07 +08:00
Max Dunbar
8b5becf71b
Fixes 'Continous' typo
2023-03-29 19:26:12 -07:00
Kelebek1
de4fc71536
Only upload GPU-modified overlaps
2023-03-28 11:07:39 +01:00
Ross Schlaikjer
ee8f63ac65
Pass GPU page table by reference
2023-03-25 00:25:02 -04:00
liamwhite
fc39bb0ef9
Merge pull request #9933 from vonchenplus/texture_format
...
video_core: Update texture format
2023-03-14 11:35:37 -04:00
FengChen
0f336df1ea
video_core: Better defined ImageInfo parameters
2023-03-14 22:36:34 +08:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
Feng Chen
63a0d2661c
video_core: Update texture format
2023-03-10 21:48:50 +08:00
ameerj
e901a7f029
Refactor AccelerateDMA code
2023-03-06 22:57:45 -05:00
Fernando Sahmkow
82f37192ec
Engines: Implement Accelerate DMA Texture.
2023-03-05 12:18:00 +01:00
ameerj
c5386e2179
configuration: Add async ASTC decode setting
2023-02-22 18:21:09 -05:00
ameerj
08c1dc9587
texture_cache: Add async texture decoding
2023-02-22 00:26:07 -05:00
ameerj
b60e0b5360
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-11 15:43:07 -05:00
Levi Behunin
2ff6c44168
Move to Clang Format 15
...
Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
2023-01-29 17:49:42 -07:00
ameerj
ee53f833e7
texture_cache: Adjust image view sizes by MSAA samples
2023-01-28 00:15:29 -05:00
Feng Chen
3b5e1a24bc
video_core: Implement opengl/vulkan draw_texture
2023-01-05 12:41:33 +08:00
Fernando Sahmkow
62fc8bfe16
Texture Cache: Implement async texture downloads.
2023-01-03 22:52:15 -05:00
Fernando Sahmkow
3ea10762d2
RasterizerMemory: Add filtering for flushing/invalidation operations.
2023-01-01 16:43:58 -05:00
ameerj
d45c01bd13
texture_cache: Use Common::ScratchBuffer for swizzle buffers
2022-12-25 15:47:41 -05:00
ameerj
51eb1f4aab
texture_cache: Use pre-allocated buffer for texture downloads
2022-12-25 15:38:36 -05:00
ameerj
204e35087f
texture_cache: Use pre-allocated buffer for texture uploads
2022-12-25 15:38:36 -05:00
liamwhite
e20c5a0b7f
Merge pull request #9289 from liamwhite/fruit-company
...
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Fernando Sahmkow
a87ff9181b
GPU: Implement additional render target formats.
2022-11-24 20:35:44 +01:00
Fernando Sahmkow
f4291e4576
Fermi2D: Rework blit engine and add a software blitter.
2022-11-24 20:35:44 +01:00
Liam
5a712bb51a
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
Feng Chen
bcf6a7c0dd
video_core: Fix SNORM texture buffer emulating error ( #9001 )
2022-11-04 02:39:42 -04:00
Morph
c6c56d3e9c
general: Resolve -Wunused-lambda-capture and C5233
2022-10-22 15:02:04 -04:00
Morph
d481ac5a0c
format_lookup_table: Implement R32_B24G8 with D32_FLOAT_S8_UINT
...
This format is similar to Z32_FLOAT_X24S8_UINT, which is implemented with D32_FLOAT_S8_UINT.
Used in Persona 5 Royal
2022-10-21 01:54:57 -04:00
Morph
14a89390d2
video_core: Fix spelling of "synchronize"
2022-10-16 00:50:53 -04:00
Kelebek1
37845e1228
Update 3D regs
2022-10-07 14:13:45 +01:00
Morph
5ee9e5e84b
general: Format licenses as per SPDX guidelines
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
5fe5e1913e
Vulkan Texture Cache: Limit render area to the max width/height of the targets.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
707926765b
ImageBase: Basic fixes.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
602cb1e42f
VideoCore: Implement formats needed for N64 emulation.
2022-10-06 21:00:53 +02:00
bunnei
616e83dd94
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
95059af14c
Texture Cache: Fix GC and GPU Modified on Joins.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bc66debfdc
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
c98aff1660
Texture cache: Fix dangling references on multichannel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
0925f2386a
Refactor VideoCore to use AS sepparate from Channel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
618dac2d51
General: Rebase fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
a933bd94d6
VideoCore: Extra Fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
9f62d4f41f
VideoCore: Fix channels with disk pipeline/shader cache.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
8847b6645c
VideoCore: implement channels on gpu caches.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
b7df4e83d1
Texture Cache: Add ASTC 10x5 Format.
2022-10-06 16:45:40 +02:00
Kyle Kienapfel
ea00332a67
code: dodge PAGE_SIZE #define
...
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
2022-08-19 16:08:40 -07:00
Morph
3cd5e47ee3
renderer_(gl/vk): Implement ASTC_10x6_UNORM
...
- Used by Monster Hunter Rise Update 10.0.2
2022-07-05 20:33:43 -04:00
Liam
c1771c98f3
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00