Commit graph

9 commits

Author SHA1 Message Date
David Marcec 05eeb7de3d Implement macro JIT 2020-05-30 11:40:04 +10:00
Lioncash 2be8e9de58 video_core/macro_interpreter: Make definitions of most private enums/unions hidden
This allows the implementation of these types to change without
requiring a rebuild of everything that includes the macro interpreter
header.
2019-10-17 17:55:46 -04:00
ReinUsesLisp 9ad95eb74a maxwell_3d: Avoid moving macro_params 2019-09-04 01:55:01 -03:00
bunnei e48ea86186 macro_interpreter: Implement AddWithCarry and SubtractWithBorrow.
- Used by Undertale.
2018-11-22 00:58:00 -05:00
bunnei 42b74a5e41 maxwell_3d: Restructure macro upload to use a single macro code memory.
- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
Frederic L c76f4b6aec global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
fearlessTobi 1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
Subv 3aebf087c1 MacroInterpreter: Avoid left shifting negative values.
The branch target is signed, so multiply by 4 instead of left shifting by 2
2018-07-30 20:38:24 -05:00
Subv 7fe4f9491e GPU: Implemented a gpu macro interpreter.
The Ryujinx macro interpreter and envydis were used as reference.

Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01 12:07:26 -05:00