Commit graph

2335 commits

Author SHA1 Message Date
lizzie e807e32b1a
[compat] fix solaris Qt build (#194)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/194
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-15 04:12:45 +02:00
wildcard 394ee0dc82
[Vk] FixSampleShading (#218)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/218
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
2025-08-15 01:17:38 +02:00
crueter 3e55dc6352
[cmake] refactor: CPM over vcpkg (#250)
Completely replaces vcpkg with CPM for all "system" dependencies. Primarily needed for Android and Windows. Also uses my OpenSSL CI for those two platforms.

In theory, improves configure and build time by a LOT and makes things much easier to manage

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/250
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-14 20:30:30 +02:00
crueter 1551387739
[cmake, frontend] feat: CPMUtil + dependency viewer (#238)
- creates a CPMUtil.cmake module that makes my job 10x easier and removes boilerplate
- also lets us generate dependency names/versions at compiletime, thus letting the frontend display each dependency's versions.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-08-11 22:27:29 +02:00
crueter f1e74f6855
[meta] remove MicroProfile (#185)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-06 07:48:11 +02:00
crueter dbbe5b3328
[android] Early Release Fences, v2 (#190)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/190
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-05 23:16:57 +02:00
crueter 41f0fa97ca
[dynarmic] revert bad changes (#202)
This reverts commit 56acd4041a.

pr needs rebase and fix, audio broke

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/202
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-08-04 15:21:54 -04:00
lizzie 3b72c29303
[compat] fix solaris shm_open syscall causing crashes with SHM_ANON, implement portable posix shm_open_anon (#187)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/187
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-02 22:21:50 -04:00
crueter e7becc15b4
[android] remove early release fences option (#186)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/186
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-03 03:17:12 +02:00
Gamer64 8cfcf1e8bf
[vector_math]: Use NEON intrinsics in Vec4 dot operation (#177)
PabloMK7: Changes the Vec4 dot operation to use NEON intrinsics on ARM devices.
This function is used every time a triangle is added to the rendered, so it can be considered hot code. The other vector operations are not used as much, so there is no gain to provide NEON operations for them.

The improvements from this change are most likely minimal.

Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/177
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-08-02 01:48:04 +02:00
lizzie 56acd4041a
[dynarmic] XMM spill, SSE/AVX emit, sub/add, configurable JIT state pointer, remove unnecessary stuff (#128)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/128

https://www.agner.org/optimize/
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-02 00:48:10 +02:00
Gamer64 c47eb9760b Android: Expose "Disable Buffer Reorder" option 2025-08-01 18:11:47 +02:00
crueter 8dd0e84343
[android, ci] disable workflows, update ERF desc, default flush_lines to on (#132)
title says it all

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/132
2025-07-26 03:59:33 +02:00
SDK-Chan 87f171e884
[cmake, core] Unbreak FreeBSD Building Process (#117)
During building eden on FreeBSD, it always assumed that FreeBSD due to being part of the unix family, has gamemode support, too.
Since it doesn't the building process failed.
This commit aims to fix that by separating out Unix and Linux for CMake to ensure there are no conflicts.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 18:52:21 +02:00
crueter d78289a742
[android] Early release fences option (#95)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/95
2025-07-24 17:00:00 +02:00
lizzie e1763a726e
[build, cmake] port to solaris (#96)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/96
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 10:00:29 +02:00
crueter 9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-19 00:12:21 -04:00
crueter 03351a4f8b
[frontend] refactor: extract common firmware & key functions (#38)
Extracts some firmware version/verification functions into
`frontend_common` to reduce duplicate code, especially for the new QML
frontend.

Additionally adds a check for games that are known to require firmware
(e.g. MK8DX) and warns the user if they don't have firmware installed
and attempt to run the game.

Firmware installation is to be in a separate PR.

Signed-off-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/38
2025-07-13 03:39:19 +02:00
CamilleLaVey cd394fc40f revert [android] Snapdragon 865 patches (#23)
revert [android] Snapdragon 865 patches (#23)

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23

Reverted due to heavy performance hits on Android with higher specifications, will be adjusted to be included in a specific build for older A6XX devices, as 855, 860, 865, 870, meanwhile it does fix critical issues with certain games crashing due to memory and VRAM usage, hits performance on SoC that can do it without this special flags.
2025-07-12 20:10:40 +02:00
crueter e5074c90ad
[android] Fix charging indicator and dynamic state setting (#36)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/36
2025-07-11 10:05:01 +02:00
crueter 64f40c8b88
[android] fix strings and defaults
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-09 17:02:53 -04:00
Gamer64 3e44389bfc [Rasterizer]: Implement "Skip CPU Inner Invalidation" hack 2025-07-09 04:23:22 +02:00
crueter 347d54bc26 [android] add power consumption and battery status overlay (#22)
- adds the option to show power draw in amperes
- shows if the battery is charging

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/22
2025-07-08 21:12:02 +00:00
crueter 444109c251 [android] Snapdragon 865 patches (#23)
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23
2025-07-06 18:20:21 +00:00
PavelBARABANOV 5d4c6e085d
[vk, frontend] RAII Toggle (#247)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/247
2025-07-03 16:35:02 +00:00
crueter 94c66f98bf
[frontend, web] refactor: web service frontend rewrite (#221)
- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-07-01 01:44:12 +00:00
Gamer64 cac4345db9 [vk] Sample Shading Option .
This seems to improve some games graphics and it may be helpful for MSAA, at the cost of reducing a bit the performance.

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/235
Co-authored-by: Gamer64 <gamer64@noreply.localhost>
Co-committed-by: Gamer64 <gamer64@noreply.localhost>
2025-06-29 17:07:14 +00:00
Gamer64 059d89441e [core, frontend] Add Custom CPU Ticks option (#217)
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/217
2025-06-27 13:45:54 +00:00
Maufeat 2e6a289a0b Add Airplane Mode + Host Network Interface Details (#204)
Adds Airplane Mode function to settings, host states, etc.
Windows implemented only for now.

Closes #203

Co-authored-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/204
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-26 18:55:34 +00:00
JPikachu b2e602325c profile_manager: Implement firmware avatar selector (#205)
Adds an option to set a user's profile image from the avatars in the firmware. Background color can be changed with a color picker. Also modifies profile image saving to account for this, and as a result images are now saved as JPEG with 100% quality. Any PNG, JPEG, or BMP can now also be used in the image file picker instead of just JPEG.

Using ryujinx's implementation and other parts of the yuzu codebase for reference.

Credit: Torzu, lui

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/56
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>

Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/205
Co-authored-by: JPikachu <jpikachu@noreply.localhost>
Co-committed-by: JPikachu <jpikachu@noreply.localhost>
2025-06-26 18:39:28 +00:00
JPikachu 2946cdbd2d renderer: add area sampling scaling method (#201)
Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while and so has Ryujinx, so lui decided to port it.

Adapted from these two PRs:
https://github.com/Ryujinx/Ryujinx/pull/7304
https://github.com/dolphin-emu/dolphin/pull/11999

Credit: Torzu, lui

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>

Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-21 13:35:04 +00:00
Maufeat 8c33b0bb5d Add Device Power State (Windows, Linux, Mac and Android) (#197)
Uses native power state methods to display battery percentage and charging state correctly. Mainly for qlaunch.
Tested on Windows, Linux. Mac and Android

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/197
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-18 08:34:54 +00:00
crueter 704d4e4428 [android, desktop] Firebomb pre-alpha banner (#195)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/195
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-17 01:59:05 +00:00
crueter e6fc5f07d9
disable LRU by default
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-09 03:43:07 -04:00
crueter a9f9b207c2 Fix License headers & CI (#168)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-09 01:40:21 +00:00
swurl 321bb5a17f
update default settings, warn about memory layout
Signed-off-by: swurl <swurl@swurl.xyz>
2025-06-05 15:14:56 -04:00
Aleksandr Popovich 76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00
swurl 7e13da47af Fix build ID and update checker (#148)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/148
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-06-05 18:58:54 +00:00
swurl aaeaa884eb yall got any of them pixels (#140)
Adds 0.25x resolution option and fixes the configure hotkeys

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/140
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-31 02:16:36 +00:00
swurl b78089e978 Fast CPU Time & Improved Fast GPU Time (#109)
needs android setting

Signed-off-by: swurl <swurl@swurl.xyz>

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/109
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-29 08:19:51 +00:00
Aleksandr Popovich bc55ed496f add option to censor the username in logs (#111)
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Esther1024 <danishreyjavik@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/111
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-19 21:29:22 +00:00
Aleksandr Popovich ed4b011cad fix more vulkan issues and remove vertex input (#117)
Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-19 21:28:16 +00:00
swurl 3cad73dad6
Revert "THIS NEEDS TO BE CHECKED BEFORE MERGE: RAII fix, initial MSAA, some fixes for memory misallocation (#116)"
This reverts commit ce5d5d2aff.
2025-05-19 15:22:08 -04:00
MrPurple666 ce5d5d2aff THIS NEEDS TO BE CHECKED BEFORE MERGE: RAII fix, initial MSAA, some fixes for memory misallocation (#116)
• MSAA Fixes: Fixes upload/download for MSAA textures using temporary non-MSAA images. Ensures compatibility with color formats and adds fallbacks for depth/stencil.
• Memory fix misallocation: Adds checks for null/zero-length operations in memory management and improves cleanup to avoid crashes (Related to crash issues due to misallocation, RP5 and 865)
• Vulkan Initialization (RAII): this almost rewrites the way vulkan initializes to avoid crashes, using a correct order now (thanks @crueter  for the initial fix)

•Please check before merging:
- Test MSAA workflows (especially color/depth transitions and low memory cases).
- Verify memory operations (e.g., unmapping zero-length regions).
- Check Vulkan object lifetimes and platform-specific behavior.
- Check others plataforms beyond android

Why is everything in one PR? Otherwise, this is all a big fix, by checking the points above we can create a branch for each one and check them by themselves. I'm not standing still while I'm away, I'm just out of time for now.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/116
Co-authored-by: MrPurple666 <mrpurple666@noreply.localhost>
Co-committed-by: MrPurple666 <mrpurple666@noreply.localhost>
2025-05-18 17:45:32 +00:00
Aleksandr Popovich 049cc54f4c fixes vulkan issues and android settings (#105)
- removes provoking vertex, vertex input, dynamic state if not supported
- moves dynamic state to be a 0-3 slider and vertex input its own checkbox
- the rich presence was disabled on linux.
- there were duplicate settings in "edens veil"?
- weird behavior of the vertex input checkbox on per game setting
- adds xenoblade 2 to the d24 conversion control function
- adds the flush logs by line setting to android.
- adds the memory layout setting to android
- Adds the option to show building shaders on the android overlay.

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/105
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-17 20:22:25 +00:00
swurl 7e943732bf fix a large variety of issues (#101)
- GLASM/SPIR-V mixup on Android
- potential greenscreen fix (thx suyu)
- save memory layout and add 10gb/12gb options
- potential samsung gaming hub fix
- fix layout of controller UI
- fix default settings to sensible defaults.
- note to TotK that you should increase memory layout
- Error checking for Windows linking
- fix an IDE error
- improved migration system w/threading and busy indicator
- disabled citron migration for now
- replaced some user-facing legacy strings with eden
- Added 10GB and 12GB DRAM layouts
- Fix Android black screen issues
- add discord link & update FAQ/Quickstart
- update links in about page
- add back rich presence
- add Don't show again for desktop pre alpha banner
- add citron warning to android and polaris to desktop

Signed-off-by: swurl <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/101
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-11 23:58:25 +00:00
swurl be552c37a1 ui/overlay: Fix enhanced frame pacing naming and disable frameskip for now. (#99)
Signed-off-by: swurl <swurl@swurl.xyz>
2025-05-10 11:38:06 -04:00
swurl aa333e6fb1 Vulkan 1.4 and New Extensions (#93)
- Add descriptor_indexing, VIDS, provoking_vertex
- Fix up EDS
- Implement VK 1.4

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/93
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-09 14:19:51 +00:00
MrPurple666 d75dc79f26 Some fixes before Release (#92)
Co-authored-by: MrPurple666 <antoniosacramento666@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/92
2025-05-08 23:03:52 +00:00
swurl f786802b9b User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 22:16:07 +00:00
swurl d659d6f5b4 Runtime option for flushing logs by line (#90)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/90
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 06:20:20 +00:00
edendev b01e20414f Readd Revert Problematic Commits 2025-05-04 08:24:54 +00:00
edendev 4181b53e19 revert Remove problematic commits
revert Remove problematic commits
2025-05-04 08:17:03 +00:00
MrPurple666 b689d74bc9 Remove problematic commits 2025-05-03 16:01:11 -03:00
Briar 54c3c4503a android: Add initial frontend for LAN network rooms (#76)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/76
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
2025-05-03 17:53:09 +00:00
MrPurple666 7bd606bece Merge https://git.eden-emu.dev/eden-emu/eden 2025-04-30 16:19:06 -03:00
MrPurple666 b5bec371ae Add toggle for LRU 2025-04-30 04:05:45 -03:00
JPikachu e4e27ef86b implement: New API for Multiplayer Support 2025-04-30 06:34:25 +00:00
Pavel Barabanov 37a508c3ba Add USE AUTO STUB to Android 2025-04-30 03:00:46 +03:00
MrPurple666 b695ca5a2a Revert some wip changes 2025-04-28 16:14:42 -03:00
swurl 808276b48a Dynamic State Fixes (#57)
- Forcefully disabled dynamic state extensions if Vulkan reports that
  the device doesn't support it (need to update UI for this)
- Adds some more supported state 3 extensions
- Adds back stencil reinterpretation
- default to 0 on Android and 1 on desktop

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/57
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-04-27 17:07:49 -04:00
swurl 9f806138ab Merge branch 'log-by-line'
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 15:58:49 -04:00
CamilleLaVey 30670bd92a Merge pull request 'Add configurations for VkExtendedDynamicState extensions' (#53) from crueter/eden:dynamic-state-config into master
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/53
2025-04-24 19:55:58 +00:00
swurl 83cf9774e1 switch dynamic state to a slider
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 12:08:01 -04:00
swurl 9cb03cd007 Log by line compilation option
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 10:58:22 -04:00
swurl 1949e7c438 Add dynamic state extension configs
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-23 20:57:53 -04:00
swurl 8795b96d46 Fix Qt <6.7 build and allow speed limit to be saved
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-23 18:36:39 -04:00
FireBurn b03d51f06f Include memory header
This stops build failures for missing std::shared_ptr which is in multiple files

Signed-off-by: FireBurn <mike@fireburn.co.uk>
2025-04-19 17:56:48 -03:00
Zephyron 34693001aa Add Windows support to Hybrid Memory Manager
This commit adds Windows-specific implementation of the fault-managed memory
system, providing similar functionality to the existing Linux/Android implementation.

Key changes:
- Added Windows-specific memory management using VirtualAlloc/VirtualFree
- Implemented Windows vectored exception handler for page fault handling
- Added proper memory protection and page fault handling on Windows
- Updated memory snapshot functionality to work on Windows
- Added proper cleanup of Windows-specific resources
- Fixed type conversion issues in memory management code
- Added proper error handling for Windows memory operations
- Fixed VRAM Memory Layout Mode to allow up to 12Gb

The implementation uses Windows-specific APIs:
- VirtualAlloc/VirtualFree for memory management
- AddVectoredExceptionHandler for page fault handling
- VirtualProtect for memory protection management

This change maintains feature parity with the Linux/Android implementation
while using Windows-native APIs for better performance and reliability.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:42:24 -03:00
Zephyron 9615e910f9 feat(video_core): Implement HybridMemory for advanced Vulkan memory management
Adds a new cross-platform memory management system with enhanced capabilities:
- Fault-managed memory allocation for Linux/Android platforms
- Memory snapshot and differential snapshot support
- Predictive memory reuse tracking for optimized access patterns
- Vulkan compute buffer integration
- User-configurable settings for enabling features

The system integrates with the existing Vulkan renderer to provide more
efficient memory handling, especially for compute-intensive workloads.

Co-authored-by: boss.sfc <boss.sfc@citron-emu.org>
Co-committed-by: boss.sfc <boss.sfc@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:41:26 -03:00
Zephyron c57a5fef92 WIP: Enhance shader compilation performance and control
This commit adds new settings and optimizations for shader compilation:

- Add new settings:
  - use_enhanced_shader_building: Enable enhanced shader compilation
  - shader_compilation_priority: Control shader compilation priority

- Improve shader compilation performance:
  - Optimize worker thread allocation based on CPU cores
  - Add smarter async shader compilation heuristics
  - Prioritize vertex and fragment shader compilation
  - Add performance tracking and logging

- Add performance monitoring:
  - Track shader compilation times
  - Log slow shader compilations
  - Monitor async shader compilation statistics

This is a work in progress commit. Further optimizations and refinements
will be needed based on testing and feedback.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:11 -03:00
Pavel Barabanov 38737f26e5 Optimize SpiriV output 2025-04-12 22:54:32 -03:00
Pavel Barabanov bd2f935c4d delete "enable" in setting.h 2025-04-12 22:54:32 -03:00
Pavel Barabanov be2e838f0d FRAME_SKIPPING and FRAME_INTERPOLATION only android and delete "enable" 2025-04-12 22:54:32 -03:00
Pavel Barabanov 70c2439d8c Add sync core speed 2025-04-12 22:54:32 -03:00
Pavel Barabanov d25bea5762 Android: add FRAME_SKIPPING and FRAME_INTERPOLATION 2025-04-12 22:54:32 -03:00
crueter 9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
Briar 6f45ab5344 Revert "Disabled MCO_USE_VMEM_ALLOCATOR because standard stack size seems to suffice"
This reverts commit ada5dcf01a.
2025-04-06 22:52:55 -03:00
darktux ada5dcf01a Disabled MCO_USE_VMEM_ALLOCATOR because standard stack size seems to suffice 2025-04-04 03:40:48 +02:00
darktux a1d4963fb8 Remove accidental use of standard format instead of libfmt format 2025-04-04 03:40:48 +02:00
darktux 5af02a5cea Save memory by using dyamic stack size in Fiber 2025-04-04 03:40:48 +02:00
darktux bc2fdfee13 Fixed minicoro.h formatting 2025-04-04 03:40:47 +02:00
darktux 4a71984803 clang-formated new fiber.cpp and minicoro.h 2025-04-04 03:40:47 +02:00
darktux 16f92e5b32 Implemented rewindless Fiber without Boost (using minicoro) 2025-04-04 03:40:47 +02:00
darktux 2032d035a3 Removed telemetry and anonymized SCM (git) strings 2025-04-04 03:40:47 +02:00
darktux 616619c8f7 Port changes from Early Access 2025-04-04 03:40:46 +02:00
Briar 8364ab1b00 android: Rename default device name to eden 2025-04-04 03:23:31 +02:00
Briar 0c4d8a8b08 Rename log file to eden_log 2025-04-01 18:36:48 +02:00
voidanix d60cf76e2d Fix GCC builds with Debug build type 2025-04-01 18:31:44 +02:00
liamwhite 67120d9623 Merge pull request #13159 from liamwhite/web-error
core: enable error applet, add stubs for web applet
2024-02-26 12:44:55 -05:00
Liam 9db29b4e20 settings: remove global override for smash on amdvlk 2024-02-26 11:16:18 -05:00
Liam e850ec7aa9 settings: enable error applet 2024-02-24 22:56:08 -05:00
wheremyfoodat 8a5329b19a common/ring_buffer: Include <limits> header 2024-02-24 02:34:09 +02:00
liamwhite 56834236dc Merge pull request #13100 from liamwhite/audio-ipc
audio: move to new ipc
2024-02-23 11:34:21 -05:00
Narr the Reg 615cc06ca4 Merge pull request #13001 from liamwhite/scaled-availability
vulkan_device: don't use fixed cap for memory limits
2024-02-22 11:31:17 -06:00
Liam a898ae4f7d audio: rewrite IAudioDevice 2024-02-20 22:15:38 -05:00
FearlessTobi 4d55e58ee4 scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
Liam a956f0f4f8 vulkan_device: don't use fixed cap for memory limits 2024-02-18 18:59:13 -05:00
t895 a29782ce6a android: Input mapping 2024-02-17 12:32:33 -05:00
Narr the Reg e29b241a5a Merge pull request #12756 from liamwhite/applet-multiprocess-hwc
general: applet multiprocess
2024-02-11 20:58:28 -06:00
liamwhite 354e0a2791 Merge pull request #12920 from t895/jni-common
android: Move JNI setup and helpers to common
2024-02-09 11:49:25 -05:00
Liam b4b3ddf4b4 general: add default configurations for applet mode 2024-02-09 09:20:53 -05:00
t895 5200236f89 common: fs: Expand android macros 2024-02-08 14:13:46 -05:00
t895 28fcbacc78 android: Move JNI setup and helpers to common 2024-02-08 13:45:26 -05:00
liamwhite d26c4a5090 Merge pull request #12914 from FernandoS27/vc-refactor
VideoCore Refactor Part 1.
2024-02-08 10:59:59 -05:00
Fernando Sahmkow 758d895408 Common: Rename SplitRangeSet to OverlapRangeSet 2024-02-05 23:01:17 +01:00
Liam b4c3007b7c typed_address: test values are unsigned 2024-02-05 12:47:10 -05:00
Fernando Sahmkow 80d505b5cf Buffer Cache: Refactor to use Range sets instead 2024-02-05 11:06:52 +01:00
Fernando Sahmkow 75f5d982a0 Common: Introduce Range Sets 2024-02-04 20:01:50 +01:00
Fernando Sahmkow 4d97c54676 VideoCore: Move Slot Vector to Common 2024-02-04 20:01:47 +01:00
Narr the Reg 1f0a9436c7 service: fs: Skip non user id folders 2024-02-02 13:25:38 -06:00
liamwhite df38bba6a8 Merge pull request #12869 from FernandoS27/smmu-fixes
SMMU: A set of different fixes.
2024-01-31 11:22:29 -05:00
Liam 27989bd49c smmu: use new range mutex construction for protecting counters 2024-01-31 16:38:51 +01:00
t895 6c6d6ece77 settings: Allow audio sink, input, and output to be set per game 2024-01-31 09:31:19 -05:00
liamwhite 9b07313a94 Merge pull request #12814 from Kelebek1/time_new_ipc
Move time services to new IPC and add debug printing
2024-01-29 09:08:46 -05:00
Merry a3871f6172 atomic_ops: Fix MSVC 2024-01-27 21:42:16 +00:00
Merry bd45dad4f2 atomic_ops: Remove volatile qualifier 2024-01-27 21:36:39 +00:00
Merry 93e483d9e4 atomic_ops: Reduce code duplication with templates
Also fixes builds on unusual toolchains where:
- u32 is unsigned int
- u64 is unsigned long long
- uintptr_t is unsigned long
2024-01-27 21:12:12 +00:00
Kelebek1 05afa94a3b Move time services to new IPC.
Add some fixes/improvements to usage with the new IPC
2024-01-27 03:30:09 +00:00
FearlessTobi 2b4d7506a8 Address review comments and fix compilation problems 2024-01-25 16:43:53 -05:00
FearlessTobi 99d76bf25a fs: Add path class 2024-01-25 16:42:06 -05:00
liamwhite 0ab550c726 Merge pull request #12499 from Kelebek1/time
Rework time services
2024-01-25 14:19:01 -05:00
Kelebek1 52c35521bd Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
liamwhite 5a6b3a0125 Merge pull request #12579 from FernandoS27/smmu
Core: Implement Device Mapping & GPU SMMU
2024-01-22 10:55:39 -05:00
Merry 66e66eef90 fs/file: Explicitly convert std::u8string to std::filesystem::path 2024-01-20 17:46:30 +00:00
Fernando Sahmkow 04b4af6044 Core: Initial implementation of device memory mapping 2024-01-18 21:12:30 -05:00
Viktor Szépe 168f763ee6 Merge remote-tracking branch 'origin/master' into typos3 2024-01-16 00:09:00 +00:00
Viktor Szépe 8f8a15827f Fix more typos 2024-01-15 23:26:53 +00:00
Liam 12fe8c5b76 kernel: fix page leak on process termination 2024-01-12 18:31:33 -05:00
liamwhite 15ed65780e Merge pull request #12518 from t895/theme-settings
android: Migrate remaining settings to ini
2024-01-01 15:02:06 -05:00
Narr the Reg 5dbd02ebb1 Merge pull request #12466 from liamwhite/sh2
core: track separate heap allocation for linux
2024-01-01 13:56:16 -06:00
t895 c206e92b35 android: Migrate in-game overlay settings to ini 2023-12-30 15:11:36 -05:00
Liam 421c59da99 heap_tracker: use linear-time mapping eviction 2023-12-27 10:42:27 -05:00
liamwhite f7725444ac Merge pull request #12471 from FearlessTobi/port-7146
Port citra-emu/citra#7146: "assert/logging: Stop the logging thread and flush the backends before crashing"
2023-12-26 11:46:04 -05:00
FearlessTobi 85ec46c7d1 assert/logging: Stop the logging thread and flush the backends before crashing
Co-Authored-By: SachinVin <26602104+SachinVin@users.noreply.github.com>
2023-12-26 10:35:14 +01:00
Liam c366d8e8d9 core: track separate heap allocation for linux 2023-12-25 23:30:56 -05:00
FearlessTobi f14b3364ad ring_buffer: Use feature macro
Co-Authored-By: GPUCode <47210458+GPUCode@users.noreply.github.com>
2023-12-25 14:10:40 +01:00
Fernando S 7c8e3b1891 Merge pull request #12387 from liamwhite/oboe
android: add oboe audio sink
2023-12-19 16:15:07 +01:00
Liam 9254cbb1b0 path_util: copy output for GetParentPath 2023-12-17 14:25:42 -05:00
Liam b787b5db2e android: add oboe audio sink 2023-12-17 01:42:59 -05:00
liamwhite b5f4a18f2f Merge pull request #12335 from t895/per-game-settings
android: Game Properties
2023-12-16 13:57:54 -05:00
liamwhite a871e2fd99 Merge pull request #12184 from Kelebek1/system_settings
Make system settings persistent across boots
2023-12-16 11:47:52 -05:00
liamwhite 1c033b5417 Merge pull request #12290 from liamwhite/deferred-path-split
Improve path splitting speed
2023-12-16 11:47:29 -05:00
Kelebek1 9dc9e91e2a Make system settings persistent across boots 2023-12-16 06:01:54 +00:00
Liam 1075c88dca common: use memory holepunching when clearing memory 2023-12-14 23:44:33 -05:00
t895 8323adf027 settings: Allow vsync to be changed per-game 2023-12-12 17:25:37 -05:00
t895 1fb59b06a6 settings: Allow CPU Debug and Fastmem to be changed per-game 2023-12-12 17:25:37 -05:00
t895 6cf701ae25 android: Add per-game drivers 2023-12-12 17:25:37 -05:00
t895 10eee4c0c3 android: Refactor settings to expose more options
In AbstractSetting, this removes the category, androidDefault, and valueAsString properties as they are no longer needed and have replacements. isSwitchable, global, and getValueAsString are all exposed and give better options for working with global/per-game settings.
2023-12-12 17:25:36 -05:00
GPUCode 7ab4cb1910 settings: Clearer NCE error messages 2023-12-09 23:37:14 +02:00
t895 23d1e33daa settings: Enable NCE by default on capable systems 2023-12-08 20:25:07 -05:00
BreadFish64 d1ee9e48d9 Improve path splitting speed 2023-12-05 23:17:19 -05:00
Jan Beich d4e8540135 host_memory: move MAP_ALIGNED_SUPER attempt after de66cf5637
src/common/host_memory.cpp:410:14: error: unused function 'ChooseVirtualBase' [-Werror,-Wunused-function]
  410 | static void* ChooseVirtualBase(size_t virtual_size) {
      |              ^~~~~~~~~~~~~~~~~
2023-12-02 00:25:50 +01:00
Jan Beich 6ab3d70252 host_memory: allow missing MAP_NORESERVE on FreeBSD after de66cf5637
src/common/host_memory.cpp:408:47: error: use of undeclared identifier 'MAP_NORESERVE'
                MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
                                              ^
2023-12-02 00:25:50 +01:00
Alexandre Bouvier 6d1049366d cmake: prefer system gamemode library 2023-11-30 16:54:00 +01:00
liamwhite 360381aaaf Merge pull request #12227 from jbeich/gamemode
cmake: unbreak build on FreeBSD by re-enabling gamemode
2023-11-30 09:21:19 -05:00
liamwhite da8676dda1 Merge pull request #12074 from GPUCode/yuwu-on-the-metal
Implement Native Code Execution (NCE)
2023-11-30 09:20:55 -05:00
Jan Beich 93abc60cf7 cmake: sync gamemode conditionals with code after 0fff56e1ef
FAILED: bin/yuzu
ld: error: unable to find library -lgamemode

FAILED: bin/yuzu-cmd
ld: error: undefined symbol: Common::Linux::StartGamemode()
>>> referenced by yuzu.cpp
>>>               src/yuzu_cmd/CMakeFiles/yuzu-cmd.dir/yuzu.cpp.o:(main)

ld: error: undefined symbol: Common::Linux::StopGamemode()
>>> referenced by yuzu.cpp
>>>               src/yuzu_cmd/CMakeFiles/yuzu-cmd.dir/yuzu.cpp.o:(main)
2023-11-30 00:05:11 +01:00
Liam 0fff56e1ef general: conditionally compile gamemode on linux only 2023-11-29 14:26:11 -05:00
liamwhite c90b7f3b93 Merge pull request #11946 from flodavid/gamemode
Enable (Feral Interactive) Gamemode on Linux
2023-11-29 12:33:09 -05:00
GPUCode fab81ee39d cmake: Move HAS_NCE to root cmake
* So we can use it in common
2023-11-29 01:35:06 +02:00
amazingfate c95a560bc3 qt: add cpu_backend configuration 2023-11-26 20:44:07 -05:00
Liam 82c5e2472e general: fix mac compile 2023-11-26 19:50:10 -05:00
Fernando S 896ae72dbf Merge pull request #11535 from GPUCode/upload_cmdbuf
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-26 18:33:05 +01:00
flodavid 6bd3056c52 yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
2023-11-25 19:30:37 +01:00
xcfrg e21bdc68db yuzu: integrate gamemode support on linux 2023-11-25 19:30:29 +01:00
GPUCode 064d5bf4aa host_memory: Simplify randomness generation 2023-11-25 00:47:43 -05:00
GPUCode 38091d3a1d common: Enforce fastmem for nce usage 2023-11-25 00:47:36 -05:00
GPUCode 3814ca9d84 Address some review comments 2023-11-25 00:47:35 -05:00
GPUCode 3764cc4be2 android: Add cpu bakend gui toggle 2023-11-25 00:47:28 -05:00
Liam 19619b1b14 arm: Implement native code execution backend 2023-11-25 00:46:47 -05:00
GPUCode dee5002355 device_memory: Enable direct mapped addresses for nce 2023-11-25 00:46:47 -05:00
GPUCode 9e5f019dee settings: Add cpu backend setting 2023-11-25 00:46:15 -05:00
GPUCode 2590906d14 core: Respect memory permissions in Map 2023-11-25 00:46:15 -05:00
Liam 0dc5c75243 host_memory: Switch to FreeRegionManager 2023-11-25 00:46:15 -05:00
Liam de66cf5637 host_memory: ensure map base is between 36 and 39 bits 2023-11-25 00:46:15 -05:00
--author=Liam 5e96634f40 common: Add free region manager
* Abstraction for placeholder region tracking in host_memory
2023-11-25 00:46:15 -05:00
GPUCode d4ff9e191b common: Add libc sigaction hook 2023-11-25 00:46:15 -05:00
t895 95fa508a1c common: settings: Add ifdefs to define android's default settings 2023-11-21 01:58:13 -05:00
t895 230bd06245 config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-21 01:58:13 -05:00
liamwhite 3254ed9634 Merge pull request #12007 from german77/moar_buttons
core: hid: Split SL and SR buttons
2023-11-16 09:13:39 -05:00
liamwhite e3a8c777be Merge pull request #11990 from german77/audio
yuzu: Save mute when in background setting
2023-11-13 09:13:12 -05:00
GPUCode 4b853ff5cf renderer_vulkan: Introduce separate cmd buffer for uploads 2023-11-12 20:27:39 +01:00
german77 6788dffa53 core: hid: Split SL and SR buttons 2023-11-11 21:03:15 -06:00
Liam 713f292a25 kernel: add KPageTableBase
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2023-11-10 12:01:35 -05:00
Narr the Reg e19c9281db yuzu: Make mute audio persistent 2023-11-10 10:22:04 -06:00
Narr the Reg 50474720f2 yuzu: Save mute when in background setting 2023-11-10 10:22:02 -06:00
Charles Lombardo 6fa1b029a7 arm: NativeClock: Special handling for bad system counter clock frequency reporting
On some devices, checking the system counter clock frequency will return 0. Substitute in the correct values to prevent issues.
2023-11-03 16:21:54 -04:00
Charles Lombardo df17162f9c android: Fix resolving android URIs in native code 2023-10-30 11:38:10 -04:00
liamwhite 4940a6b310 Merge pull request #11689 from liamwhite/breakpad
qt: implement automatic crash dump support
2023-10-29 23:41:13 -04:00
Ameer J 5f3f83d1f5 nvidia_flags: Enable GL Threaded optimizations 2023-10-28 21:26:22 -04:00
Alexandre Bouvier fc27fd3f02 cmake: prefer system stb headers 2023-10-25 21:47:32 +02:00
Liam 17cd28ecb5 common: use SetThreadDescription API for thread names 2023-10-20 11:41:29 -04:00
liamwhite bd2d7c4d8b Merge pull request #11159 from flodavid/master_bis
Enable to use controller to close a game
2023-10-14 09:58:03 -04:00
Valeri Ochinski 4f85040c40 common/polyfill_thread: use std::forward where appropriate, qualify std::move calls 2023-10-13 18:51:11 +03:00
liamwhite 6486ef8c30 Merge pull request #11746 from liamwhite/relr
jit: add support for relr-type relocations
2023-10-12 18:23:31 -04:00
Liam 66472af2d0 kernel: mark TLS accessors as noinline for non-MSVC LTO 2023-10-12 09:16:22 -04:00
Florian 032d4938a9 yuzu: Use new setting method for stop emulation 2023-10-12 01:51:53 +02:00
Liam b1f2242a7a jit: add support for relr-type relocations 2023-10-11 11:13:19 -04:00
Fernando S 08876f51c0 Merge pull request #11718 from liamwhite/arm64-native-clock
common: add arm64 native clock
2023-10-10 11:48:06 +02:00