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[settings, android] Final adjustments to default settings
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@ -493,9 +493,9 @@
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<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
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<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
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<string name="renderer_asynchronous_gpu_emulation">GPU async emulation</string>
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<string name="renderer_asynchronous_gpu_emulation_description">Runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this only if you run into timing-related issues.</string>
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<string name="renderer_asynchronous_gpu_emulation_description">This hack can improve performance by running GPU emulation asynchronously at the cost of increasing graphical glitches and crashing rates.</string>
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<string name="renderer_async_presentation">Asynchronous presentation</string>
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<string name="renderer_async_presentation_description">Slightly improves performance by moving presentation to a separate CPU thread.</string>
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<string name="renderer_async_presentation_description">This hack can improve performance within Vulkan presentation at the cost of graphical issues.</string>
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<string name="renderer_reactive_flushing">Use reactive flushing</string>
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<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
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<string name="enable_buffer_history">Enable buffer history</string>
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@ -512,7 +512,7 @@
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<string name="fix_bloom_effects">Fix Bloom Effects</string>
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<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
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<string name="emulate_bgr565">Emulate BGR565</string>
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<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
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<string name="emulate_bgr565_description">Fixes problems with inverted colors in games in older devices without native BGR565 support, at the cost of performance.</string>
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<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
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<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
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<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
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@ -534,7 +534,7 @@
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<string name="dyna_state_description">Controls the number of features that can be used in Extended Dynamic State. Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.</string>
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<string name="disabled">Disabled</string>
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<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
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<string name="vertex_input_dynamic_state_description">Enables vertex input dynamic state feature for better quality and performance.</string>
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<string name="vertex_input_dynamic_state_description">Enables vertex input dynamic state helps to reduce the amount of shader recompilations, but may cause issues in some games and drivers.</string>
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<string name="sample_shading_fraction">Sample Shading</string>
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<string name="sample_shading_fraction_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.</string>
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@ -393,7 +393,7 @@ struct Values {
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"optimize_spirv_output",
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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linkage, false, "use_asynchronous_gpu_emulation", Category::Renderer};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
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@ -546,7 +546,7 @@ struct Values {
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true};
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SwitchableSetting<bool> async_presentation{linkage,
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#ifdef ANDROID
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true,
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false,
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#else
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false,
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#endif
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@ -608,7 +608,7 @@ struct Values {
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#if defined (ANDROID)
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false,
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#else
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true,
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false,
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#endif
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"vertex_input_dynamic_state", Category::RendererExtensions};
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