[vk] fix MSVC build error

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-05-08 00:20:16 +00:00
parent bf115ef5a7
commit 70a7eb580a

View file

@ -951,7 +951,7 @@ private:
runtime.View3DRegs([this](Maxwell3D& maxwell3d) {
buffers_count = 0;
out_topology = maxwell3d.draw_manager.draw_state.topology;
patch_vertices = std::max(maxwell3d.regs.patch_vertices, 1U);
patch_vertices = (std::max)(maxwell3d.regs.patch_vertices, 1U);
if (out_topology == Maxwell3D::Regs::PrimitiveTopology::Patches) {
switch (maxwell3d.regs.tessellation.params.output_primitives.Value()) {
case Maxwell3D::Regs::Tessellation::OutputPrimitives::Points:
@ -1145,7 +1145,7 @@ public:
}
new_query->stride = 1;
runtime.View3DRegs([new_query, subreport](Maxwell3D& maxwell3d) {
new_query->patch_vertices = std::max(maxwell3d.regs.patch_vertices, 1U);
new_query->patch_vertices = (std::max)(maxwell3d.regs.patch_vertices, 1U);
for (size_t i = 0; i < Maxwell3D::Regs::NumTransformFeedbackBuffers; i++) {
const auto& tf = maxwell3d.regs.transform_feedback;
if (tf.buffers[i].enable == 0) {