Revert "only LM3 and revert android exclude"

This reverts commit 2a105c2869.
This commit is contained in:
JPikachu 2026-05-09 23:32:07 +01:00
parent 2a105c2869
commit 1b54224d07
2 changed files with 5 additions and 7 deletions

View file

@ -44,8 +44,7 @@ enum class GPUVendor {
};
enum class TitleID : std::uint64_t {
NinjaGaidenRagebound = 0x0100781020710000ULL,
LuigisMansion3 = 0x0100DCA0064A6000ULL
NinjaGaidenRagebound = 0x0100781020710000ULL
};
struct EnvironmentInfo {

View file

@ -5,7 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "core/game_settings.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
@ -345,10 +344,10 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
} // Anonymous namespace
bool FragmentShaderNeedsRescalingPass(const IR::Program& program) {
// Only apply for Luigi's Mansion 3
if (Settings::values.program_id != static_cast<std::uint64_t>(Core::GameSettings::TitleID::LuigisMansion3)) {
return false;
}
#ifdef __ANDROID__
// Disable this workaround on Android to preserve performance
return false;
#endif
if (program.stage != Stage::Fragment) return false;