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#3898 fix was good but exposed a rescaling metadata mismatch that can cause scaled texture descriptors to read the wrong state so this patch tries to keep them aligned with shader lookup Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3899 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: ryana <ryanamayque@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3924
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@ -189,6 +189,7 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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views += num_texture_buffers;
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views += num_image_buffers;
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for (const auto& desc : info.texture_descriptors) {
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bool is_rescaled{};
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for (u32 index = 0; index < desc.count; ++index) {
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const VideoCommon::ImageViewId image_view_id{(views++)->id};
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const VideoCommon::SamplerId sampler_id{*(samplers++)};
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@ -200,10 +201,13 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
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: sampler.Handle()};
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guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
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rescaling.PushTexture(texture_cache.IsRescaling(image_view));
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const bool element_rescaled{texture_cache.IsRescaling(image_view)};
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is_rescaled |= element_rescaled;
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}
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rescaling.PushTexture(is_rescaled);
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}
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for (const auto& desc : info.image_descriptors) {
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bool is_rescaled{};
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for (u32 index = 0; index < desc.count; ++index) {
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ImageView& image_view{texture_cache.GetImageView((views++)->id)};
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if (desc.is_written) {
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@ -211,8 +215,10 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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}
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const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
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guest_descriptor_queue.AddImage(vk_image_view);
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rescaling.PushImage(texture_cache.IsRescaling(image_view));
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const bool element_rescaled{texture_cache.IsRescaling(image_view)};
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is_rescaled |= element_rescaled;
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}
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rescaling.PushImage(is_rescaled);
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}
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}
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