diff --git a/src/dynarmic/src/dynarmic/backend/x64/emit_x64_packed.cpp b/src/dynarmic/src/dynarmic/backend/x64/emit_x64_packed.cpp index c29d7d2648..7002eb5169 100644 --- a/src/dynarmic/src/dynarmic/backend/x64/emit_x64_packed.cpp +++ b/src/dynarmic/src/dynarmic/backend/x64/emit_x64_packed.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later /* This file is part of the dynarmic project. @@ -595,7 +595,7 @@ void EmitX64::EmitPackedHalvingSubAddS16(EmitContext& ctx, IR::Inst* inst) { EmitPackedSubAdd(code, ctx, inst, false, true, true); } -static void EmitPackedOperation(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, void (Xbyak::CodeGenerator::*fn)(const Xbyak::Mmx& mmx, const Xbyak::Operand&)) { +static void EmitPackedOperation(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, void (Xbyak::CodeGenerator::*fn)(const Xbyak::Mmx mmx, const Xbyak::Operand&)) { auto args = ctx.reg_alloc.GetArgumentInfo(inst); const Xbyak::Xmm xmm_a = ctx.reg_alloc.UseScratchXmm(code, args[0]); diff --git a/src/dynarmic/src/dynarmic/backend/x64/emit_x64_vector_saturation.cpp b/src/dynarmic/src/dynarmic/backend/x64/emit_x64_vector_saturation.cpp index f9ad53c5a7..71e3535ce7 100644 --- a/src/dynarmic/src/dynarmic/backend/x64/emit_x64_vector_saturation.cpp +++ b/src/dynarmic/src/dynarmic/backend/x64/emit_x64_vector_saturation.cpp @@ -23,7 +23,7 @@ using namespace Xbyak::util; namespace { -void EmitVectorSaturatedNative(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, void (Xbyak::CodeGenerator::*saturated_fn)(const Xbyak::Mmx& mmx, const Xbyak::Operand&), void (Xbyak::CodeGenerator::*unsaturated_fn)(const Xbyak::Mmx& mmx, const Xbyak::Operand&), void (Xbyak::CodeGenerator::*sub_fn)(const Xbyak::Mmx& mmx, const Xbyak::Operand&)) { +static void EmitVectorSaturatedNative(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, void (Xbyak::CodeGenerator::*saturated_fn)(const Xbyak::Mmx mmx, const Xbyak::Operand&), void (Xbyak::CodeGenerator::*unsaturated_fn)(const Xbyak::Mmx mmx, const Xbyak::Operand&), void (Xbyak::CodeGenerator::*sub_fn)(const Xbyak::Mmx mmx, const Xbyak::Operand&)) { auto args = ctx.reg_alloc.GetArgumentInfo(inst); const Xbyak::Xmm result = ctx.reg_alloc.UseScratchXmm(code, args[0]);