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https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-23 07:44:18 +00:00
We have toggle..
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@ -2546,7 +2546,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (binding.surfaceInputOverlay.isGamelessMode()) return
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if (hasConnectedControllers) {
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if (BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) {
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if (BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean() &&
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BooleanSetting.HIDE_OVERLAY_ON_CONTROLLER_INPUT.getBoolean()) {
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overlayHiddenByPhysicalController = true
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toggleOverlay(false)
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}
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@ -95,7 +95,7 @@ namespace AndroidSettings {
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Settings::Setting<u32> input_overlay_auto_hide{linkage, 5, "input_overlay_auto_hide",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true, true, &enable_input_overlay_auto_hide};
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Settings::Setting<bool> hide_overlay_on_controller_input{linkage, false,
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Settings::Setting<bool> hide_overlay_on_controller_input{linkage, true,
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"hide_overlay_on_controller_input",
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Settings::Category::Overlay,
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Settings::Specialization::Default, true,
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