Shipwright/soh/include
Garrett Cox f5af415098
Reindeer games additions (#33)
* Remove hat from darunia

* Update some stuffs

* Remove custom collectible (in favor of CustomItem)

* Roguelike

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>

* Fix a bunch of stuff

* Persist roguelike data

* Experimental anchor tweaks

* Stop freeze from scrubs & fix pablo cvar

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
2025-12-06 09:45:43 -07:00
..
libc Small Warnings Refactor (#4477) 2024-10-28 17:30:11 -07:00
tables Entrance Enum and Name Refactor (#4484) 2024-10-30 19:44:34 -07:00
align_asset_macro.h Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
alignment.h
alloca.h
attributes.h pull in decomp updates for z_play (#4522) 2024-11-07 09:52:21 -07:00
command_macros_base.h
fp.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
functions.h Rocs Feather - LetItSnow Edition - No Save Edition - Limited Edition (#4577) 2025-11-21 11:00:26 -07:00
gfx.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00
global.h OTRGlobals cleanup (#4251) 2024-11-19 09:44:44 -07:00
ichain.h
macro.inc
macros.h update lus includes for new LUS file structure (#5820) 2025-10-09 16:50:51 -07:00
message_data_fmt.h NTSC Support (N64) (#4198) 2025-03-30 12:29:59 -04:00
message_data_static.h
message_data_textbox_types.h
regs.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
segment_symbols.h
sequence.h
sfx.h
unk.h
variables.h Modern Menu (#5116) 2025-03-15 16:11:30 -07:00
vt.h
z64.h Merge branch 'develop' into aManchipelago 2025-10-15 09:37:51 +02:00
z64actor.h Shiny enemies (#4570) 2025-11-21 10:57:33 -07:00
z64actor_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64animation.h reapply changes needed for C23 build on develop (#5467) 2025-05-17 00:41:14 -04:00
z64audio.h update lus includes for new LUS file structure (#5820) 2025-10-09 16:50:51 -07:00
z64bgcheck.h
z64camera.h
z64collision_check.h
z64cutscene.h z_player documentation 2024-10-11 (#4407) 2024-10-17 11:55:31 -07:00
z64cutscene_commands.h
z64dma.h
z64effect.h Added and implemented TrailType enum (#5059) 2025-02-17 20:03:55 -05:00
z64elf_message.h
z64environment.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64interface.h
z64item.h Reindeer games additions (#33) 2025-12-06 09:45:43 -07:00
z64light.h
z64map_mark.h
z64math.h Move Game Saving to Separate Thread (#2820) 2023-05-05 17:20:34 -04:00
z64object.h
z64player.h pull in startMode docs (#4988) 2025-02-03 18:58:49 -05:00
z64save.h Reindeer games additions (#33) 2025-12-06 09:45:43 -07:00
z64scene.h Merge branch 'develop' into merge-develop 2023-12-10 12:49:15 -05:00
z64scene_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64skin.h
z64transition.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64vis.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00