Shipwright/soh/include
Philip Dubé e2db315ffa
Shuffle Speak (#5538)
Shuffles 6 languages (Deku, Gerudo, Goron, Hylian, Kokiri, Zora) to learn before being able to use Speak command with actors of that type. Other actors can still always initiate speech

Owl speaks anything (relevant for owl flights)
2026-01-28 05:14:14 +00:00
..
libc
tables
align_asset_macro.h
alignment.h
alloca.h
attributes.h
command_macros_base.h
fp.h
functions.h fix build and run on OpenBSD (#6050) 2026-01-15 20:46:03 +00:00
gfx.h
global.h
ichain.h
macro.inc
macros.h Upgrades Custom Messages to Hooks and ShipInit (#5101) 2026-01-15 20:57:13 +00:00
message_data_fmt.h NTSC Support (N64) (#4198) 2025-03-30 12:29:59 -04:00
message_data_static.h
message_data_textbox_types.h
regs.h
segment_symbols.h
sequence.h
sfx.h
unk.h
variables.h Add Roc's Feather (custom item) to Rando Item Pool (#6035) 2026-01-10 12:59:32 +00:00
vt.h
z64.h Boss Rush cleanup (#5652) 2025-08-13 12:08:32 -07:00
z64actor.h Convert actor health bars to use ObjectExtension (#5565) 2025-06-11 14:37:34 -07:00
z64actor_enum.h
z64animation.h reapply changes needed for C23 build on develop (#5467) 2025-05-17 00:41:14 -04:00
z64audio.h update lus includes for new LUS file structure (#5820) 2025-10-09 16:50:51 -07:00
z64bgcheck.h
z64camera.h
z64collision_check.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h
z64effect.h Added and implemented TrailType enum (#5059) 2025-02-17 20:03:55 -05:00
z64elf_message.h
z64environment.h
z64interface.h
z64item.h Shuffle Speak (#5538) 2026-01-28 05:14:14 +00:00
z64light.h
z64map_mark.h
z64math.h
z64object.h
z64player.h Decomp import: rename timer-related functions and variables (#5896) 2026-01-08 18:56:01 +00:00
z64save.h Decomp import: rename timer-related functions and variables (#5896) 2026-01-08 18:56:01 +00:00
z64scene.h
z64scene_enum.h
z64skin.h
z64transition.h
z64vis.h