Shipwright/soh/include
2025-11-13 14:29:48 -07:00
..
libc Small Warnings Refactor (#4477) 2024-10-28 17:30:11 -07:00
tables Entrance Enum and Name Refactor (#4484) 2024-10-30 19:44:34 -07:00
align_asset_macro.h Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
alignment.h [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
alloca.h
attributes.h pull in decomp updates for z_play (#4522) 2024-11-07 09:52:21 -07:00
command_macros_base.h Big-endian support (#909) 2022-07-27 23:50:56 +02:00
fp.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
functions.h Implement logger changes (#5914) 2025-11-03 18:54:01 -07:00
gfx.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00
global.h OTRGlobals cleanup (#4251) 2024-11-19 09:44:44 -07:00
ichain.h
macro.inc
macros.h update lus includes for new LUS file structure (#5820) 2025-10-09 16:50:51 -07:00
message_data_fmt.h NTSC Support (N64) (#4198) 2025-03-30 12:29:59 -04:00
message_data_static.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
message_data_textbox_types.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
regs.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
segment_symbols.h Linux crash handler (#1209) 2022-08-31 22:59:38 -04:00
sequence.h
sfx.h
unk.h
variables.h Modern Menu (#5116) 2025-03-15 16:11:30 -07:00
vt.h Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
z64.h Boss Rush cleanup (#5652) 2025-08-13 12:08:32 -07:00
z64actor.h Convert actor health bars to use ObjectExtension (#5565) 2025-06-11 14:37:34 -07:00
z64actor_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64animation.h reapply changes needed for C23 build on develop (#5467) 2025-05-17 00:41:14 -04:00
z64audio.h update lus includes for new LUS file structure (#5820) 2025-10-09 16:50:51 -07:00
z64bgcheck.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64camera.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64collision_check.h
z64cutscene.h z_player documentation 2024-10-11 (#4407) 2024-10-17 11:55:31 -07:00
z64cutscene_commands.h
z64dma.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64effect.h Added and implemented TrailType enum (#5059) 2025-02-17 20:03:55 -05:00
z64elf_message.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64environment.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64interface.h DPad items 2022-06-22 23:13:32 -04:00
z64item.h "Assignable Tunic and Boots" setting now allows shields also (#5953) 2025-11-13 14:29:48 -07:00
z64light.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64map_mark.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64math.h Move Game Saving to Separate Thread (#2820) 2023-05-05 17:20:34 -04:00
z64object.h
z64player.h pull in startMode docs (#4988) 2025-02-03 18:58:49 -05:00
z64save.h Boss Rush cleanup (#5652) 2025-08-13 12:08:32 -07:00
z64scene.h Merge branch 'develop' into merge-develop 2023-12-10 12:49:15 -05:00
z64scene_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64skin.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64transition.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64vis.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00