From ebea14f2974787626ea36873aa7592732f2f691c Mon Sep 17 00:00:00 2001 From: Chris Date: Sun, 29 Mar 2026 12:45:48 -0400 Subject: [PATCH] Fix displayed token count (#6441) --- soh/soh/Enhancements/InjectItemCounts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/soh/Enhancements/InjectItemCounts.cpp b/soh/soh/Enhancements/InjectItemCounts.cpp index 2aefe6103..8b33a9b64 100644 --- a/soh/soh/Enhancements/InjectItemCounts.cpp +++ b/soh/soh/Enhancements/InjectItemCounts.cpp @@ -24,7 +24,7 @@ void BuildSkulltulaMessage(uint16_t* textId, bool* loadFromMessageTable) { // Auto dismiss textbox after 0x3C (60) frames (about 3 seconds for OoT) msg = msg + "\x0E\x3C"; } - int16_t gsCount = gSaveContext.inventory.gsTokens + (IS_RANDO ? 1 : 0); + int16_t gsCount = gSaveContext.inventory.gsTokens; msg.Replace("[[gsCount]]", std::to_string(gsCount)); msg.AutoFormat(ITEM_SKULL_TOKEN); msg.LoadIntoFont();