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https://github.com/HarbourMasters/Shipwright
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add missing KF and Shadow signs, eat baguette (#6454)
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@ -193,6 +193,7 @@ locationTable[RC_KF_MIDOS_HOUSE_ARROW_SIGN] = Locati
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locationTable[RC_KF_TRAINING_CENTER_ENTRANCE_ARROW_SIGN] = Location::Sign(RC_KF_TRAINING_CENTER_ENTRANCE_ARROW_SIGN, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(-779, 424), "Training Center Entrance Arrow Sign", RHT_SIGN_KOKIRI_FOREST, ACTOR_EN_A_OBJ, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TRAINING_CENTER_ENTRANCE_ARROW_SIGN));
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locationTable[RC_KF_INNER_TRAINING_CENTER_ARROW_SIGN] = Location::Sign(RC_KF_INNER_TRAINING_CENTER_ARROW_SIGN, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(-924, 928), "Inner Training Center Arrow Sign", RHT_SIGN_KOKIRI_FOREST, ACTOR_EN_A_OBJ, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_INNER_TRAINING_CENTER_ARROW_SIGN));
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locationTable[RC_KF_KNOW_IT_ALL_BROTHERS_HOUSE_ARROW_SIGN] = Location::Sign(RC_KF_KNOW_IT_ALL_BROTHERS_HOUSE_ARROW_SIGN, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(-1008, 479), "Know-It-All Brothers House Arrow Sign", RHT_SIGN_KOKIRI_FOREST, ACTOR_EN_A_OBJ, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_KNOW_IT_ALL_BROTHERS_HOUSE_ARROW_SIGN));
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locationTable[RC_KF_BOULDER_MAZE_RECTANGLE_SIGN] = Location::Sign(RC_KF_BOULDER_MAZE_RECTANGLE_SIGN, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KOKIRI_FOREST, TWO_ACTOR_PARAMS(-273, 2173), "Boulder Maze Rectangle Sign", RHT_SIGN_KOKIRI_FOREST, ACTOR_EN_KANBAN, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BOULDER_MAZE_RECTANGLE_SIGN));
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locationTable[RC_KF_LINKS_HOUSE_SIGN] = Location::Sign(RC_KF_LINKS_HOUSE_SIGN, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_LINKS_HOUSE, TWO_ACTOR_PARAMS(78, 116), "Link's House Sign", RHT_SIGN_LINKS_HOUSE, ACTOR_EN_WONDER_TALK2, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_LINKS_HOUSE_SIGN));
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locationTable[RC_LW_THEATER_RECTANGLE_SIGN] = Location::Sign(RC_LW_THEATER_RECTANGLE_SIGN, RCQUEST_BOTH, RCAREA_LOST_WOODS, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3898, 1228), "Theater Rectangle Sign", RHT_SIGN_DEKU_THEATER, ACTOR_EN_KANBAN, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LW_THEATER_RECTANGLE_SIGN));
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locationTable[RC_HF_CASTLE_EXIT_ARROW_SIGN] = Location::Sign(RC_HF_CASTLE_EXIT_ARROW_SIGN, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_HYRULE_FIELD, TWO_ACTOR_PARAMS(-130, 2105), "Castle Exit Arrow Sign", RHT_SIGN_HYRULE_FIELD, ACTOR_EN_A_OBJ, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_CASTLE_EXIT_ARROW_SIGN));
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@ -251,6 +252,7 @@ locationTable[RC_HW_POE_ALTAR] = Locati
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// Dungeon Signs
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locationTable[RC_DODONGOS_CAVERN_TOP_FLOOR_PEDESTAL] = Location::Sign(RC_DODONGOS_CAVERN_TOP_FLOOR_PEDESTAL, RCQUEST_BOTH, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(578, -929), "Top Floor Pedestal", RHT_SIGN_DODONGOS_CAVERN, ACTOR_EN_WONDER_TALK2, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TOP_FLOOR_PEDESTAL));
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locationTable[RC_SHADOW_TEMPLE_TRUTHSPINNER_RECTANGLE_SIGN] = Location::Sign(RC_SHADOW_TEMPLE_TRUTHSPINNER_RECTANGLE_SIGN, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(910, -192), "Truthspinner Rectangle Sign", RHT_SIGN_SHADOW_TEMPLE, ACTOR_EN_KANBAN, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_TRUTHSPINNER_RECTANGLE_SIGN));
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locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_RECTANGLE_SIGN] = Location::Sign(RC_SHADOW_TEMPLE_FALLING_SPIKES_RECTANGLE_SIGN, RCQUEST_BOTH, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1132, 4103), "Falling Spikes Rectangle Sign", RHT_SIGN_SHADOW_TEMPLE, ACTOR_EN_KANBAN, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_RECTANGLE_SIGN));
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// MQ Dungeon Signs
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locationTable[RC_SHADOW_TEMPLE_MQ_LOWER_PIT_RECTANGLE_SIGN] = Location::Sign(RC_SHADOW_TEMPLE_MQ_LOWER_PIT_RECTANGLE_SIGN, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2893, 2705), "Lower Pit Rectangle Sign", RHT_SIGN_SHADOW_TEMPLE, ACTOR_EN_KANBAN, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_LOWER_PIT_RECTANGLE_SIGN));
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@ -151,11 +151,12 @@ void RegionTable_Init_ShadowTemple() {
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// See MQ for comments
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areaTable[RR_SHADOW_TEMPLE_STONE_UMBRELLA] = Region("Shadow Temple Stone Umbrella", SCENE_SHADOW_TEMPLE, {}, {
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//Locations
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, logic->HasItem(RG_OPEN_CHEST)),
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LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (logic->IsAdult && logic->CanGroundJumpslash())),
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1, logic->CanBreakPots()),
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, logic->CanBreakPots()),
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3, logic->CanUse(RG_BOOMERANG)),
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, logic->HasItem(RG_OPEN_CHEST)),
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LOCATION(RC_SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (logic->IsAdult && logic->CanGroundJumpslash())),
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1, logic->CanBreakPots()),
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, logic->CanBreakPots()),
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3, logic->CanUse(RG_BOOMERANG)),
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_RECTANGLE_SIGN, logic->CanRead()),
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}, {
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//Exits
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ENTRANCE(RR_SHADOW_TEMPLE_LOWER_HUGE_PIT, !!ctx->GetTrickOption(RT_VISIBLE_COLLISION)),
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@ -567,6 +568,7 @@ void RegionTable_Init_ShadowTemple() {
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LOCATION(RC_SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, ctx->GetTrickOption(RT_SHADOW_UMBRELLA_GS) && logic->CanUse(RG_HOVER_BOOTS) && logic->CanStandingShield() && logic->CanUse(RG_MASTER_SWORD)),
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LOCATION(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_NORTH_POT, logic->CanBreakPots()),
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LOCATION(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT, logic->CanBreakPots()),
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LOCATION(RC_SHADOW_TEMPLE_FALLING_SPIKES_RECTANGLE_SIGN, logic->CanRead()),
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}, {
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//Exits
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ENTRANCE(RR_SHADOW_TEMPLE_MQ_STONE_UMBRELLA_ROOM, true),
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@ -114,6 +114,7 @@ void RegionTable_Init_KokiriForest() {
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LOCATION(RC_KF_CHILD_GRASS_MAZE_2, logic->IsChild && logic->CanCutShrubs()),
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LOCATION(RC_KF_CHILD_GRASS_MAZE_3, logic->IsChild && logic->CanCutShrubs()),
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LOCATION(RC_KF_AFTER_CRAWLSPACE_RECTANGLE_SIGN, logic->IsChild && logic->CanRead()),
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LOCATION(RC_KF_BOULDER_MAZE_RECTANGLE_SIGN, logic->IsChild && logic->CanRead()),
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LOCATION(RC_KF_WONDER_CRAWL_GRASS_1, logic->IsChild),
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LOCATION(RC_KF_WONDER_CRAWL_GRASS_2, logic->IsChild),
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}, {
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@ -2996,6 +2996,7 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
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{ RC_KF_TRAINING_CENTER_ENTRANCE_ARROW_SIGN, RAND_INF_KF_TRAINING_CENTER_ENTRANCE_ARROW_SIGN },
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{ RC_KF_INNER_TRAINING_CENTER_ARROW_SIGN, RAND_INF_KF_INNER_TRAINING_CENTER_ARROW_SIGN },
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{ RC_KF_KNOW_IT_ALL_BROTHERS_HOUSE_ARROW_SIGN, RAND_INF_KF_KNOW_IT_ALL_BROTHERS_HOUSE_ARROW_SIGN },
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{ RC_KF_BOULDER_MAZE_RECTANGLE_SIGN, RAND_INF_KF_BOULDER_MAZE_RECTANGLE_SIGN },
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{ RC_KF_LINKS_HOUSE_SIGN, RAND_INF_KF_LINKS_HOUSE_SIGN },
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{ RC_LW_THEATER_RECTANGLE_SIGN, RAND_INF_LW_THEATER_RECTANGLE_SIGN },
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{ RC_HF_CASTLE_EXIT_ARROW_SIGN, RAND_INF_HF_CASTLE_EXIT_ARROW_SIGN },
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@ -3053,6 +3054,7 @@ std::map<RandomizerCheck, RandomizerInf> rcToRandomizerInf = {
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{ RC_HW_POE_ALTAR, RAND_INF_HW_POE_ALTAR },
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{ RC_DODONGOS_CAVERN_TOP_FLOOR_PEDESTAL, RAND_INF_DODONGOS_CAVERN_TOP_FLOOR_PEDESTAL },
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{ RC_SHADOW_TEMPLE_TRUTHSPINNER_RECTANGLE_SIGN, RAND_INF_SHADOW_TEMPLE_TRUTHSPINNER_RECTANGLE_SIGN },
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{ RC_SHADOW_TEMPLE_FALLING_SPIKES_RECTANGLE_SIGN, RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_RECTANGLE_SIGN },
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{ RC_SHADOW_TEMPLE_MQ_LOWER_PIT_RECTANGLE_SIGN, RAND_INF_SHADOW_TEMPLE_MQ_LOWER_PIT_RECTANGLE_SIGN },
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// Wonder Items
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{ RC_KF_WONDER_TRAINING_1, RAND_INF_KF_WONDER_TRAINING_1 },
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@ -2797,6 +2797,7 @@ RANDO_ENUM_ITEM(RC_KF_MIDOS_HOUSE_ARROW_SIGN)
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RANDO_ENUM_ITEM(RC_KF_TRAINING_CENTER_ENTRANCE_ARROW_SIGN)
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RANDO_ENUM_ITEM(RC_KF_INNER_TRAINING_CENTER_ARROW_SIGN)
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RANDO_ENUM_ITEM(RC_KF_KNOW_IT_ALL_BROTHERS_HOUSE_ARROW_SIGN)
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RANDO_ENUM_ITEM(RC_KF_BOULDER_MAZE_RECTANGLE_SIGN)
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RANDO_ENUM_ITEM(RC_KF_LINKS_HOUSE_SIGN)
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RANDO_ENUM_ITEM(RC_LW_THEATER_RECTANGLE_SIGN)
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RANDO_ENUM_ITEM(RC_HF_CASTLE_EXIT_ARROW_SIGN)
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@ -2855,6 +2856,7 @@ RANDO_ENUM_ITEM(RC_HW_POE_ALTAR)
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// Dungeon Signs
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RANDO_ENUM_ITEM(RC_DODONGOS_CAVERN_TOP_FLOOR_PEDESTAL)
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RANDO_ENUM_ITEM(RC_SHADOW_TEMPLE_TRUTHSPINNER_RECTANGLE_SIGN)
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RANDO_ENUM_ITEM(RC_SHADOW_TEMPLE_FALLING_SPIKES_RECTANGLE_SIGN)
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// MQ Dungeon Signs
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RANDO_ENUM_ITEM(RC_SHADOW_TEMPLE_MQ_LOWER_PIT_RECTANGLE_SIGN)
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@ -2364,6 +2364,7 @@ RANDO_ENUM_ITEM(RAND_INF_KF_MIDOS_HOUSE_ARROW_SIGN)
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RANDO_ENUM_ITEM(RAND_INF_KF_TRAINING_CENTER_ENTRANCE_ARROW_SIGN)
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RANDO_ENUM_ITEM(RAND_INF_KF_INNER_TRAINING_CENTER_ARROW_SIGN)
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RANDO_ENUM_ITEM(RAND_INF_KF_KNOW_IT_ALL_BROTHERS_HOUSE_ARROW_SIGN)
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RANDO_ENUM_ITEM(RAND_INF_KF_BOULDER_MAZE_RECTANGLE_SIGN)
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RANDO_ENUM_ITEM(RAND_INF_KF_LINKS_HOUSE_SIGN)
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RANDO_ENUM_ITEM(RAND_INF_LW_THEATER_RECTANGLE_SIGN)
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RANDO_ENUM_ITEM(RAND_INF_HF_CASTLE_EXIT_ARROW_SIGN)
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@ -2422,6 +2423,7 @@ RANDO_ENUM_ITEM(RAND_INF_HW_POE_ALTAR)
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// Dungeon Signs
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RANDO_ENUM_ITEM(RAND_INF_DODONGOS_CAVERN_TOP_FLOOR_PEDESTAL)
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RANDO_ENUM_ITEM(RAND_INF_SHADOW_TEMPLE_TRUTHSPINNER_RECTANGLE_SIGN)
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RANDO_ENUM_ITEM(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_RECTANGLE_SIGN)
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// MQ Dungeon Signs
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RANDO_ENUM_ITEM(RAND_INF_SHADOW_TEMPLE_MQ_LOWER_PIT_RECTANGLE_SIGN)
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