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https://github.com/HarbourMasters/Shipwright
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Glitch-Aiding CS Tweaks/Fixes/Addition (#6192)
unskip door shutter cutscene add second jabu OI door to glitch-aiding cutscenes add dc boss door shutter fix spirit mq switch add comments
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@ -297,9 +297,10 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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}
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switch (actor->id) {
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case ACTOR_OBJ_SWITCH: {
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// The DC boss door can be unlocked with OI; One Point is required for it
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// The Water Temple Dragon Room chest can be obtained with a cutscene dive
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if (((actor->params == 8224 && gPlayState->sceneNum == SCENE_DODONGOS_CAVERN) ||
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(actor->params == 6979 && gPlayState->sceneNum == SCENE_WATER_TEMPLE) ||
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(actor->params == 8961 && gPlayState->sceneNum == SCENE_SPIRIT_TEMPLE)) &&
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(actor->params == 6979 && gPlayState->sceneNum == SCENE_WATER_TEMPLE)) &&
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CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
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break;
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}
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@ -312,9 +313,12 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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case ACTOR_BG_BDAN_SWITCH: {
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// The switch in jabu that you are intended to press with a box to reach barinade
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// can be skipped by either a frame perfect roll open or with OI
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// Additionally, the blue switch that you are intended to press with Ruto
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// can be skipped with OI
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// The One Point for that switch is used in common setups for the former and is required for the
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// latter to work
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if (actor->params == 14848 && gPlayState->sceneNum == SCENE_JABU_JABU &&
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if ((actor->params == 14848 || actor->params == 14336) &&
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gPlayState->sceneNum == SCENE_JABU_JABU &&
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CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
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break;
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}
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@ -339,6 +343,7 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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break;
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}
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case ACTOR_EN_BOX: {
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// The chest that drops in MQ Jabu allowing unintended door entry
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if (actor->params == -30457 && gPlayState->sceneNum == SCENE_JABU_JABU &&
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CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
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break;
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@ -348,6 +353,17 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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RateLimitedSuccessChime();
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break;
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}
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case ACTOR_EN_SIOFUKI: {
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// The Spirit Temple MQ water jet cutscene is required for an actor glitch
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// setup that skips the grate
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if (actor->params == 6359 && gPlayState->sceneNum == SCENE_SPIRIT_TEMPLE &&
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CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
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*should = true;
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break;
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}
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*should = false;
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break;
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}
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case ACTOR_BG_HIDAN_FWBIG:
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case ACTOR_EN_EX_ITEM:
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case ACTOR_EN_DNT_NOMAL:
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@ -357,7 +373,17 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
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break;
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}
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case ACTOR_EN_TA:
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case ACTOR_DOOR_SHUTTER:
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case ACTOR_DOOR_SHUTTER: {
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// The shutter cutscene occurs post-switch cutscene to focus Link on the unlocked doors
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if (((actor->params == 9402 && gPlayState->sceneNum == SCENE_JABU_JABU) ||
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(actor->params == 20460 && gPlayState->sceneNum == SCENE_DODONGOS_CAVERN)) &&
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CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
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break;
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}
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*should = false;
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RateLimitedSuccessChime();
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break;
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}
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case ACTOR_BG_ICE_SHUTTER:
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case ACTOR_OBJ_LIGHTSWITCH:
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case ACTOR_OBJ_SYOKUDAI:
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