mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-04-23 08:14:31 +00:00
use category adj for gi (#6466)
This commit is contained in:
parent
876d512a4b
commit
77f2883510
|
|
@ -13,6 +13,7 @@
|
|||
#include "soh/SaveManager.h"
|
||||
#include "soh/ShipInit.hpp"
|
||||
#include "soh/ObjectExtension/ObjectExtension.h"
|
||||
#include "item_category_adj.h"
|
||||
|
||||
extern "C" {
|
||||
#include "macros.h"
|
||||
|
|
@ -370,6 +371,7 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
|
|||
GetItemID vanillaItem = (GetItemID)Rando::StaticData::RetrieveItem(vanillaRandomizerGet).GetItemID();
|
||||
GetItemEntry getItemEntry =
|
||||
Rando::Context::GetInstance()->GetFinalGIEntry(rc, true, (GetItemID)vanillaRandomizerGet);
|
||||
GetItemCategory getItemCategory = Randomizer_AdjustItemCategory(getItemEntry);
|
||||
|
||||
if (loc->HasObtained()) {
|
||||
SPDLOG_INFO("RC {} already obtained, skipping", static_cast<uint32_t>(rc));
|
||||
|
|
@ -393,13 +395,8 @@ void RandomizerOnPlayerUpdateForRCQueueHandler() {
|
|||
// crude fix to ensure map hints are readable. Ideally replace with better hint tracking.
|
||||
!(getItemEntry.getItemId >= RG_DEKU_TREE_MAP && getItemEntry.getItemId <= RG_ICE_CAVERN_MAP &&
|
||||
getItemEntry.modIndex == MOD_RANDOMIZER) &&
|
||||
(getItemEntry.getItemCategory == ITEM_CATEGORY_JUNK ||
|
||||
getItemEntry.getItemCategory == ITEM_CATEGORY_SKULLTULA_TOKEN ||
|
||||
getItemEntry.getItemCategory == ITEM_CATEGORY_HEALTH ||
|
||||
getItemEntry.getItemCategory == ITEM_CATEGORY_LESSER ||
|
||||
// Treat small keys as junk if Skeleton Key is obtained.
|
||||
(getItemEntry.getItemCategory == ITEM_CATEGORY_SMALL_KEY &&
|
||||
Flags_GetRandomizerInf(RAND_INF_HAS_SKELETON_KEY))))))) {
|
||||
(getItemCategory == ITEM_CATEGORY_JUNK || getItemCategory == ITEM_CATEGORY_SKULLTULA_TOKEN ||
|
||||
getItemCategory == ITEM_CATEGORY_HEALTH || getItemCategory == ITEM_CATEGORY_LESSER))))) {
|
||||
Item_DropCollectible(gPlayState, &spawnPos, static_cast<int16_t>(ITEM00_SOH_GIVE_ITEM_ENTRY | 0x8000));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue