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https://github.com/HarbourMasters/Shipwright
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bean souls: prevent skulltula spawning from bugs (#6084)
woe is me thinking bugs reacted to soil patch instead of invisible actor
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@ -2329,6 +2329,46 @@ void RandomizerOnActorInitHandler(void* actorRef) {
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return;
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}
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}
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if (actor->id == ACTOR_OBJ_MAKEKINSUTA) {
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RandomizerInf currentBeanSoulRandInf = RAND_INF_MAX;
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switch (gPlayState->sceneNum) {
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case SCENE_DEATH_MOUNTAIN_CRATER:
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currentBeanSoulRandInf = RAND_INF_DEATH_MOUNTAIN_CRATER_BEAN_SOUL;
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break;
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case SCENE_DEATH_MOUNTAIN_TRAIL:
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currentBeanSoulRandInf = RAND_INF_DEATH_MOUNTAIN_TRAIL_BEAN_SOUL;
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break;
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case SCENE_DESERT_COLOSSUS:
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currentBeanSoulRandInf = RAND_INF_DESERT_COLOSSUS_BEAN_SOUL;
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break;
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case SCENE_GERUDO_VALLEY:
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currentBeanSoulRandInf = RAND_INF_GERUDO_VALLEY_BEAN_SOUL;
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break;
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case SCENE_GRAVEYARD:
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currentBeanSoulRandInf = RAND_INF_GRAVEYARD_BEAN_SOUL;
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break;
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case SCENE_KOKIRI_FOREST:
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currentBeanSoulRandInf = RAND_INF_KOKIRI_FOREST_BEAN_SOUL;
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break;
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case SCENE_LAKE_HYLIA:
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currentBeanSoulRandInf = RAND_INF_LAKE_HYLIA_BEAN_SOUL;
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break;
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case SCENE_LOST_WOODS:
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if (actor->params == 0x4e01) {
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currentBeanSoulRandInf = RAND_INF_LOST_WOODS_BRIDGE_BEAN_SOUL;
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} else {
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currentBeanSoulRandInf = RAND_INF_LOST_WOODS_BEAN_SOUL;
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}
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break;
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case SCENE_ZORAS_RIVER:
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currentBeanSoulRandInf = RAND_INF_ZORAS_RIVER_BEAN_SOUL;
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break;
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}
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if (currentBeanSoulRandInf != RAND_INF_MAX && !Flags_GetRandomizerInf(currentBeanSoulRandInf)) {
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Actor_Kill(actor);
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return;
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}
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}
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}
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// If child is in the adult shooting gallery or adult in the child shooting gallery, then despawn the shooting
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