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Fix swimvoid in grottos to just respawn in grotto (#6529)
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@ -2616,7 +2616,16 @@ void RandomizerOnPlayerUpdateHandler() {
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gSaveContext.respawn[RESPAWN_MODE_DOWN].yaw = respawn->second.yaw;
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}
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Play_TriggerVoidOut(gPlayState);
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if (gPlayState->sceneNum == SCENE_GROTTOS) {
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// RESPAWN_MODE_DOWN isn't refreshed on grotto entry, reload grotto instead
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gPlayState->nextEntranceIndex = gSaveContext.entranceIndex;
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gPlayState->transitionTrigger = TRANS_TRIGGER_START;
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gPlayState->transitionType = TRANS_TYPE_FADE_BLACK;
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
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gSaveContext.respawnFlag = 0;
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} else {
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Play_TriggerVoidOut(gPlayState);
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}
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}
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}
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