fix volv FTR logic (#6403)

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Pepper0ni 2026-03-24 20:23:20 +00:00 committed by GitHub
parent 5e13570b83
commit 57269c8e46
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@ -1062,7 +1062,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_BOSS_ROOM] = Region("Fire Temple Boss Room", SCENE_FIRE_TEMPLE_BOSS, {
// Events
EVENT_ACCESS(LOGIC_FIRE_TEMPLE_CLEAR, logic->FireTimer() >= 64 && logic->CanKillEnemy(RE_VOLVAGIA)),
EVENT_ACCESS(LOGIC_FIRE_TEMPLE_CLEAR, logic->CanUse(RG_GORON_TUNIC) && logic->CanKillEnemy(RE_VOLVAGIA)),
}, {
// Locations
LOCATION(RC_FIRE_TEMPLE_VOLVAGIA_HEART, logic->Get(LOGIC_FIRE_TEMPLE_CLEAR)),