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Fix market sneak hook (#6440)
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@ -2,11 +2,17 @@
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extern "C" {
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#include <variables.h>
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extern PlayState* gPlayState;
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}
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// RANDOTODO: Port the rest of the behavior for this enhancement here.
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void BuildNightGuardMessage(uint16_t* textId, bool* loadFromMessageTable) {
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// Other guards should not have their text overridden
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if (gPlayState->sceneNum != SCENE_MARKET_ENTRANCE_NIGHT) {
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return;
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}
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CustomMessage msg = CustomMessage("You look bored. Wanna go out for a walk?\x1B%gYes&No%w",
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"Du siehst gelangweilt aus. Willst Du einen Spaziergang machen?\x1B%gJa&Nein%w",
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"Tu as l'air de t'ennuyer. Tu veux aller faire un tour?\x1B%gOui&Non%w");
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