mirror of
https://github.com/HarbourMasters/Shipwright
synced 2026-04-23 08:14:31 +00:00
Fix logic issues noticed while rebasing doorsanity (#6510)
These shouldn't generally matter right now
This commit is contained in:
parent
12dddc5e8e
commit
27d35e5a92
|
|
@ -120,7 +120,7 @@ void RegionTable_Init_BottomOfTheWell() {
|
|||
ENTRANCE(RR_BOTW_B3_OOZE, true),
|
||||
});
|
||||
|
||||
areaTable[RR_BOTW_SKULL_WALL_ROOM] = Region("Bottom of the Well SKull Wall Room", SCENE_BOTTOM_OF_THE_WELL, {
|
||||
areaTable[RR_BOTW_SKULL_WALL_ROOM] = Region("Bottom of the Well Skull Wall Room", SCENE_BOTTOM_OF_THE_WELL, {
|
||||
//Events
|
||||
EVENT_ACCESS(LOGIC_STICK_ACCESS, logic->CanGetDekuBabaSticks()),
|
||||
EVENT_ACCESS(LOGIC_NUT_ACCESS, logic->CanGetDekuBabaNuts()),
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ void RegionTable_Init_DekuTree() {
|
|||
|
||||
areaTable[RR_DEKU_TREE_2F_MIDDLE_ROOM] = Region("Deku Tree 2F Middle Room", SCENE_DEKU_TREE, {}, {}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_DEKU_TREE_LOBBY, AnyAgeTime([]{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);})),
|
||||
ENTRANCE(RR_DEKU_TREE_LOBBY_2F, AnyAgeTime([]{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);})),
|
||||
ENTRANCE(RR_DEKU_TREE_SLINGSHOT_ROOM, AnyAgeTime([]{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);})),
|
||||
});
|
||||
|
||||
|
|
@ -93,7 +93,7 @@ void RegionTable_Init_DekuTree() {
|
|||
LOCATION(RC_DEKU_TREE_COMPASS_GRASS_2, logic->CanCutShrubs()),
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_DEKU_TREE_LOBBY, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
|
||||
ENTRANCE(RR_DEKU_TREE_LOBBY_3F, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
|
||||
ENTRANCE(RR_DEKU_TREE_BOSS_ENTRYWAY, false),
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -174,7 +174,7 @@ void RegionTable_Init_FireTemple() {
|
|||
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", SCENE_FIRE_TEMPLE, {}, {
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_FIRE_TEMPLE_LAVA_GEYSER_1F, logic->SmallKeys(SCENE_FIRE_TEMPLE, 4)),
|
||||
ENTRANCE(RR_FIRE_TEMPLE_LAVA_GEYSER_2F, logic->SmallKeys(SCENE_FIRE_TEMPLE, 4)),
|
||||
ENTRANCE(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, logic->Get(LOGIC_FIRE_OPENED_UPPER_SHORTCUT)),
|
||||
ENTRANCE(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, logic->IsAdult && logic->HasItem(RG_CLIMB) && ((logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) || logic->CanGroundJump()) && logic->CanHitSwitch(ED_BOMB_THROW)),
|
||||
});
|
||||
|
|
@ -283,7 +283,7 @@ void RegionTable_Init_FireTemple() {
|
|||
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_TOP, logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)),
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_FIRE_TEMPLE_GS_CLIMB_4F, true),
|
||||
ENTRANCE(RR_FIRE_TEMPLE_GS_CLIMB_5F, true),
|
||||
ENTRANCE(RR_FIRE_TEMPLE_NARROW_PATH_ROOM, logic->TakeDamage()),
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -192,7 +192,7 @@ void RegionTable_Init_ForestTemple() {
|
|||
LOCATION(RC_FOREST_TEMPLE_MAP_CHEST, logic->CanKillEnemy(RE_BLUE_BUBBLE) && logic->HasItem(RG_OPEN_CHEST)),
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_FOREST_TEMPLE_NW_COURTYARD_LOWER, AnyAgeTime([]{return logic->CanKillEnemy(RE_BLUE_BUBBLE);})),
|
||||
ENTRANCE(RR_FOREST_TEMPLE_NW_COURTYARD_UPPER_ALCOVE, AnyAgeTime([]{return logic->CanKillEnemy(RE_BLUE_BUBBLE);})),
|
||||
ENTRANCE(RR_FOREST_TEMPLE_NE_COURTYARD_UPPER, AnyAgeTime([]{return logic->CanKillEnemy(RE_BLUE_BUBBLE);})),
|
||||
});
|
||||
|
||||
|
|
@ -207,7 +207,7 @@ void RegionTable_Init_ForestTemple() {
|
|||
ENTRANCE(RR_FOREST_TEMPLE_NE_COURTYARD_LOWER, logic->HasItem(RG_BRONZE_SCALE)),
|
||||
});
|
||||
|
||||
areaTable[RR_FOREST_TEMPLE_DRAINED_SEWER] = Region("Forest Temple Drained Well", SCENE_FOREST_TEMPLE, {}, {
|
||||
areaTable[RR_FOREST_TEMPLE_DRAINED_SEWER] = Region("Forest Temple Drained Sewer", SCENE_FOREST_TEMPLE, {}, {
|
||||
//Locations
|
||||
LOCATION(RC_FOREST_TEMPLE_WELL_CHEST, logic->HasItem(RG_OPEN_CHEST)),
|
||||
LOCATION(RC_FOREST_TEMPLE_WELL_WEST_HEART, true),
|
||||
|
|
|
|||
|
|
@ -403,7 +403,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||
//Exits
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_LOBBY, true),
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_FOREST_TRIAL_STALFOS_ROOM, !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_FOREST_MEDALLION)),
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_FIRE_TRIAL_OPEN_DOOR, !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_FIRE_MEDALLION)),
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_FIRE_TRIAL_FROM_OPEN, !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_FIRE_MEDALLION)),
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM, !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_WATER_MEDALLION)),
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_SHADOW_TRIAL_STARTING_LEDGE, !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_SHADOW_MEDALLION)),
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_SPIRIT_TRIAL_CHAIRS_ROOM, !ctx->GetOption(RSK_MEDALLION_LOCKED_TRIALS) || logic->HasItem(RG_SPIRIT_MEDALLION)),
|
||||
|
|
@ -497,7 +497,6 @@ void RegionTable_Init_GanonsCastle() {
|
|||
areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL_OPEN_DOOR] = Region("Ganon's Castle MQ Fire Trial Open Door", SCENE_INSIDE_GANONS_CASTLE, {}, {}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_MAIN, true),
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_FIRE_TRIAL_FROM_OPEN, true),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_MQ_FIRE_TRIAL_FROM_OPEN] = Region("Ganon's Castle MQ Fire Trial From Open Door", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
|
|
@ -530,7 +529,7 @@ void RegionTable_Init_GanonsCastle() {
|
|||
LOCATION(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2, logic->CanBreakPots()),
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_FIRE_TRIAL_OPEN_DOOR, true),
|
||||
ENTRANCE(RR_GANONS_CASTLE_MQ_FIRE_TRIAL_BARRED_DOOR, true),
|
||||
});
|
||||
|
||||
areaTable[RR_GANONS_CASTLE_MQ_WATER_TRIAL_GEYSER_ROOM] = Region("Ganon's Castle MQ Water Trial Geyser Room", SCENE_INSIDE_GANONS_CASTLE, {
|
||||
|
|
|
|||
|
|
@ -144,7 +144,7 @@ void RegionTable_Init_GerudoTrainingGround() {
|
|||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_GERUDO_TRAINING_GROUND_EYE_STATUE_LOWER, logic->CanUse(RG_MEGATON_HAMMER) && logic->CanUse(RG_FAIRY_BOW)),
|
||||
ENTRANCE(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM, true),
|
||||
ENTRANCE(RR_GERUDO_TRAINING_GROUND_LAVA_ROOM_UPPER_LEDGE, true),
|
||||
});
|
||||
|
||||
areaTable[RR_GERUDO_TRAINING_GROUND_LAVA_ROOM] = Region("Gerudo Training Ground Lava Room", SCENE_GERUDO_TRAINING_GROUND, {
|
||||
|
|
|
|||
|
|
@ -212,7 +212,7 @@ void RegionTable_Init_IceCavern() {
|
|||
|
||||
areaTable[RR_ICE_CAVERN_FINAL_ROOM_UNDERWATER] = Region("Ice Cavern Final Room Underwater", SCENE_ICE_CAVERN, {}, {}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_ICE_CAVERN_FINAL_ROOM, logic->CanUse(RG_BRONZE_SCALE)),
|
||||
ENTRANCE(RR_ICE_CAVERN_FINAL_ROOM, logic->HasItem(RG_BRONZE_SCALE)),
|
||||
ENTRANCE(RR_ICE_CAVERN_ABOVE_BEGINNING, logic->CanUse(RG_IRON_BOOTS)),
|
||||
});
|
||||
|
||||
|
|
@ -363,7 +363,7 @@ void RegionTable_Init_IceCavern() {
|
|||
|
||||
areaTable[RR_ICE_CAVERN_MQ_STALFOS_ROOM_UNDERWATER] = Region("Ice Cavern MQ Stalfos Room Underwater", SCENE_ICE_CAVERN, {}, {}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_ICE_CAVERN_MQ_STALFOS_ROOM, logic->CanUse(RG_BRONZE_SCALE)),
|
||||
ENTRANCE(RR_ICE_CAVERN_MQ_STALFOS_ROOM, logic->HasItem(RG_BRONZE_SCALE)),
|
||||
ENTRANCE(RR_ICE_CAVERN_MQ_ABOVE_BEGINNING, logic->CanUse(RG_IRON_BOOTS)),
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||
ENTRANCE(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_NORTH, true),
|
||||
});
|
||||
|
||||
areaTable[RR_JABU_JABUS_BELLY_B1_JIGGLY] = Region("Jabu Jabus Belly B1 Cube", SCENE_JABU_JABU, {
|
||||
areaTable[RR_JABU_JABUS_BELLY_B1_JIGGLY] = Region("Jabu Jabus Belly B1 Jiggly", SCENE_JABU_JABU, {
|
||||
//Events
|
||||
EVENT_ACCESS(LOGIC_FAIRY_ACCESS, logic->CanUse(RG_BOOMERANG) || (logic->CanBreakPots() && ctx->GetTrickOption(RT_JABU_B1_CUBE_HOVER) && logic->CanUse(RG_HOVER_BOOTS))),
|
||||
}, {
|
||||
|
|
@ -86,7 +86,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||
//there's tricks for getting here with bunny-jumps or just side-hops
|
||||
ENTRANCE(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOVER_BOOTS)) && logic->HasItem(RG_CLIMB)),
|
||||
ENTRANCE(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE)),
|
||||
ENTRANCE(RR_JABU_JABUS_BELLY_HOLES_BASEMENT, true),
|
||||
ENTRANCE(RR_JABU_JABUS_BELLY_HOLES_LOWER_DOOR_LEDGE, true),
|
||||
});
|
||||
|
||||
areaTable[RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH] = Region("Jabu Jabus Belly Water Switch Room South", SCENE_JABU_JABU, {}, {
|
||||
|
|
@ -518,7 +518,7 @@ void RegionTable_Init_JabuJabusBelly() {
|
|||
ENTRANCE(RR_JABU_JABUS_BELLY_MQ_BIGOCTO, logic->TakeDamage() && AnyAgeTime([]{return logic->CanKillEnemy(RE_BIG_OCTO);})),
|
||||
});
|
||||
|
||||
areaTable[RR_JABU_JABUS_BELLY_MQ_JIGGLIES_ROOM] = Region("Jabu Jabus Belly MQ Cubes Room", SCENE_JABU_JABU, {}, {
|
||||
areaTable[RR_JABU_JABUS_BELLY_MQ_JIGGLIES_ROOM] = Region("Jabu Jabus Belly MQ Jigglies Room", SCENE_JABU_JABU, {}, {
|
||||
//Locations
|
||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_COW, logic->CanUse(RG_EPONAS_SONG) && logic->CanUse(RG_FAIRY_SLINGSHOT)),
|
||||
LOCATION(RC_JABU_JABUS_BELLY_MQ_JIGGLIES_GRASS, logic->CanCutShrubs()),
|
||||
|
|
|
|||
|
|
@ -363,7 +363,7 @@ void RegionTable_Init_ShadowTemple() {
|
|||
|
||||
areaTable[RR_SHADOW_TEMPLE_PRE_BOSS_ROOM] = Region("Shadow Temple Pre Boss Room", SCENE_SHADOW_TEMPLE, {}, {}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_SHADOW_TEMPLE_BEYOND_BOAT, logic->SmallKeys(SCENE_SHADOW_TEMPLE, 5)),
|
||||
ENTRANCE(RR_SHADOW_TEMPLE_ACROSS_CHASM, logic->SmallKeys(SCENE_SHADOW_TEMPLE, 5)),
|
||||
ENTRANCE(RR_SHADOW_TEMPLE_BOSS_DOOR, (ctx->GetTrickOption(RT_LENS_SHADOW) || logic->CanUse(RG_LENS_OF_TRUTH)) && logic->CanUse(RG_HOVER_BOOTS)),
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -140,14 +140,14 @@ void RegionTable_Init_SpiritTemple() {
|
|||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_SUN_ON_FLOOR_1F, true),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_STATUE_ROOM, logic->HasExplosives() || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_STATUE_ROOM_CHILD, logic->HasExplosives() || (ctx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS))),
|
||||
});
|
||||
|
||||
areaTable[RR_SPIRIT_TEMPLE_ADULT_SIDE_HUB] = Region("Spirit Temple Adult Side Hub", SCENE_SPIRIT_TEMPLE, {}, {}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_FOYER, true),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_SAND_PIT, AnyAgeTime([]{return logic->CanHitSwitch(logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH) ? ED_BOMB_THROW : ED_BOOMERANG);})),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_BOULDERS, AnyAgeTime([]{return logic->CanHitSwitch(logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH) ? ED_BOMB_THROW : ED_BOOMERANG);})),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_ABOVE_BOULDERS, AnyAgeTime([]{return logic->CanHitSwitch(logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH) ? ED_BOMB_THROW : ED_BOOMERANG);})),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_1F_MIRROR_ROOM, logic->SmallKeys(SCENE_SPIRIT_TEMPLE, 1)),
|
||||
});
|
||||
|
||||
|
|
@ -205,7 +205,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||
ENTRANCE(RR_SPIRIT_TEMPLE_STATUE_ROOM_ADULT, logic->HasItem(RG_POWER_BRACELET) || logic->SunlightArrows()),
|
||||
});
|
||||
|
||||
areaTable[RR_SPIRIT_TEMPLE_STATUE_ROOM_CHILD] = Region("Spirit Temple Statue Rooom Child", SCENE_SPIRIT_TEMPLE, {}, {
|
||||
areaTable[RR_SPIRIT_TEMPLE_STATUE_ROOM_CHILD] = Region("Spirit Temple Statue Room Child", SCENE_SPIRIT_TEMPLE, {}, {
|
||||
//Locations
|
||||
//Assumes RR_SPIRIT_TEMPLE_STATUE_ROOM access
|
||||
LOCATION(RC_SPIRIT_TEMPLE_MAP_CHEST, SpiritShared(RR_SPIRIT_TEMPLE_STATUE_ROOM_CHILD, []{return logic->HasFireSourceWithTorch() || (ctx->GetTrickOption(RT_SPIRIT_MAP_CHEST) && logic->CanUse(RG_FAIRY_BOW));}, false,
|
||||
|
|
@ -215,6 +215,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||
RR_SPIRIT_TEMPLE_GS_LEDGE, []{return logic->CanKillEnemy(RE_GOLD_SKULLTULA);})),
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_STATUE_ROOM, true),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_SUN_ON_FLOOR_2F, true),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_INNER_WEST_HAND, true),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_GS_LEDGE, logic->CanUse(RG_HOVER_BOOTS) || logic->ReachScarecrow()),
|
||||
|
|
@ -285,7 +286,7 @@ void RegionTable_Init_SpiritTemple() {
|
|||
|
||||
areaTable[RR_SPIRIT_TEMPLE_EMPTY_STAIRS] = Region("Spirit Temple Empty Stairs", SCENE_SPIRIT_TEMPLE, {}, {}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_STATUE_ROOM, true),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_STATUE_ROOM_CHILD, true),
|
||||
ENTRANCE(RR_SPIRIT_TEMPLE_SUN_BLOCK_ROOM, true),
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
LOCATION(RC_WATER_TEMPLE_MAP_CHEST, AnyAgeTime([]{return logic->CanKillEnemy(RE_SPIKE, ED_CLOSE, true, 4);}) && logic->HasItem(RG_OPEN_CHEST)),
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_WATER_TEMPLE_SIDE_TOWER_1F, AnyAgeTime([]{return logic->CanKillEnemy(RE_SPIKE, ED_CLOSE, true, 4);})),
|
||||
ENTRANCE(RR_WATER_TEMPLE_LOW_EMBLEM, AnyAgeTime([]{return logic->CanKillEnemy(RE_SPIKE, ED_CLOSE, true, 4);})),
|
||||
});
|
||||
|
||||
areaTable[RR_WATER_TEMPLE_CRACKED_WALL] = Region("Water Temple Cracked Wall", SCENE_WATER_TEMPLE, {}, {
|
||||
|
|
@ -239,6 +239,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
LOCATION(RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2, logic->CanBreakPots(ED_HOOKSHOT, false, true) && logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_WATER_TEMPLE_BOULDERS_NORTH, true),
|
||||
ENTRANCE(RR_WATER_TEMPLE_BLOCK_ROOM, true),
|
||||
ENTRANCE(RR_WATER_TEMPLE_BLOCK_ROOM_STAIRS, logic->CanUse(RG_HOVER_BOOTS)),
|
||||
});
|
||||
|
|
@ -265,6 +266,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
areaTable[RR_WATER_TEMPLE_BLOCK_ROOM_STAIRS] = Region("Water Temple Block Room Stairs", SCENE_WATER_TEMPLE, {}, {}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_WATER_TEMPLE_BLOCK_ROOM, true),
|
||||
ENTRANCE(RR_WATER_TEMPLE_3_JETS_SWITCH, true),
|
||||
ENTRANCE(RR_WATER_TEMPLE_BLOCK_ROOM_TARGET, logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS)),
|
||||
});
|
||||
|
||||
|
|
@ -289,7 +291,7 @@ void RegionTable_Init_WaterTemple() {
|
|||
logic->CanKillEnemy(RE_GOLD_SKULLTULA, logic->HasItem(RG_BRONZE_SCALE) && logic->IsAdult ? ED_SHORT_JUMPSLASH : ED_BOOMERANG))),
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_WATER_TEMPLE_3_JETS_SWITCH, true),
|
||||
ENTRANCE(RR_WATER_TEMPLE_3_JETS_NO_SWITCH, true),
|
||||
ENTRANCE(RR_WATER_TEMPLE_BOULDER_CANAL, logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
|
||||
ENTRANCE(RR_WATER_TEMPLE_BEHIND_CANAL, logic->IsAdult && ctx->GetTrickOption(RT_UNINTUITIVE_JUMPS) && logic->HasItem(RG_BRONZE_SCALE)),
|
||||
});
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ void RegionTable_Init_GerudoValley() {
|
|||
LOCATION(RC_GV_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
|
||||
LOCATION(RC_GV_GOSSIP_STONE, true),
|
||||
LOCATION(RC_GV_NEAR_COW_CRATE, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_GV_WONDER_LOWER_WATERFALL, logic->IsAdult && (CanPlantBean(RR_GV_UPPER_STREAM, RG_GERUDO_VALLEY_BEAN_SOUL) || logic->CanUse(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || ctx->GetTrickOption(RT_VOIDOUT_COLLECTION))),
|
||||
LOCATION(RC_GV_WONDER_LOWER_WATERFALL, logic->IsAdult && (CanPlantBean(RR_GV_UPPER_STREAM, RG_GERUDO_VALLEY_BEAN_SOUL) || logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || ctx->GetTrickOption(RT_VOIDOUT_COLLECTION))),
|
||||
LOCATION(RC_GV_WONDER_UPPER_WATERFALL, logic->IsAdult && CanPlantBean(RR_GV_UPPER_STREAM, RG_GERUDO_VALLEY_BEAN_SOUL)),
|
||||
}, {
|
||||
//Exits
|
||||
|
|
@ -64,7 +64,7 @@ void RegionTable_Init_GerudoValley() {
|
|||
areaTable[RR_GV_WATERFALL_ALCOVE] = Region("GV Waterfall Alcove", SCENE_GERUDO_VALLEY, {}, {
|
||||
//Locations
|
||||
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, true),
|
||||
LOCATION(RC_GV_WONDER_UPPER_WATERFALL, logic->IsAdult && (logic->CanUse(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || ctx->GetTrickOption(RT_VOIDOUT_COLLECTION))),
|
||||
LOCATION(RC_GV_WONDER_UPPER_WATERFALL, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || ctx->GetTrickOption(RT_VOIDOUT_COLLECTION))),
|
||||
}, {
|
||||
//Exits
|
||||
ENTRANCE(RR_GV_UPPER_STREAM, logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)),
|
||||
|
|
|
|||
Loading…
Reference in a new issue