diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance.c b/soh/soh/Enhancements/randomizer/randomizer_entrance.c index 010e40a23..0154cd99f 100644 --- a/soh/soh/Enhancements/randomizer/randomizer_entrance.c +++ b/soh/soh/Enhancements/randomizer/randomizer_entrance.c @@ -701,14 +701,6 @@ void Entrance_OverrideSpawnScene(s32 sceneNum, s32 spawn) { modifiedLinkActorEntry.params = gPlayState->linkActorEntry->params; if (Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) == RO_DUNGEON_ENTRANCE_SHUFFLE_ON_PLUS_GANON) { - // Move Hyrule's Castle Courtyard exit spawn to be before the crates so players don't skip Talon - if (sceneNum == SCENE_HYRULE_CASTLE && spawn == 1) { - modifiedLinkActorEntry.pos.x = 0x033A; - modifiedLinkActorEntry.pos.y = 0x0623; - modifiedLinkActorEntry.pos.z = 0xFF22; - gPlayState->linkActorEntry = &modifiedLinkActorEntry; - } - // Move Ganon's Castle exit spawn to be on the small ledge near the castle and not over the void // to prevent Link from falling if the bridge isn't spawned if (sceneNum == SCENE_OUTSIDE_GANONS_CASTLE && spawn == 1) {