#ifndef OBJECTS_OBJECT_CUSTOM_EQUIP_H
#define OBJECTS_OBJECT_CUSTOM_EQUIP 1

#include "align_asset_macro.h"

// Custom Equipment Display Lists
#define dgCustomBowDL "__OTR__objects/object_custom_equip/gCustomBowDL"
static const ALIGN_ASSET(2) char gCustomBowDL[] = dgCustomBowDL;

#define dgCustomHammerDL "__OTR__objects/object_custom_equip/gCustomHammerDL"
static const ALIGN_ASSET(2) char gCustomHammerDL[] = dgCustomHammerDL;

#define dgCustomHookshotDL "__OTR__objects/object_custom_equip/gCustomHookshotDL"
static const ALIGN_ASSET(2) char gCustomHookshotDL[] = dgCustomHookshotDL;

#define dgCustomLongshotDL "__OTR__objects/object_custom_equip/gCustomLongshotDL"
static const ALIGN_ASSET(2) char gCustomLongshotDL[] = dgCustomLongshotDL;

#define dgCustomHookshotTipDL "__OTR__objects/object_custom_equip/gCustomHookshotTipDL"
static const ALIGN_ASSET(2) char gCustomHookshotTipDL[] = dgCustomHookshotTipDL;

#define dgCustomHookshotChainDL "__OTR__objects/object_custom_equip/gCustomHookshotChainDL"
static const ALIGN_ASSET(2) char gCustomHookshotChainDL[] = dgCustomHookshotChainDL;

#define dgCustomSlingshotDL "__OTR__objects/object_custom_equip/gCustomSlingshotDL"
static const ALIGN_ASSET(2) char gCustomSlingshotDL[] = dgCustomSlingshotDL;

#define dgCustomFairyOcarinaDL "__OTR__objects/object_custom_equip/gCustomFairyOcarinaDL"
static const ALIGN_ASSET(2) char gCustomFairyOcarinaDL[] = dgCustomFairyOcarinaDL;

#define dgCustomOcarinaOfTimeDL "__OTR__objects/object_custom_equip/gCustomOcarinaOfTimeDL"
static const ALIGN_ASSET(2) char gCustomOcarinaOfTimeDL[] = dgCustomOcarinaOfTimeDL;

#define dgCustomFairyOcarinaAdultDL "__OTR__objects/object_custom_equip/gCustomFairyOcarinaAdultDL"
static const ALIGN_ASSET(2) char gCustomFairyOcarinaAdultDL[] = dgCustomFairyOcarinaAdultDL;

#define dgCustomOcarinaOfTimeAdultDL "__OTR__objects/object_custom_equip/gCustomOcarinaOfTimeAdultDL"
static const ALIGN_ASSET(2) char gCustomOcarinaOfTimeAdultDL[] = dgCustomOcarinaOfTimeAdultDL;

#define dgCustomBoomerangDL "__OTR__objects/object_custom_equip/gCustomBoomerangDL"
static const ALIGN_ASSET(2) char gCustomBoomerangDL[] = dgCustomBoomerangDL;

#define dgCustomKokiriSwordDL "__OTR__objects/object_custom_equip/gCustomKokiriSwordDL"
static const ALIGN_ASSET(2) char gCustomKokiriSwordDL[] = dgCustomKokiriSwordDL;

#define dgCustomKokiriSwordSheathDL "__OTR__objects/object_custom_equip/gCustomKokiriSwordSheathDL"
static const ALIGN_ASSET(2) char gCustomKokiriSwordSheathDL[] = dgCustomKokiriSwordSheathDL;

#define dgCustomKokiriSwordInSheathDL "__OTR__objects/object_custom_equip/gCustomKokiriSwordInSheathDL"
static const ALIGN_ASSET(2) char gCustomKokiriSwordInSheathDL[] = dgCustomKokiriSwordInSheathDL;

#define dgCustomMasterSwordDL "__OTR__objects/object_custom_equip/gCustomMasterSwordDL"
static const ALIGN_ASSET(2) char gCustomMasterSwordDL[] = dgCustomMasterSwordDL;

#define dgCustomMasterSwordSheathDL "__OTR__objects/object_custom_equip/gCustomMasterSwordSheathDL"
static const ALIGN_ASSET(2) char gCustomMasterSwordSheathDL[] = dgCustomMasterSwordSheathDL;

#define dgCustomMasterSwordInSheathDL "__OTR__objects/object_custom_equip/gCustomMasterSwordInSheathDL"
static const ALIGN_ASSET(2) char gCustomMasterSwordInSheathDL[] = dgCustomMasterSwordInSheathDL;

#define dgCustomLongswordDL "__OTR__objects/object_custom_equip/gCustomLongswordDL"
static const ALIGN_ASSET(2) char gCustomLongswordDL[] = dgCustomLongswordDL;

#define dgCustomBreakableLongswordDL "__OTR__objects/object_custom_equip/gCustomBreakableLongswordDL"
static const ALIGN_ASSET(2) char gCustomBreakableLongswordDL[] = dgCustomBreakableLongswordDL;

#define dgCustomBrokenLongswordDL "__OTR__objects/object_custom_equip/gCustomBrokenLongswordDL"
static const ALIGN_ASSET(2) char gCustomBrokenLongswordDL[] = dgCustomBrokenLongswordDL;

#define dgCustomLongswordSheathDL "__OTR__objects/object_custom_equip/gCustomLongswordSheathDL"
static const ALIGN_ASSET(2) char gCustomLongswordSheathDL[] = dgCustomLongswordSheathDL;

#define dgCustomLongswordInSheathDL "__OTR__objects/object_custom_equip/gCustomLongswordInSheathDL"
static const ALIGN_ASSET(2) char gCustomLongswordInSheathDL[] = dgCustomLongswordInSheathDL;

#define dgCustomBreakableLongswordSheathDL "__OTR__objects/object_custom_equip/gCustomBreakableLongswordSheathDL"
static const ALIGN_ASSET(2) char gCustomBreakableLongswordSheathDL[] = dgCustomBreakableLongswordSheathDL;

#define dgCustomBreakableLongswordInSheathDL "__OTR__objects/object_custom_equip/gCustomBreakableLongswordInSheathDL"
static const ALIGN_ASSET(2) char gCustomBreakableLongswordInSheathDL[] = dgCustomBreakableLongswordInSheathDL;

#define dgCustomBrokenLongswordSheathDL "__OTR__objects/object_custom_equip/gCustomBrokenLongswordSheathDL"
static const ALIGN_ASSET(2) char gCustomBrokenLongswordSheathDL[] = dgCustomBrokenLongswordSheathDL;

#define dgCustomBrokenLongswordInSheathDL "__OTR__objects/object_custom_equip/gCustomBrokenLongswordInSheathDL"
static const ALIGN_ASSET(2) char gCustomBrokenLongswordInSheathDL[] = dgCustomBrokenLongswordInSheathDL;

#define dgCustomDekuShieldDL "__OTR__objects/object_custom_equip/gCustomDekuShieldDL"
static const ALIGN_ASSET(2) char gCustomDekuShieldDL[] = dgCustomDekuShieldDL;

#define dgCustomDekuShieldOnBackDL "__OTR__objects/object_custom_equip/gCustomDekuShieldOnBackDL"
static const ALIGN_ASSET(2) char gCustomDekuShieldOnBackDL[] = dgCustomDekuShieldOnBackDL;

#define dgCustomHylianShieldDL "__OTR__objects/object_custom_equip/gCustomHylianShieldDL"
static const ALIGN_ASSET(2) char gCustomHylianShieldDL[] = dgCustomHylianShieldDL;

#define dgCustomHylianShieldOnBackDL "__OTR__objects/object_custom_equip/gCustomHylianShieldOnBackDL"
static const ALIGN_ASSET(2) char gCustomHylianShieldOnBackDL[] = dgCustomHylianShieldOnBackDL;

#define dgCustomHylianShieldOnChildBackDL "__OTR__objects/object_custom_equip/gCustomHylianShieldOnChildBackDL"
static const ALIGN_ASSET(2) char gCustomHylianShieldOnChildBackDL[] = dgCustomHylianShieldOnChildBackDL;

#define dgCustomMirrorShieldDL "__OTR__objects/object_custom_equip/gCustomMirrorShieldDL"
static const ALIGN_ASSET(2) char gCustomMirrorShieldDL[] = dgCustomMirrorShieldDL;

#define dgCustomMirrorShieldOnBackDL "__OTR__objects/object_custom_equip/gCustomMirrorShieldOnBackDL"
static const ALIGN_ASSET(2) char gCustomMirrorShieldOnBackDL[] = dgCustomMirrorShieldOnBackDL;

// Custom First Person Hand Display Lists
#define dgCustomAdultFPSHandDL "__OTR__objects/object_custom_equip/gCustomAdultFPSHandDL"
static const ALIGN_ASSET(2) char gCustomAdultFPSHandDL[] = dgCustomAdultFPSHandDL;

#define dgCustomChildFPSHandDL "__OTR__objects/object_custom_equip/gCustomChildFPSHandDL"
static const ALIGN_ASSET(2) char gCustomChildFPSHandDL[] = dgCustomChildFPSHandDL;



#endif // OBJECTS_OBJECT_CUSTOM_EQUIP_H
