<Root>
    <File Name="object_fd" Segment="6">
        <Texture Name="object_fdTex_000458" OutName="object_fdTex_000458" Format="ci4" Width="32" Height="32" Offset="0x458" TlutOffset="0x438" AddedByScript="true"/>
        <Texture Name="object_fdTex_000658" OutName="object_fdTex_000658" Format="ci4" Width="32" Height="64" Offset="0x658" TlutOffset="0x438" AddedByScript="true"/>
        <Texture Name="object_fdTex_000A78" OutName="object_fdTex_000A78" Format="ci4" Width="32" Height="32" Offset="0xA78" TlutOffset="0xA58" AddedByScript="true"/>
        <Texture Name="object_fdTex_0040A8" OutName="object_fdTex_0040A8" Format="rgba16" Width="32" Height="32" Offset="0x40A8" AddedByScript="true"/>
        <Texture Name="object_fdTex_0048A8" OutName="object_fdTex_0048A8" Format="rgba16" Width="32" Height="32" Offset="0x48A8" AddedByScript="true"/>
        <Texture Name="object_fdTex_0050A8" OutName="object_fdTex_0050A8" Format="rgba16" Width="16" Height="16" Offset="0x50A8" AddedByScript="true"/>
        <Texture Name="object_fdTex_0052A8" OutName="object_fdTex_0052A8" Format="rgba16" Width="16" Height="16" Offset="0x52A8" AddedByScript="true"/>
        <Texture Name="object_fdTex_0054A8" OutName="object_fdTex_0054A8" Format="rgba16" Width="16" Height="16" Offset="0x54A8" AddedByScript="true"/>
        <Texture Name="object_fdTex_0056A8" OutName="object_fdTex_0056A8" Format="rgba16" Width="16" Height="16" Offset="0x56A8" AddedByScript="true"/>
        <Texture Name="object_fdTex_005B60" OutName="object_fdTex_005B60" Format="rgba16" Width="16" Height="16" Offset="0x5B60" AddedByScript="true"/>
        <Texture Name="object_fdTex_005D60" OutName="object_fdTex_005D60" Format="rgba16" Width="16" Height="16" Offset="0x5D60" AddedByScript="true"/>
        <Texture Name="object_fdTex_005F60" OutName="object_fdTex_005F60" Format="rgba16" Width="16" Height="16" Offset="0x5F60" AddedByScript="true"/>
        <Texture Name="object_fdTex_009208" OutName="object_fdTex_009208" Format="i8" Width="16" Height="16" Offset="0x9208" AddedByScript="true"/>
        <Texture Name="object_fdTex_009780" OutName="object_fdTex_009780" Format="rgba16" Width="16" Height="16" Offset="0x9780" AddedByScript="true"/>
        <Texture Name="object_fdTex_009980" OutName="object_fdTex_009980" Format="rgba16" Width="16" Height="16" Offset="0x9980" AddedByScript="true"/>
        <Texture Name="object_fdTex_00A050" OutName="object_fdTex_00A050" Format="rgba16" Width="32" Height="32" Offset="0xA050" AddedByScript="true"/>
        <Texture Name="object_fdTex_00A918" OutName="object_fdTex_00A918" Format="i8" Width="16" Height="16" Offset="0xA918" AddedByScript="true"/>
        <Texture Name="object_fdTex_00AA18" OutName="object_fdTex_00AA18" Format="rgba16" Width="32" Height="32" Offset="0xAA18" AddedByScript="true"/>
        <Texture Name="object_fdTex_00B458" OutName="object_fdTex_00B458" Format="rgba16" Width="32" Height="32" Offset="0xB458" AddedByScript="true"/>
        <Texture Name="object_fdTex_00BC58" OutName="object_fdTex_00BC58" Format="rgba16" Width="16" Height="16" Offset="0xBC58" AddedByScript="true"/>
        <Texture Name="object_fdTex_00BE58" OutName="object_fdTex_00BE58" Format="rgba16" Width="16" Height="16" Offset="0xBE58" AddedByScript="true"/>
        <Texture Name="object_fdTex_00C058" OutName="object_fdTex_00C058" Format="rgba16" Width="16" Height="16" Offset="0xC058" AddedByScript="true"/>
        <Texture Name="object_fdTex_00D170" OutName="object_fdTex_00D170" Format="rgba16" Width="16" Height="16" Offset="0xD170" AddedByScript="true"/>
        <Texture Name="object_fdTex_00D438" OutName="object_fdTex_00D438" Format="rgba16" Width="16" Height="16" Offset="0xD438" AddedByScript="true"/>
        <Texture Name="object_fdTLUT_000438" OutName="object_fdTLUT_000438" Format="rgba16" Width="4" Height="4" Offset="0x438" AddedByScript="true"/>
        <Texture Name="object_fdTLUT_000A58" OutName="object_fdTLUT_000A58" Format="rgba16" Width="4" Height="4" Offset="0xA58" AddedByScript="true"/>
        <Texture Name="object_fdTLUT_0032A8" OutName="object_fdTLUT_0032A8" Format="rgba16" Width="16" Height="16" Offset="0x32A8" AddedByScript="true"/>
        <!-- Boss title card -->
        <!-- <Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_boss_title_card" Format="ia8" Width="128" Height="80" Offset="0xD700"/> -->

        <!-- Skeletons -->
        <Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
        <Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x101A0"/>
        <Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x10260"/>

        <!-- Animations -->
        <Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x10064"/>
        <Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x10124"/>
        <Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x101E4"/>

        <!-- Head display lists -->
        <DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
        <DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
        <DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>

        <!-- Eye textures -->
        <Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
        <Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
        <Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>

        <!-- Death display lists -->
        <DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
        <DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
        <DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>

        <!-- Body segment display lists -->
        <DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
        <DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
        <DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
        <DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
        <DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
        <DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
        <DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
        <DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
        <DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
        <DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
        <DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
        <DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
        <DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
        <DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
        <DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
        <DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
        <DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
        <DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
        
        <!-- Particle display lists -->
        <DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
        <DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
        <DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
        <DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
        <DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
        <DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
        <DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
        <DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>

        <!-- Unused body skeleton assets -->
        <Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x10020"/>
        <Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
        <Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>

        <!-- Unused, purpose unknown -->
        <DList Name="gVolvagiaDL_009668" Offset="0x9668"/>

        <!-- Platform assets -->
        <Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
        <DList Name="gVolvagiaPlatformDL" Offset="0x240"/>

        <!-- Boulder assets -->
        <DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
    </File>
</Root>
