#ifndef Z_OBJ_MAKEOSHIHIKI_H
#define Z_OBJ_MAKEOSHIHIKI_H

#include "ultra64.h"
#include "global.h"

struct ObjMakeoshihiki;

typedef struct ObjMakeoshihiki {
    /* 0x0000 */ Actor actor;
} ObjMakeoshihiki; // size = 0x014C

#endif
