OdysseyDecomp/src
2026-03-12 03:11:59 +01:00
..
Amiibo all: Fix some data references (#852) 2026-01-07 00:13:47 +01:00
Area Area: Implement NpcForceMaterialCodeArea, RouteGuideArea (#944) 2026-03-09 15:08:28 +01:00
Boss Boss/Loop: Implement LoopAnimState (#950) 2026-03-11 13:16:09 +01:00
Camera System: Implement GameDataFunction (#651) 2026-02-21 21:35:33 +01:00
Demo all: More fixes for new lints (#908) 2026-02-15 19:25:25 +01:00
Enemy all: Enable warnings on virtual overload and variable shadowing (#938) 2026-03-06 15:01:24 +01:00
Item Scene: Implement SceneEventFunctorListener, SceneEventListenerHolder, SceneEventNotifier and SceneEventNotifyFunction (#917) 2026-02-24 00:07:35 +01:00
Layout all: Enable warnings on virtual overload and variable shadowing (#938) 2026-03-06 15:01:24 +01:00
MapObj MapObj: Implement RiseMapPartsHolder (#919) 2026-02-26 00:45:15 +01:00
ModeBalloon ModeBallon: Implement RankingLocalFunction (#906) 2026-02-17 00:47:51 +01:00
Npc Scene: Implement SceneEventFunctorListener, SceneEventListenerHolder, SceneEventNotifier and SceneEventNotifyFunction (#917) 2026-02-24 00:07:35 +01:00
Player Util: Complete PlayerCollisionUtil and ObjUtil headers (#948) 2026-03-12 03:11:59 +01:00
Scene Library/Event: Implement EventFlowNodeActionLoop (#939) 2026-03-04 13:20:45 +01:00
Sequence System: Implement GameDataFunction (#651) 2026-02-21 21:35:33 +01:00
System all: Enable warnings on virtual overload and variable shadowing (#938) 2026-03-06 15:01:24 +01:00
Util Util: Complete PlayerCollisionUtil and ObjUtil headers (#948) 2026-03-12 03:11:59 +01:00