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Amiibo
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all: Fix some data references (#852)
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2026-01-07 00:13:47 +01:00 |
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Area
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Area: Implement NpcForceMaterialCodeArea, RouteGuideArea (#944)
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2026-03-09 15:08:28 +01:00 |
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Boss
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Boss/Loop: Implement LoopAnimState (#950)
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2026-03-11 13:16:09 +01:00 |
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Camera
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System: Implement GameDataFunction (#651)
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2026-02-21 21:35:33 +01:00 |
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Demo
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all: More fixes for new lints (#908)
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2026-02-15 19:25:25 +01:00 |
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Enemy
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all: Enable warnings on virtual overload and variable shadowing (#938)
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2026-03-06 15:01:24 +01:00 |
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Item
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Scene: Implement SceneEventFunctorListener, SceneEventListenerHolder, SceneEventNotifier and SceneEventNotifyFunction (#917)
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2026-02-24 00:07:35 +01:00 |
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Layout
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all: Enable warnings on virtual overload and variable shadowing (#938)
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2026-03-06 15:01:24 +01:00 |
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MapObj
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MapObj: Implement RiseMapPartsHolder (#919)
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2026-02-26 00:45:15 +01:00 |
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ModeBalloon
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ModeBallon: Implement RankingLocalFunction (#906)
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2026-02-17 00:47:51 +01:00 |
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Npc
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Scene: Implement SceneEventFunctorListener, SceneEventListenerHolder, SceneEventNotifier and SceneEventNotifyFunction (#917)
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2026-02-24 00:07:35 +01:00 |
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Player
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Util: Complete PlayerCollisionUtil and ObjUtil headers (#948)
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2026-03-12 03:11:59 +01:00 |
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Scene
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Library/Event: Implement EventFlowNodeActionLoop (#939)
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2026-03-04 13:20:45 +01:00 |
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Sequence
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System: Implement GameDataFunction (#651)
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2026-02-21 21:35:33 +01:00 |
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System
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all: Enable warnings on virtual overload and variable shadowing (#938)
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2026-03-06 15:01:24 +01:00 |
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Util
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Util: Complete PlayerCollisionUtil and ObjUtil headers (#948)
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2026-03-12 03:11:59 +01:00 |