mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 09:04:21 +00:00
33 lines
996 B
C++
33 lines
996 B
C++
#pragma once
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namespace eui {
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class FontMgr;
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}
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namespace al {
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class CameraDirector;
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class PadRumbleDirector;
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class SceneObjHolder;
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class MessageSystem;
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class GamePadSystem;
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class LayoutSceneInfo {
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public:
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LayoutSceneInfo();
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eui::FontMgr* getFontMgr() const { return mFontMgr; }
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CameraDirector* getCameraDirector() const { return mCameraDirector; }
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PadRumbleDirector* getPadRumbleDirector() const { return mPadRumbleDirector; }
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SceneObjHolder* getSceneObjHolder() const { return mSceneObjHolder; }
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const MessageSystem* getMessageSystem() const { return mMessageSystem; }
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const GamePadSystem* getGamePadSystem() const { return mGamePadSystem; }
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private:
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eui::FontMgr* mFontMgr = nullptr;
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CameraDirector* mCameraDirector = nullptr;
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PadRumbleDirector* mPadRumbleDirector = nullptr;
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SceneObjHolder* mSceneObjHolder = nullptr;
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const MessageSystem* mMessageSystem = nullptr;
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const GamePadSystem* mGamePadSystem = nullptr;
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};
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} // namespace al
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