mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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28 lines
765 B
C++
28 lines
765 B
C++
#pragma once
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#include <math/seadVector.h>
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namespace nn::ui2d {
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class TextureInfo;
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}
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namespace al {
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class LayoutActor;
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class IUseLayout;
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bool isActive(LayoutActor* actor);
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bool isDead(LayoutActor* actor);
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void killLayoutIfActive(LayoutActor* actor);
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void appearLayoutIfDead(LayoutActor* actor);
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void calcTrans(sead::Vector3f* trans, const IUseLayout*);
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const sead::Vector3f& getLocalTrans(const IUseLayout*);
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void updateLayoutPaneRecursive(LayoutActor* actor);
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void setPaneTexture(IUseLayout* layout, const char* paneName, const nn::ui2d::TextureInfo* texture);
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void setPaneString(IUseLayout* layout, const char* paneName, const char16_t*, u16);
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void setPaneStringFormat(IUseLayout* layout, char const* paneName, char const* format, ...);
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} // namespace al
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