OdysseyDecomp/lib/al/include/Library/Layout/LayoutActorUtil.h
2023-08-13 19:00:58 +02:00

28 lines
765 B
C++

#pragma once
#include <math/seadVector.h>
namespace nn::ui2d {
class TextureInfo;
}
namespace al {
class LayoutActor;
class IUseLayout;
bool isActive(LayoutActor* actor);
bool isDead(LayoutActor* actor);
void killLayoutIfActive(LayoutActor* actor);
void appearLayoutIfDead(LayoutActor* actor);
void calcTrans(sead::Vector3f* trans, const IUseLayout*);
const sead::Vector3f& getLocalTrans(const IUseLayout*);
void updateLayoutPaneRecursive(LayoutActor* actor);
void setPaneTexture(IUseLayout* layout, const char* paneName, const nn::ui2d::TextureInfo* texture);
void setPaneString(IUseLayout* layout, const char* paneName, const char16_t*, u16);
void setPaneStringFormat(IUseLayout* layout, char const* paneName, char const* format, ...);
} // namespace al