mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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35 lines
1.6 KiB
C++
35 lines
1.6 KiB
C++
#pragma once
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#include <filedevice/seadArchiveFileDevice.h>
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#include <prim/seadSafeString.h>
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namespace al {
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class IAudioResourceLoader;
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class Resource;
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bool isExistFile(const sead::SafeString& fileName);
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bool isExistDirectory(const sead::SafeString& fileName);
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bool isExistArchive(const sead::SafeString& fileName);
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bool isExistArchive(const sead::SafeString& fileName, const char* ext);
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u32 getFileSize(const sead::SafeString& fileName);
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u32 calcFileAlignment(const sead::SafeString& fileName);
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u32 calcBufferSizeAlignment(const sead::SafeString& fileName);
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u8* loadFile(const sead::SafeString& fileName);
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void tryLoadFileToBuffer(const sead::SafeString& fileName, u8*, u32, s32);
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sead::ArchiveRes* loadArchive(const sead::SafeString& fileName);
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void loadArchiveWithExt(const sead::SafeString& fileName, char const* ext);
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void tryRequestLoadArchive(const sead::SafeString& fileName, sead::Heap* heap);
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void loadSoundItem(u32, u32, IAudioResourceLoader* resLoader);
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void tryRequestLoadSoundItem(u32);
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void tryRequestPreLoadFile(const Resource* res, s32, sead::Heap* heap,
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IAudioResourceLoader* resLoader);
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void tryRequestPreLoadFile(const Resource* res, const sead::SafeString& fileName, sead::Heap* heap,
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IAudioResourceLoader* resLoader);
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void waitLoadDoneAllFile();
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void clearFileLoaderEntry();
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void makeLocalizedArchivePath(sead::BufferedSafeString* outPath, const sead::SafeString& fileName);
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void makeLocalizedArchivePathByCountryCode(sead::BufferedSafeString* outPath,
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const sead::SafeString& fileName);
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void setFileLoaderThreadPriority(s32 priority);
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} // namespace al
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